.include "macro.inc" # assembler directives .set noat # allow manual use of $at .set noreorder # don't insert nops after branches .set gp=64 # allow use of 64-bit general purposee registers .section .rodata .align 4 glabel D_80145180 .asciz "vtx_cnt=%d\n" .balign 4 glabel D_8014518C .asciz "spvtx_cnt=%d\n" .balign 4 glabel D_8014519C .asciz "tri1_cnt=%d\n" .balign 4 glabel D_801451AC .asciz "tri2_cnt=%d\n" .balign 4 glabel D_801451BC .asciz "quad_cnt=%d\n" .balign 4 glabel D_801451CC .asciz "line_cnt=%d\n" .balign 4 glabel D_801451DC .asciz "sync_err=%d\n" .balign 4 glabel D_801451EC .asciz "loaducode_cnt=%d\n" .balign 4 glabel D_80145200 .asciz "dl_depth=%d\n" .balign 4 glabel D_80145210 .asciz "dl_cnt=%d\n" .balign 4 glabel D_8014521C .asciz "../graph.c" .balign 4 glabel D_80145228 .asciz "game_init_func = %08x\n" .balign 4 glabel D_80145240 .asciz "\x1b[31m" .balign 4 glabel D_80145248 .asciz "RCPが帰ってきませんでした。" .balign 4 glabel D_80145264 .asciz "\x1b[m" .balign 4 glabel D_80145268 .asciz "RCP is HUNG UP!!" .balign 4 glabel D_8014527C .asciz "Oh! MY GOD!!" .balign 4 glabel D_8014528C .asciz "../graph.c" .balign 4 glabel D_80145298 .asciz "../graph.c" .balign 4 glabel D_801452A4 .asciz "../graph.c" .balign 4 glabel D_801452B0 .asciz "WORK_DISP 開始" # EUC-JP: 開始 | Start .balign 4 glabel D_801452C0 .asciz "POLY_OPA_DISP 開始" # EUC-JP: 開始 | Start .balign 4 glabel D_801452D4 .asciz "POLY_XLU_DISP 開始" # EUC-JP: 開始 | Start .balign 4 glabel D_801452E8 .asciz "OVERLAY_DISP 開始" # EUC-JP: 開始 | Start .balign 4 glabel D_801452FC .asciz "../graph.c" .balign 4 glabel D_80145308 .asciz "../graph.c" .balign 4 glabel D_80145314 .asciz "WORK_DISP 終了" # EUC-JP: 終了 | End .balign 4 glabel D_80145324 .asciz "POLY_OPA_DISP 終了" # EUC-JP: 終了 | End .balign 4 glabel D_80145338 .asciz "POLY_XLU_DISP 終了" # EUC-JP: 終了 | End .balign 4 glabel D_8014534C .asciz "OVERLAY_DISP 終了" # EUC-JP: 終了 | End .balign 4 glabel D_80145360 .asciz "../graph.c" .balign 4 glabel D_8014536C .asciz "../graph.c" .balign 4 glabel D_80145378 .asciz "../graph.c" .balign 4 glabel D_80145384 .asciz "do_count_fault" .balign 4 glabel D_80145394 .asciz "%c" .balign 4 glabel D_80145398 .asciz "\x1b[41;37mダイナミック領域先頭が破壊されています\n\x1b[m" #ダイナミック領域先頭が破壊されています | Dynamic area head is destroyed .balign 4 glabel D_801453CC .asciz "../graph.c" .balign 4 glabel D_801453D8 .asciz "%c" .balign 4 glabel D_801453DC .asciz "\x1b[41;37mダイナミック領域末尾が破壊されています\n\x1b[m" # EUC-JP: ダイナミック領域末尾が破壊されています | Dynamic region tail is destroyed .balign 4 glabel D_80145410 .asciz "../graph.c" .balign 4 glabel D_8014541C .asciz "%c" .balign 4 glabel D_80145420 .asciz "\x1b[41;37mゼルダ0は死んでしまった(graph_alloc is empty)\n\x1b[m" # EUC-JP: ゼルダ0は死んでしまった | 'Zelda 0 is dead'? .balign 4 glabel D_8014545C .asciz "%c" .balign 4 glabel D_80145460 .asciz "\x1b[41;37mゼルダ1は死んでしまった(graph_alloc is empty)\n\x1b[m" # EUC-JP: ゼルダ1は死んでしまった | 'Zelda 1 is dead'? .balign 4 glabel D_8014549C .asciz "%c" .balign 4 glabel D_801454A0 .asciz "\x1b[41;37mゼルダ4は死んでしまった(graph_alloc is empty)\n\x1b[m" # EUC-JP: ゼルダ4は死んでしまった | 'Zelda 4 is dead'? .balign 4 glabel D_801454DC .asciz "\x1b[43;30mPRE-NMIによりリセットモードに移行します\n\x1b[m" # EUC-JP: によりリセットモードに移行します | To reset mode .balign 4 glabel D_80145510 .asciz "グラフィックスレッド実行開始\n" # EUC-JP: グラフィックスレッド実行開始 | Start graphic thread execution .balign 4 glabel D_80145530 .asciz "クラスサイズ=%dバイト\n" # EUC-JP: クラスサイズ=%dバイト | Class size =%d bytes .balign 4 glabel D_80145548 .asciz "../graph.c" .balign 4 glabel D_80145554 .asciz "確保失敗\n" # EUC-JP: 確保失敗 | Failure to secure .balign 4 glabel D_80145560 .asciz "CLASS SIZE= %d bytes" .balign 4 glabel D_80145578 .asciz "GAME CLASS MALLOC FAILED" .balign 4 glabel D_80145594 .asciz "../graph.c" .balign 4 glabel D_801455A0 .asciz "グラフィックスレッド実行終了\n" # EUC-JP: グラフィックスレッド実行終了 | End of graphic thread execution .balign 4 glabel D_801455C0 .asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n" .balign 4 glabel D_80145604 .asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n" .balign 4