#ifndef Z64SFX_SOURCE_H #define Z64SFX_SOURCE_H #include "ultra64.h" #include "z64math.h" struct PlayState; typedef struct SfxSource { /* 0x00 */ u16 countdown; /* 0x04 */ Vec3f worldPos; /* 0x10 */ Vec3f projectedPos; } SfxSource; // size = 0x1C #define SFX_SOURCE_COUNT 16 void SfxSource_InitAll(struct PlayState* play); void SfxSource_UpdateAll(struct PlayState* play); void SfxSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, s32 duration, u16 sfxId); #endif