#ifndef Z64GAME_OVER_H #define Z64GAME_OVER_H #include "ultra64.h" struct PlayState; typedef enum GameOverState { /* 00 */ GAMEOVER_INACTIVE, /* 01 */ GAMEOVER_DEATH_START, /* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground /* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu /* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu /* 20 */ GAMEOVER_REVIVE_START = 20, /* 21 */ GAMEOVER_REVIVE_RUMBLE, /* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground /* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body /* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up } GameOverState; typedef struct GameOverContext { /* 0x00 */ u16 state; } GameOverContext; // size = 0x2 void GameOver_Init(struct PlayState* play); void GameOver_FadeInLights(struct PlayState* play); void GameOver_Update(struct PlayState* play); #endif