#include Gfx sTriforceDList[] = { gsDPPipeSync(), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH), gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2), gsSPEndDisplayList(), }; Vtx sTriforceVTX[] = { VTX(0, 577, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(0, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), }; void TransitionTriforce_Start(TransitionTriforce* this) { switch (this->state) { case 1: case 2: this->transPos = 1.0f; return; } this->transPos = 0.03f; } TransitionTriforce* TransitionTriforce_Init(TransitionTriforce* this) { bzero(this, sizeof(*this)); guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f); this->transPos = 1.0f; this->state = 2; this->step = 0.015f; this->fadeDirection = 1; return this; } void TransitionTriforce_Destroy(TransitionTriforce* this) { } void TransitionTriforce_Update(TransitionTriforce* this, s32 updateRate) { f32 temp_f0; s32 i; for (i = updateRate; i > 0; i--) { if (this->state == 1) { this->transPos = CLAMP_MIN(this->transPos * (1.0f - this->step), 0.03f); } else if (this->state == 2) { this->transPos = CLAMP_MIN(this->transPos - this->step, 0.03f); } else if (this->state == 3) { this->transPos = CLAMP_MAX(this->transPos / (1.0f - this->step), 1.0f); } else if (this->state == 4) { this->transPos = CLAMP_MAX(this->transPos + this->step, 1.0f); } } } void TransitionTriforce_SetColor(TransitionTriforce* this, u32 color) { this->color.rgba = color; } void TransitionTriforce_SetType(TransitionTriforce* this, s32 type) { this->fadeDirection = type; } // unused void TransitionTriforce_SetState(TransitionTriforce* this, s32 state) { this->state = state; } void TransitionTriforce_Draw(TransitionTriforce* this, Gfx** gfxP) { Gfx* gfx = *gfxP; Mtx* modelView; f32 scale; char pad[4]; char pad2[4]; f32 rotation; rotation = this->transPos * 360.0f; modelView = this->modelView[this->frame]; scale = this->transPos * 0.625f; this->frame ^= 1; osSyncPrintf("rate=%f tx=%f ty=%f rotate=%f\n", this->transPos, 0.0f, 0.0f, rotation); guScale(&modelView[0], scale, scale, 1.0f); guRotate(&modelView[1], rotation, 0.0f, 0.0f, 1.0f); guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f); gDPPipeSync(gfx++); gSPDisplayList(gfx++, sTriforceDList); gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba); gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD); gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL); gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL); gSPVertex(gfx++, sTriforceVTX, 10, 0); if (!TransitionTriforce_IsDone(this)) { switch (this->fadeDirection) { case 1: gSP2Triangles(gfx++, 0, 4, 5, 0, 4, 1, 3, 0); gSP1Triangle(gfx++, 5, 3, 2, 0); break; case 2: gSP2Triangles(gfx++, 3, 4, 5, 0, 0, 2, 6, 0); gSP2Triangles(gfx++, 0, 6, 7, 0, 1, 0, 7, 0); gSP2Triangles(gfx++, 1, 7, 8, 0, 1, 8, 9, 0); gSP2Triangles(gfx++, 1, 9, 2, 0, 2, 9, 6, 0); break; } } else { switch (this->fadeDirection) { case 1: break; case 2: gSP1Quadrangle(gfx++, 6, 7, 8, 9, 0); break; } } gDPPipeSync(gfx++); *gfxP = gfx; } s32 TransitionTriforce_IsDone(TransitionTriforce* this) { s32 ret = 0; if (this->state == 1 || this->state == 2) { return this->transPos <= 0.03f; } else if (this->state == 3 || this->state == 4) { return this->transPos >= 1.0f; } return ret; }