#ifndef Z64_CURVE_H #define Z64_CURVE_H #include "ultra64/ultratypes.h" #include "z64math.h" struct PlayState; typedef struct { /* 0x0 */ u16 flags; // Only the bottom two bits are used, although others are set in objects /* 0x2 */ s16 abscissa; // knot input value /* 0x4 */ s16 leftGradient; // left derivative at the point /* 0x6 */ s16 rightGradient; // right derivative at the point /* 0x8 */ f32 ordinate; // output value } CurveInterpKnot; // size = 0xC typedef struct { /* 0x0 */ u8* knotCounts; /* 0x4 */ CurveInterpKnot* interpolationData; /* 0x8 */ s16* constantData; /* 0xC */ s16 unk_0C; // Set but not used, always 1 in objects /* 0xE */ s16 frameCount; // Not used, inferred from use in objects } CurveAnimationHeader; // size = 0x10 typedef struct { /* 0x0 */ u8 child; /* 0x1 */ u8 sibling; /* 0x4 */ Gfx* dList[2]; } SkelCurveLimb; // size = 0xC typedef struct { /* 0x0 */ SkelCurveLimb** limbs; /* 0x4 */ u8 limbCount; } CurveSkeletonHeader; // size = 0x8 typedef struct { /* 0x00 */ u8 limbCount; /* 0x04 */ SkelCurveLimb** skeleton; /* 0x08 */ CurveAnimationHeader* animation; /* 0x0C */ f32 unk_0C; // set but not used /* 0x10 */ f32 endFrame; /* 0x14 */ f32 playSpeed; /* 0x18 */ f32 curFrame; /* 0x1C */ s16 (*jointTable)[9]; } SkelCurve; // size = 0x20 typedef s32 (*OverrideCurveLimbDraw)(struct PlayState* play, SkelCurve* skelCuve, s32 limbIndex, void* thisx); typedef void (*PostCurveLimbDraw)(struct PlayState* play, SkelCurve* skelCuve, s32 limbIndex, void* thisx); f32 Curve_Interpolate(f32 x, CurveInterpKnot* knots, s32 knotCount); void SkelCurve_Clear(SkelCurve* skelCurve); s32 SkelCurve_Init(struct PlayState* play, SkelCurve* skelCurve, CurveSkeletonHeader* skeletonHeaderSeg, CurveAnimationHeader* animation); void SkelCurve_Destroy(struct PlayState* play, SkelCurve* skelCurve); void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* animation, f32 arg2, f32 endFrame, f32 curFrame, f32 playSpeed); s32 SkelCurve_Update(struct PlayState* play, SkelCurve* skelCurve); void SkelCurve_Draw(Actor* actor, struct PlayState* play, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data); #endif