# SPDX-FileCopyrightText: © 2025 ZeldaRET # SPDX-License-Identifier: CC0-1.0 ROOT := ../../../../ DATA_FILES := actor_ids.py object_ids.py entrance_table_mini.py scene_table_mini.py default: @echo 'Run `make all` or with the appropriate target to (re)build data files' all: $(DATA_FILES) distclean: $(RM) $(DATA_FILES) .PHONY: default all distclean actor_ids.py: $(ROOT)/include/tables/actor_table.h echo '# This file was generated from $<' > $@ echo >> $@ echo 'DATA = (' >> $@ cpp -P \ -D'DEFINE_ACTOR(_0,enumValue,_2,_3)=#enumValue,' \ -D'DEFINE_ACTOR_UNSET(enumValue)=#enumValue,' \ -D'DEFINE_ACTOR_INTERNAL=DEFINE_ACTOR' \ $< >> $@ echo ')' >> $@ object_ids.py: $(ROOT)/include/tables/object_table.h echo '# This file was generated from $<' > $@ echo >> $@ echo 'DATA = (' >> $@ cpp -P \ -D'DEFINE_OBJECT(_0,enumValue)=#enumValue,' \ -D'DEFINE_OBJECT_UNSET(enumValue)=#enumValue,' \ -D'DEFINE_OBJECT_NULL(_0,enumValue)=#enumValue,' \ $< >> $@ echo ')' >> $@ entrance_table_mini.py: $(ROOT)/include/tables/entrance_table.h echo '# This file was generated from $<' > $@ echo >> $@ echo 'DATA = (' >> $@ cpp -P \ -D'DEFINE_ENTRANCE(enumValue, sceneId, spawn, _3, _4, _5, _6)=(#enumValue, #sceneId, spawn),' \ $< >> $@ echo ')' >> $@ scene_table_mini.py: $(ROOT)/include/tables/scene_table.h echo '# This file was generated from $<' > $@ echo >> $@ echo 'DATA = (' >> $@ cpp -P \ -D'DEFINE_SCENE(name, _1, enumValue, _3, _4, _5)=(#name, #enumValue),' \ $< >> $@ echo ')' >> $@