#ifndef _Z64_AUDIO_H_ #define _Z64_AUDIO_H_ /** * Structs in this repository have primarily been imported from the SM64 Decompilation. * Many struct members are wrong; the symbol '?' next to an offset means the member is a guess. */ #define NO_LAYER ((SequenceChannelLayer*)(-1)) #define NO_CHANNEL ((SequenceChannel*)(-1)) #define TATUMS_PER_BEAT 48 #define IS_SEQUENCE_CHANNEL_VALID(ptr) ((u32)(ptr) != (u32)&gAudioContext.gSequenceChannelNone) #define ADSR_STATE_DISABLED 0 #define ADSR_STATE_INITIAL 1 #define ADSR_STATE_START_LOOP 2 #define ADSR_STATE_LOOP 3 #define ADSR_STATE_FADE 4 #define ADSR_STATE_HANG 5 #define ADSR_STATE_DECAY 6 #define ADSR_STATE_RELEASE 7 #define ADSR_STATE_SUSTAIN 8 #define ADSR_DISABLE 0 #define ADSR_HANG -1 #define ADSR_GOTO -2 #define ADSR_RESTART -3 struct Note; struct NotePool; struct SequenceChannel; struct SequenceChannelLayer; typedef struct AudioListItem { // A node in a circularly linked list. Each node is either a head or an item: // - Items can be either detached (prev = NULL), or attached to a list. // 'value' points to something of interest. // - List heads are always attached; if a list is empty, its head points // to itself. 'count' contains the size of the list. // If the list holds notes, 'pool' points back to the pool where it lives. // Otherwise, that member is NULL. /* 0x00 */ struct AudioListItem* prev; /* 0x04 */ struct AudioListItem* next; /* 0x08 */ union { void* value; // either Note* or SequenceChannelLayer* s32 count; } u; /* 0x0C */ struct NotePool* pool; } AudioListItem; // size = 0x10 typedef struct NotePool { /* 0x00 */ AudioListItem disabled; /* 0x10 */ AudioListItem decaying; /* 0x20 */ AudioListItem releasing; /* 0x30 */ AudioListItem active; } NotePool; // Pitch sliding by up to one octave in the positive direction. Negative // direction is "supported" by setting extent to be negative. The code // exterpolates exponentially in the wrong direction in that case, but that // doesn't prevent seqplayer from doing it, AFAICT. typedef struct { /* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5 /* 0x02 */ u16 cur; /* 0x04 */ u16 speed; /* 0x08 */ f32 extent; } Portamento; // size = 0xC typedef struct { /*?0x0 */ s16 delay; /*?0x2 */ s16 arg; } AdsrEnvelope; // size = 0x4? typedef struct { /*?0x00 */ u32 start; /* 0x04 */ u32 end; /*?0x08 */ u32 count; /*?0x0C */ char unk_0C[0x4]; /*?0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned } AdpcmLoop; // size = 0x30 typedef struct { /*?0x00 */ s32 order; /*?0x04 */ s32 npredictors; /*?0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned } AdpcmBook; typedef struct { /* 0x00 */ u8 bits4 : 4; /* 0x00 */ u8 bits2 : 2; /* 0x00 */ u8 unk_bits2 : 2; /* 0x01 */ u32 bits24 : 24; /* 0x04 */ u8* sampleAddr; /* 0x08 */ AdpcmLoop* loop; /*?0x0C */ AdpcmBook* book; } AudioBankSample; // size = 0x10 typedef struct { /* 0x00 */ AudioBankSample* sample; /* 0x04 */ f32 tuning; // frequency scale factor } AudioBankSound; // size = 0x8 typedef struct { /*?0x00 */ s16 numSamplesAfterDownsampling; /*?0x02 */ s16 chunkLen; // never read /* 0x04 */ s16* toDownsampleLeft; /* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory /*?0x0C */ s32 startPos; // start pos in ring buffer /*?0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end) /*?0x12 */ s16 lengthB; // second length in ring buffer (from pos 0) /* 0x14 */ u8 pad[8]; } ReverbRingBufferItem; // size = 0x1C typedef struct { /* 0x000 */ u8 unk_00; /* 0x001 */ u8 useReverb; /* 0x002 */ u8 unk_02; /* 0x003 */ u8 unk_03; /* 0x004 */ u8 downsampleRate; /* 0x005 */ u8 unk_05; /* 0x006 */ u16 windowSize; /* 0x008 */ u16 unk_08; /* 0x00A */ u16 unk_0A; /* 0x00C */ u16 unk_0C; /* 0x00E */ u16 unk_0E; /* 0x010 */ u16 unk_10; /* 0x012 */ u16 unk_12; /* 0x014 */ u16 unk_14; /* 0x016 */ u16 unk_16; /* 0x018 */ u8 unk_18; /* 0x01C */ s32 unk_1C; /* 0x020 */ s32 unk_20; /* 0x024 */ s32 unk_24; /* 0x028 */ s16* unk_28; /* 0x02C */ s16* unk_2C; /* 0x030 */ void* unk_30; /* 0x034 */ void* unk_34; /* 0x038 */ void* unk_38; /* 0x03C */ void* unk_3C; /* 0x040 */ ReverbRingBufferItem items[2][5]; /*?0x158 */ ReverbRingBufferItem items2[2][5]; /* 0x270 */ s16* unk_270; /* 0x274 */ s16* unk_274; /* 0x278 */ void* unk_278; /* 0x27C */ void* unk_27C; /* 0x280 */ AudioBankSound sound; /* 0x288 */ AudioBankSample sample; /* 0x298 */ AdpcmLoop loop; } SynthesisReverb; // size = 0x2C8 typedef struct { /*?0x00 */ u8 loaded; /* 0x01 */ u8 normalRangeLo; /* 0x02 */ u8 normalRangeHi; /* 0x03 */ u8 releaseRate; /* 0x04 */ AdsrEnvelope* envelope; /* 0x08 */ AudioBankSound lowNotesSound; /* 0x10 */ AudioBankSound normalNotesSound; /* 0x18 */ AudioBankSound highNotesSound; } Instrument; // size >= 0x20 typedef struct { /* 0x00 */ u8 releaseRate; /* 0x01 */ u8 pan; /*?0x02 */ u8 loaded; /* 0x04 */ AudioBankSound sound; /* 0x14 */ AdsrEnvelope *envelope; } Drum; // size >= 0x14 typedef struct { /* 0x00 */ u8 numInstruments; /* 0x01 */ u8 numDrums; /* 0x02 */ u8 unk_02; /* 0x03 */ u8 unk_03; /* 0x04 */ u16 numSfx; /* 0x08 */ Instrument** instruments; /* 0x0C */ Drum** drums; /* 0x10 */ AudioBankSound* soundEffects; } CtlEntry; // size = 0x14 typedef struct { /* 0x00 */ u8* pc; /* 0x04 */ u8* stack[4]; /* 0x14 */ u8 remLoopIters[4]; /* 0x18 */ u8 depth; /* 0x19 */ s8 value; } M64ScriptState; // size = 0x1C // Also known as a Group, according to sm64 debug strings. typedef struct { union { s32 playerState; struct { /* 0x000 */ u8 enabled : 1; /*?0x000 */ u8 finished : 1; /* 0x000 */ u8 muted : 1; /* 0x000 */ u8 seqDmaInProgress : 1; /* 0x000 */ u8 bankDmaInProgress : 1; /*?0x000 */ u8 recalculateVolume : 1; /* 0x000 */ u8 unk_0b2 : 1; /* 0x000 */ u8 unk_0b1 : 1; /* 0x001 */ u8 state; /* 0x002 */ u8 noteAllocPolicy; union { /* 0x003 */ u8 muteBehavior; struct { u8 mute_u00 : 1; u8 mute_u01 : 1; u8 mute_u02 : 1; u8 mute_u03 : 1; u8 mute_u04 : 1; u8 mute_u05 : 1; u8 mute_u06 : 1; u8 mute_u07 : 1; }; }; }; }; /* 0x004 */ u8 seqId; /* 0x005 */ u8 defaultBank; /*?0x006 */ u8 loadingBankId; /*?0x007 */ s8 seqVariationEu; /* 0x008 */ u16 tempo; // tatums per minute /* 0x00A */ u16 tempoAcc; /* 0x00C */ u16 unk_0C; /* 0x00E */ s16 transposition; /* 0x010 */ u16 delay; /* 0x012 */ u16 fadeTimer; /* 0x014 */ u16 fadeTimerUnkEu; /* 0x016 */ char pad_16[0x2]; /* 0x018 */ u8* seqData; /* 0x01C */ f32 fadeVolume; /* 0x020 */ f32 fadeVelocity; /* 0x024 */ f32 volume; /* 0x028 */ f32 muteVolumeScale; /* 0x02C */ f32 fadeVolumeScale; /* 0x030 */ f32 appliedFadeVolume; /* 0x034 */ f32 unk_34; /* 0x038 */ struct SequenceChannel* channels[16]; /*?0x078 */ M64ScriptState scriptState; /* 0x094 */ u8* shortNoteVelocityTable; /* 0x098 */ u8* shortNoteDurationTable; /* 0x09C */ NotePool notePool; /* 0x0DC */ s32 unk_DC; /* 0x0E0 */ u32 unk_E0; /* 0x0E4 */ u8 pad_E4[0x10]; // OSMesgQueue seqDmaMesgQueue; /*?0x0F4 */ OSMesg seqDmaMesg; /*?0x0F8 */ OSIoMesg seqDmaIoMesg; /*?0x110 */ OSMesgQueue bankDmaMesgQueue; /*?0x128 */ OSMesg bankDmaMesg; /*?0x12C */ OSIoMesg bankDmaIoMesg; /*?0x144 */ u8* bankDmaCurrMemAddr; /*?0x148 */ u32 bankDmaCurrDevAddr; /*?0x14C */ s32 bankDmaRemaining; /* */ u8 pad_150[8]; /* 0x158 */ s8 unk_158[8]; // seqVariationEu? soundScriptIO? } SequencePlayer; // size = 0x160 typedef struct { /* 0x0 */ u8 releaseRate; /* 0x1 */ u8 sustain; /* 0x4 */ AdsrEnvelope* envelope; } AdsrSettings; // size = 0x8 typedef struct { /* 0x00 */ union { struct A { /* 0x00 */ u8 unk_0b80 : 1; /* 0x00 */ u8 hang : 1; /* 0x00 */ u8 decay : 1; /* 0x00 */ u8 release : 1; /* 0x00 */ u8 state : 4; } s; /* 0x00 */ u8 asByte; } action; /* 0x01 */ u8 envIndex; /* 0x02 */ s16 delay; /* 0x04 */ f32 sustain; /* 0x08 */ f32 velocity; /* 0x0C */ f32 fadeOutVel; /* 0x10 */ f32 current; /* 0x14 */ f32 target; /* */ char pad_18[4]; /* 0x1C */ AdsrEnvelope *envelope; } AdsrState; typedef struct { /* 0x00 */ u8 bit0 : 1; /* 0x00 */ u8 bit1 : 1; /* 0x00 */ u8 bit2 : 2; /* 0x00 */ u8 strongRight : 1; /* 0x00 */ u8 strongLeft : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 usesHeadsetPanEffects : 1; } ReverbBitsData; typedef union { /* 0x00 */ ReverbBitsData s; /* 0x00 */ u8 asByte; } ReverbBits; typedef struct { /* 0x00 */ u8 reverb; /* 0x01 */ u8 unk_1; /* 0x02 */ u8 pan; /* 0x03 */ ReverbBits reverbBits; /* 0x04 */ u8 unk_4; /* 0x06 */ u16 unk_6; /* 0x08 */ f32 freqScale; /* 0x0C */ f32 velocity; /* 0x10 */ s16* unk_10; /* 0x14 */ s16 unk_14[8]; } NoteAttributes; // size = 0x24 // Also known as a SubTrack, according to sm64 debug strings. // Confusingly, a SubTrack is a container of Tracks. typedef struct SequenceChannel { union { s32 channelState; struct { /* 0x00 */ u8 enabled : 1; /* 0x00 */ u8 finished : 1; /* 0x00 */ u8 stopScript : 1; /* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething /* 0x00 */ u8 hasInstrument : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity /* 0x00 */ u8 unused : 1; // still unused? union { struct { /* 0x01 */ u8 freqScale : 1; /* 0x01 */ u8 volume : 1; /* 0x01 */ u8 pan : 1; } s; /* 0x01 */ u8 asByte; } changes; /* 0x02 */ u8 noteAllocPolicy; /* 0x03 */ u8 muteBehavior; }; }; /* 0x04 */ u8 reverb; // or dry/wet mix /* 0x05 */ u8 notePriority; // 0-3 /* 0x06 */ u8 someOtherPriority; /* 0x07 */ u8 bankId; /* 0x08 */ u8 reverbIndex; /* 0x09 */ u8 bookOffset; /* 0x0A */ u8 newPan; /* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128) /* 0x0C */ u8 unk_0C; /* 0x0D */ u8 velocityRandomVariance; /* 0x0E */ u8 durationRandomVariance; /* 0x0F */ u8 unk_0F; /* 0x10 */ u16 vibratoRateStart; /* 0x12 */ u16 vibratoExtentStart; /* 0x14 */ u16 vibratoRateTarget; /* 0x16 */ u16 vibratoExtentTarget; /* 0x18 */ u16 vibratoRateChangeDelay; /* 0x1A */ u16 vibratoExtentChangeDelay; /* 0x1C */ u16 vibratoDelay; /* 0x1E */ u16 delay; /* 0x20 */ u16 unk_20; /* 0x22 */ u16 unk_22; /* 0x24 */ s16 instOrWave; // either 0 (none), instrument index + 1, or // 0x80..0x83 for sawtooth/triangle/sine/square waves. /* 0x26 */ s16 transposition; /* 0x28 */ f32 volumeScale; /* 0x2C */ f32 volume; /* 0x30 */ s32 pan; /* 0x34 */ f32 appliedVolume; /* 0x38 */ f32 freqScale; /*?0x3C */ u8 (*dynTable)[][2]; /* 0x40 */ struct Note* noteUnused; // still unused? /*?0x44 */ struct SequenceChannelLayer* layerUnused; // still unused? /* 0x48 */ Instrument* instrument; /* 0x4C */ SequencePlayer* seqPlayer; /* 0x50 */ struct SequenceChannelLayer* layers[4]; /* 0x60 */ M64ScriptState scriptState; /* 0x7C */ AdsrSettings adsr; /* 0x84 */ NotePool notePool; /* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib /* 0xCC */ s16* unk_CC; /* 0xD0 */ ReverbBits reverbBits; } SequenceChannel; // size = 0xD4 // Also known as a Track, according to sm64 debug strings. typedef struct SequenceChannelLayer { /* 0x00 */ u8 enabled : 1; /* 0x00 */ u8 finished : 1; /* 0x00 */ u8 stopSomething : 1; /* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound /* 0x00 */ u8 bit3 : 1; // "loaded"? /* 0x00 */ u8 ignoreDrumPan : 1; /* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"? /* 0x00 */ u8 notePropertiesNeedInit : 1; /* 0x01 */ ReverbBits reverbBits; /* 0x02 */ u8 instOrWave; /* 0x03 */ u8 noteDuration; /* 0x04 */ u8 semitone; /* 0x05 */ u8 portamentoTargetNote; /* 0x06 */ u8 pan; // 0..128 /* 0x07 */ u8 notePan; /* 0x08 */ s16 delay; /* 0x0A */ s16 duration; /* 0x0C */ s16 delay2; /* 0x0E */ u16 portamentoTime; /* 0x10 */ s16 transposition; // #semitones added to play commands // (m64 instruction encoding only allows referring to the limited range // 0..0x3f; this makes 0x40..0x7f accessible as well) /* 0x12 */ s16 shortNoteDefaultPlayPercentage; /* 0x14 */ s16 playPercentage; /* 0x18 */ AdsrSettings adsr; /* 0x20 */ Portamento portamento; /* 0x2C */ struct Note* note; /* 0x30 */ f32 freqScale; /* 0x34 */ f32 unk_34; /* 0x38 */ f32 velocitySquare2; /* 0x3C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original /* 0x40 */ f32 noteVelocity; /* 0x44 */ f32 noteFreqScale; /* 0x48 */ Instrument* instrument; /* 0x4C */ AudioBankSound* sound; /* 0x50 */ SequenceChannel* seqChannel; /* 0x54 */ M64ScriptState scriptState; /* 0x70 */ AudioListItem listItem; } SequenceChannelLayer; // size = 0x80 typedef struct { /*?00 */ s16 adpcmdecState[0x10]; /*?00 */ s16 finalResampleState[0x10]; /*?00 */ s16 mixEnvelopeState[0x28]; /*?00 */ s16 panResampleState[0x10]; /*?00 */ s16 panSamplesBuffer[0x20]; /*?00 */ s16 dummyResampleState[0x10]; } NoteSynthesisBuffers; typedef struct { /*?0x00 */ u8 restart; /*?0x01 */ u8 sampleDmaIndex; /*?0x02 */ u8 prevHeadsetPanRight; /*?0x03 */ u8 prevHeadsetPanLeft; /*?0x04 */ u16 samplePosFrac; /*?0x08 */ s32 samplePosInt; /* 0x0C */ NoteSynthesisBuffers* synthesisBuffers; /*?0x10 */ s16 curVolLeft; /*?0x12 */ s16 curVolRight; } NoteSynthesisState; typedef struct { /* 0x00 */ struct SequenceChannel* seqChannel; /* 0x04 */ u32 time; /* 0x08 */ s16* curve; /* 0x0C */ f32 extent; /* 0x10 */ f32 rate; /* 0x14 */ u8 active; /*!0x16 */ u16 rateChangeTimer; /* 0x18 */ u16 extentChangeTimer; /* 0x1A */ u16 delay; } VibratoState; // size = 0x1C typedef struct { /* 0x00 */ u8 priority; /* 0x01 */ u8 waveId; /* 0x02 */ u8 sampleCountIndex; /* 0x03 */ u8 bankId; /* 0x04 */ u8 unk_04; /* 0x05 */ u8 stereoHeadsetEffects; /* 0x06 */ s16 adsrVolScale; // unused? /* 0x08 */ f32 portamentoFreqScale; /* 0x0C */ f32 vibratoFreqScale; /*?0x10 */ SequenceChannelLayer* prevParentLayer; /* 0x14 */ SequenceChannelLayer* parentLayer; /* 0x18 */ SequenceChannelLayer* wantedParentLayer; /* 0x1C */ NoteAttributes attributes; /* 0x40 */ AdsrState adsr; // may contain portamento, vibratoState, if those are not part of Note itself } NotePlaybackState; typedef struct { // these bitfields should perhaps be merged into a single struct union { struct { /* 0x00 */ vu8 enabled : 1; /* 0x00 */ u8 needsInit : 1; /*?0x00 */ u8 finished : 1; /*?0x00 */ u8 envMixerNeedsInit : 1; /* 0x00 */ u8 stereoStrongRight : 1; /* 0x00 */ u8 stereoStrongLeft : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 usesHeadsetPanEffects : 1; } s; /*?0x00 */ u8 asByte; } bitField0; union { struct { /*?0x01 */ u8 reverbIndex : 3; /* 0x01 */ u8 bookOffset : 2; /*?0x01 */ u8 bit2 : 1; /*?0x01 */ u8 isSyntheticWave : 1; /*?0x01 */ u8 hasTwoAdpcmParts : 1; } s; /*?0x01 */ u8 asByte; } bitField1; /* 0x02 */ u8 unk_2; /*?0x03 */ u8 headsetPanRight; /*?0x04 */ u8 headsetPanLeft; /*?0x05 */ u8 reverbVol; /* 0x06 */ u8 unk_06; /* 0x07 */ u8 unk_07; /* 0x08 */ u16 targetVolLeft; /* 0x0A */ u16 targetVolRight; /*?0x0C */ u16 resamplingRateFixedPoint; // stored as signed but loaded as u16 /* 0x0E */ s16 unk_10; /* 0x10 */ union { s16* samples; AudioBankSound* audioBankSound; } sound; // not sure if actually a union /* 0x14 */ s16* unk_14; /* 0x18 */ char pad_18[0x8]; } NoteSubEu; // size = 0x20 typedef struct Note { /* 0x00 */ AudioListItem listItem; /*?0x10 */ NoteSynthesisState synthesisState; /* 0x24 */ char pad_24[0xC]; /* 0x30 */ NotePlaybackState playbackState; /* 0x90 */ Portamento portamento; /* 0x9C */ VibratoState vibratoState; /* 0xB8 */ char pad_B8[0x4]; /* 0xBC */ u32 unk_BC; /* 0xC0 */ NoteSubEu noteSubEu; } Note; // size = 0xE0 typedef struct { /* 0x00 */ u8 downsampleRate; /* 0x02 */ u16 windowSize; /* 0x04 */ u16 unk_4; /* 0x06 */ u16 unk_6; /* 0x08 */ u16 unk_8; /* 0x0A */ u16 unk_A; /* 0x0C */ u16 unk_C; /* 0x0E */ u16 unk_E; /* 0x10 */ s8 unk_10; /* 0x12 */ u16 unk_12; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; } ReverbSettings; // size = 0x18 typedef struct { /*?0x00 */ u32 frequency; /*?0x04 */ u8 unk_04; /* 0x05 */ u8 maxSimultaneousNotes; /* 0x06 */ u8 numSequencePlayers; /* 0x07 */ u8 pad_07[2]; /* 0x09 */ u8 numReverbs; /* 0x0A */ u8 pad_0A[2]; /* 0x0C */ ReverbSettings* reverbSettings; /* 0x10 */ u16 unk_10; /* 0x12 */ u16 unk_12; /* 0x14 */ u16 unk_14; /* 0x18 */ u32 persistentSeqMem; /* 0x1C */ u32 persistentBankMem; /* 0x20 */ u32 persistentUnusedMem; /* 0x24 */ u32 temporarySeqMem; /* 0x28 */ u32 temporaryBankMem; /* 0x2C */ u32 temporaryUnusedMem; /* 0x30 */ s32 unk_30; /* 0x34 */ s32 unk_34; } AudioSessionSettings; // size = 0x38 typedef struct { /* 0x00 */ s16 presetUnk4; /* 0x02 */ u16 frequency; /* 0x04 */ u16 aiFrequency; /* 0x06 */ s16 samplesPerFrameTarget; /* 0x08 */ s16 maxAiBufferLength; /* 0x0A */ s16 minAiBufferLength; /* 0x0C */ s16 updatesPerFrame; /* 0x0E */ s16 samplesPerUpdate; /* 0x10 */ s16 samplesPerUpdateMax; /* 0x12 */ s16 samplesPerUpdateMin; /* 0x14 */ s16 numSequencePlayers; /* 0x18 */ f32 resampleRate; /* 0x1C */ f32 updatesPerFrameInv; /* 0x20 */ f32 unkUpdatesPerFrameScaled; /* 0x24 */ f32 unk_24; } AudioBufferParameters; typedef struct { /* 0x0 */ u8* start; /* 0x4 */ u8* cur; /* 0x8 */ s32 size; /* 0xC */ s32 unused; // set to 0, never read } SoundAllocPool; // size = 0x10 typedef struct { /* 0x0 */ u8 *ptr; /* 0x4 */ u32 size; /* 0x8 */ s16 poolIndex; /* 0xA */ s16 id; // seqId or bankId } SeqOrBankEntry; // size = 0xC typedef struct { /* 0x00 */ s8 unk_00; /* 0x01 */ s8 unk_01; /* 0x02 */ s8 unk_02; /* 0x03 */ char pad[0x5]; /* 0x08 */ u8* unk_08; /* 0x0C */ void* unk_0C; /* 0x10 */ u32 size; } UnkHeapEntry; // size = 0x14 typedef struct { /* 0x000 */ SoundAllocPool pool; /* 0x010 */ UnkHeapEntry entries[32]; /* 0x290 */ s32 size; } UnkPool; // size = 0x294 typedef struct { /* 0x00*/ u32 numEntries; /* 0x04*/ SoundAllocPool pool; /* 0x14*/ SeqOrBankEntry entries[16]; } PersistentPool; // size = 0xD4 typedef struct { /* 0x00*/ u32 nextSide; /* 0x04*/ SoundAllocPool pool; /* 0x14*/ SeqOrBankEntry entries[2]; } TemporaryPool; // size = 0x3C typedef struct { /* 0x000*/ PersistentPool persistent; /* 0x0D4*/ TemporaryPool temporary; /* 0x100*/ u8 pad[0x10]; } SoundMultiPool; // size = 0x110 typedef struct { u32 wantPersistent; u32 wantTemporary; } AudioPoolSplit2; // size = 0x8 typedef struct { u32 wantSeq; u32 wantBank; u32 wantUnused; } AudioPoolSplit3; // size = 0xC typedef struct { u32 wantSeq; u32 wantBank; u32 wantUnused; u32 wantCustom; } AudioPoolSplit4; // size = 0x10 typedef struct { u8* unk_0; u8* unk_4; u32 unk_8; s8 unk_C; } Struct_800E0E0C_2; typedef struct { char pad[0xC]; Struct_800E0E0C_2 unk_C[1]; // unknown size } ManyStruct_800E0E0C_2; typedef struct { /* 0x00 */ s32 unk_00; /* 0x04 */ AudioBankSample* sample; /* 0x08 */ u8* unk_08; /* 0x0C */ s32 pad; /* 0x10 */ s32 unk_10; } AudioStruct0D68; // size = 0x14 typedef struct { /* 0x0000 */ char unk_0000; /* 0x0001 */ s8 gNumSynthesisReverbs; /* 0x0002 */ u16 unk_2; /* 0x0004 */ u16 unk_4; /* 0x0006 */ char unk_0006[0x0e]; /* 0x0014 */ NoteSubEu* gNoteSubsEu; /* 0x0018 */ SynthesisReverb gSynthesisReverbs[4]; /* 0x0B38 */ char unk_0B38[0x230]; /* 0x0D68 */ AudioStruct0D68 unk_0D68[128]; // guessing at size /* 0x1768 */ char unk_1768[4]; /* 0x176C */ s32 unk_176C; /* 0x1770 */ char unk_1770[0xEB0]; /* 0x2620 */ s32 gSampleDmaNumListItems; /* 0x2624 */ char unk_2624[0x210]; /* 0x2834 */ s16* unk_2834; /* 0x2838 */ ManyStruct_800E0E0C_2* unk_2838; /* 0x283C */ u8* unk_283C; /* 0x2840 */ char unk_2840[0x4]; /* 0x2844 */ CtlEntry* gCtlEntries; /* 0x2848 */ AudioBufferParameters gAudioBufferParameters; /* 0x2870 */ f32 unk_2870; /* 0x2874 */ s32 unk_2874; /* 0x2874 */ s32 unk_2878; /* 0x287C */ char unk_287C[0x14]; /* 0x2890 */ s32 gMaxAudioCmds; /* 0x2894 */ s32 gMaxSimultaneousNotes; // (bad name) /* 0x2898 */ s16 gTempoInternalToExternal; /* 0x289A */ s8 gSoundMode; /* 0x289B */ char unk_289B[0xD]; /* 0x28A8 */ s32 unk_28A8; /* 0x28AC */ u64* gAudioCmdBuffers[2]; /* 0x28B4 */ char unk_28B4[0xAC]; /* 0x2960 */ f32 unk_2960; /* 0x2964 */ s32 gRefreshRate; /* 0x2968 */ s16* unk_2968[3]; /* 0x2974 */ s16 unk_2974[3]; /* 0x297C */ u32 gAudioRandom; /* 0x2980 */ s32 gAudioErrorFlags; /* 0x2984 */ char unk_2984[0xC]; /* 0x2990 */ SoundAllocPool gAudioSessionPool; /* 0x29A0 */ SoundAllocPool gUnkPool; /* 0x29B0 */ SoundAllocPool gAudioInitPool; /* 0x29C0 */ SoundAllocPool gNotesAndBuffersPool; /* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools /* 0x29F0 */ SoundAllocPool gSeqAndBankPool; /* 0x2A00 */ SoundAllocPool gPersistentCommonPool; /* 0x2A10 */ SoundAllocPool gTemporaryCommonPool; /* 0x2A20 */ SoundMultiPool gSeqLoadedPool; /* 0x2B30 */ SoundMultiPool gBankLoadedPool; /* 0x2C40 */ SoundMultiPool gUnusedLoadedPool; // rename after we figure out what this is /* 0x2D50 */ SoundAllocPool unk_2D50; /* 0x2D60 */ SeqOrBankEntry unk_2D60[32]; /* 0x2EE0 */ UnkPool unk_2EE0; /* 0x3174 */ UnkPool unk_3174; /* 0x3408 */ AudioPoolSplit4 sSessionPoolSplit; /* 0x3418 */ AudioPoolSplit2 sSeqAndBankPoolSplit; /* 0x3420 */ AudioPoolSplit3 sPersistentCommonPoolSplit; /* 0x342C */ AudioPoolSplit3 sTemporaryCommonPoolSplit; /* 0x3438 */ u8 gUnusedLoadStatus[0x30]; /* 0x3468 */ u8 gBankLoadStatus[0x30]; /* 0x3498 */ u8 gSeqLoadStatus[0x80]; /* 0x3518 */ volatile u8 gAudioResetStatus; /* 0x3519 */ u8 gAudioResetPresetIdToLoad; /* 0x351C */ s32 gAudioResetFadeOutFramesLeft; /* 0x3520 */ f32* unk_3520; /* 0x3524 */ u8* gAudioHeap; /* 0x3528 */ u32 gAudioHeapSize; /* 0x352C */ Note* gNotes; /* 0x3530 */ SequencePlayer gSequencePlayers[4]; /* 0x3AB0 */ SequenceChannelLayer gSequenceLayers[64]; /* 0x5AB0 */ SequenceChannel gSequenceChannelNone; /* 0x5B84 */ s32 gNoteSubEuOffset; /* 0x5B88 */ AudioListItem gLayerFreeList; } AudioContext; // size >= 0x5c50 typedef struct { /* 0x00 */ u8 reverb; // i.e. volume /* 0x01 */ u8 unk_1; /* 0x02 */ u8 pan; /* 0x03 */ ReverbBits reverbBits; /* 0x04 */ f32 frequency; /* 0x08 */ f32 velocity; /* 0x0C */ char unk_0C[0x4]; /* 0x10 */ s16* unk_10; /* 0x14 */ u8 unk_14; /* 0x16 */ u16 unk_16; } Reverb; // size >= 0x18 typedef struct { /* 0x00 */ f32* posX; /* 0x04 */ f32* posY; /* 0x08 */ f32* posZ; /* 0x0C */ u8 unk_C; /* 0x10 */ f32* unk_10; /* 0x14 */ f32* unk_14; /* 0x18 */ f32* unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ u32 unk_20; /* 0x24 */ u8 unk_24; /* 0x26 */ u16 unk_26; /* 0x28 */ u16 unk_28; // "flag" /* 0x2A */ u8 unk_2A; /* 0x2B */ u8 unk_2B; /* 0x2C */ u8 prev; // prev bank index /* 0x2D */ u8 next; // next bank index /* 0x2E */ u8 unk_2E; /* 0x2F */ u8 unk_2F; } SoundBankEntry; // size = 0x30 /* * SFX IDs * * index 0000000111111111 observed in audio code * & 200 0000001000000000 single bit * & 400 0000010000000000 single bit * & 800 0000100000000000 single bit, what we currently call SFX_FLAG * & 600 0000011000000000 2 bits * & A00 0000101000000000 2 bits * & C00 0000110000000000 2 bits, observed in audio code * & E00 0000111000000000 all 3 bits * bank 1111000000000000 observed in audio code * */ #define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 0xC) & 0xFF) #define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000) #define SFX_INDEX(sfxId) ((sfxId) & 0x01FF) #define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId)) #endif