#include "ultra64.h" #include "global.h" void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize); SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size); SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 size); void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry); void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, Sample* sample); void AudioHeap_DiscardSampleCaches(void); void AudioHeap_DiscardSampleBank(s32 sampleBankId); void AudioHeap_DiscardSampleBanks(void); /** * Effectively scales `updatesPerFrameInv` by the reciprocal of `scaleInv` * `updatesPerFrameInvScaled` is just `updatesPerFrameInv` scaled down by a factor of 256.0f * i.e. (256.0f * `updatesPerFrameInvScaled`) is just `updatesPerFrameInv` */ f32 AudioHeap_CalculateAdsrDecay(f32 scaleInv) { return (256.0f * gAudioContext.audioBufferParameters.updatesPerFrameInvScaled) / scaleInv; } /** * Initialize the decay rate table used for decaying notes as part of adsr */ void AudioHeap_InitAdsrDecayTable(void) { s32 i; gAudioContext.adsrDecayTable[255] = AudioHeap_CalculateAdsrDecay(0.25f); gAudioContext.adsrDecayTable[254] = AudioHeap_CalculateAdsrDecay(0.33f); gAudioContext.adsrDecayTable[253] = AudioHeap_CalculateAdsrDecay(0.5f); gAudioContext.adsrDecayTable[252] = AudioHeap_CalculateAdsrDecay(0.66f); gAudioContext.adsrDecayTable[251] = AudioHeap_CalculateAdsrDecay(0.75f); for (i = 128; i < 251; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(251 - i); } for (i = 16; i < 128; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(4 * (143 - i)); } for (i = 1; i < 16; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(60 * (23 - i)); } gAudioContext.adsrDecayTable[0] = 0.0f; } void AudioHeap_ResetLoadStatus(void) { s32 i; for (i = 0; i < 0x30; i++) { if (gAudioContext.fontLoadStatus[i] != LOAD_STATUS_PERMANENTLY_LOADED) { gAudioContext.fontLoadStatus[i] = LOAD_STATUS_NOT_LOADED; } } for (i = 0; i < 0x30; i++) { if (gAudioContext.sampleFontLoadStatus[i] != LOAD_STATUS_PERMANENTLY_LOADED) { gAudioContext.sampleFontLoadStatus[i] = LOAD_STATUS_NOT_LOADED; } } for (i = 0; i < 0x80; i++) { if (gAudioContext.seqLoadStatus[i] != LOAD_STATUS_PERMANENTLY_LOADED) { gAudioContext.seqLoadStatus[i] = LOAD_STATUS_NOT_LOADED; } } } void AudioHeap_DiscardFont(s32 fontId) { s32 i; for (i = 0; i < gAudioContext.numNotes; i++) { Note* note = &gAudioContext.notes[i]; if (note->playbackState.fontId == fontId) { if (note->playbackState.unk_04 == 0 && note->playbackState.priority != 0) { note->playbackState.parentLayer->enabled = false; note->playbackState.parentLayer->finished = true; } Audio_NoteDisable(note); Audio_AudioListRemove(¬e->listItem); AudioSeq_AudioListPushBack(&gAudioContext.noteFreeLists.disabled, ¬e->listItem); } } } void AudioHeap_ReleaseNotesForFont(s32 fontId) { s32 i; for (i = 0; i < gAudioContext.numNotes; i++) { Note* note = &gAudioContext.notes[i]; NotePlaybackState* playbackState = ¬e->playbackState; if (playbackState->fontId == fontId) { if ((playbackState->priority != 0) && (playbackState->adsr.action.s.state == ADSR_STATE_DECAY)) { playbackState->priority = 1; playbackState->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv; playbackState->adsr.action.s.release = true; } } } } void AudioHeap_DiscardSequence(s32 seqId) { s32 i; for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled && gAudioContext.seqPlayers[i].seqId == seqId) { AudioSeq_SequencePlayerDisable(&gAudioContext.seqPlayers[i]); } } } /** * Perform a writeback from the data cache to the ram. */ void AudioHeap_WritebackDCache(void* ramAddr, u32 size) { Audio_WritebackDCache(ramAddr, size); } /** * Attempt to allocate space externally to the audio heap. If no external pool is available, * then allocate space on the pool provided in the argument. * The newly allocated space is zero'ed */ void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size) { void* ramAddr = NULL; if (gAudioContext.externalPool.startRamAddr != NULL) { ramAddr = AudioHeap_AllocZeroed(&gAudioContext.externalPool, size); } if (ramAddr == NULL) { ramAddr = AudioHeap_AllocZeroed(pool, size); } return ramAddr; } void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, u32 size) { void* ramAddr = NULL; if (gAudioContext.externalPool.startRamAddr != NULL) { ramAddr = AudioHeap_Alloc(&gAudioContext.externalPool, size); } if (ramAddr == NULL) { ramAddr = AudioHeap_Alloc(pool, size); } return ramAddr; } void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, u32 size) { void* ramAddr = AudioHeap_Alloc(pool, size); if (ramAddr != NULL) { AudioHeap_WritebackDCache(ramAddr, size); } return ramAddr; } void* AudioHeap_AllocDmaMemoryZeroed(AudioAllocPool* pool, u32 size) { void* ramAddr; ramAddr = AudioHeap_AllocZeroed(pool, size); if (ramAddr != NULL) { AudioHeap_WritebackDCache(ramAddr, size); } return ramAddr; } /** * Allocates space on a pool contained within the heap and sets all the allocated space to 0 */ void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size) { u8* ramAddr = AudioHeap_Alloc(pool, size); u8* ptr; if (ramAddr != NULL) { for (ptr = ramAddr; ptr < pool->curRamAddr; ptr++) { *ptr = 0; } } return ramAddr; } void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size) { u32 aligned = ALIGN16(size); u8* ramAddr = pool->curRamAddr; if (pool->startRamAddr + pool->size >= pool->curRamAddr + aligned) { pool->curRamAddr += aligned; } else { return NULL; } pool->numEntries++; return ramAddr; } /** * Initialize a pool to allocate memory from the specified address, up to the specified size. * Store the metadata of this pool in AudioAllocPool* pool */ void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size) { pool->curRamAddr = pool->startRamAddr = (u8*)ALIGN16((u32)ramAddr); pool->size = size - ((u32)ramAddr & 0xF); pool->numEntries = 0; } void AudioHeap_InitPersistentCache(AudioPersistentCache* persistent) { persistent->pool.numEntries = 0; persistent->numEntries = 0; persistent->pool.curRamAddr = persistent->pool.startRamAddr; } void AudioHeap_InitTemporaryCache(AudioTemporaryCache* temporary) { temporary->pool.numEntries = 0; temporary->pool.curRamAddr = temporary->pool.startRamAddr; temporary->nextSide = 0; temporary->entries[0].ramAddr = temporary->pool.startRamAddr; temporary->entries[1].ramAddr = temporary->pool.startRamAddr + temporary->pool.size; temporary->entries[0].id = -1; temporary->entries[1].id = -1; } void AudioHeap_ResetPool(AudioAllocPool* pool) { pool->numEntries = 0; pool->curRamAddr = pool->startRamAddr; } void AudioHeap_PopPersistentCache(s32 tableType) { AudioCache* loadedCache; AudioAllocPool* persistentPool; AudioPersistentCache* persistent; void* entryRamAddr; u8* loadStatus; switch (tableType) { case SEQUENCE_TABLE: loadedCache = &gAudioContext.seqCache; loadStatus = gAudioContext.seqLoadStatus; break; case FONT_TABLE: loadedCache = &gAudioContext.fontCache; loadStatus = gAudioContext.fontLoadStatus; break; case SAMPLE_TABLE: loadedCache = &gAudioContext.sampleBankCache; loadStatus = gAudioContext.sampleFontLoadStatus; break; } persistent = &loadedCache->persistent; persistentPool = &persistent->pool; if (persistent->numEntries == 0) { return; } entryRamAddr = persistent->entries[persistent->numEntries - 1].ramAddr; persistentPool->curRamAddr = entryRamAddr; persistentPool->numEntries--; if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(persistent->entries[persistent->numEntries - 1].id); } if (tableType == FONT_TABLE) { AudioHeap_DiscardFont(persistent->entries[persistent->numEntries - 1].id); } loadStatus[persistent->entries[persistent->numEntries - 1].id] = LOAD_STATUS_NOT_LOADED; persistent->numEntries--; } void AudioHeap_InitMainPools(s32 initPoolSize) { AudioHeap_InitPool(&gAudioContext.initPool, gAudioContext.audioHeap, initPoolSize); AudioHeap_InitPool(&gAudioContext.sessionPool, gAudioContext.audioHeap + initPoolSize, gAudioContext.audioHeapSize - initPoolSize); gAudioContext.externalPool.startRamAddr = NULL; } void AudioHeap_InitSessionPools(AudioSessionPoolSplit* split) { gAudioContext.sessionPool.curRamAddr = gAudioContext.sessionPool.startRamAddr; AudioHeap_InitPool(&gAudioContext.miscPool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->miscPoolSize), split->miscPoolSize); AudioHeap_InitPool(&gAudioContext.cachePool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->cachePoolSize), split->cachePoolSize); } void AudioHeap_InitCachePools(AudioCachePoolSplit* split) { gAudioContext.cachePool.curRamAddr = gAudioContext.cachePool.startRamAddr; AudioHeap_InitPool(&gAudioContext.persistentCommonPool, AudioHeap_Alloc(&gAudioContext.cachePool, split->persistentCommonPoolSize), split->persistentCommonPoolSize); AudioHeap_InitPool(&gAudioContext.temporaryCommonPool, AudioHeap_Alloc(&gAudioContext.cachePool, split->temporaryCommonPoolSize), split->temporaryCommonPoolSize); } void AudioHeap_InitPersistentPoolsAndCaches(AudioCommonPoolSplit* split) { gAudioContext.persistentCommonPool.curRamAddr = gAudioContext.persistentCommonPool.startRamAddr; AudioHeap_InitPool(&gAudioContext.seqCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->seqCacheSize), split->seqCacheSize); AudioHeap_InitPool(&gAudioContext.fontCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->fontCacheSize), split->fontCacheSize); AudioHeap_InitPool(&gAudioContext.sampleBankCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->sampleBankCacheSize), split->sampleBankCacheSize); AudioHeap_InitPersistentCache(&gAudioContext.seqCache.persistent); AudioHeap_InitPersistentCache(&gAudioContext.fontCache.persistent); AudioHeap_InitPersistentCache(&gAudioContext.sampleBankCache.persistent); } void AudioHeap_InitTemporaryPoolsAndCaches(AudioCommonPoolSplit* split) { gAudioContext.temporaryCommonPool.curRamAddr = gAudioContext.temporaryCommonPool.startRamAddr; AudioHeap_InitPool(&gAudioContext.seqCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->seqCacheSize), split->seqCacheSize); AudioHeap_InitPool(&gAudioContext.fontCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->fontCacheSize), split->fontCacheSize); AudioHeap_InitPool(&gAudioContext.sampleBankCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->sampleBankCacheSize), split->sampleBankCacheSize); AudioHeap_InitTemporaryCache(&gAudioContext.seqCache.temporary); AudioHeap_InitTemporaryCache(&gAudioContext.fontCache.temporary); AudioHeap_InitTemporaryCache(&gAudioContext.sampleBankCache.temporary); } void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id) { AudioCache* loadedCache; AudioTemporaryCache* temporaryCache; AudioAllocPool* temporaryPool; void* persistentRamAddr; void* temporaryRamAddr; u8 loadStatusEntry0; u8 loadStatusEntry1; s32 i; u8* loadStatus; s32 side; switch (tableType) { case SEQUENCE_TABLE: loadedCache = &gAudioContext.seqCache; loadStatus = gAudioContext.seqLoadStatus; break; case FONT_TABLE: loadedCache = &gAudioContext.fontCache; loadStatus = gAudioContext.fontLoadStatus; break; case SAMPLE_TABLE: loadedCache = &gAudioContext.sampleBankCache; loadStatus = gAudioContext.sampleFontLoadStatus; break; } if (cache == CACHE_TEMPORARY) { temporaryCache = &loadedCache->temporary; temporaryPool = &temporaryCache->pool; if (temporaryPool->size < size) { return NULL; } loadStatusEntry0 = (temporaryCache->entries[0].id == -1) ? LOAD_STATUS_NOT_LOADED : loadStatus[temporaryCache->entries[0].id]; loadStatusEntry1 = (temporaryCache->entries[1].id == -1) ? LOAD_STATUS_NOT_LOADED : loadStatus[temporaryCache->entries[1].id]; if (tableType == FONT_TABLE) { if (loadStatusEntry0 == LOAD_STATUS_MAYBE_DISCARDABLE) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled) { break; } } if (i == gAudioContext.numNotes) { AudioLoad_SetFontLoadStatus(temporaryCache->entries[0].id, LOAD_STATUS_DISCARDABLE); loadStatusEntry0 = LOAD_STATUS_DISCARDABLE; } } if (loadStatusEntry1 == LOAD_STATUS_MAYBE_DISCARDABLE) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled) { break; } } if (i == gAudioContext.numNotes) { AudioLoad_SetFontLoadStatus(temporaryCache->entries[1].id, LOAD_STATUS_DISCARDABLE); loadStatusEntry1 = LOAD_STATUS_DISCARDABLE; } } } if (loadStatusEntry0 == LOAD_STATUS_NOT_LOADED) { temporaryCache->nextSide = 0; } else if (loadStatusEntry1 == LOAD_STATUS_NOT_LOADED) { temporaryCache->nextSide = 1; } else if (loadStatusEntry0 == LOAD_STATUS_DISCARDABLE && loadStatusEntry1 == LOAD_STATUS_DISCARDABLE) { // Use the opposite side from last time. } else if (loadStatusEntry0 == LOAD_STATUS_DISCARDABLE) { temporaryCache->nextSide = 0; } else if (loadStatusEntry1 == LOAD_STATUS_DISCARDABLE) { temporaryCache->nextSide = 1; } else { // Check if there is a side which isn't in active use, if so, evict that one. if (tableType == SEQUENCE_TABLE) { if (loadStatusEntry0 == LOAD_STATUS_COMPLETE) { for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled && gAudioContext.seqPlayers[i].seqId == temporaryCache->entries[0].id) { break; } } if (i == gAudioContext.audioBufferParameters.numSequencePlayers) { temporaryCache->nextSide = 0; goto done; } } if (loadStatusEntry1 == LOAD_STATUS_COMPLETE) { for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled && gAudioContext.seqPlayers[i].seqId == temporaryCache->entries[1].id) { break; } } if (i == gAudioContext.audioBufferParameters.numSequencePlayers) { temporaryCache->nextSide = 1; goto done; } } } else if (tableType == FONT_TABLE) { if (loadStatusEntry0 == LOAD_STATUS_COMPLETE) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[0].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled) { break; } } if (i == gAudioContext.numNotes) { temporaryCache->nextSide = 0; goto done; } } if (loadStatusEntry1 == LOAD_STATUS_COMPLETE) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == temporaryCache->entries[1].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled) { break; } } if (i == gAudioContext.numNotes) { temporaryCache->nextSide = 1; goto done; } } } // No such luck. Evict the side that wasn't chosen last time, except // if it is being loaded into. if (temporaryCache->nextSide == 0) { if (loadStatusEntry0 == LOAD_STATUS_IN_PROGRESS) { if (loadStatusEntry1 == LOAD_STATUS_IN_PROGRESS) { goto fail; } temporaryCache->nextSide = 1; } } else { if (loadStatusEntry1 == LOAD_STATUS_IN_PROGRESS) { if (loadStatusEntry0 == LOAD_STATUS_IN_PROGRESS) { goto fail; } temporaryCache->nextSide = 0; } } if (0) { fail: // Both sides are being loaded into. return NULL; } } done: side = temporaryCache->nextSide; if (temporaryCache->entries[side].id != -1) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(temporaryCache->entries[side].id); } loadStatus[temporaryCache->entries[side].id] = LOAD_STATUS_NOT_LOADED; if (tableType == FONT_TABLE) { AudioHeap_DiscardFont(temporaryCache->entries[side].id); } } switch (side) { case 0: temporaryCache->entries[0].ramAddr = temporaryPool->startRamAddr; temporaryCache->entries[0].id = id; temporaryCache->entries[0].size = size; temporaryPool->curRamAddr = temporaryPool->startRamAddr + size; if (temporaryCache->entries[1].id != -1 && temporaryCache->entries[1].ramAddr < temporaryPool->curRamAddr) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(temporaryCache->entries[1].id); } loadStatus[temporaryCache->entries[1].id] = LOAD_STATUS_NOT_LOADED; switch (tableType) { case SEQUENCE_TABLE: AudioHeap_DiscardSequence((s32)temporaryCache->entries[1].id); break; case FONT_TABLE: AudioHeap_DiscardFont((s32)temporaryCache->entries[1].id); break; } temporaryCache->entries[1].id = -1; temporaryCache->entries[1].ramAddr = temporaryPool->startRamAddr + temporaryPool->size; } temporaryRamAddr = temporaryCache->entries[0].ramAddr; break; case 1: temporaryCache->entries[1].ramAddr = (u8*)((u32)(temporaryPool->startRamAddr + temporaryPool->size - size) & ~0xF); temporaryCache->entries[1].id = id; temporaryCache->entries[1].size = size; if (temporaryCache->entries[0].id != -1 && temporaryCache->entries[1].ramAddr < temporaryPool->curRamAddr) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(temporaryCache->entries[0].id); } loadStatus[temporaryCache->entries[0].id] = LOAD_STATUS_NOT_LOADED; switch (tableType) { case SEQUENCE_TABLE: AudioHeap_DiscardSequence(temporaryCache->entries[0].id); break; case FONT_TABLE: AudioHeap_DiscardFont(temporaryCache->entries[0].id); break; } temporaryCache->entries[0].id = -1; temporaryPool->curRamAddr = temporaryPool->startRamAddr; } temporaryRamAddr = temporaryCache->entries[1].ramAddr; break; default: return NULL; } temporaryCache->nextSide ^= 1; return temporaryRamAddr; } persistentRamAddr = AudioHeap_Alloc(&loadedCache->persistent.pool, size); loadedCache->persistent.entries[loadedCache->persistent.numEntries].ramAddr = persistentRamAddr; if (persistentRamAddr == NULL) { switch (cache) { case CACHE_EITHER: return AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id); case CACHE_TEMPORARY: case CACHE_PERSISTENT: return NULL; } } loadedCache->persistent.entries[loadedCache->persistent.numEntries].id = id; loadedCache->persistent.entries[loadedCache->persistent.numEntries].size = size; return loadedCache->persistent.entries[loadedCache->persistent.numEntries++].ramAddr; } void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id) { void* ramAddr; // Always search the permanent cache in addition to the regular ones. ramAddr = AudioHeap_SearchPermanentCache(tableType, id); if (ramAddr != NULL) { return ramAddr; } if (cache == CACHE_PERMANENT) { return NULL; } return AudioHeap_SearchRegularCaches(tableType, cache, id); } void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id) { u32 i; AudioCache* loadedCache; AudioTemporaryCache* temporary; AudioPersistentCache* persistent; switch (tableType) { case SEQUENCE_TABLE: loadedCache = &gAudioContext.seqCache; break; case FONT_TABLE: loadedCache = &gAudioContext.fontCache; break; case SAMPLE_TABLE: loadedCache = &gAudioContext.sampleBankCache; break; } temporary = &loadedCache->temporary; if (cache == CACHE_TEMPORARY) { if (temporary->entries[0].id == id) { temporary->nextSide = 1; return temporary->entries[0].ramAddr; } else if (temporary->entries[1].id == id) { temporary->nextSide = 0; return temporary->entries[1].ramAddr; } else { return NULL; } } persistent = &loadedCache->persistent; for (i = 0; i < persistent->numEntries; i++) { if (persistent->entries[i].id == id) { return persistent->entries[i].ramAddr; } } if (cache == CACHE_EITHER) { return AudioHeap_SearchCaches(tableType, CACHE_TEMPORARY, id); } return NULL; } void func_800DF1D8(f32 p, f32 q, u16* out) { // With the bug below fixed, this mysterious unused function computes two recurrences // out[0..7] = a_i, out[8..15] = b_i, where // a_{-2} = b_{-1} = 262159 = 2^18 + 15 // a_{-1} = b_{-2} = 0 // a_i = q * a_{i-1} + p * a_{i-2} // b_i = q * b_{i-1} + p * b_{i-2} // These grow exponentially if p < -1 or p + |q| > 1. s32 i; f32 tmp[16]; tmp[0] = (f32)(q * 262159.0f); tmp[8] = (f32)(p * 262159.0f); tmp[1] = (f32)((q * p) * 262159.0f); tmp[9] = (f32)(((p * p) + q) * 262159.0f); for (i = 2; i < 8; i++) { //! @bug value should be stored to tmp[i] and tmp[8 + i], otherwise we read //! garbage in later loop iterations. out[i] = q * tmp[i - 2] + p * tmp[i - 1]; out[8 + i] = q * tmp[6 + i] + p * tmp[7 + i]; } for (i = 0; i < 16; i++) { out[i] = tmp[i]; } } void AudioHeap_ClearFilter(s16* filter) { s32 i; for (i = 0; i < 8; i++) { filter[i] = 0; } } void AudioHeap_LoadLowPassFilter(s16* filter, s32 cutoff) { s32 i; s16* ptr = &gLowPassFilterData[8 * cutoff]; for (i = 0; i < 8; i++) { filter[i] = ptr[i]; } } void AudioHeap_LoadHighPassFilter(s16* filter, s32 cutoff) { s32 i; s16* ptr = &gHighPassFilterData[8 * (cutoff - 1)]; for (i = 0; i < 8; i++) { filter[i] = ptr[i]; } } void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff) { s32 i; if (lowPassCutoff == 0 && highPassCutoff == 0) { // Identity filter AudioHeap_LoadLowPassFilter(filter, 0); } else if (highPassCutoff == 0) { AudioHeap_LoadLowPassFilter(filter, lowPassCutoff); } else if (lowPassCutoff == 0) { AudioHeap_LoadHighPassFilter(filter, highPassCutoff); } else { s16* ptr1 = &gLowPassFilterData[8 * lowPassCutoff]; s16* ptr2 = &gHighPassFilterData[8 * (highPassCutoff - 1)]; for (i = 0; i < 8; i++) { filter[i] = (ptr1[i] + ptr2[i]) / 2; } } } void AudioHeap_UpdateReverb(SynthesisReverb* reverb) { } void AudioHeap_UpdateReverbs(void) { s32 count; s32 i; s32 j; if (gAudioContext.audioBufferParameters.specUnk4 == 2) { count = 2; } else { count = 1; } for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) { for (j = 0; j < count; j++) { AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[i]); } } } /** * Clear the current Audio Interface Buffer */ void AudioHeap_ClearCurrentAiBuffer(void) { s32 curAiBufferIndex = gAudioContext.curAiBufIndex; s32 i; gAudioContext.aiBufLengths[curAiBufferIndex] = gAudioContext.audioBufferParameters.minAiBufferLength; for (i = 0; i < AIBUF_LEN; i++) { gAudioContext.aiBuffers[curAiBufferIndex][i] = 0; } } s32 AudioHeap_ResetStep(void) { s32 i; s32 j; s32 sp24; if (gAudioContext.audioBufferParameters.specUnk4 == 2) { sp24 = 2; } else { sp24 = 1; } switch (gAudioContext.resetStatus) { case 5: for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { AudioSeq_SequencePlayerDisableAsFinished(&gAudioContext.seqPlayers[i]); } gAudioContext.audioResetFadeOutFramesLeft = 2 / sp24; gAudioContext.resetStatus--; break; case 4: if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; AudioHeap_UpdateReverbs(); } else { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].noteSubEu.bitField0.enabled && gAudioContext.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) { gAudioContext.notes[i].playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv; gAudioContext.notes[i].playbackState.adsr.action.s.release = true; } } gAudioContext.audioResetFadeOutFramesLeft = 8 / sp24; gAudioContext.resetStatus--; } break; case 3: if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; AudioHeap_UpdateReverbs(); } else { gAudioContext.audioResetFadeOutFramesLeft = 2 / sp24; gAudioContext.resetStatus--; } break; case 2: AudioHeap_ClearCurrentAiBuffer(); if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; } else { gAudioContext.resetStatus--; AudioHeap_DiscardSampleCaches(); AudioHeap_DiscardSampleBanks(); } break; case 1: AudioHeap_Init(); gAudioContext.resetStatus = 0; for (i = 0; i < 3; i++) { gAudioContext.aiBufLengths[i] = gAudioContext.audioBufferParameters.maxAiBufferLength; for (j = 0; j < AIBUF_LEN; j++) { gAudioContext.aiBuffers[i][j] = 0; } } break; } if (gAudioContext.resetStatus < 3) { return false; } return true; } void AudioHeap_Init(void) { s32 pad1[4]; s16* ramAddr; s32 persistentSize; s32 temporarySize; s32 cachePoolSize; s32 miscPoolSize; OSIntMask intMask; s32 i; s32 j; s32 pad2; AudioSpec* spec = &gAudioSpecs[gAudioContext.audioResetSpecIdToLoad]; // Audio Specifications gAudioContext.sampleDmaCount = 0; // audio buffer parameters gAudioContext.audioBufferParameters.samplingFrequency = spec->samplingFrequency; gAudioContext.audioBufferParameters.aiSamplingFrequency = osAiSetFrequency(gAudioContext.audioBufferParameters.samplingFrequency); gAudioContext.audioBufferParameters.samplesPerFrameTarget = ALIGN16(gAudioContext.audioBufferParameters.samplingFrequency / gAudioContext.refreshRate); gAudioContext.audioBufferParameters.minAiBufferLength = gAudioContext.audioBufferParameters.samplesPerFrameTarget - 0x10; gAudioContext.audioBufferParameters.maxAiBufferLength = gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10; gAudioContext.audioBufferParameters.updatesPerFrame = ((gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1; gAudioContext.audioBufferParameters.samplesPerUpdate = (gAudioContext.audioBufferParameters.samplesPerFrameTarget / gAudioContext.audioBufferParameters.updatesPerFrame) & ~7; gAudioContext.audioBufferParameters.samplesPerUpdateMax = gAudioContext.audioBufferParameters.samplesPerUpdate + 8; gAudioContext.audioBufferParameters.samplesPerUpdateMin = gAudioContext.audioBufferParameters.samplesPerUpdate - 8; gAudioContext.audioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.audioBufferParameters.samplingFrequency; gAudioContext.audioBufferParameters.updatesPerFrameInvScaled = (1.0f / 256.0f) / gAudioContext.audioBufferParameters.updatesPerFrame; gAudioContext.audioBufferParameters.updatesPerFrameScaled = gAudioContext.audioBufferParameters.updatesPerFrame / 4.0f; gAudioContext.audioBufferParameters.updatesPerFrameInv = 1.0f / gAudioContext.audioBufferParameters.updatesPerFrame; // SampleDma buffer size gAudioContext.sampleDmaBufSize1 = spec->sampleDmaBufSize1; gAudioContext.sampleDmaBufSize2 = spec->sampleDmaBufSize2; gAudioContext.numNotes = spec->numNotes; gAudioContext.audioBufferParameters.numSequencePlayers = spec->numSequencePlayers; if (gAudioContext.audioBufferParameters.numSequencePlayers > 4) { gAudioContext.audioBufferParameters.numSequencePlayers = 4; } gAudioContext.unk_2 = spec->unk_14; gAudioContext.tempoInternalToExternal = (u32)(gAudioContext.audioBufferParameters.updatesPerFrame * 2880000.0f / gTatumsPerBeat / gAudioContext.unk_2960); gAudioContext.unk_2870 = gAudioContext.refreshRate; gAudioContext.unk_2870 *= gAudioContext.audioBufferParameters.updatesPerFrame; gAudioContext.unk_2870 /= gAudioContext.audioBufferParameters.aiSamplingFrequency; gAudioContext.unk_2870 /= gAudioContext.tempoInternalToExternal; gAudioContext.audioBufferParameters.specUnk4 = spec->unk_04; gAudioContext.audioBufferParameters.samplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.maxAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.minAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.updatesPerFrame *= gAudioContext.audioBufferParameters.specUnk4; if (gAudioContext.audioBufferParameters.specUnk4 >= 2) { gAudioContext.audioBufferParameters.maxAiBufferLength -= 0x10; } // Determine the length of the buffer for storing the audio command list passed to the rsp audio microcode gAudioContext.maxAudioCmds = gAudioContext.numNotes * 0x10 * gAudioContext.audioBufferParameters.updatesPerFrame + spec->numReverbs * 0x18 + 0x140; // Calculate sizes for various caches on the audio heap persistentSize = spec->persistentSeqCacheSize + spec->persistentFontCacheSize + spec->persistentSampleBankCacheSize + 0x10; temporarySize = spec->temporarySeqCacheSize + spec->temporaryFontCacheSize + spec->temporarySampleBankCacheSize + 0x10; cachePoolSize = persistentSize + temporarySize; miscPoolSize = gAudioContext.sessionPool.size - cachePoolSize - 0x100; if (gAudioContext.externalPool.startRamAddr != NULL) { gAudioContext.externalPool.curRamAddr = gAudioContext.externalPool.startRamAddr; } // Session Pool Split (split into Cache and Misc pools) gAudioContext.sessionPoolSplit.miscPoolSize = miscPoolSize; gAudioContext.sessionPoolSplit.cachePoolSize = cachePoolSize; AudioHeap_InitSessionPools(&gAudioContext.sessionPoolSplit); // Cache Pool Split (split into Persistent and Temporary pools) gAudioContext.cachePoolSplit.persistentCommonPoolSize = persistentSize; gAudioContext.cachePoolSplit.temporaryCommonPoolSize = temporarySize; AudioHeap_InitCachePools(&gAudioContext.cachePoolSplit); // Persistent Pool Split (split into Sequences, SoundFonts, Samples pools) gAudioContext.persistentCommonPoolSplit.seqCacheSize = spec->persistentSeqCacheSize; gAudioContext.persistentCommonPoolSplit.fontCacheSize = spec->persistentFontCacheSize; gAudioContext.persistentCommonPoolSplit.sampleBankCacheSize = spec->persistentSampleBankCacheSize; AudioHeap_InitPersistentPoolsAndCaches(&gAudioContext.persistentCommonPoolSplit); // Temporary Pool Split (split into Sequences, SoundFonts, Samples pools) gAudioContext.temporaryCommonPoolSplit.seqCacheSize = spec->temporarySeqCacheSize; gAudioContext.temporaryCommonPoolSplit.fontCacheSize = spec->temporaryFontCacheSize; gAudioContext.temporaryCommonPoolSplit.sampleBankCacheSize = spec->temporarySampleBankCacheSize; AudioHeap_InitTemporaryPoolsAndCaches(&gAudioContext.temporaryCommonPoolSplit); AudioHeap_ResetLoadStatus(); // Initialize notes gAudioContext.notes = AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.numNotes * sizeof(Note)); Audio_NoteInitAll(); Audio_InitNoteFreeList(); gAudioContext.noteSubsEu = AudioHeap_AllocZeroed(&gAudioContext.miscPool, gAudioContext.audioBufferParameters.updatesPerFrame * gAudioContext.numNotes * sizeof(NoteSubEu)); // Initialize audio binary interface command list buffers for (i = 0; i != 2; i++) { gAudioContext.abiCmdBufs[i] = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(Acmd)); } // Initialize the decay rate table for adsr gAudioContext.adsrDecayTable = AudioHeap_Alloc(&gAudioContext.miscPool, 256 * sizeof(f32)); AudioHeap_InitAdsrDecayTable(); // Initialize reverbs for (i = 0; i < 4; i++) { gAudioContext.synthesisReverbs[i].useReverb = 0; } gAudioContext.numSynthesisReverbs = spec->numReverbs; for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) { ReverbSettings* settings = &spec->reverbSettings[i]; SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[i]; reverb->downsampleRate = settings->downsampleRate; reverb->windowSize = settings->windowSize * 64; reverb->windowSize /= reverb->downsampleRate; reverb->decayRatio = settings->decayRatio; reverb->volume = settings->volume; reverb->unk_14 = settings->unk_6 * 64; reverb->unk_16 = settings->unk_8; reverb->unk_18 = 0; reverb->leakRtl = settings->leakRtl; reverb->leakLtr = settings->leakLtr; reverb->unk_05 = settings->unk_10; reverb->unk_08 = settings->unk_12; reverb->useReverb = 8; reverb->leftRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * SAMPLE_SIZE); reverb->rightRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, reverb->windowSize * SAMPLE_SIZE); reverb->nextRingBufPos = 0; reverb->unk_20 = 0; reverb->curFrame = 0; reverb->bufSizePerChan = reverb->windowSize; reverb->framesToIgnore = 2; reverb->resampleFlags = 1; reverb->tunedSample.sample = &reverb->sample; reverb->sample.loop = &reverb->loop; reverb->tunedSample.tuning = 1.0f; reverb->sample.codec = CODEC_REVERB; reverb->sample.medium = MEDIUM_RAM; reverb->sample.size = reverb->windowSize * SAMPLE_SIZE; reverb->sample.sampleAddr = (u8*)reverb->leftRingBuf; reverb->loop.start = 0; reverb->loop.count = 1; reverb->loop.end = reverb->windowSize; if (reverb->downsampleRate != 1) { reverb->unk_0E = 0x8000 / reverb->downsampleRate; reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE)); reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE)); reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE)); reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(RESAMPLE_STATE)); for (j = 0; j < gAudioContext.audioBufferParameters.updatesPerFrame; j++) { ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, DMEM_2CH_SIZE); reverb->items[0][j].toDownsampleLeft = ramAddr; reverb->items[0][j].toDownsampleRight = ramAddr + DMEM_1CH_SIZE / SAMPLE_SIZE; ramAddr = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.miscPool, DMEM_2CH_SIZE); reverb->items[1][j].toDownsampleLeft = ramAddr; reverb->items[1][j].toDownsampleRight = ramAddr + DMEM_1CH_SIZE / SAMPLE_SIZE; } } if (settings->lowPassFilterCutoffLeft != 0) { reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2)); reverb->filterLeft = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE); AudioHeap_LoadLowPassFilter(reverb->filterLeft, settings->lowPassFilterCutoffLeft); } else { reverb->filterLeft = NULL; } if (settings->lowPassFilterCutoffRight != 0) { reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, 2 * (FILTER_BUF_PART1 + FILTER_BUF_PART2)); reverb->filterRight = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, FILTER_SIZE); AudioHeap_LoadLowPassFilter(reverb->filterRight, settings->lowPassFilterCutoffRight); } else { reverb->filterRight = NULL; } } // Initialize sequence players AudioSeq_InitSequencePlayers(); for (j = 0; j < gAudioContext.audioBufferParameters.numSequencePlayers; j++) { AudioSeq_InitSequencePlayerChannels(j); AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[j]); } // Initialize two additional sample caches for individual samples AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize); AudioLoad_InitSampleDmaBuffers(gAudioContext.numNotes); // Initalize Loads gAudioContext.preloadSampleStackTop = 0; AudioLoad_InitSlowLoads(); AudioLoad_InitScriptLoads(); AudioLoad_InitAsyncLoads(); gAudioContext.unk_4 = 0x1000; AudioLoad_LoadPermanentSamples(); intMask = osSetIntMask(OS_IM_NONE); osWritebackDCacheAll(); osSetIntMask(intMask); } void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id) { s32 i; for (i = 0; i < gAudioContext.permanentPool.numEntries; i++) { if (gAudioContext.permanentCache[i].tableType == tableType && gAudioContext.permanentCache[i].id == id) { return gAudioContext.permanentCache[i].ramAddr; } } return NULL; } void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size) { void* ramAddr; s32 index = gAudioContext.permanentPool.numEntries; ramAddr = AudioHeap_Alloc(&gAudioContext.permanentPool, size); gAudioContext.permanentCache[index].ramAddr = ramAddr; if (ramAddr == NULL) { return NULL; } gAudioContext.permanentCache[index].tableType = tableType; gAudioContext.permanentCache[index].id = id; gAudioContext.permanentCache[index].size = size; //! @bug UB: missing return. "ramAddr" is in v0 at this point, but doing an //! explicit return uses an additional register. #ifdef AVOID_UB return ramAddr; #endif } void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache) { SampleCacheEntry* entry; if (cache == CACHE_TEMPORARY) { entry = AudioHeap_AllocTemporarySampleCacheEntry(size); } else { entry = AudioHeap_AllocPersistentSampleCacheEntry(size); } if (entry != NULL) { //! @bug Should use sampleBankId, not fontId entry->sampleBankId = fontId; entry->sampleAddr = sampleAddr; entry->origMedium = medium; return entry->allocatedAddr; } return NULL; } /** * Initializes the persistent and temporary caches used for individual samples. Will attempt to use heap space available * on the external pool. If no external pool is provided, then default to using space on the misc pool. */ void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize) { void* ramAddr; ramAddr = AudioHeap_AllocAttemptExternal(&gAudioContext.miscPool, persistentSampleCacheSize); if (ramAddr == NULL) { gAudioContext.persistentSampleCache.pool.size = 0; } else { AudioHeap_InitPool(&gAudioContext.persistentSampleCache.pool, ramAddr, persistentSampleCacheSize); } ramAddr = AudioHeap_AllocAttemptExternal(&gAudioContext.miscPool, temporarySampleCacheSize); if (ramAddr == NULL) { gAudioContext.temporarySampleCache.pool.size = 0; } else { AudioHeap_InitPool(&gAudioContext.temporarySampleCache.pool, ramAddr, temporarySampleCacheSize); } gAudioContext.persistentSampleCache.numEntries = 0; gAudioContext.temporarySampleCache.numEntries = 0; } SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size) { u8* allocAfter; u8* allocBefore; void* ramAddr; s32 index; s32 i; SampleCacheEntry* entry; AudioPreloadReq* preload; AudioSampleCache* cache; u8* startRamAddr; u8* endRamAddr; cache = &gAudioContext.temporarySampleCache; allocBefore = cache->pool.curRamAddr; ramAddr = AudioHeap_Alloc(&cache->pool, size); if (ramAddr == NULL) { // Reset the pool and try again. We still keep pointers to within the // pool, so we have to be careful to discard existing overlapping // allocations further down. u8* old = cache->pool.curRamAddr; cache->pool.curRamAddr = cache->pool.startRamAddr; ramAddr = AudioHeap_Alloc(&cache->pool, size); if (ramAddr == NULL) { cache->pool.curRamAddr = old; return NULL; } allocBefore = cache->pool.startRamAddr; } allocAfter = cache->pool.curRamAddr; index = -1; for (i = 0; i < gAudioContext.preloadSampleStackTop; i++) { preload = &gAudioContext.preloadSampleStack[i]; if (preload->isFree == false) { startRamAddr = preload->ramAddr; endRamAddr = preload->ramAddr + preload->sample->size - 1; if (endRamAddr < allocBefore && startRamAddr < allocBefore) { continue; } if (endRamAddr >= allocAfter && startRamAddr >= allocAfter) { continue; } // Overlap, skip this preload. preload->isFree = true; } } for (i = 0; i < cache->numEntries; i++) { if (!cache->entries[i].inUse) { continue; } startRamAddr = cache->entries[i].allocatedAddr; endRamAddr = startRamAddr + cache->entries[i].size - 1; if (endRamAddr < allocBefore && startRamAddr < allocBefore) { continue; } if (endRamAddr >= allocAfter && startRamAddr >= allocAfter) { continue; } // Overlap, discard existing entry. AudioHeap_DiscardSampleCacheEntry(&cache->entries[i]); if (index == -1) { index = i; } } if (index == -1) { index = cache->numEntries++; } entry = &cache->entries[index]; entry->inUse = true; entry->allocatedAddr = ramAddr; entry->size = size; return entry; } void AudioHeap_UnapplySampleCacheForFont(SampleCacheEntry* entry, s32 fontId) { Drum* drum; Instrument* inst; SoundEffect* soundEffect; s32 instId; s32 drumId; s32 sfxId; for (instId = 0; instId < gAudioContext.soundFontList[fontId].numInstruments; instId++) { inst = Audio_GetInstrumentInner(fontId, instId); if (inst != NULL) { if (inst->normalRangeLo != 0) { AudioHeap_UnapplySampleCache(entry, inst->lowPitchTunedSample.sample); } if (inst->normalRangeHi != 0x7F) { AudioHeap_UnapplySampleCache(entry, inst->highPitchTunedSample.sample); } AudioHeap_UnapplySampleCache(entry, inst->normalPitchTunedSample.sample); } } for (drumId = 0; drumId < gAudioContext.soundFontList[fontId].numDrums; drumId++) { drum = Audio_GetDrum(fontId, drumId); if (drum != NULL) { AudioHeap_UnapplySampleCache(entry, drum->tunedSample.sample); } } for (sfxId = 0; sfxId < gAudioContext.soundFontList[fontId].numSfx; sfxId++) { soundEffect = Audio_GetSoundEffect(fontId, sfxId); if (soundEffect != NULL) { AudioHeap_UnapplySampleCache(entry, soundEffect->tunedSample.sample); } } } void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) { s32 numFonts; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; numFonts = gAudioContext.soundFontTable->numEntries; for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2; if (((sampleBankId1 != 0xFF) && (entry->sampleBankId == sampleBankId1)) || ((sampleBankId2 != 0xFF) && (entry->sampleBankId == sampleBankId2)) || entry->sampleBankId == 0) { if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, fontId) != NULL) { if (AudioLoad_IsFontLoadComplete(fontId) != 0) { AudioHeap_UnapplySampleCacheForFont(entry, fontId); } } } } } void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, Sample* sample) { if (sample != NULL) { if (sample->sampleAddr == entry->allocatedAddr) { sample->sampleAddr = entry->sampleAddr; sample->medium = entry->origMedium; } } } SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 size) { AudioSampleCache* cache; SampleCacheEntry* entry; void* ramAddr; cache = &gAudioContext.persistentSampleCache; ramAddr = AudioHeap_Alloc(&cache->pool, size); if (ramAddr == NULL) { return NULL; } entry = &cache->entries[cache->numEntries]; entry->inUse = true; entry->allocatedAddr = ramAddr; entry->size = size; cache->numEntries++; return entry; } void AudioHeap_DiscardSampleCacheForFont(SampleCacheEntry* entry, s32 sampleBankId1, s32 sampleBankId2, s32 fontId) { if ((entry->sampleBankId == sampleBankId1) || (entry->sampleBankId == sampleBankId2) || (entry->sampleBankId == 0)) { AudioHeap_UnapplySampleCacheForFont(entry, fontId); } } void AudioHeap_DiscardSampleCaches(void) { s32 numFonts; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; s32 j; numFonts = gAudioContext.soundFontTable->numEntries; for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2; if ((sampleBankId1 == 0xFF) && (sampleBankId2 == 0xFF)) { continue; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_PERMANENT, fontId) == NULL || !AudioLoad_IsFontLoadComplete(fontId)) { continue; } for (j = 0; j < gAudioContext.persistentSampleCache.numEntries; j++) { AudioHeap_DiscardSampleCacheForFont(&gAudioContext.persistentSampleCache.entries[j], sampleBankId1, sampleBankId2, fontId); } for (j = 0; j < gAudioContext.temporarySampleCache.numEntries; j++) { AudioHeap_DiscardSampleCacheForFont(&gAudioContext.temporarySampleCache.entries[j], sampleBankId1, sampleBankId2, fontId); } } } typedef struct { u32 oldAddr; u32 newAddr; u32 size; u8 newMedium; } StorageChange; void AudioHeap_ChangeStorage(StorageChange* change, Sample* sample) { if (sample != NULL) { u32 startAddr = change->oldAddr; u32 endAddr = change->oldAddr + change->size; if (startAddr <= (u32)sample->sampleAddr && (u32)sample->sampleAddr < endAddr) { sample->sampleAddr = sample->sampleAddr - startAddr + change->newAddr; sample->medium = change->newMedium; } } } void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId); void AudioHeap_DiscardSampleBank(s32 sampleBankId) { AudioHeap_ApplySampleBankCacheInternal(false, sampleBankId); } void AudioHeap_ApplySampleBankCache(s32 sampleBankId) { AudioHeap_ApplySampleBankCacheInternal(true, sampleBankId); } void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) { AudioTable* sampleBankTable; AudioTableEntry* entry; s32 numFonts; s32 instId; s32 drumId; s32 sfxId; StorageChange change; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; Drum* drum; Instrument* inst; SoundEffect* soundEffect; u32* fakematch; s32 pad[4]; sampleBankTable = gAudioContext.sampleBankTable; numFonts = gAudioContext.soundFontTable->numEntries; change.oldAddr = (u32)AudioHeap_SearchCaches(SAMPLE_TABLE, CACHE_EITHER, sampleBankId); if (change.oldAddr == 0) { return; } entry = &sampleBankTable->entries[sampleBankId]; change.size = entry->size; change.newMedium = entry->medium; if ((change.newMedium == MEDIUM_CART) || (change.newMedium == MEDIUM_DISK_DRIVE)) { change.newAddr = entry->romAddr; } else { change.newAddr = 0; } fakematch = &change.oldAddr; if ((apply != false) && (apply == true)) { u32 temp = change.newAddr; change.newAddr = *fakematch; // = change.oldAddr change.oldAddr = temp; change.newMedium = MEDIUM_RAM; } for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2; if ((sampleBankId1 != 0xFF) || (sampleBankId2 != 0xFF)) { if (!AudioLoad_IsFontLoadComplete(fontId) || AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, fontId) == NULL) { continue; } if (sampleBankId1 == sampleBankId) { } else if (sampleBankId2 == sampleBankId) { } else { continue; } for (instId = 0; instId < gAudioContext.soundFontList[fontId].numInstruments; instId++) { inst = Audio_GetInstrumentInner(fontId, instId); if (inst != NULL) { if (inst->normalRangeLo != 0) { AudioHeap_ChangeStorage(&change, inst->lowPitchTunedSample.sample); } if (inst->normalRangeHi != 0x7F) { AudioHeap_ChangeStorage(&change, inst->highPitchTunedSample.sample); } AudioHeap_ChangeStorage(&change, inst->normalPitchTunedSample.sample); } } for (drumId = 0; drumId < gAudioContext.soundFontList[fontId].numDrums; drumId++) { drum = Audio_GetDrum(fontId, drumId); if (drum != NULL) { AudioHeap_ChangeStorage(&change, drum->tunedSample.sample); } } for (sfxId = 0; sfxId < gAudioContext.soundFontList[fontId].numSfx; sfxId++) { soundEffect = Audio_GetSoundEffect(fontId, sfxId); if (soundEffect != NULL) { AudioHeap_ChangeStorage(&change, soundEffect->tunedSample.sample); } } } } } void AudioHeap_DiscardSampleBanks(void) { AudioCache* cache; AudioPersistentCache* persistent; AudioTemporaryCache* temporary; u32 i; cache = &gAudioContext.sampleBankCache; temporary = &cache->temporary; if (temporary->entries[0].id != -1) { AudioHeap_DiscardSampleBank(temporary->entries[0].id); } if (temporary->entries[1].id != -1) { AudioHeap_DiscardSampleBank(temporary->entries[1].id); } persistent = &cache->persistent; for (i = 0; i < persistent->numEntries; i++) { AudioHeap_DiscardSampleBank(persistent->entries[i].id); } }