#ifndef PRENMI_STATE_H #define PRENMI_STATE_H #include "ultra64.h" #include "z64game.h" typedef struct PreNMIState { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ s32 unk_A8; } PreNMIState; // size = 0xAC void PreNMI_Init(GameState* thisx); void PreNMI_Destroy(GameState* thisx); #endif