#include "object_umajump.h" #include "gfx.h" #include "tex_len.h" #define gJumpableHorseFenceBrickTex_WIDTH 16 #define gJumpableHorseFenceBrickTex_HEIGHT 64 u64 gJumpableHorseFenceBrickTex[TEX_LEN(u64, gJumpableHorseFenceBrickTex_WIDTH, gJumpableHorseFenceBrickTex_HEIGHT, 16)] = { #include "assets/objects/object_umajump/gJumpableHorseFenceBrickTex.rgba16.inc.c" }; #define gJumpableHorseFenceMetalBarTex_WIDTH 16 #define gJumpableHorseFenceMetalBarTex_HEIGHT 64 u64 gJumpableHorseFenceMetalBarTex[TEX_LEN(u64, gJumpableHorseFenceMetalBarTex_WIDTH, gJumpableHorseFenceMetalBarTex_HEIGHT, 16)] = { #include "assets/objects/object_umajump/gJumpableHorseFenceMetalBarTex.rgba16.inc.c" }; Vtx gJumpableHorseFenceVtx[] = { #include "assets/objects/object_umajump/gJumpableHorseFenceVtx.inc.c" }; Gfx gJumpableHorseFenceDL[37] = { #include "assets/objects/object_umajump/gJumpableHorseFenceDL.inc.c" };