#ifndef Z64DEBUG_H #define Z64DEBUG_H #include "ultra64.h" struct GraphicsContext; struct Input; void Regs_Init(void); void DebugCamera_ScreenText(u8 x, u8 y, const char* text); void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text); #if DEBUG_FEATURES void Regs_UpdateEditor(struct Input* input); #endif void Debug_DrawText(struct GraphicsContext* gfxCtx); #endif