#ifndef VARIABLES_H #define VARIABLES_H #include "z64.h" #include "osMalloc.h" #include "segment_symbols.h" extern Mtx D_01000000; extern u32 osTvType; extern u32 osRomBase; extern u32 osResetType; extern u32 osCicId; extern u32 osMemSize; extern u8 osAppNMIBuffer[0x40]; extern s8 D_80009430; extern vu8 gViConfigBlack; extern u8 gViConfigAdditionalScanLines; extern u32 gViConfigFeatures; extern f32 gViConfigXScale; extern f32 gViConfigYScale; extern OSPiHandle* gCartHandle; extern s32 gCurrentRegion; extern u32 __osPiAccessQueueEnabled; extern OSViMode osViModePalLan1; extern s32 osViClock; extern u32 __osShutdown; extern OSHWIntr __OSGlobalIntMask; extern __OSThreadTail __osThreadTail; extern OSThread* __osRunQueue; extern OSThread* __osActiveQueue; extern OSThread* __osRunningThread; extern OSThread* __osFaultedThread; extern OSPiHandle* __osPiTable; extern OSPiHandle* __osCurrentHandle[]; extern OSTimer* __osTimerList; extern OSViMode osViModeNtscLan1; extern OSViMode osViModeMpalLan1; extern OSViContext* __osViCurr; extern OSViContext* __osViNext; extern OSViMode osViModeFpalLan1; extern u32 __additional_scanline; extern const char gBuildTeam[]; extern const char gBuildDate[]; extern const char gBuildMakeOption[]; extern OSMesgQueue gPiMgrCmdQueue; extern OSViMode gViConfigMode; extern u8 gViConfigModeType; extern OSMesgQueue __osPiAccessQueue; extern OSPiHandle __Dom1SpeedParam; extern OSPiHandle __Dom2SpeedParam; extern OSTime __osCurrentTime; extern u32 __osBaseCounter; extern u32 __osViIntrCount; extern u32 __osTimerCounter; extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX]; extern Gfx D_80116280[]; extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0 extern s32 gMaxActorId; // original name: "MaxProfile" extern s32 gDebugCamEnabled; extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX]; extern u8 gWeatherMode; extern u8 gLightConfigAfterUnderwater; extern u8 gInterruptSongOfStorms; extern u16 gTimeSpeed; extern s32 gZeldaArenaLogSeverity; extern MapData gMapDataTable; extern s16 gSpoilingItems[3]; extern s16 gSpoilingItemReverts[3]; extern FlexSkeletonHeader* gPlayerSkelHeaders[2]; extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX]; extern Gfx* gPlayerLeftHandBgsDLs[]; extern Gfx* gPlayerLeftHandOpenDLs[]; extern Gfx* gPlayerLeftHandClosedDLs[]; extern Gfx* gPlayerLeftHandBoomerangDLs[]; extern Gfx gCullBackDList[]; extern Gfx gCullFrontDList[]; extern Gfx gEmptyDL[]; extern u32 gBitFlags[32]; extern u16 gEquipMasks[EQUIP_TYPE_MAX]; extern u16 gEquipNegMasks[EQUIP_TYPE_MAX]; extern u32 gUpgradeMasks[UPG_MAX]; extern u8 gEquipShifts[EQUIP_TYPE_MAX]; extern u8 gUpgradeShifts[UPG_MAX]; extern u16 gUpgradeCapacities[UPG_MAX][4]; extern u32 gGsFlagsMasks[4]; extern u32 gGsFlagsShifts[4]; extern void* gItemIcons[0x82]; extern u8 gItemSlots[56]; extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX]; extern s16 gLinkObjectIds[2]; extern u32 gObjectTableSize; extern RomFile gObjectTable[OBJECT_ID_MAX]; extern EntranceInfo gEntranceTable[ENTR_MAX]; extern SceneTableEntry gSceneTable[SCENE_ID_MAX]; extern u16 gSramSlotOffsets[]; // 4 16-colors palettes extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut" extern u64 gMojiFontTex[]; // original name: "font_ff" extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX]; extern KaleidoMgrOverlay* gKaleidoMgrCurOvl; extern u8 gBossMarkState; extern s32 gScreenWidth; extern s32 gScreenHeight; extern Mtx gMtxClear; extern MtxF gMtxFClear; #if OOT_DEBUG extern u32 gIsCtrlr2Valid; #endif extern s16* gWaveSamples[9]; extern f32 gBendPitchOneOctaveFrequencies[256]; extern f32 gBendPitchTwoSemitonesFrequencies[256]; extern f32 gPitchFrequencies[]; extern u8 gDefaultShortNoteVelocityTable[16]; extern u8 gDefaultShortNoteGateTimeTable[16]; extern EnvelopePoint gDefaultEnvelope[4]; extern NoteSubEu gZeroNoteSub; extern NoteSubEu gDefaultNoteSub; extern u16 gHaasEffectDelaySizes[64]; extern s16 D_8012FBA8[]; extern f32 gHeadsetPanVolume[128]; extern f32 gStereoPanVolume[128]; extern f32 gDefaultPanVolume[128]; extern s16 gLowPassFilterData[16 * 8]; extern s16 gHighPassFilterData[15 * 8]; extern s32 gAudioContextInitialized; extern u8 gIsLargeSfxBank[7]; extern u8 gChannelsPerBank[4][7]; extern u8 gUsedChannelsPerBank[4][7]; extern u8 gMorphaTransposeTable[16]; extern u8* gFrogsSongPtr; extern OcarinaNote* gScarecrowLongSongPtr; extern u8* gScarecrowSpawnSongPtr; extern OcarinaSongButtons gOcarinaSongButtons[]; extern SfxParams* gSfxParams[7]; extern char D_80133390[]; extern char D_80133398[]; extern u8 gSfxRequestWriteIndex; extern u8 gSfxRequestReadIndex; extern SfxBankEntry* gSfxBanks[7]; extern u8 gSfxBankSizes[]; extern u8 gSfxChannelLayout; extern u16 D_801333D0; extern Vec3f gSfxDefaultPos; extern f32 gSfxDefaultFreqAndVolScale; extern s8 gSfxDefaultReverb; #if OOT_DEBUG extern u8 D_801333F0; extern u8 gAudioSfxSwapOff; extern u8 D_801333F8; #endif extern u8 gSeqCmdWritePos; extern u8 gSeqCmdReadPos; extern u8 gStartSeqDisabled; #if OOT_DEBUG extern u8 gAudioDebugPrintSeqCmd; #endif extern u8 gSoundModeList[]; extern u8 gAudioSpecId; extern u8 D_80133418; extern AudioSpec gAudioSpecs[18]; extern s32 gOverlayLogSeverity; extern s32 gSystemArenaLogSeverity; extern u8 __osPfsInodeCacheBank; extern s32 __osPfsLastChannel; extern const TempoData gTempoData; extern const AudioHeapInitSizes gAudioHeapInitSizes; extern s16 gOcarinaSongItemMap[]; extern AudioTable gSoundFontTable; extern u8 gSequenceFontTable[]; extern u8 gSequenceTable[]; extern AudioTable gSampleBankTable; extern SaveContext gSaveContext; extern u8 gUseCutsceneCam; extern u16 D_8015FCCC; extern char D_8015FCD0[20]; extern u8 D_8015FCE4; extern u16 gCamAtSplinePointsAppliedFrame; extern u16 gCamEyePointAppliedFrame; extern u16 gCamAtPointAppliedFrame; extern LightningStrike gLightningStrike; // TODO: These variables are here for BSS ordering but ideally they should not // be extern. This could be fixed by putting more stuff (e.g. struct definitions) // between gLightningStrike and gCustomLensFlareOn. extern s16 sLightningFlashAlpha; extern s16 sSunDepthTestX; extern s16 sSunDepthTestY; extern u8 gCustomLensFlareOn; extern Vec3f gCustomLensFlarePos; extern s16 gLensFlareScale; extern f32 gLensFlareColorIntensity; extern s16 gLensFlareGlareStrength; extern MapData* gMapData; extern f32 gBossMarkScale; extern u32 D_8016139C; extern PauseMapMarksData* gLoadedPauseMarkDataTable; extern PreNmiBuff* gAppNmiBufferPtr; extern uintptr_t gSegments[NUM_SEGMENTS]; extern Scheduler gScheduler; extern PadMgr gPadMgr; extern volatile OSTime gAudioThreadUpdateTimeTotalPerGfxTask; extern volatile OSTime gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime; extern volatile OSTime gRSPAudioTimeTotal; extern volatile OSTime gRSPGfxTimeTotal; extern volatile OSTime gRDPTimeTotal; extern volatile OSTime gGraphUpdatePeriod; extern volatile OSTime gAudioThreadUpdateTimeStart; extern volatile OSTime gAudioThreadUpdateTimeAcc; extern volatile OSTime gRSPAudioTimeAcc; extern volatile OSTime gRSPGfxTimeAcc; extern volatile OSTime gRSPOtherTimeAcc; extern volatile OSTime D_8016A578; extern volatile OSTime gRDPTimeAcc; extern SfxBankEntry D_8016BAD0[9]; extern SfxBankEntry D_8016BC80[12]; extern SfxBankEntry D_8016BEC0[22]; extern SfxBankEntry D_8016C2E0[20]; extern SfxBankEntry D_8016C6A0[8]; extern SfxBankEntry D_8016C820[3]; extern SfxBankEntry D_8016C8B0[5]; extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8 extern u8 gSfxBankMuted[]; extern u16 gAudioSfxSwapSource[10]; extern u16 gAudioSfxSwapTarget[10]; extern u8 gAudioSfxSwapMode[10]; extern ActiveSequence gActiveSeqs[4]; extern AudioContext gAudioCtx; extern AudioCustomUpdateFunction gAudioCustomUpdateFunction; extern Arena gSystemArena; extern OSPifRam __osContPifRam; extern u8 __osContLastCmd; extern u8 __osMaxControllers; extern __OSInode __osPfsInodeCache; extern OSPifRam __osPfsPifRam; extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes extern GfxPool gGfxPools[2]; // 0x24820 bytes extern u8 gAudioHeap[0x38000]; // 0x38000 bytes #endif