#ifndef VARIABLES_H #define VARIABLES_H #include "z64.h" #include "segment_symbols.h" extern Mtx D_01000000; extern u32 osTvType; extern u32 osRomBase; extern u32 osResetType; extern u32 osMemSize; extern u8 osAppNMIBuffer[0x40]; extern s8 D_80009430; extern u32 gDmaMgrVerbose; extern u32 gDmaMgrDmaBuffSize; extern vu8 gViConfigUseDefault; extern u8 gViConfigAdditionalScanLines; extern u32 gViConfigFeatures; extern f32 gViConfigXScale; extern f32 gViConfigYScale; extern OSPiHandle* gCartHandle; extern u32 __osPiAccessQueueEnabled; extern OSViMode osViModePalLan1; extern s32 osViClock; extern u32 __osShutdown; extern OSHWIntr __OSGlobalIntMask; extern __OSThreadTail __osThreadTail; extern OSThread* __osRunQueue; extern OSThread* __osActiveQueue; extern OSThread* __osRunningThread; extern OSThread* __osFaultedThread; extern OSPiHandle* __osPiTable; extern OSPiHandle* __osCurrentHandle[]; extern OSTimer* __osTimerList; extern OSViMode osViModeNtscLan1; extern OSViMode osViModeMpalLan1; extern OSViContext* __osViCurr; extern OSViContext* __osViNext; extern OSViMode osViModeFpalLan1; extern u32 __additional_scanline; extern u8 gBuildTeam[]; extern u8 gBuildDate[]; extern u8 gBuildMakeOption[]; extern OSMesgQueue gPiMgrCmdQueue; extern OSViMode gViConfigMode; extern u8 D_80013960; extern OSMesgQueue __osPiAccessQueue; extern OSPiHandle __Dom1SpeedParam; extern OSPiHandle __Dom2SpeedParam; extern OSTime __osCurrentTime; extern u32 __osBaseCounter; extern u32 __osViIntrCount; extern u32 __osTimerCounter; extern DmaEntry gDmaDataTable[0x60C]; extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX]; extern Gfx D_80116280[]; extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0 extern s32 gMaxActorId; // original name: "MaxProfile" extern s32 gDbgCamEnabled; extern GameStateOverlay gGameStateOverlayTable[6]; extern u8 gWeatherMode; extern u8 D_8011FB34; extern u8 D_8011FB38; extern u8 gSkyboxBlendingEnabled; extern u16 gTimeIncrement; extern struct_8011FC1C D_8011FC1C[][9]; extern SkyboxFile gSkyboxFiles[]; extern s32 gZeldaArenaLogSeverity; extern MapData gMapDataTable; extern s16 gSpoilingItems[3]; extern s16 gSpoilingItemReverts[3]; extern FlexSkeletonHeader* gPlayerSkelHeaders[2]; extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX]; extern Gfx* D_80125DE8[]; extern Gfx* D_80125E08[]; extern Gfx* D_80125E18[]; extern Gfx* D_80125EF8[]; extern Gfx gCullBackDList[]; extern Gfx gCullFrontDList[]; extern Gfx gEmptyDL[]; extern u32 gBitFlags[32]; extern u16 gEquipMasks[4]; extern u16 gEquipNegMasks[4]; extern u32 gUpgradeMasks[8]; extern u8 gEquipShifts[4]; extern u8 gUpgradeShifts[8]; extern u16 gUpgradeCapacities[8][4]; extern u32 gGsFlagsMasks[4]; extern u32 gGsFlagsShifts[4]; extern void* gItemIcons[0x82]; extern u8 gItemSlots[56]; extern void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*); extern s16 gLinkObjectIds[2]; extern u32 gObjectTableSize; extern RomFile gObjectTable[OBJECT_ID_MAX]; extern EntranceInfo gEntranceTable[ENTR_MAX]; extern SceneTableEntry gSceneTable[SCENE_ID_MAX]; extern u16 gSramSlotOffsets[]; // 4 16-colors palettes extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut" extern u64 gMojiFontTex[]; // original name: "font_ff" extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX]; extern KaleidoMgrOverlay* gKaleidoMgrCurOvl; extern u8 gBossMarkState; extern void* D_8012D1F0; extern s32 gScreenWidth; extern s32 gScreenHeight; extern Mtx gMtxClear; extern MtxF gMtxFClear; extern u32 gIsCtrlr2Valid; extern vu32 gIrqMgrResetStatus; extern volatile OSTime gIrqMgrRetraceTime; extern s16* gWaveSamples[9]; extern f32 gBendPitchOneOctaveFrequencies[256]; extern f32 gBendPitchTwoSemitonesFrequencies[256]; extern f32 gPitchFrequencies[]; extern u8 gDefaultShortNoteVelocityTable[16]; extern u8 gDefaultShortNoteGateTimeTable[16]; extern AdsrEnvelope gDefaultEnvelope[4]; extern NoteSubEu gZeroNoteSub; extern NoteSubEu gDefaultNoteSub; extern u16 gHeadsetPanQuantization[64]; extern s16 D_8012FBA8[]; extern f32 gHeadsetPanVolume[128]; extern f32 gStereoPanVolume[128]; extern f32 gDefaultPanVolume[128]; extern s16 sLowPassFilterData[16*8]; extern s16 sHighPassFilterData[15*8]; extern s32 gAudioContextInitalized; extern u8 gIsLargeSoundBank[7]; extern u8 gChannelsPerBank[4][7]; extern u8 gUsedChannelsPerBank[4][7]; extern u8 gMorphaTransposeTable[16]; extern u8* gFrogsSongPtr; extern OcarinaNote* gScarecrowLongSongPtr; extern u8* gScarecrowSpawnSongPtr; extern OcarinaSongButtons gOcarinaSongButtons[]; extern SoundParams* gSoundParams[7]; extern char D_80133390[]; extern char D_80133398[]; extern SoundBankEntry* gSoundBanks[7]; extern u8 gSfxChannelLayout; extern Vec3f gSfxDefaultPos; extern f32 gSfxDefaultFreqAndVolScale; extern s8 gSfxDefaultReverb; extern u8 D_801333F0; extern u8 gAudioSfxSwapOff; extern u8 D_80133408; extern u8 D_8013340C; extern u8 gAudioSpecId; extern u8 D_80133418; extern AudioSpec gAudioSpecs[18]; extern s32 gOverlayLogSeverity; extern s32 gSystemArenaLogSeverity; extern u8 __osPfsInodeCacheBank; extern s32 __osPfsLastChannel; extern const s16 D_8014A6C0[]; #define gTatumsPerBeat (D_8014A6C0[1]) extern const AudioContextInitSizes D_8014A6C4; extern s16 gOcarinaSongItemMap[]; extern u8 gSoundFontTable[]; extern u8 gSequenceFontTable[]; extern u8 gSequenceTable[]; extern u8 gSampleBankTable[]; extern SaveContext gSaveContext; extern GameInfo* gGameInfo; extern u16 D_8015FCC0; extern u16 D_8015FCC2; extern u16 D_8015FCC4; extern u8 D_8015FCC8; extern u8 gCustomLensFlareOn; extern Vec3f gCustomLensFlarePos; extern s16 gLensFlareScale; extern f32 gLensFlareColorIntensity; extern s16 gLensFlareScreenFillAlpha; extern LightningStrike gLightningStrike; extern MapData* gMapData; extern f32 gBossMarkScale; extern PauseMapMarksData* gLoadedPauseMarkDataTable; extern s32 gTrnsnUnkState; extern Color_RGBA8_u32 D_801614B0; extern PreNmiBuff* gAppNmiBufferPtr; extern SchedContext gSchedContext; extern PadMgr gPadMgr; extern u32 gSegments[NUM_SEGMENTS]; extern volatile OSTime D_8016A520; extern volatile OSTime D_8016A528; extern volatile OSTime D_8016A530; extern volatile OSTime D_8016A538; extern volatile OSTime D_8016A540; extern volatile OSTime D_8016A548; extern volatile OSTime D_8016A550; extern volatile OSTime D_8016A558; extern volatile OSTime gRSPAudioTotalTime; extern volatile OSTime gRSPGFXTotalTime; extern volatile OSTime gRSPOtherTotalTime; extern volatile OSTime gRDPTotalTime; extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8 extern u8 gSoundBankMuted[]; extern u8 D_801333F0; extern u8 gAudioSfxSwapOff; extern u16 gAudioSfxSwapSource[10]; extern u16 gAudioSfxSwapTarget[10]; extern u8 gAudioSfxSwapMode[10]; extern unk_D_8016E750 D_8016E750[4]; extern AudioContext gAudioContext; extern void(*D_801755D0)(void); extern u32 __osMalloc_FreeBlockTest_Enable; extern Arena gSystemArena; extern OSPifRam __osPifInternalBuff; extern u8 __osContLastPoll; extern u8 __osMaxControllers; extern __OSInode __osPfsInodeCache; extern OSPifRam gPifMempakBuf; extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes extern GfxPool gGfxPools[2]; // 0x24820 bytes extern u8 gAudioHeap[0x38000]; // 0x38000 bytes extern u8 gSystemHeap[]; #endif