#ifndef N64DD_H #define N64DD_H #include "ultra64.h" #include "ultra64/leo.h" #include "z64pause.h" #include "z64scene.h" #include "z64map_mark.h" #include "versions.h" struct Font; struct GameState; struct MapData; struct MessageTableEntry; struct PlayState; struct RegEditor; struct RoomContext; struct SaveContext; struct Scene; // TODO Use the specific pointer types instead of void* typedef struct n64ddStruct_800FEE70_pointers { void* unk_00; void* unk_04; struct RegEditor* unk_08; void* unk_0C[31]; struct SaveContext* unk_88; void* unk_8C[9]; } n64ddStruct_800FEE70_pointers; // size = 0xB0 typedef struct n64ddStruct_80121220 { void (*unk_00)(n64ddStruct_800FEE70_pointers*, struct n64ddStruct_80121220*); void (*unk_04)(void); void (*unk_08)(struct PlayState* play, struct RoomContext* roomCtx, s32 roomNum); void (*unk_0C)(struct PlayState* play); void (*unk_10)(struct PlayState* play); void (*unk_14)(struct PlayState* play); s32 (*unk_18)(struct MapData**); s32 (*unk_1C)(struct MapData**); s32 (*unk_20)(struct MapData*); s32 (*unk_24)(void); s32 (*unk_28)(struct PlayState*); s32 (*unk_2C)(MapMarkData***); s32 (*unk_30)(MapMarkData***); void (*unk_34)(PauseMapMarksData**); void (*unk_38)(PauseMapMarksData**); void (*unk_3C)(void); void (*unk_40)(void); s32 (*unk_44)(struct PlayState*); struct SceneTableEntry* (*unk_48)(s32 sceneId, struct SceneTableEntry* sceneTable); char unk_4C[0x08]; s32 (*unk_54)(struct PlayState*); #if OOT_NTSC void (*unk_58)(struct MessageTableEntry**, struct MessageTableEntry**, struct MessageTableEntry**); #else void (*unk_58)(struct MessageTableEntry**, const char***, const char***, struct MessageTableEntry**); #endif char unk_5C[0x4]; s32 (*unk_60)(struct Font*); s32 (*unk_64)(struct Font*); s32 (*unk_68)(struct Font*); #if OOT_PAL s32 (*unk_6C_PAL)(struct Font*); #endif void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*); s32 (*unk_70)(struct DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk, OSMesgQueue* queue, OSMesg msg); void (*unk_74)(struct GameState*); s32 (*unk_78)(struct PlayState*, void*, void*); } n64ddStruct_80121220; // size = ? typedef struct struct_801E0D18 { /* 0x00 */ LEOCmd unk_00; /* 0x1C */ OSMesgQueue unk_1C; /* 0x38 */ LEODiskID diskId; /* 0x58 */ UNK_TYPE unk_58; /* 0x5C */ UNK_TYPE unk_5C; /* 0x60 */ u32 unk_60; /* 0x64 */ u8 unk_64; /* 0x65 */ u8 unk_65; /* 0x66 */ u8 unk_66; /* 0x68 */ s32 unk_68; /* 0x6C */ s32 unk_6C; } struct_801E0D18; // size = 0x70 typedef struct struct_801D9D50 { /* 0x00 */ u8 unk_00; // command enum /* 0x04 */ s32 unk_04; /* 0x08 */ u8 unk_08; /* 0x0C */ void (*unk_0C)(void*, void*, void*); /* 0x10 */ s32 unk_10; /* 0x14 */ void (*unk_14)(void*, uintptr_t, size_t); /* 0x18 */ void* unk_18; /* 0x1C */ void* unk_1C; // either OSMesgQueue* (command 0) or integer LBA (commands 2 and 3) /* 0x20 */ void* unk_20; // either OSMesgQueue* (command 0) or integer byte size (commands 3 and 4) /* 0x24 */ OSId unk_24; /* 0x28 */ void* unk_28; /* 0x2C */ OSPri unk_2C; } struct_801D9D50; // size = 0x30 void func_800AD410(void); void func_800AD488(void); n64ddStruct_80121220* func_800AD4C0(n64ddStruct_80121220* arg0); void func_800AD51C(void); n64ddStruct_800FEE70_pointers* func_800AD560(void); void func_800AD590(void); void func_800AD598(s32 arg0, s32 arg1, s32 arg2); u32 func_801C6E80(void); void func_801C6EA0(Gfx** gfxP); s32 func_801C70FC(void); void func_801C7268(void); s32 func_801C7658(void); s32 func_801C7818(void); void func_801C7C1C(void* dest, s32 offset, s32 size); void func_801C7E78(void); void n64dd_SetDiskVersion(s32 arg0); s32 func_801C8000(struct_801D9D50* arg0); s32 func_801C81C4(void); void func_801C81EC(struct_801E0D18* arg0); void func_801C8298(struct_801E0D18* arg0); void func_801C82E0(struct_801E0D18* arg0); void func_801C832C(struct_801E0D18* arg0); void func_801C83A0(struct_801E0D18* arg0); void func_801C8414(struct_801E0D18* arg0); s32 func_801C873C(struct_801E0D18* arg0); void func_801C8AA8(void); s32 func_801C91E0(struct_801E0D18*); s32 func_801C9260(struct_801E0D18*); s32 func_801C9334(struct_801E0D18*); s32 func_801C93C4(struct_801E0D18*); void func_801C94F8(u8* arg0, u16 arg1); void func_801C9A10(u8* arg0, s32 arg1, u8* str); void func_801C9B50(s32 arg0, void (*arg1)(void*, uintptr_t, size_t)); u8* func_801C9E28(s32 errorNum); u8* func_801C9EC0(void); u8* func_801C9F90(s32 errorNum); u8* func_801C9FFC(void); u8* func_801CA030(s32 errorNum); u8* func_801CA070(void); void func_801CA1F0(void* charTexBuf, s32 posX, s32 posY, s32 dx, s32 dy, s32 cy, void* frameBuf, s32 screenWidth); extern n64ddStruct_800FEE70_pointers D_800FEE70; extern n64ddStruct_80121220* B_80121220; extern u8 D_80121210; extern u8 D_80121211; extern u8 D_80121212; extern vu8 D_80121213; extern vu8 D_80121214; extern s32 (*D_801D2E54)(struct_801E0D18*); extern u8 B_801DC000[]; extern s32 D_801D2E90; extern OSMesgQueue* B_801E0D10[2]; extern s32 D_801D2EA0; extern s32 D_801D2EA8; extern s32 B_801E0F60; extern s32 B_801E0F64; extern void (*D_801D2EB4)(void*, void*, void*); // Error messages extern const char* D_801D2ED0[]; // "Error Number " array extern const char* D_801D2EE0[2][8][4]; // Array of error message strings // Error textures extern u64 gN64DDError41Texs[2][0x600 / sizeof(u64)]; extern u64 gN64DDPleaseReadManualTexs[2][0x2800 / sizeof(u64)]; #endif