#include "global.h" #include "vt.h" RomFile sNaviMsgFiles[]; s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { u32 size; objectCtx->status[objectCtx->num].id = objectId; size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart; osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f, objectCtx->status[objectCtx->num].segment); osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[objectCtx->num].segment + size, objectCtx->spaceEnd); if (!((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) && (((s32)objectCtx->status[objectCtx->num].segment + size) < (s32)objectCtx->spaceEnd))) { __assert("this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment", "../z_scene.c", 142); } DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, "../z_scene.c", 145); if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) { objectCtx->status[objectCtx->num + 1].segment = (void*)ALIGN16((s32)objectCtx->status[objectCtx->num].segment + size); } objectCtx->num++; objectCtx->unk_09 = objectCtx->num; return objectCtx->num - 1; } void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) { GlobalContext* globalCtx2 = globalCtx; // Needs to be a new variable to match (possibly a sub struct?) u32 spaceSize; s32 i; if (globalCtx2->sceneNum == SCENE_SPOT00) { spaceSize = 1024000; } else if (globalCtx2->sceneNum == SCENE_GANON_DEMO) { if (gSaveContext.sceneSetupIndex != 4) { spaceSize = 1177600; } else { spaceSize = 1024000; } } else if (globalCtx2->sceneNum == SCENE_JYASINBOSS) { spaceSize = 1075200; } else if (globalCtx2->sceneNum == SCENE_KENJYANOMA) { spaceSize = 1075200; } else if (globalCtx2->sceneNum == SCENE_GANON_BOSS) { spaceSize = 1075200; } else { spaceSize = 1024000; } objectCtx->num = objectCtx->unk_09 = 0; objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0; for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) { objectCtx->status[i].id = 0; } osSyncPrintf(VT_FGCOL(GREEN)); // Translates to: "OBJECT EXCHANGE BANK DATA %8.3fKB" osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f); osSyncPrintf(VT_RST); objectCtx->spaceStart = objectCtx->status[0].segment = GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219); objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP); gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment); } void Object_UpdateBank(ObjectContext* objectCtx) { s32 i; ObjectStatus* status; RomFile* objectFile; u32 size; status = &objectCtx->status[0]; for (i = 0; i < objectCtx->num; i++) { if (status->id < 0) { if (status->dmaRequest.vromAddr == 0) { osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1); objectFile = &gObjectTable[-status->id]; size = objectFile->vromEnd - objectFile->vromStart; osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment); DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0, &status->loadQueue, NULL, "../z_scene.c", 266); } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { status->id = -status->id; } } status++; } } s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) { s32 i; for (i = 0; i < objectCtx->num; i++) { if (ABS(objectCtx->status[i].id) == objectId) { return i; } } return -1; } s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) { if (objectCtx->status[bankIndex].id > 0) { return 1; } else { return 0; } } void func_800981B8(ObjectContext* objectCtx) { s32 i; s32 id; u32 size; for (i = 0; i < objectCtx->num; i++) { id = objectCtx->status[i].id; size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart; osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->status[i].id, size / 1024.0f, objectCtx->status[i].segment); osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[i].segment + size, objectCtx->spaceEnd); DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342); } } void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) { ObjectStatus* status = &objectCtx->status[bankIndex]; RomFile* objectFile = &gObjectTable[objectId]; u32 size; void* nextPtr; status->id = -objectId; status->dmaRequest.vromAddr = 0; size = objectFile->vromEnd - objectFile->vromStart; osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f); if (1) { // Necessary to match nextPtr = (void*)ALIGN16((s32)status->segment + size); } if (nextPtr >= objectCtx->spaceEnd) { __assert("nextptr < this->endSegment", "../z_scene.c", 381); } // Translates to: "OBJECT EXCHANGE FREE SIZE=%08x" osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (s32)objectCtx->spaceEnd - (s32)nextPtr); return nextPtr; } s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) { u32 cmdCode; while (1) { cmdCode = sceneCmd->base.code; osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1, sceneCmd->base.data2); if (cmdCode == 0x14) { break; } if (cmdCode <= 0x19) { gSceneCmdHandlers[cmdCode](globalCtx, sceneCmd); } else { osSyncPrintf(VT_FGCOL(RED)); // Translates to: "code VARIABLE IS ABNORMAL" osSyncPrintf("code の値が異常です\n"); osSyncPrintf(VT_RST); } sceneCmd++; } return 0; } void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; s16 linkObjectId; globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge); linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)]; gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId; Object_Spawn(&globalCtx->objectCtx, linkObjectId); } // Scene Command 0x01: Actor List void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->nbSetupActors = cmd->actorList.num; globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment); } // Scene Command 0x02: Cutscene Camera List void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->csCameraList.segment); } // Scene Command 0x03: Collision Header void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) { CollisionHeader* colHeader; colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.segment); colHeader->vertexArray = SEGMENTED_TO_VIRTUAL(colHeader->vertexArray); colHeader->polygonArray = SEGMENTED_TO_VIRTUAL(colHeader->polygonArray); colHeader->polygonTypes = SEGMENTED_TO_VIRTUAL(colHeader->polygonTypes); colHeader->cameraData = SEGMENTED_TO_VIRTUAL(colHeader->cameraData); colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes); func_8003C078(&globalCtx->colCtx, globalCtx, colHeader); } // Scene Command 0x04: Room List void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->nbRooms = cmd->roomList.num; globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment); } // Scene Command 0x06: Entrance List void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.segment); } // Scene Command 0x07: Special Files void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) { if (cmd->specialFiles.keepObjectId != 0) { globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId); gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); } if (cmd->specialFiles.cUpElfMsgNum != 0) { globalCtx->cUpElfMsgs = Gameplay_LoadFile(globalCtx, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]); } } // Scene Command 0x08: Room Behavior void func_80098904(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.unk_03 = cmd->roomBehavior.gpFlag1; globalCtx->roomCtx.curRoom.unk_02 = cmd->roomBehavior.gpFlag2 & 0xFF; globalCtx->roomCtx.curRoom.showInvisActors = (cmd->roomBehavior.gpFlag2 >> 8) & 1; globalCtx->msgCtx.unk_E40C = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; } // Scene Command 0x0A: Mesh Header void func_80098958(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.mesh = SEGMENTED_TO_VIRTUAL(cmd->mesh.segment); } // Scene Command 0x0B: Object List void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i, j, k; ObjectStatus* status; ObjectStatus* status2; ObjectStatus* firstStatus; s16* objectEntry; void* nextPtr; objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.segment); k = 0; i = globalCtx->objectCtx.unk_09; firstStatus = &globalCtx->objectCtx.status[0]; status = &globalCtx->objectCtx.status[i]; while (i < globalCtx->objectCtx.num) { if (status->id != *objectEntry) { status2 = &globalCtx->objectCtx.status[i]; for (j = i; j < globalCtx->objectCtx.num; j++) { status2->id = 0; status2++; } globalCtx->objectCtx.num = i; func_80031A28(globalCtx, &globalCtx->actorCtx); continue; } i++; k++; objectEntry++; status++; } if (cmd->objectList.num > OBJECT_EXCHANGE_BANK_MAX) { __assert("scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", "../z_scene.c", 705); } if (1) {} while (k < cmd->objectList.num) { nextPtr = func_800982FC(&globalCtx->objectCtx, i, *objectEntry); if (i < OBJECT_EXCHANGE_BANK_MAX - 1) { firstStatus[i + 1].segment = nextPtr; } i++; k++; objectEntry++; } globalCtx->objectCtx.num = i; } // Scene Command 0x0C: Light List void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i; LightInfo* lightInfo; lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.segment); for (i = 0; i < cmd->lightList.num; i++) { LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, lightInfo); lightInfo++; } } // Scene Command 0x0D: Path List void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.segment); } // Scene Command 0x0E: Transition Actor List void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->nbTransitionActors = cmd->transiActorList.num; globalCtx->transitionActorList = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); } void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors) { *nbTransitionActors = 0; } // Scene Command 0x0F: Light Setting List void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.nbLightSettings = cmd->lightSettingList.num; globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment); } // Scene Command 0x11: Skybox Settings void func_80098D1C(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->skyboxId = cmd->skyboxSettings.skyboxId; globalCtx->envCtx.gloomySky = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk_05; globalCtx->envCtx.unk_1E = cmd->skyboxSettings.unk_06; } // Scene Command 0x12: Skybox Disables void func_80098D5C(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.skyDisabled = cmd->skyboxDisables.unk_04; globalCtx->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk_05; } // Scene Command 0x10: Time Settings void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) { u32 dayTime; if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) { gSaveContext.environmentTime = gSaveContext.dayTime = ((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f; } if (cmd->timeSettings.unk_06 != 0xFF) { globalCtx->envCtx.unk_02 = cmd->timeSettings.unk_06; } else { globalCtx->envCtx.unk_02 = 0; } if (gSaveContext.unk_1422 == 0) { D_8011FB40 = globalCtx->envCtx.unk_02; } dayTime = gSaveContext.dayTime; globalCtx->envCtx.unk_04.x = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f; dayTime = gSaveContext.dayTime; globalCtx->envCtx.unk_04.y = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f; dayTime = gSaveContext.dayTime; globalCtx->envCtx.unk_04.z = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f; if (((globalCtx->envCtx.unk_02 == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) || (gSaveContext.entranceIndex == 0x0604)) { gSaveContext.environmentTime = gSaveContext.dayTime; if ((gSaveContext.environmentTime >= 0x2AAC) && (gSaveContext.environmentTime < 0x4555)) { gSaveContext.environmentTime = 0x3556; } else if ((gSaveContext.environmentTime >= 0x4555) && (gSaveContext.environmentTime < 0x5556)) { gSaveContext.environmentTime = 0x5556; } else if ((gSaveContext.environmentTime >= 0xAAAB) && (gSaveContext.environmentTime < 0xB556)) { gSaveContext.environmentTime = 0xB556; } else if ((gSaveContext.environmentTime >= 0xC001) && (gSaveContext.environmentTime < 0xCAAC)) { gSaveContext.environmentTime = 0xCAAC; } } } // Scene Command 0x05: Wind Settings void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) { s8 temp1 = cmd->windSettings.unk_04; s8 temp2 = cmd->windSettings.unk_05; s8 temp3 = cmd->windSettings.unk_06; globalCtx->envCtx.unk_A8 = temp1; globalCtx->envCtx.unk_AA = temp2; globalCtx->envCtx.unk_AC = temp3; globalCtx->envCtx.unk_B0 = cmd->windSettings.unk_07; } // Scene Command 0x13: Exit List void func_800990F0(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.segment); } // Scene Command 0x09: Undefined void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) { } // Scene Command 0x15: Sound Settings void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex; globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex; if (gSaveContext.seqIndex == 0xFF) { Audio_SetBGM(cmd->soundSettings.bgmId | 0xF0000000); } } // Scene Command 0x16: Echo Setting void func_8009918C(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.echo = cmd->echoSettings.echo; } // Scene Command 0x18: Alternate Headers void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) { s32 pad; SceneCmd* altHeader; osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge)); osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex)); osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex)); if (gSaveContext.sceneSetupIndex != 0) { altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 1]; if (1) {} if (altHeader != NULL) { Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader)); (cmd + 1)->base.code = 0x14; } else { // Translates to: "COUGHH! THERE IS NO SPECIFIED DATAAAAA!" osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!"); if (gSaveContext.sceneSetupIndex == 3) { altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 2]; // Translates to: "USING ADULT DAY DATA THERE!" osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!"); if (altHeader != NULL) { Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader)); (cmd + 1)->base.code = 0x14; } } } } } // Scene Command 0x17: Cutscene Data void func_8009934C(GlobalContext* globalCtx, SceneCmd* cmd) { osSyncPrintf("\ngame_play->demo_play.data=[%x]", globalCtx->csCtx.segment); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.segment); } // Scene Command 0x19: Misc. Settings (Camera & World Map Area) void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) { YREG(15) = cmd->miscSettings.cameraMovement; gSaveContext.worldMapArea = cmd->miscSettings.area; if ((globalCtx->sceneNum == SCENE_SHOP1) || (globalCtx->sceneNum == SCENE_SYATEKIJYOU)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.worldMapArea = 1; } } if (((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_GANON_TOU)) || ((globalCtx->sceneNum >= SCENE_ENTRA) && (globalCtx->sceneNum <= SCENE_SHRINE_R))) { if (gSaveContext.cutsceneIndex < 0xFFF0) { gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea]; osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData, gSaveContext.worldMapArea); } } } void (*gSceneCmdHandlers[])(GlobalContext*, SceneCmd*) = { func_80098508, func_800985DC, func_80098630, func_80098674, func_800987A4, func_80099090, func_800987F8, func_8009883C, func_80098904, func_80099134, func_80098958, func_8009899C, func_80098B74, func_80098C24, func_80098C68, func_80098CC8, func_80098D80, func_80098D1C, func_80098D5C, func_800990F0, NULL, func_80099140, func_8009918C, func_8009934C, func_800991A0, func_800993C0, }; #define ROM_FILE(name) \ { (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd } #define ROM_FILE_EMPTY(name) \ { (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomStart } #define ROM_FILE_UNSET \ { 0 } RomFile sNaviMsgFiles[] = { ROM_FILE(elf_message_field), ROM_FILE(elf_message_ydan), ROM_FILE_UNSET, }; s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD }; u32 gObjectTableSize = 402; RomFile gObjectTable[] = { ROM_FILE_UNSET, ROM_FILE(gameplay_keep), ROM_FILE(gameplay_field_keep), ROM_FILE(gameplay_dangeon_keep), ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE(object_human), ROM_FILE(object_okuta), ROM_FILE(object_crow), ROM_FILE(object_poh), ROM_FILE(object_dy_obj), ROM_FILE(object_wallmaster), ROM_FILE(object_dodongo), ROM_FILE(object_firefly), ROM_FILE(object_box), ROM_FILE(object_fire), ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE(object_bubble), ROM_FILE(object_niw), ROM_FILE(object_link_boy), ROM_FILE(object_link_child), ROM_FILE(object_tite), ROM_FILE(object_reeba), ROM_FILE(object_peehat), ROM_FILE(object_kingdodongo), ROM_FILE(object_horse), ROM_FILE(object_zf), ROM_FILE(object_goma), ROM_FILE(object_zl1), ROM_FILE(object_gol), ROM_FILE(object_dodojr), ROM_FILE(object_torch2), ROM_FILE(object_bl), ROM_FILE(object_tp), ROM_FILE(object_oA1), ROM_FILE(object_st), ROM_FILE(object_bw), ROM_FILE(object_ei), ROM_FILE(object_horse_normal), ROM_FILE(object_oB1), ROM_FILE(object_o_anime), ROM_FILE(object_spot04_objects), ROM_FILE(object_ddan_objects), ROM_FILE(object_hidan_objects), ROM_FILE(object_horse_ganon), ROM_FILE(object_oA2), ROM_FILE(object_spot00_objects), ROM_FILE(object_mb), ROM_FILE(object_bombf), ROM_FILE(object_sk2), ROM_FILE(object_oE1), ROM_FILE(object_oE_anime), ROM_FILE(object_oE2), ROM_FILE(object_ydan_objects), ROM_FILE(object_gnd), ROM_FILE(object_am), ROM_FILE(object_dekubaba), ROM_FILE_UNSET, ROM_FILE(object_oA3), ROM_FILE(object_oA4), ROM_FILE(object_oA5), ROM_FILE(object_oA6), ROM_FILE(object_oA7), ROM_FILE(object_jj), ROM_FILE(object_oA8), ROM_FILE(object_oA9), ROM_FILE(object_oB2), ROM_FILE(object_oB3), ROM_FILE(object_oB4), ROM_FILE(object_horse_zelda), ROM_FILE(object_opening_demo1), ROM_FILE(object_warp1), ROM_FILE(object_b_heart), ROM_FILE(object_dekunuts), ROM_FILE(object_oE3), ROM_FILE(object_oE4), ROM_FILE(object_menkuri_objects), ROM_FILE(object_oE5), ROM_FILE(object_oE6), ROM_FILE(object_oE7), ROM_FILE(object_oE8), ROM_FILE(object_oE9), ROM_FILE(object_oE10), ROM_FILE(object_oE11), ROM_FILE(object_oE12), ROM_FILE(object_vali), ROM_FILE(object_oA10), ROM_FILE(object_oA11), ROM_FILE(object_mizu_objects), ROM_FILE(object_fhg), ROM_FILE(object_ossan), ROM_FILE(object_mori_hineri1), ROM_FILE(object_Bb), ROM_FILE(object_toki_objects), ROM_FILE(object_yukabyun), ROM_FILE(object_zl2), ROM_FILE(object_mjin), ROM_FILE(object_mjin_flash), ROM_FILE(object_mjin_dark), ROM_FILE(object_mjin_flame), ROM_FILE(object_mjin_ice), ROM_FILE(object_mjin_soul), ROM_FILE(object_mjin_wind), ROM_FILE(object_mjin_oka), ROM_FILE(object_haka_objects), ROM_FILE(object_spot06_objects), ROM_FILE(object_ice_objects), ROM_FILE(object_relay_objects), ROM_FILE(object_po_field), ROM_FILE(object_po_composer), ROM_FILE(object_mori_hineri1a), ROM_FILE(object_mori_hineri2), ROM_FILE(object_mori_hineri2a), ROM_FILE(object_mori_objects), ROM_FILE(object_mori_tex), ROM_FILE(object_spot08_obj), ROM_FILE(object_warp2), ROM_FILE(object_hata), ROM_FILE(object_bird), ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE(object_wood02), ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE(object_lightbox), ROM_FILE(object_pu_box), ROM_FILE_UNSET, ROM_FILE_UNSET, ROM_FILE(object_trap), ROM_FILE(object_vase), ROM_FILE(object_im), ROM_FILE(object_ta), ROM_FILE(object_tk), ROM_FILE(object_xc), ROM_FILE(object_vm), ROM_FILE(object_bv), ROM_FILE(object_hakach_objects), ROM_FILE(object_efc_crystal_light), ROM_FILE(object_efc_fire_ball), ROM_FILE(object_efc_flash), ROM_FILE(object_efc_lgt_shower), ROM_FILE(object_efc_star_field), ROM_FILE(object_god_lgt), ROM_FILE(object_light_ring), ROM_FILE(object_triforce_spot), ROM_FILE(object_bdan_objects), ROM_FILE(object_sd), ROM_FILE(object_rd), ROM_FILE(object_po_sisters), ROM_FILE(object_heavy_object), ROM_FILE(object_gndd), ROM_FILE(object_fd), ROM_FILE(object_du), ROM_FILE(object_fw), ROM_FILE(object_medal), ROM_FILE(object_horse_link_child), ROM_FILE(object_spot02_objects), ROM_FILE(object_haka), ROM_FILE(object_ru1), ROM_FILE(object_syokudai), ROM_FILE(object_fd2), ROM_FILE(object_dh), ROM_FILE(object_rl), ROM_FILE(object_efc_tw), ROM_FILE(object_demo_tre_lgt), ROM_FILE(object_gi_key), ROM_FILE(object_mir_ray), ROM_FILE(object_brob), ROM_FILE(object_gi_jewel), ROM_FILE(object_spot09_obj), ROM_FILE(object_spot18_obj), ROM_FILE(object_bdoor), ROM_FILE(object_spot17_obj), ROM_FILE(object_shop_dungen), ROM_FILE(object_nb), ROM_FILE(object_mo), ROM_FILE(object_sb), ROM_FILE(object_gi_melody), ROM_FILE(object_gi_heart), ROM_FILE(object_gi_compass), ROM_FILE(object_gi_bosskey), ROM_FILE(object_gi_medal), ROM_FILE(object_gi_nuts), ROM_FILE(object_sa), ROM_FILE(object_gi_hearts), ROM_FILE(object_gi_arrowcase), ROM_FILE(object_gi_bombpouch), ROM_FILE(object_in), ROM_FILE(object_tr), ROM_FILE(object_spot16_obj), ROM_FILE(object_oE1s), ROM_FILE(object_oE4s), ROM_FILE(object_os_anime), ROM_FILE(object_gi_bottle), ROM_FILE(object_gi_stick), ROM_FILE(object_gi_map), ROM_FILE(object_oF1d_map), ROM_FILE(object_ru2), ROM_FILE(object_gi_shield_1), ROM_FILE(object_dekujr), ROM_FILE(object_gi_magicpot), ROM_FILE(object_gi_bomb_1), ROM_FILE(object_oF1s), ROM_FILE(object_ma2), ROM_FILE(object_gi_purse), ROM_FILE(object_hni), ROM_FILE(object_tw), ROM_FILE(object_rr), ROM_FILE(object_bxa), ROM_FILE(object_anubice), ROM_FILE(object_gi_gerudo), ROM_FILE(object_gi_arrow), ROM_FILE(object_gi_bomb_2), ROM_FILE(object_gi_egg), ROM_FILE(object_gi_scale), ROM_FILE(object_gi_shield_2), ROM_FILE(object_gi_hookshot), ROM_FILE(object_gi_ocarina), ROM_FILE(object_gi_milk), ROM_FILE(object_ma1), ROM_FILE(object_ganon), ROM_FILE(object_sst), ROM_FILE_EMPTY(object_ny), // unused duplicate with size 0 ROM_FILE_UNSET, ROM_FILE(object_ny), ROM_FILE(object_fr), ROM_FILE(object_gi_pachinko), ROM_FILE(object_gi_boomerang), ROM_FILE(object_gi_bow), ROM_FILE(object_gi_glasses), ROM_FILE(object_gi_liquid), ROM_FILE(object_ani), ROM_FILE(object_demo_6k), ROM_FILE(object_gi_shield_3), ROM_FILE(object_gi_letter), ROM_FILE(object_spot15_obj), ROM_FILE(object_jya_obj), ROM_FILE(object_gi_clothes), ROM_FILE(object_gi_bean), ROM_FILE(object_gi_fish), ROM_FILE(object_gi_saw), ROM_FILE(object_gi_hammer), ROM_FILE(object_gi_grass), ROM_FILE(object_gi_longsword), ROM_FILE(object_spot01_objects), ROM_FILE_EMPTY(object_md), // unused duplicate with size 0 ROM_FILE(object_md), ROM_FILE(object_km1), ROM_FILE(object_kw1), ROM_FILE(object_zo), ROM_FILE(object_kz), ROM_FILE(object_umajump), ROM_FILE(object_masterkokiri), ROM_FILE(object_masterkokirihead), ROM_FILE(object_mastergolon), ROM_FILE(object_masterzoora), ROM_FILE(object_aob), ROM_FILE(object_ik), ROM_FILE(object_ahg), ROM_FILE(object_cne), ROM_FILE(object_gi_niwatori), ROM_FILE(object_skj), ROM_FILE(object_gi_bottle_letter), ROM_FILE(object_bji), ROM_FILE(object_bba), ROM_FILE(object_gi_ocarina_0), ROM_FILE(object_ds), ROM_FILE(object_ane), ROM_FILE(object_boj), ROM_FILE(object_spot03_object), ROM_FILE(object_spot07_object), ROM_FILE(object_fz), ROM_FILE(object_bob), ROM_FILE(object_ge1), ROM_FILE(object_yabusame_point), ROM_FILE(object_gi_boots_2), ROM_FILE(object_gi_seed), ROM_FILE(object_gnd_magic), ROM_FILE(object_d_elevator), ROM_FILE(object_d_hsblock), ROM_FILE(object_d_lift), ROM_FILE(object_mamenoki), ROM_FILE(object_goroiwa), ROM_FILE_UNSET, ROM_FILE(object_toryo), ROM_FILE(object_daiku), ROM_FILE_UNSET, ROM_FILE(object_nwc), ROM_FILE(object_blkobj), ROM_FILE(object_gm), ROM_FILE(object_ms), ROM_FILE(object_hs), ROM_FILE(object_ingate), ROM_FILE(object_lightswitch), ROM_FILE(object_kusa), ROM_FILE(object_tsubo), ROM_FILE(object_gi_gloves), ROM_FILE(object_gi_coin), ROM_FILE(object_kanban), ROM_FILE(object_gjyo_objects), ROM_FILE(object_owl), ROM_FILE(object_mk), ROM_FILE(object_fu), ROM_FILE(object_gi_ki_tan_mask), ROM_FILE(object_gi_redead_mask), ROM_FILE(object_gi_skj_mask), ROM_FILE(object_gi_rabit_mask), ROM_FILE(object_gi_truth_mask), ROM_FILE(object_ganon_objects), ROM_FILE(object_siofuki), ROM_FILE(object_stream), ROM_FILE(object_mm), ROM_FILE(object_fa), ROM_FILE(object_os), ROM_FILE(object_gi_eye_lotion), ROM_FILE(object_gi_powder), ROM_FILE(object_gi_mushroom), ROM_FILE(object_gi_ticketstone), ROM_FILE(object_gi_brokensword), ROM_FILE(object_js), ROM_FILE(object_cs), ROM_FILE(object_gi_prescription), ROM_FILE(object_gi_bracelet), ROM_FILE(object_gi_soldout), ROM_FILE(object_gi_frog), ROM_FILE(object_mag), ROM_FILE(object_door_gerudo), ROM_FILE(object_gt), ROM_FILE(object_efc_erupc), ROM_FILE(object_zl2_anime1), ROM_FILE(object_zl2_anime2), ROM_FILE(object_gi_golonmask), ROM_FILE(object_gi_zoramask), ROM_FILE(object_gi_gerudomask), ROM_FILE(object_ganon2), ROM_FILE(object_ka), ROM_FILE(object_ts), ROM_FILE(object_zg), ROM_FILE(object_gi_hoverboots), ROM_FILE(object_gi_m_arrow), ROM_FILE(object_ds2), ROM_FILE(object_ec), ROM_FILE(object_fish), ROM_FILE(object_gi_sutaru), ROM_FILE(object_gi_goddess), ROM_FILE(object_ssh), ROM_FILE(object_bigokuta), ROM_FILE(object_bg), ROM_FILE(object_spot05_objects), ROM_FILE(object_spot12_obj), ROM_FILE(object_bombiwa), ROM_FILE(object_hintnuts), ROM_FILE(object_rs), ROM_FILE(object_spot00_break), ROM_FILE(object_gla), ROM_FILE(object_shopnuts), ROM_FILE(object_geldb), ROM_FILE(object_gr), ROM_FILE(object_dog), ROM_FILE(object_jya_iron), ROM_FILE(object_jya_door), ROM_FILE_UNSET, ROM_FILE(object_spot11_obj), ROM_FILE(object_kibako2), ROM_FILE(object_dns), ROM_FILE(object_dnk), ROM_FILE(object_gi_fire), ROM_FILE(object_gi_insect), ROM_FILE(object_gi_butterfly), ROM_FILE(object_gi_ghost), ROM_FILE(object_gi_soul), ROM_FILE(object_bowl), ROM_FILE(object_demo_kekkai), ROM_FILE(object_efc_doughnut), ROM_FILE(object_gi_dekupouch), ROM_FILE(object_ganon_anime1), ROM_FILE(object_ganon_anime2), ROM_FILE(object_ganon_anime3), ROM_FILE(object_gi_rupy), ROM_FILE(object_spot01_matoya), ROM_FILE(object_spot01_matoyab), ROM_FILE(object_mu), ROM_FILE(object_wf), ROM_FILE(object_skb), ROM_FILE(object_gj), ROM_FILE(object_geff), ROM_FILE(object_haka_door), ROM_FILE(object_gs), ROM_FILE(object_ps), ROM_FILE(object_bwall), ROM_FILE(object_cow), ROM_FILE(object_cob), ROM_FILE(object_gi_sword_1), ROM_FILE(object_door_killer), ROM_FILE(object_ouke_haka), ROM_FILE(object_timeblock), ROM_FILE(object_zl4), };