#include "ultra64.h" #include "global.h" #define SFX_PARAMS(importance, distParam, randParam, flags) \ { \ importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \ } SoundParams sEnemyBankParams[] = { SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1 SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2 SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1 SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2 SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2 SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2 SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2 SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2 SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1 SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1 SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2 SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2 SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1 SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2 SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1 SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2 SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1 SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2 SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2 SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445 SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1 SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2 SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482 SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2 SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2 SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH }; SoundParams sPlayerBankParams[] = { SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0 SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1 SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2 SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14 SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0 SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1 SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2 SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44 SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46 SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55 SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56 SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0 SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1 SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2 SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132 SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133 SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134 SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137 SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142 SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190 SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL }; SoundParams sItemBankParams[] = { SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3 SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1 SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1 SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2 SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5 }; SoundParams sEnvBankParams[] = { SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2 SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2 SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2 SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3 SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1 SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU }; SoundParams sSystemBankParams[] = { SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71 }; SoundParams sOcarinaBankParams[] = { SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE }; SoundParams sVoiceBankParams[] = { SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49 SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1 SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0 SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1 SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f }; SoundParams* gSoundParams[7] = { sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams, sSystemBankParams, sOcarinaBankParams, sVoiceBankParams, };