#ifndef Z64FRAME_ADVANCE_H #define Z64FRAME_ADVANCE_H #include "ultra64.h" struct Input; struct PlayState; typedef struct { /* 0x0 */ s32 enabled; /* 0x4 */ s32 timer; } FrameAdvanceContext; // size = 0x8 void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx); s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, struct Input* input); int FrameAdvance_IsEnabled(struct PlayState* this); #endif