<Root> <File Name="object_geldb" Segment="6"> <!-- Red-clothed Gerudo skeleton --> <Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/> <!-- Red-clothed Gerudo animations --> <Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/> <Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/> <Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/> <Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/> <Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/> <Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/> <Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/> <Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/> <Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/> <Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/> <Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/> <!-- Red-clothed Gerudo eye textures --> <Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/> <Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/> <Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/> <!-- These hints are currently needed for ZAPD to extract the textures properly. --> <Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/> <Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/> </File> </Root>