#include "global.h" u16 D_8011E1C0 = 0; u16 D_8011E1C4 = 0; typedef void (*CutsceneStateHandler)(GlobalContext*, CutsceneContext*); void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx); void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx); void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx); void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx); void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx); void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx); CutsceneStateHandler sCsStateHandlers1[] = { func_80064720, func_80064760, func_80064720, func_80068D84, func_80064720, }; CutsceneStateHandler sCsStateHandlers2[] = { func_80064720, func_800647C0, func_80068C3C, func_80068DC0, func_80068C3C, }; u8 sTitleCsState = 0; // TODO: use symbols for these cutscene locations once scenes and rooms are in C EntranceCutscene sEntranceCutsceneTable[] = { { 0x0185, 2, 0xA0, 0x02013AA0 }, { 0x013D, 2, 0xA1, 0x02007EA0 }, { 0x00DB, 2, 0xA3, 0x0200A540 }, { 0x0108, 2, 0xA4, 0x02003D70 }, { 0x0138, 1, 0xA5, 0x02003F40 }, { 0x014D, 2, 0xA6, 0x02008400 }, { 0x0053, 2, 0xA7, 0x0200CE00 }, { 0x0000, 2, 0xA8, 0x0200B650 }, { 0x028A, 0, 0x18, 0x0200F9E0 }, { 0x0292, 0, 0x18, 0x0200FF00 }, { 0x028E, 0, 0x18, 0x02010550 }, { 0x0476, 0, 0x18, 0x02010B30 }, { 0x050F, 1, 0xA9, 0x0200BB80 }, { 0x0102, 2, 0xB1, 0x02007A30 }, { 0x0117, 2, 0xB2, 0x020031E0 }, { 0x0129, 2, 0xB3, 0x02006490 }, { 0x0157, 2, 0xB4, 0x02005BD0 }, { 0x0028, 2, 0xB5, 0x02015600 }, { 0x00E4, 2, 0xB6, 0x020070C0 }, { 0x0225, 2, 0xB7, 0x02004A80 }, { 0x0123, 2, 0xB8, 0x02007990 }, { 0x0147, 2, 0xB9, 0x020076D0 }, { 0x0138, 0, 0xBA, 0x02004280 }, { 0x0574, 2, 0x5A, 0x020028E0 }, { 0x0538, 2, 0xBB, 0x0201E790 }, { 0x053C, 2, 0xBC, 0x0201EF70 }, { 0x0540, 2, 0xBD, 0x02021380 }, { 0x0544, 2, 0xBE, 0x0201E3E0 }, { 0x0548, 2, 0xBF, 0x0201DF90 }, { 0x054C, 2, 0xAD, 0x0201EB40 }, { 0x008D, 0, 0xC0, 0x02002BB0 }, { 0x03B4, 0, 0xC7, 0x020055C0 }, { 0x0246, 2, 0xB9, 0x020076D0 }, { 0x05E8, 2, 0xC6, 0x0200C9D0 }, }; // Unused, seems to be an early list of dungeon entrance cutscene locations u32 D_8011E304[] = { 0x0200B650, 0x02015600, 0x02014F80, 0x02003F80, 0x02000330, 0x0201DA50 }; u16 D_8015FCC0; u16 D_8015FCC2; u16 D_8015FCC4; s16 D_8015FCC6; u8 D_8015FCC8; s16 D_8015FCCA; u16 D_8015FCCC; // only written to, never read char D_8015FCD0[20]; // unreferenced u8 D_8015FCE4; // only written to, never read void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx); void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneContext* csCtx) { GfxPrint printer; u8 pad2[8]; GfxPrint_Init(&printer); GfxPrint_Open(&printer, *dlist); GfxPrint_SetPos(&printer, 22, 25); GfxPrint_SetColor(&printer, 255, 255, 55, 32); GfxPrint_Printf(&printer, "%s", "FLAME "); GfxPrint_SetColor(&printer, 255, 255, 255, 32); GfxPrint_Printf(&printer, "%06d", csCtx->frames); GfxPrint_SetColor(&printer, 50, 255, 255, 60); GfxPrint_SetPos(&printer, 4, 26); GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)"); *dlist = GfxPrint_Close(&printer); GfxPrint_Destroy(&printer); } void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx) { csCtx->state = CS_STATE_IDLE; csCtx->unk_0C = 0.0f; } void func_80064520(GlobalContext* globalCtx, CutsceneContext* csCtx) { csCtx->state = CS_STATE_SKIPPABLE_INIT; csCtx->linkAction = NULL; } void func_80064534(GlobalContext* globalCtx, CutsceneContext* csCtx) { if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; } } void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) { if (gSaveContext.cutsceneIndex < 0xFFF0) { sCsStateHandlers1[csCtx->state](globalCtx, csCtx); } } void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) { Input* pad1 = &globalCtx->state.input[0]; if (CHECK_BTN_ALL(pad1->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4)) { D_8015FCC8 = 0; gSaveContext.cutsceneIndex = 0xFFFD; gSaveContext.cutsceneTrigger = 1; } if (CHECK_BTN_ALL(pad1->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4) && (D_8011D394 == 0)) { D_8015FCC8 = 1; gSaveContext.cutsceneIndex = 0xFFFD; gSaveContext.cutsceneTrigger = 1; } if ((gSaveContext.cutsceneTrigger != 0) && (globalCtx->sceneLoadFlag == 0x14)) { gSaveContext.cutsceneTrigger = 0; } if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) { // Translates to: "CUTSCENE START REQUEST ANNOUNCEMENT!" osSyncPrintf("\nデモ開始要求 発令!"); gSaveContext.cutsceneIndex = 0xFFFD; gSaveContext.cutsceneTrigger = 1; } if (gSaveContext.cutsceneIndex >= 0xFFF0) { func_80068ECC(globalCtx, csCtx); sCsStateHandlers2[csCtx->state](globalCtx, csCtx); } } void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx) { } u32 func_8006472C(GlobalContext* globalCtx, CutsceneContext* csCtx, f32 target) { return Math_ApproxF(&csCtx->unk_0C, target, 0.1f); } void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx) { Interface_ChangeAlpha(1); ShrinkWindow_SetVal(0x20); if (func_8006472C(globalCtx, csCtx, 1.0f)) { func_800F68BC(1); csCtx->state++; } } void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) { func_80068C3C(globalCtx, csCtx); Interface_ChangeAlpha(1); ShrinkWindow_SetVal(0x20); if (func_8006472C(globalCtx, csCtx, 1.0f)) { func_800F68BC(1); csCtx->state++; } } // Command 3: Misc. Actions void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { Player* player = PLAYER; f32 temp; u8 sp3F; sp3F = 0; if ((csCtx->frames < cmd->startFrame) || (csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame)) { return; } temp = func_8006F93C(cmd->endFrame - 1, cmd->startFrame, csCtx->frames); if (csCtx->frames == cmd->startFrame) { sp3F = 1; } switch (cmd->base) { case 1: if (sp3F != 0) { func_800F6D58(0xE, 4, 0x3F); func_800F6D58(0xE, 1, 1); globalCtx->envCtx.unk_EE[0] = 0x14; } break; case 2: if (sp3F != 0) { func_800F6D58(0xF, 0, 0); func_800753C4(globalCtx, 3); if (1) {} D_8015FD70 = 1; } break; case 3: if (sp3F != 0) { Flags_SetEnv(globalCtx, 0); if (gSaveContext.entranceIndex == 0x0053) { Flags_SetEnv(globalCtx, 2); } } break; case 6: if (globalCtx->envCtx.unk_A0 < 0x3200) { globalCtx->envCtx.unk_A0 += 0x23; } break; case 7: if (sp3F != 0) { globalCtx->envCtx.unk_19 = 1; globalCtx->envCtx.gloomySky = 1; globalCtx->envCtx.unk_18 = 0; globalCtx->envCtx.unk_1A = 0x3C; globalCtx->envCtx.unk_21 = 1; globalCtx->envCtx.unk_1F = 0; globalCtx->envCtx.unk_20 = 1; globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24 = 0x3C; } break; case 8: if (globalCtx->unk_11D30[0] < 0x80) { globalCtx->unk_11D30[0] += 4; } break; case 9: globalCtx->envCtx.unk_EE[3] = 0x10; break; case 10: Flags_SetEnv(globalCtx, 1); break; case 11: if (globalCtx->unk_11D30[0] < 0x672) { globalCtx->unk_11D30[0] += 0x14; } if (csCtx->frames == 0x30F) { func_80078884(NA_SE_EV_DEKU_DEATH); } else if (csCtx->frames == 0x2CD) { globalCtx->unk_11D30[0] = 0; } break; case 12: if (sp3F != 0) { if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; } } break; case 13: if (globalCtx->unk_11D30[1] == 0) { func_80078884(NA_SE_EV_TRIFORCE_FLASH); } if (globalCtx->unk_11D30[1] < 0xFF) { globalCtx->unk_11D30[1] += 5; } break; case 14: if (sp3F != 0) { func_800BC490(globalCtx, 1); } break; case 15: if (sp3F != 0) { TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 0xA0, 0x78, 0x90, 0x18, 0x14); } break; case 16: if (sp3F != 0) { D_8015FCCA = Quake_Add(ACTIVE_CAM, 6); Quake_SetSpeed(D_8015FCCA, 0x7FFF); Quake_SetQuakeValues(D_8015FCCA, 4, 0, 1000, 0); Quake_SetCountdown(D_8015FCCA, 800); } break; case 17: if (sp3F != 0) { Quake_RemoveFromIdx(D_8015FCCA); } break; case 18: globalCtx->envCtx.unk_EE[0] = 0; globalCtx->envCtx.gloomySkyEvent = 2; if (gSaveContext.dayTime < 0x4AAB) { gSaveContext.dayTime += 30; } if (globalCtx->envCtx.unk_EE[1] == 0) { D_8011FB30 = 0; func_800F6D58(14, 1, 0); } break; case 19: gSaveContext.eventChkInf[6] |= 0x0020; break; case 20: gSaveContext.eventChkInf[6] |= 0x0080; break; case 21: gSaveContext.eventChkInf[6] |= 0x0200; break; case 22: D_801614B0.r = 255; D_801614B0.g = 255; D_801614B0.b = 255; D_801614B0.a = 255; break; case 23: D_801614B0.r = 255; D_801614B0.g = 180; D_801614B0.b = 100; D_801614B0.a = 255.0f * temp; break; case 24: globalCtx->roomCtx.curRoom.segment = NULL; break; case 25: gSaveContext.dayTime += 30; if ((gSaveContext.dayTime) > 0xCAAA) { gSaveContext.dayTime = 0xCAAA; } break; case 26: if ((gSaveContext.dayTime < 0x3000) || (gSaveContext.dayTime >= 0x4555)) { if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xAAAB)) { globalCtx->envCtx.unk_BF = 1; } else if ((gSaveContext.dayTime >= 0xAAAB) && (gSaveContext.dayTime < 0xC556)) { globalCtx->envCtx.unk_BF = 2; } else { globalCtx->envCtx.unk_BF = 3; } } break; case 27: if (globalCtx->state.frames & 8) { if (globalCtx->envCtx.unk_8C[0][0] < 40) { globalCtx->envCtx.unk_8C[0][0] += 2; globalCtx->envCtx.unk_8C[1][1] -= 3; globalCtx->envCtx.unk_8C[1][2] -= 3; } } else { if (globalCtx->envCtx.unk_8C[0][0] > 2) { globalCtx->envCtx.unk_8C[0][0] -= 2; globalCtx->envCtx.unk_8C[1][1] += 3; globalCtx->envCtx.unk_8C[1][2] += 3; } } break; case 28: globalCtx->unk_11DE9 = 1; break; case 29: globalCtx->unk_11DE9 = 0; break; case 30: Flags_SetEnv(globalCtx, 3); break; case 31: Flags_SetEnv(globalCtx, 4); break; case 32: if (sp3F != 0) { globalCtx->envCtx.unk_E6 = 1; } func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG); break; case 33: gSaveContext.unk_1422 = 1; break; case 34: if (!gSaveContext.nightFlag) { gSaveContext.dayTime -= D_8011FB40; } else { gSaveContext.dayTime -= D_8011FB40 * 2; } break; case 35: func_800EE824(csCtx); csCtx->frames = cmd->startFrame - 1; break; } } // Command 4: Set Environment Lighting void Cutscene_Command_SetLighting(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) { if (csCtx->frames == cmd->startFrame) { globalCtx->envCtx.unk_BF = cmd->setting - 1; globalCtx->envCtx.unk_D8 = 1.0f; } } // Command 0x56: Play Background Music void Cutscene_Command_PlayBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) { if (csCtx->frames == cmd->startFrame) { func_800F595C(cmd->sequence - 1); } } // Command 0x57: Stop Background Music void Cutscene_Command_StopBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) { if (csCtx->frames == cmd->startFrame) { func_800F59E8(cmd->sequence - 1); } } // Command 0x7C: Fade Background Music over duration void Cutscene_Command_FadeBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicFade* cmd) { u8 var1; if ((csCtx->frames == cmd->startFrame) && (csCtx->frames < cmd->endFrame)) { var1 = cmd->endFrame - cmd->startFrame; if (cmd->type == 3) { Audio_SetBGM(var1 << 0x10 | 0x110000FF); } else { Audio_SetBGM(var1 << 0x10 | 0x100000FF); } } } // Command 9: ? void Cutscene_Command_09(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdUnknown9* cmd) { if (csCtx->frames == cmd->startFrame) { func_800AA000(0.0f, cmd->unk_06, cmd->unk_07, cmd->unk_08); } } // Command 0x8C: Set Time of Day & Environment Time void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTime* cmd) { s16 temp1; s16 temp2; if (csCtx->frames == cmd->startFrame) { temp1 = (cmd->hour * 60.0f) / 0.021972656f; temp2 = (cmd->minute + 1) / 0.021972656f; gSaveContext.dayTime = temp1 + temp2; gSaveContext.environmentTime = temp1 + temp2; } } // Command 0x3E8: Code Execution (& Terminates Cutscene?) void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { Player* player = PLAYER; s32 temp = 0; if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (globalCtx->sceneNum != SCENE_SPOT00) && (csCtx->frames > 20) && (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START)) && (gSaveContext.fileNum != 0xFEDC) && (globalCtx->sceneLoadFlag == 0)) { Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); temp = 1; } if ((csCtx->frames == cmd->startFrame) || (temp != 0) || ((csCtx->frames > 20) && CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) && (gSaveContext.fileNum != 0xFEDC))) { csCtx->state = CS_STATE_UNSKIPPABLE_EXEC; func_800F68BC(0); gSaveContext.unk_1410 = 1; // Translates to: "FUTURE FORK DESIGNATION=No. [%d]" osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) { gSaveContext.unk_13E7 = 1; } gSaveContext.cutsceneIndex = 0; switch (cmd->base) { case 1: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 2: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 10; break; case 3: globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 10; break; case 4: globalCtx->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 10; break; case 5: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 10; break; case 6: globalCtx->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 10; break; case 7: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 11; break; case 8: gSaveContext.fw.set = 0; gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0; if (!(gSaveContext.eventChkInf[4] & 0x20)) { gSaveContext.eventChkInf[4] |= 0x20; globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->fadeTransition = 11; } else { if (gSaveContext.sceneSetupIndex < 4) { if (LINK_IS_CHILD) { globalCtx->linkAgeOnLoad = 0; } else { globalCtx->linkAgeOnLoad = 1; } } globalCtx->nextEntranceIndex = 0x02CA; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; } break; case 9: globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 12; break; case 10: globalCtx->nextEntranceIndex = 0x00BB; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 11: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; case 12: globalCtx->nextEntranceIndex = 0x047A; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 13: globalCtx->nextEntranceIndex = 0x010E; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 14: globalCtx->nextEntranceIndex = 0x0457; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 15: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->fadeTransition = 3; break; case 16: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF5; globalCtx->fadeTransition = 3; break; case 17: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF6; globalCtx->fadeTransition = 3; break; case 18: gSaveContext.eventChkInf[4] |= 0x8000; globalCtx->nextEntranceIndex = 0x0324; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 19: globalCtx->nextEntranceIndex = 0x013D; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 4; gSaveContext.cutsceneIndex = 0x8000; break; case 21: globalCtx->nextEntranceIndex = 0x0102; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 3; break; case 22: Item_Give(globalCtx, ITEM_SONG_REQUIEM); globalCtx->nextEntranceIndex = 0x0123; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 3; break; case 23: globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF8; globalCtx->fadeTransition = 3; break; case 24: globalCtx->nextEntranceIndex = 0x0028; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 25: globalCtx->linkAgeOnLoad = 0; globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 3; break; case 26: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->fadeTransition = 3; break; case 27: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF5; globalCtx->fadeTransition = 3; break; case 28: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF6; globalCtx->fadeTransition = 3; break; case 29: globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; gSaveContext.chamberCutsceneNum = 0; globalCtx->fadeTransition = 3; break; case 30: globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; Item_Give(globalCtx, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.chamberCutsceneNum = 2; break; case 32: globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x00CD; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->fadeTransition = 11; break; case 33: globalCtx->nextEntranceIndex = 0x00CD; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; case 34: globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->fadeTransition = 3; break; case 35: globalCtx->nextEntranceIndex = 0x00CD; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 4; break; case 38: globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->fadeTransition = 4; break; case 39: globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF9; globalCtx->fadeTransition = 4; break; case 40: globalCtx->linkAgeOnLoad = 0; globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFFA; globalCtx->fadeTransition = 4; break; case 41: globalCtx->nextEntranceIndex = 0x04E6; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 42: globalCtx->nextEntranceIndex = 0x00DB; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->fadeTransition = 4; break; case 43: globalCtx->nextEntranceIndex = 0x0503; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 4; break; case 44: globalCtx->nextEntranceIndex = 0x0320; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 17; break; case 46: gSaveContext.eventChkInf[4] |= 0x8000; globalCtx->nextEntranceIndex = 0x0324; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 4; break; case 47: Item_Give(globalCtx, ITEM_SONG_NOCTURNE); gSaveContext.eventChkInf[5] |= 0x10; globalCtx->nextEntranceIndex = 0x00DB; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 4; break; case 48: globalCtx->nextEntranceIndex = 0x01ED; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 15; gSaveContext.nextTransition = 15; break; case 49: globalCtx->nextEntranceIndex = 0x058C; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 4; break; case 50: globalCtx->nextEntranceIndex = 0x0513; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 17; break; case 51: globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF8; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 41; break; case 52: globalCtx->nextEntranceIndex = 0x0053; gSaveContext.cutsceneIndex = 0xFFF7; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 11; break; case 53: globalCtx->nextEntranceIndex = 0x050F; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; case 54: gSaveContext.gameMode = 3; func_800F7260(0x6F); globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 55: globalCtx->nextEntranceIndex = 0x0129; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 56: globalCtx->nextEntranceIndex = 0x00DB; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 57: globalCtx->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 58: globalCtx->nextEntranceIndex = 0x014D; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 59: globalCtx->nextEntranceIndex = 0x0102; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 60: globalCtx->nextEntranceIndex = 0x010E; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 61: globalCtx->nextEntranceIndex = 0x0108; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 62: globalCtx->linkAgeOnLoad = 0; globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF6; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 63: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF7; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 64: globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF5; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 65: globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0157; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 66: globalCtx->nextEntranceIndex = 0x0554; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 67: globalCtx->nextEntranceIndex = 0x027E; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 68: globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF5; globalCtx->fadeTransition = 2; break; case 69: globalCtx->nextEntranceIndex = 0x05E8; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 70: globalCtx->nextEntranceIndex = 0x013D; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 71: gSaveContext.equips.equipment |= 0x0100; Player_SetEquipmentData(globalCtx, player); gSaveContext.equips.equipment |= 0x1000; Player_SetEquipmentData(globalCtx, player); globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 2; break; case 72: globalCtx->nextEntranceIndex = 0x0400; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 73: globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->fadeTransition = 2; break; case 74: globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; break; case 75: globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; globalCtx->fadeTransition = 2; break; case 76: globalCtx->linkAgeOnLoad = 0; globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF5; globalCtx->fadeTransition = 2; break; case 77: globalCtx->linkAgeOnLoad = 1; globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF6; globalCtx->fadeTransition = 2; break; case 78: globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF7; globalCtx->fadeTransition = 2; break; case 79: case 80: case 81: case 82: case 83: case 84: case 85: case 86: case 87: case 88: case 89: case 90: case 91: case 92: case 93: globalCtx->nextEntranceIndex = 0x0157; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 94: globalCtx->nextEntranceIndex = 0x02AE; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; case 95: if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) && (gSaveContext.eventChkInf[4] & 0x400)) { globalCtx->nextEntranceIndex = 0x0053; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->fadeTransition = 2; } else { switch (gSaveContext.sceneSetupIndex) { case 8: globalCtx->nextEntranceIndex = 0x00FC; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 9: globalCtx->nextEntranceIndex = 0x0147; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 10: globalCtx->nextEntranceIndex = 0x0102; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 3; break; } } break; case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 5; } else { gSaveContext.eventChkInf[12] |= 0x100; globalCtx->nextEntranceIndex = 0x0610; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; } break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { globalCtx->nextEntranceIndex = 0x006B; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 5; } else { globalCtx->nextEntranceIndex = 0x0580; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; } break; case 98: globalCtx->nextEntranceIndex = 0x0564; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; break; case 99: globalCtx->nextEntranceIndex = 0x0608; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 100: globalCtx->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF8; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.nextTransition = 3; break; case 101: globalCtx->nextEntranceIndex = 0x01F5; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 15; break; case 102: globalCtx->nextEntranceIndex = 0x0590; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 103: globalCtx->nextEntranceIndex = 0x00CD; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; globalCtx->fadeTransition = 2; break; case 104: switch (sTitleCsState) { case 0: globalCtx->nextEntranceIndex = 0x008D; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF2; globalCtx->fadeTransition = 2; sTitleCsState++; break; case 1: globalCtx->nextEntranceIndex = 0x0147; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 2; sTitleCsState++; break; case 2: globalCtx->nextEntranceIndex = 0x00A0; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF6; globalCtx->fadeTransition = 2; sTitleCsState = 0; break; } break; case 105: globalCtx->nextEntranceIndex = 0x00E4; globalCtx->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF1; globalCtx->fadeTransition = 2; break; case 106: globalCtx->nextEntranceIndex = 0x0574; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 107: globalCtx->nextEntranceIndex = 0x0538; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 108: globalCtx->nextEntranceIndex = 0x053C; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 109: globalCtx->nextEntranceIndex = 0x0540; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 110: globalCtx->nextEntranceIndex = 0x0544; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 111: globalCtx->nextEntranceIndex = 0x0548; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 112: globalCtx->nextEntranceIndex = 0x054C; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 113: if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) && Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_0201DA50); globalCtx->csCtx.frames = 0; gSaveContext.cutsceneTrigger = 1; gSaveContext.cutsceneIndex = 0xFFFF; csCtx->state = CS_STATE_UNSKIPPABLE_INIT; } else { gSaveContext.cutsceneIndex = 0xFFFF; csCtx->state = CS_STATE_UNSKIPPABLE_INIT; } break; case 114: globalCtx->nextEntranceIndex = 0x0185; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; break; case 115: globalCtx->nextEntranceIndex = 0x0594; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 2; gSaveContext.nextTransition = 2; break; case 116: if (gSaveContext.eventChkInf[12] & 0x100) { globalCtx->nextEntranceIndex = 0x0580; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; } else { globalCtx->nextEntranceIndex = 0x0610; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; } gSaveContext.nextTransition = 3; break; case 117: gSaveContext.gameMode = 3; func_800F7260(0x6F); globalCtx->linkAgeOnLoad = 0; globalCtx->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF7; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; case 118: gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517; Gameplay_TriggerVoidOut(globalCtx); gSaveContext.respawnFlag = -2; gSaveContext.nextTransition = 2; break; case 119: gSaveContext.dayTime = 0x8000; gSaveContext.environmentTime = 0x8000; globalCtx->nextEntranceIndex = 0x05F0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; break; } } } // Command 0x2D: Transition Effects void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { f32 temp; if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames <= cmd->endFrame)) { globalCtx->envCtx.unk_E1 = 1; temp = func_8006F93C(cmd->endFrame, cmd->startFrame, csCtx->frames); switch (cmd->base) { case 1: case 5: globalCtx->envCtx.unk_E2[0] = 0xA0; globalCtx->envCtx.unk_E2[1] = 0xA0; globalCtx->envCtx.unk_E2[2] = 0xA0; if (cmd->base == 1) { globalCtx->envCtx.unk_E2[3] = 255.0f * temp; if ((temp == 0.0f) && (gSaveContext.entranceIndex == 0x006B)) { Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == 0x0053) || (gSaveContext.entranceIndex == 0x0138) || (gSaveContext.entranceIndex == 0x0371))) { Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if ((temp == 0.0f) && (globalCtx->sceneNum == SCENE_GANONTIKA)) { func_800788CC(NA_SE_EV_WHITE_OUT); } } else { globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f; } break; case 2: case 6: globalCtx->envCtx.unk_E2[0] = 0; globalCtx->envCtx.unk_E2[1] = 0; globalCtx->envCtx.unk_E2[2] = 0xFF; if (cmd->base == 2) { globalCtx->envCtx.unk_E2[3] = 255.0f * temp; } else { globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f; } break; case 3: case 7: globalCtx->envCtx.unk_E2[0] = 0xFF; globalCtx->envCtx.unk_E2[1] = 0; globalCtx->envCtx.unk_E2[2] = 0; if (cmd->base == 3) { globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f; } else { globalCtx->envCtx.unk_E2[3] = 255.0f * temp; } break; case 4: case 8: globalCtx->envCtx.unk_E2[0] = 0; globalCtx->envCtx.unk_E2[1] = 0xFF; globalCtx->envCtx.unk_E2[2] = 0; if (cmd->base == 4) { globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f; } else { globalCtx->envCtx.unk_E2[3] = 255.0f * temp; } break; case 9: gSaveContext.unk_1410 = 1; break; case 10: case 11: globalCtx->envCtx.unk_E2[0] = 0; globalCtx->envCtx.unk_E2[1] = 0; globalCtx->envCtx.unk_E2[2] = 0; if (cmd->base == 10) { globalCtx->envCtx.unk_E2[3] = (1.0f - temp) * 255.0f; } else { globalCtx->envCtx.unk_E2[3] = 255.0f * temp; } break; case 12: gSaveContext.unk_1410 = 255.0f - (155.0f * temp); break; case 13: globalCtx->envCtx.unk_E2[0] = 0; globalCtx->envCtx.unk_E2[1] = 0; globalCtx->envCtx.unk_E2[2] = 0; globalCtx->envCtx.unk_E2[3] = 255.0f - ((1.0f - temp) * 155.0f); break; } } } // Command 0x1 & 0x5: Camera Positions s32 Cutscene_Command_CameraPositions(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) { s32 shouldContinue = 1; CsCmdBase* cmdBase = (CsCmdBase*)cmd; s32 size; cmd += 8; size = 8; if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) && ((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) { csCtx->unk_1B = 1; csCtx->cameraPosition = (CutsceneCameraPoint*)cmd; if (csCtx->unk_1A != 0) { csCtx->unk_18 = cmdBase->startFrame; if (D_8015FCC8 != 0) { func_800C0874(globalCtx, csCtx->unk_14, 0x25); Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 1); Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7); func_8005AC60(Gameplay_GetCamera(globalCtx, csCtx->unk_14)); func_8005AC6C(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition, PLAYER, relativeToLink); } } } while (shouldContinue) { if (((CutsceneCameraPoint*)cmd)->continueFlag == -1) { shouldContinue = 0; } cmd += 0x10; size += 0x10; } return size; } // Command 0x2 & 0x6: Camera Focus Points s32 Cutscene_Command_CameraFocus(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) { s32 shouldContinue = 1; CsCmdBase* cmdBase = (CsCmdBase*)cmd; s32 size; cmd += 8; size = 8; if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) && ((D_8015FCC0 < cmdBase->startFrame) || (D_8015FCC0 >= 0xF000))) { csCtx->unk_1A = 1; csCtx->cameraFocus = (CutsceneCameraPoint*)cmd; if (csCtx->unk_1B != 0) { D_8015FCC0 = cmdBase->startFrame; if (D_8015FCC8 != 0) { func_800C0874(globalCtx, csCtx->unk_14, 0x25); Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 1); Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7); func_8005AC60(Gameplay_GetCamera(globalCtx, csCtx->unk_14)); func_8005AC6C(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition, PLAYER, relativeToLink); } } } while (shouldContinue) { if (((CutsceneCameraPoint*)cmd)->continueFlag == -1) { shouldContinue = 0; } cmd += 0x10; size += 0x10; } return size; } // Command 0x7: ? (Related to camera positons) s32 Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) { CsCmdBase* cmdBase = (CsCmdBase*)cmd; s32 size; Vec3f sp3C; Vec3f sp30; Camera* sp2C; f32 sp28; cmd += 8; size = 8; if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) && ((D_8015FCC2 < cmdBase->startFrame) || (D_8015FCC2 >= 0xF000))) { csCtx->unk_1B = 1; csCtx->cameraPosition = (CutsceneCameraPoint*)cmd; if (csCtx->unk_1A != 0) { D_8015FCC2 = cmdBase->startFrame; if (D_8015FCC8 != 0) { sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14); sp2C->player = NULL; Gameplay_ChangeCameraStatus(globalCtx, 0, 1); Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7); func_800C0874(globalCtx, csCtx->unk_14, 0x21); sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f; Camera_SetParam(sp2C, 64, &sp28); sp3C.x = csCtx->cameraFocus->pos.x; sp3C.y = csCtx->cameraFocus->pos.y; sp3C.z = csCtx->cameraFocus->pos.z; sp30.x = csCtx->cameraPosition->pos.x; sp30.y = csCtx->cameraPosition->pos.y; sp30.z = csCtx->cameraPosition->pos.z; func_800C04D8(globalCtx, csCtx->unk_14, &sp3C, &sp30); func_800C0704(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle); } } } size += 0x10; return size; } // Command 0x8: ? (Related to camera focus points) s32 Cutscene_Command_08(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) { CsCmdBase* cmdBase = (CsCmdBase*)cmd; s32 size; Vec3f sp3C; Vec3f sp30; Camera* sp2C; f32 sp28; cmd += 8; size = 8; if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) && ((D_8015FCC4 < cmdBase->startFrame) || (D_8015FCC4 >= 0xF000))) { csCtx->unk_1A = 1; csCtx->cameraFocus = (CutsceneCameraPoint*)cmd; if (csCtx->unk_1B != 0) { D_8015FCC4 = cmdBase->startFrame; if (D_8015FCC8 != 0) { sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14); sp2C->player = NULL; Gameplay_ChangeCameraStatus(globalCtx, 0, 1); Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7); func_800C0874(globalCtx, csCtx->unk_14, 0x21); sp3C.x = csCtx->cameraFocus->pos.x; sp3C.y = csCtx->cameraFocus->pos.y; sp3C.z = csCtx->cameraFocus->pos.z; sp30.x = csCtx->cameraPosition->pos.x; sp30.y = csCtx->cameraPosition->pos.y; sp30.z = csCtx->cameraPosition->pos.z; func_800C04D8(globalCtx, csCtx->unk_14, &sp3C, &sp30); func_800C0704(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle); } } } size += 0x10; return size; } // Command 0x13: Textbox void Cutscene_Command_Textbox(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdTextbox* cmd) { u8 dialogState; s16 originalCsFrames; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { if (cmd->type != 2) { if (D_8011E1C0 != cmd->base) { D_8011E1C0 = cmd->base; if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) { func_8010B680(globalCtx, cmd->textId1, NULL); } else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) { func_8010B680(globalCtx, cmd->textId1, NULL); } else { func_8010B680(globalCtx, cmd->base, NULL); } return; } } else { if (D_8011E1C4 != cmd->base) { D_8011E1C4 = cmd->base; func_8010BD58(globalCtx, cmd->base); return; } } if (csCtx->frames >= cmd->endFrame) { originalCsFrames = csCtx->frames; dialogState = func_8010BDBC(&globalCtx->msgCtx); if ((dialogState != 2) && (dialogState != 0) && (dialogState != 7) && (dialogState != 8)) { csCtx->frames--; if ((dialogState == 4) && (func_80106BC8(globalCtx) != 0)) { if (globalCtx->msgCtx.choiceIndex == 0) { if (cmd->textId1 != 0xFFFF) { func_8010B720(globalCtx, cmd->textId1); } else { csCtx->frames++; } } else { if (cmd->textId2 != 0xFFFF) { func_8010B720(globalCtx, cmd->textId2); } else { csCtx->frames++; } } } if (dialogState == 9) { if (cmd->textId1 != 0xFFFF) { func_8010B720(globalCtx, cmd->textId1); } else { csCtx->frames++; } } if (dialogState == 5) { if (func_80106BC8(globalCtx) != 0) { func_8010BD58(globalCtx, cmd->base); } } } if (csCtx->frames == originalCsFrames) { Interface_ChangeAlpha(1); D_8011E1C0 = 0; D_8011E1C4 = 0; } } } } void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cutscenePtr) { s16 i; s32 totalEntries; s32 cmdType; s32 cmdEntries; CsCmdBase* cmd; s32 cutsceneEndFrame; s16 j; MemCopy(&totalEntries, cutscenePtr, 4); cutscenePtr += 4; MemCopy(&cutsceneEndFrame, cutscenePtr, 4); cutscenePtr += 4; if ((cutsceneEndFrame < csCtx->frames) && (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC)) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; return; } if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_DRIGHT)) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; return; } for (i = 0; i < totalEntries; i++) { MemCopy(&cmdType, cutscenePtr, 4); cutscenePtr += 4; if (cmdType == -1) { return; } switch (cmdType) { case CS_CMD_MISC: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { func_80064824(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0x30; } break; case CS_CMD_SET_LIGHTING: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { Cutscene_Command_SetLighting(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0x30; } break; case CS_CMD_PLAYBGM: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { Cutscene_Command_PlayBGM(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0x30; } break; case CS_CMD_STOPBGM: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { Cutscene_Command_StopBGM(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0x30; } break; case CS_CMD_FADEBGM: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { Cutscene_Command_FadeBGM(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0x30; } break; case CS_CMD_09: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { Cutscene_Command_09(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0xC; } break; case CS_CMD_SETTIME: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { func_80065134(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 0xC; } break; case CS_CMD_SET_PLAYER_ACTION: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->linkAction = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_1: case 17: case 18: case 23: case 34: case 39: case 46: case 76: case 85: case 93: case 105: case 107: case 110: case 119: case 123: case 138: case 139: case 144: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[0] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_2: case 16: case 24: case 35: case 40: case 48: case 64: case 68: case 70: case 78: case 80: case 94: case 116: case 118: case 120: case 125: case 131: case 141: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[1] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_3: case 36: case 41: case 50: case 67: case 69: case 72: case 74: case 81: case 106: case 117: case 121: case 126: case 132: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[2] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_4: case 37: case 42: case 51: case 53: case 63: case 65: case 66: case 75: case 82: case 108: case 127: case 133: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[3] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_5: case 38: case 43: case 47: case 54: case 79: case 83: case 128: case 135: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[4] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_6: case 55: case 77: case 84: case 90: case 129: case 136: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[5] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_7: case 52: case 57: case 58: case 88: case 115: case 130: case 137: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[6] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_8: case 60: case 89: case 111: case 114: case 134: case 142: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[7] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_9: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[8] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_SET_ACTOR_ACTION_10: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { csCtx->npcActions[9] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; case CS_CMD_CAMERA_POS: cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0); break; case CS_CMD_CAMERA_POS_PLAYER: cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1); break; case CS_CMD_CAMERA_FOCUS: cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0); break; case CS_CMD_CAMERA_FOCUS_PLAYER: cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1); break; case CS_CMD_07: cutscenePtr += Cutscene_Command_07(globalCtx, csCtx, (void*)cutscenePtr, 0); break; case CS_CMD_08: cutscenePtr += Cutscene_Command_08(globalCtx, csCtx, (void*)cutscenePtr, 0); break; case CS_CMD_TERMINATOR: cutscenePtr += 4; Cutscene_Command_Terminator(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 8; break; case CS_CMD_TEXTBOX: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if (cmd->base != 0xFFFF) { Cutscene_Command_Textbox(globalCtx, csCtx, (void*)cutscenePtr); } cutscenePtr += 0xC; } break; case CS_CMD_SCENE_TRANS_FX: cutscenePtr += 4; Cutscene_Command_TransitionFX(globalCtx, csCtx, (void*)cutscenePtr); cutscenePtr += 8; break; default: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cutscenePtr += 0x30; } break; } } } void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) { Gfx* displayList; Gfx* prevDisplayList; if (0) {} // Necessary to match if (gSaveContext.cutsceneIndex >= 0xFFF0) { if (0) {} // Also necessary to match if (BREG(0) != 0) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4101); prevDisplayList = oGfxCtx->polyOpa.p; displayList = Graph_GfxPlusOne(oGfxCtx->polyOpa.p); gSPDisplayList(oGfxCtx->overlay.p++, displayList); Cutscene_DrawDebugInfo(globalCtx, &displayList, csCtx); gSPEndDisplayList(displayList++); Graph_BranchDlist(prevDisplayList, displayList); oGfxCtx->polyOpa.p = displayList; CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4108); } csCtx->frames++; if (dREG(95) != 0) { Cutscene_ProcessCommands(globalCtx, csCtx, D_8012D1F0); } else { Cutscene_ProcessCommands(globalCtx, csCtx, globalCtx->csCtx.segment); } } } void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx) { if (func_8006472C(globalCtx, csCtx, 0.0f)) { func_800F68BC(0); csCtx->state = CS_STATE_IDLE; } } void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx) { s16 i; if (func_8006472C(globalCtx, csCtx, 0.0f)) { csCtx->linkAction = NULL; for (i = 0; i < 10; i++) { csCtx->npcActions[i] = NULL; } // Translates to: "RIGHT HERE, HUH" osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); gSaveContext.cutsceneIndex = 0; gSaveContext.gameMode = 0; if (D_8015FCC8 != 0) { switch (gSaveContext.entranceIndex) { case 0x028A: case 0x028E: case 0x0292: case 0x0476: func_800C078C(globalCtx, D_8015FCC6, csCtx->unk_14); } Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, 7); Gameplay_ClearCamera(globalCtx, csCtx->unk_14); func_8005B1A4(globalCtx->cameraPtrs[D_8015FCC6]); } func_800F68BC(0); csCtx->state = CS_STATE_IDLE; } } void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx) { u8 i; if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(globalCtx)) { gSaveContext.cutsceneIndex = 0xFFFD; } if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) { Flags_UnsetEnv(globalCtx, 0); D_8011E1C0 = 0; D_8011E1C4 = 0; csCtx->unk_12 = 0; csCtx->linkAction = NULL; for (i = 0; i < 10; i++) { csCtx->npcActions[i] = NULL; } csCtx->state++; if (csCtx->state == CS_STATE_SKIPPABLE_INIT) { func_800F68BC(1); csCtx->frames = 0xFFFF; csCtx->unk_18 = 0xFFFF; D_8015FCC0 = 0xFFFF; D_8015FCC2 = 0xFFFF; D_8015FCC4 = 0xFFFF; csCtx->unk_1A = 0; csCtx->unk_1B = 0; D_8015FCC6 = globalCtx->activeCamera; if (D_8015FCC8 != 0) { csCtx->unk_14 = Gameplay_CreateSubCamera(globalCtx); } if (gSaveContext.cutsceneTrigger == 0) { Interface_ChangeAlpha(1); ShrinkWindow_SetVal(0x20); ShrinkWindow_SetCurrentVal(0x20); csCtx->state++; } func_80068C3C(globalCtx, csCtx); } gSaveContext.cutsceneTrigger = 0; } } void func_80069048(GlobalContext* globalCtx) { s16 i; D_8015FCCC = 0; for (i = 0; i < 20; i++) { ; // Empty Loop } D_8015FCE4 = 0; } void func_8006907C(GlobalContext* globalCtx) { if (D_8015FCCC != 0) { D_8015FCCC = 0; } } void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx) { EntranceCutscene* entranceCutscene; u8 requiredAge; s16 i; for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) { entranceCutscene = &sEntranceCutsceneTable[i]; requiredAge = entranceCutscene->ageRestriction; if (requiredAge == 2) { requiredAge = gSaveContext.linkAge; } if ((gSaveContext.entranceIndex == entranceCutscene->entrance) && (!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) && (gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) && (gSaveContext.respawnFlag <= 0)) { Flags_SetEventChkInf(entranceCutscene->flag); Cutscene_SetSegment(globalCtx, entranceCutscene->segAddr); gSaveContext.cutsceneTrigger = 2; gSaveContext.showTitleCard = false; break; } } } void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) { osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag)); if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) { Flags_SetEventChkInf(0xAC); gSaveContext.entranceIndex = 0x0123; gSaveContext.cutsceneIndex = 0xFFF0; } else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) && (gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) && !Flags_GetEventChkInf(0xAA)) { Flags_SetEventChkInf(0xAA); gSaveContext.cutsceneIndex = 0xFFF0; } else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) { Flags_SetEventChkInf(0xC1); Item_Give(globalCtx, ITEM_OCARINA_FAIRY); gSaveContext.entranceIndex = 0x011E; gSaveContext.cutsceneIndex = 0xFFF0; } else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) && (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) { Flags_SetEventChkInf(0xC4); gSaveContext.entranceIndex = 0x0053; gSaveContext.cutsceneIndex = 0xFFF8; } else if (!Flags_GetEventChkInf(0xC7) && (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO)) { Flags_SetEventChkInf(0xC7); gSaveContext.entranceIndex = 0x0517; gSaveContext.cutsceneIndex = 0xFFF0; } } } void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment) { if (SEGMENT_NUMBER(segment) != 0) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment); } else { globalCtx->csCtx.segment = (void*)segment; } }