#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "ultra64/gs2dex.h" #include "z64save.h" #include "z64light.h" #include "z64bgcheck.h" #include "z64actor.h" #include "z64player.h" #include "z64audio.h" #include "z64object.h" #include "z64ocarina.h" #include "z64camera.h" #include "z64environment.h" #include "z64cutscene.h" #include "z64collision_check.h" #include "z64curve.h" #include "z64scene.h" #include "z64effect.h" #include "z64item.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64dma.h" #include "z64math.h" #include "z64map_mark.h" #include "z64message.h" #include "z64pause.h" #include "z64skin.h" #include "z64transition.h" #include "z64interface.h" #include "z64skybox.h" #include "z64view.h" #include "alignment.h" #include "seqcmd.h" #include "sequence.h" #include "sfx.h" #include "color.h" #include "gfxprint.h" #include "ichain.h" #include "regs.h" #include "irqmgr.h" #include "padmgr.h" #include "fault.h" #include "sched.h" #include "rumble.h" #include "mempak.h" #include "tha.h" #include "thga.h" #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define REGION_NULL 0 #define REGION_JP 1 #define REGION_US 2 #define REGION_EU 3 #define THREAD_PRI_IDLE_INIT 10 #define THREAD_PRI_MAIN_INIT 10 #define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files #define THREAD_PRI_GRAPH 11 #define THREAD_PRI_AUDIOMGR 12 #define THREAD_PRI_PADMGR 14 #define THREAD_PRI_MAIN 15 #define THREAD_PRI_SCHED 15 #define THREAD_PRI_DMAMGR 16 #define THREAD_PRI_IRQMGR 17 #define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1) #define THREAD_PRI_FAULT OS_PRIORITY_APPMAX #define THREAD_ID_IDLE 1 #define THREAD_ID_FAULT 2 #define THREAD_ID_MAIN 3 #define THREAD_ID_GRAPH 4 #define THREAD_ID_SCHED 5 #define THREAD_ID_PADMGR 7 #define THREAD_ID_AUDIOMGR 10 #define THREAD_ID_DMAMGR 18 #define THREAD_ID_IRQMGR 19 #define STACK(stack, size) \ u64 stack[ALIGN8(size) / sizeof(u64)] #define STACK_TOP(stack) \ ((u8*)(stack) + sizeof(stack)) // Texture memory size, 4 KiB #define TMEM_SIZE 0x1000 // NOTE: Once we start supporting other builds, this can be changed with an ifdef #define REGION_NATIVE REGION_EU typedef struct{ /* 0x00 */ char unk[0x4]; /* 0x04 */ MtxF mf; } HorseStruct; typedef struct { /* 0x00 */ s32 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page /* 0x04 */ s32 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it. /* 0x08 */ s32 regCur; // Selected reg, indexed from 0 as the page start /* 0x0C */ s32 dPadInputPrev; /* 0x10 */ s32 inputRepeatTimer; /* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h } RegEditor; // size = 0x15D4 typedef struct { /* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC /* 0x00008 */ Gfx polyOpaBuffer[0x17E0]; /* 0x0BF08 */ Gfx polyXluBuffer[0x800]; /* 0x0FF08 */ Gfx overlayBuffer[0x400]; /* 0x11F08 */ Gfx workBuffer[0x80]; /* 0x11308 */ Gfx unusedBuffer[0x20]; /* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC } GfxPool; // size = 0x12410 typedef struct GraphicsContext { /* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0" /* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1" /* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3" /* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4" /* 0x0014 */ u32 unk_014; /* 0x0018 */ char unk_018[0x20]; /* 0x0038 */ OSMesg msgBuff[0x08]; /* 0x0058 */ OSMesgQueue* schedMsgQueue; /* 0x005C */ OSMesgQueue queue; /* 0x0078 */ OSScTask task; /* 0x00E0 */ char unk_0E0[0xD0]; /* 0x01B0 */ Gfx* workBuffer; /* 0x01B4 */ TwoHeadGfxArena work; /* 0x01C4 */ char unk_01C4[0xC0]; /* 0x0284 */ OSViMode* viMode; /* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ? /* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4" /* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0" /* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1" /* 0x02D8 */ u32 gfxPoolIdx; /* 0x02DC */ u16* curFrameBuffer; /* 0x02E0 */ char unk_2E0[0x04]; /* 0x02E4 */ u32 viFeatures; /* 0x02E8 */ s32 fbIdx; /* 0x02EC */ void (*callback)(struct GraphicsContext*, void*); /* 0x02F0 */ void* callbackParam; /* 0x02F4 */ f32 xScale; /* 0x02F8 */ f32 yScale; /* 0x02FC */ char unk_2FC[0x04]; } GraphicsContext; // size = 0x300 typedef enum { /* 0 */ SETUPDL_0, /* 1 */ SETUPDL_1, /* 2 */ SETUPDL_2, /* 3 */ SETUPDL_3, /* 4 */ SETUPDL_4, /* 5 */ SETUPDL_5, /* 6 */ SETUPDL_6, /* 7 */ SETUPDL_7, /* 8 */ SETUPDL_8, /* 9 */ SETUPDL_9, /* 10 */ SETUPDL_10, /* 11 */ SETUPDL_11, /* 12 */ SETUPDL_12, /* 13 */ SETUPDL_13, /* 14 */ SETUPDL_14, /* 15 */ SETUPDL_15, /* 16 */ SETUPDL_16, /* 17 */ SETUPDL_17, /* 18 */ SETUPDL_18, /* 19 */ SETUPDL_19, /* 20 */ SETUPDL_20, /* 21 */ SETUPDL_21, /* 22 */ SETUPDL_22, /* 23 */ SETUPDL_23, /* 24 */ SETUPDL_24, /* 25 */ SETUPDL_25, /* 26 */ SETUPDL_26, /* 27 */ SETUPDL_27, /* 28 */ SETUPDL_28, /* 29 */ SETUPDL_29, /* 30 */ SETUPDL_30, /* 31 */ SETUPDL_31, /* 32 */ SETUPDL_32, /* 33 */ SETUPDL_33, /* 34 */ SETUPDL_34, /* 35 */ SETUPDL_35, /* 36 */ SETUPDL_36, /* 37 */ SETUPDL_37, /* 38 */ SETUPDL_38, /* 39 */ SETUPDL_39, /* 40 */ SETUPDL_40, /* 41 */ SETUPDL_41, /* 42 */ SETUPDL_42, /* 43 */ SETUPDL_43, /* 44 */ SETUPDL_44, /* 45 */ SETUPDL_45, /* 46 */ SETUPDL_46, /* 47 */ SETUPDL_47, /* 48 */ SETUPDL_48, /* 49 */ SETUPDL_49, /* 50 */ SETUPDL_50, /* 51 */ SETUPDL_51, /* 52 */ SETUPDL_52, /* 53 */ SETUPDL_53, /* 54 */ SETUPDL_54, /* 55 */ SETUPDL_55, /* 56 */ SETUPDL_56, /* 57 */ SETUPDL_57, /* 58 */ SETUPDL_58, /* 59 */ SETUPDL_59, /* 60 */ SETUPDL_60, /* 61 */ SETUPDL_61, /* 62 */ SETUPDL_62, /* 63 */ SETUPDL_63, /* 64 */ SETUPDL_64, /* 65 */ SETUPDL_65, /* 66 */ SETUPDL_66, /* 67 */ SETUPDL_67, /* 68 */ SETUPDL_68, /* 69 */ SETUPDL_69, /* 70 */ SETUPDL_70, /* 71 */ SETUPDL_MAX } SetupDL; typedef struct { /* 0x00 */ u8 seqId; /* 0x01 */ u8 natureAmbienceId; } SequenceContext; // size = 0x2 typedef struct { /* 0x00 */ s32 enabled; /* 0x04 */ s32 timer; } FrameAdvanceContext; // size = 0x8 typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ f32 unk_0C; // radius? /* 0x10 */ Color_RGB8 color; } TargetContextEntry; // size = 0x14 typedef struct { /* 0x00 */ Vec3f naviRefPos; // possibly wrong /* 0x0C */ Vec3f targetCenterPos; /* 0x18 */ Color_RGBAf naviInner; /* 0x28 */ Color_RGBAf naviOuter; /* 0x38 */ Actor* arrowPointedActor; /* 0x3C */ Actor* targetedActor; /* 0x40 */ f32 unk_40; /* 0x44 */ f32 unk_44; /* 0x48 */ s16 unk_48; /* 0x4A */ u8 activeCategory; /* 0x4B */ u8 unk_4B; /* 0x4C */ s8 unk_4C; /* 0x4D */ char unk_4D[0x03]; /* 0x50 */ TargetContextEntry arr_50[3]; /* 0x8C */ Actor* unk_8C; /* 0x90 */ Actor* bgmEnemy; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY /* 0x94 */ Actor* unk_94; } TargetContext; // size = 0x98 typedef struct { /* 0x00 */ void* texture; /* 0x04 */ s16 x; /* 0x06 */ s16 y; /* 0x08 */ u8 width; /* 0x09 */ u8 height; /* 0x0A */ u8 durationTimer; // how long the title card appears for before fading /* 0x0B */ u8 delayTimer; // how long the title card waits to appear /* 0x0C */ s16 alpha; /* 0x0E */ s16 intensity; } TitleCardContext; // size = 0x10 typedef struct { /* 0x00 */ s32 length; // number of actors loaded of this category /* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added) } ActorListEntry; // size = 0x08 typedef struct { /* 0x0000 */ u8 freezeFlashTimer; /* 0x0001 */ char unk_01[0x01]; /* 0x0002 */ u8 unk_02; /* 0x0003 */ u8 lensActive; /* 0x0004 */ char unk_04[0x04]; /* 0x0008 */ u8 total; // total number of actors loaded /* 0x000C */ ActorListEntry actorLists[ACTORCAT_MAX]; /* 0x006C */ TargetContext targetCtx; struct { /* 0x0104 */ u32 swch; /* 0x0108 */ u32 tempSwch; /* 0x010C */ u32 unk0; /* 0x0110 */ u32 unk1; /* 0x0114 */ u32 chest; /* 0x0118 */ u32 clear; /* 0x011C */ u32 tempClear; /* 0x0120 */ u32 collect; /* 0x0124 */ u32 tempCollect; } flags; /* 0x0128 */ TitleCardContext titleCtx; /* 0x0138 */ char unk_138[0x04]; /* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays with alloc type ACTOROVL_ALLOC_ABSOLUTE } ActorContext; // size = 0x140 typedef struct { /* 0x00 */ char unk_00[0x4]; /* 0x04 */ void* script; /* 0x08 */ u8 state; /* 0x0C */ f32 timer; /* 0x10 */ u16 curFrame; // current frame of the script that is running /* 0x12 */ u16 unk_12; // set but never used /* 0x14 */ s32 subCamId; /* 0x18 */ u16 camEyeSplinePointsAppliedFrame; // stores the frame the cam eye spline points data was last applied on /* 0x1A */ u8 camAtReady; // cam `at` data is ready to be applied /* 0x1B */ u8 camEyeReady; // cam `eye` data is ready to be applied /* 0x1C */ CutsceneCameraPoint* camAtPoints; /* 0x20 */ CutsceneCameraPoint* camEyePoints; /* 0x24 */ CsCmdActorCue* playerCue; /* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt" } CutsceneContext; // size = 0x50 typedef struct { /* 0x00 */ u16 countdown; /* 0x04 */ Vec3f worldPos; /* 0x10 */ Vec3f projectedPos; } SfxSource; // size = 0x1C typedef enum { /* 0x00 */ DO_ACTION_ATTACK, /* 0x01 */ DO_ACTION_CHECK, /* 0x02 */ DO_ACTION_ENTER, /* 0x03 */ DO_ACTION_RETURN, /* 0x04 */ DO_ACTION_OPEN, /* 0x05 */ DO_ACTION_JUMP, /* 0x06 */ DO_ACTION_DECIDE, /* 0x07 */ DO_ACTION_DIVE, /* 0x08 */ DO_ACTION_FASTER, /* 0x09 */ DO_ACTION_THROW, /* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value /* 0x0B */ DO_ACTION_CLIMB, /* 0x0C */ DO_ACTION_DROP, /* 0x0D */ DO_ACTION_DOWN, /* 0x0E */ DO_ACTION_SAVE, /* 0x0F */ DO_ACTION_SPEAK, /* 0x10 */ DO_ACTION_NEXT, /* 0x11 */ DO_ACTION_GRAB, /* 0x12 */ DO_ACTION_STOP, /* 0x13 */ DO_ACTION_PUTAWAY, /* 0x14 */ DO_ACTION_REEL, /* 0x15 */ DO_ACTION_1, /* 0x16 */ DO_ACTION_2, /* 0x17 */ DO_ACTION_3, /* 0x18 */ DO_ACTION_4, /* 0x19 */ DO_ACTION_5, /* 0x1A */ DO_ACTION_6, /* 0x1B */ DO_ACTION_7, /* 0x1C */ DO_ACTION_8, /* 0x1D */ DO_ACTION_MAX } DoAction; // TODO extract this information from the texture definitions themselves #define DO_ACTION_TEX_WIDTH 48 #define DO_ACTION_TEX_HEIGHT 16 #define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) typedef struct { /* 0x0000 */ View view; /* 0x0128 */ Vtx* actionVtx; /* 0x012C */ Vtx* beatingHeartVtx; /* 0x0130 */ u8* parameterSegment; /* 0x0134 */ u8* doActionSegment; /* 0x0138 */ u8* iconItemSegment; /* 0x013C */ u8* mapSegment; /* 0x0140 */ u8 mapPalette[32]; /* 0x0160 */ DmaRequest dmaRequest_160; /* 0x0180 */ DmaRequest dmaRequest_180; /* 0x01A0 */ char unk_1A0[0x20]; /* 0x01C0 */ OSMesgQueue loadQueue; /* 0x01D8 */ OSMesg loadMsg; /* 0x01DC */ Viewport viewport; /* 0x01EC */ s16 unk_1EC; /* 0x01EE */ u16 unk_1EE; /* 0x01F0 */ u16 unk_1F0; /* 0x01F4 */ f32 unk_1F4; /* 0x01F8 */ s16 naviCalling; /* 0x01FA */ s16 unk_1FA; /* 0x01FC */ s16 unk_1FC; /* 0x01FE */ s16 heartColorOscillator; /* 0x0200 */ s16 heartColorOscillatorDirection; /* 0x0202 */ s16 beatingHeartPrim[3]; /* 0x0208 */ s16 beatingHeartEnv[3]; /* 0x020E */ s16 heartsPrimR[2]; /* 0x0212 */ s16 heartsPrimG[2]; /* 0x0216 */ s16 heartsPrimB[2]; /* 0x021A */ s16 heartsEnvR[2]; /* 0x021E */ s16 heartsEnvG[2]; /* 0x0222 */ s16 heartsEnvB[2]; /* 0x0226 */ s16 unk_226; // Used only in unused functions /* 0x0228 */ s16 unk_228; // Used only in unused functions /* 0x022A */ s16 beatingHeartOscillator; /* 0x022C */ s16 beatingHeartOscillatorDirection; /* 0x022E */ s16 unk_22E; /* 0x0230 */ s16 lensMagicConsumptionTimer; // When lens is active, 1 unit of magic is consumed every time the timer reaches 0 /* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters /* 0x023A */ u8 numHorseBoosts; /* 0x023C */ u16 unk_23C; /* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame /* 0x0240 */ u16 unk_240; /* 0x0242 */ u16 unk_242; /* 0x0224 */ u16 unk_244; // screen fill alpha? /* 0x0246 */ u16 aAlpha; // also carrots alpha /* 0x0248 */ u16 bAlpha; // also HBA score alpha /* 0x024A */ u16 cLeftAlpha; /* 0x024C */ u16 cDownAlpha; /* 0x024E */ u16 cRightAlpha; /* 0x0250 */ u16 healthAlpha; // also max C-Up alpha /* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha /* 0x0254 */ u16 minimapAlpha; /* 0x0256 */ s16 startAlpha; /* 0x0258 */ s16 unk_258; /* 0x025A */ s16 unk_25A; /* 0x025C */ s16 mapRoomNum; /* 0x025E */ s16 mapPaletteIndex; // "map_palete_no" /* 0x0260 */ u8 unk_260; /* 0x0261 */ u8 unk_261; struct { /* 0x0262 */ u8 hGauge; // "h_gage"; unknown? /* 0x0263 */ u8 bButton; // "b_button" /* 0x0264 */ u8 aButton; // "a_button" /* 0x0265 */ u8 bottles; // "c_bottle" /* 0x0266 */ u8 tradeItems; // "c_warasibe" /* 0x0267 */ u8 hookshot; // "c_hook" /* 0x0268 */ u8 ocarina; // "c_ocarina" /* 0x0269 */ u8 warpSongs; // "c_warp" /* 0x026A */ u8 sunsSong; // "m_sunmoon" /* 0x026B */ u8 farores; // "m_wind" /* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love /* 0x026D */ u8 all; // "another"; enables all item restrictions } restrictions; } InterfaceContext; // size = 0x270 typedef struct { /* 0x00 */ void* loadedRamAddr; /* 0x04 */ uintptr_t vromStart; /* 0x08 */ uintptr_t vromEnd; /* 0x0C */ void* vramStart; /* 0x10 */ void* vramEnd; /* 0x14 */ u32 offset; // loadedRamAddr - vramStart /* 0x18 */ const char* name; } KaleidoMgrOverlay; // size = 0x1C typedef enum { /* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE, /* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR, /* 0x02 */ KALEIDO_OVL_MAX } KaleidoOverlayType; typedef enum { /* 00 */ GAMEOVER_INACTIVE, /* 01 */ GAMEOVER_DEATH_START, /* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground /* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu /* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu /* 20 */ GAMEOVER_REVIVE_START = 20, /* 21 */ GAMEOVER_REVIVE_RUMBLE, /* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground /* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body /* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up } GameOverState; typedef struct { /* 0x00 */ u16 state; } GameOverContext; // size = 0x2 typedef struct { /* 0x00 */ s16 id; /* 0x04 */ void* segment; /* 0x08 */ DmaRequest dmaRequest; /* 0x28 */ OSMesgQueue loadQueue; /* 0x40 */ OSMesg loadMsg; } ObjectStatus; // size = 0x44 typedef struct { /* 0x0000 */ void* spaceStart; /* 0x0004 */ void* spaceEnd; // original name: "endSegment" /* 0x0008 */ u8 num; // number of objects in bank /* 0x0009 */ u8 unk_09; /* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank /* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank /* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX]; } ObjectContext; // size = 0x518 typedef enum { /* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls) /* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies) } LensMode; typedef enum { /* 0 */ ROOM_BEHAVIOR_TYPE1_0, /* 1 */ ROOM_BEHAVIOR_TYPE1_1, /* 2 */ ROOM_BEHAVIOR_TYPE1_2, /* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused /* 4 */ ROOM_BEHAVIOR_TYPE1_4, // unused /* 5 */ ROOM_BEHAVIOR_TYPE1_5 } RoomBehaviorType1; typedef enum { /* 0 */ ROOM_BEHAVIOR_TYPE2_0, /* 1 */ ROOM_BEHAVIOR_TYPE2_1, /* 2 */ ROOM_BEHAVIOR_TYPE2_2, /* 3 */ ROOM_BEHAVIOR_TYPE2_3, /* 4 */ ROOM_BEHAVIOR_TYPE2_4, /* 5 */ ROOM_BEHAVIOR_TYPE2_5, /* 6 */ ROOM_BEHAVIOR_TYPE2_6 } RoomBehaviorType2; typedef struct { /* 0x00 */ s8 num; /* 0x01 */ u8 unk_01; /* 0x02 */ u8 behaviorType2; /* 0x03 */ u8 behaviorType1; /* 0x04 */ s8 echo; /* 0x05 */ u8 lensMode; /* 0x08 */ RoomShape* roomShape; // original name: "ground_shape" /* 0x0C */ void* segment; /* 0x10 */ char unk_10[0x4]; } Room; // size = 0x14 typedef struct { /* 0x00 */ Room curRoom; /* 0x14 */ Room prevRoom; /* 0x28 */ void* bufPtrs[2]; /* 0x30 */ u8 unk_30; /* 0x31 */ s8 status; /* 0x34 */ void* unk_34; /* 0x38 */ DmaRequest dmaRequest; /* 0x58 */ OSMesgQueue loadQueue; /* 0x70 */ OSMesg loadMsg; /* 0x74 */ s16 unk_74[2]; // context-specific data used by the current scene draw config } RoomContext; // size = 0x78 typedef struct { /* 0x000 */ s16 colATCount; /* 0x002 */ u16 sacFlags; /* 0x004 */ Collider* colAT[COLLISION_CHECK_AT_MAX]; /* 0x0CC */ s32 colACCount; /* 0x0D0 */ Collider* colAC[COLLISION_CHECK_AC_MAX]; /* 0x1C0 */ s32 colOCCount; /* 0x1C4 */ Collider* colOC[COLLISION_CHECK_OC_MAX]; /* 0x28C */ s32 colLineCount; /* 0x290 */ OcLine* colLine[COLLISION_CHECK_OC_LINE_MAX]; } CollisionCheckContext; // size = 0x29C typedef struct ListAlloc { /* 0x00 */ struct ListAlloc* prev; /* 0x04 */ struct ListAlloc* next; } ListAlloc; // size = 0x8 typedef struct { /* 0x00 */ s32 width; /* 0x04 */ s32 height; /* 0x08 */ s32 widthSave; /* 0x0C */ s32 heightSave; /* 0x10 */ u16* fbuf; /* 0x14 */ u16* fbufSave; /* 0x18 */ u8* cvgSave; /* 0x1C */ u16* zbuf; /* 0x20 */ u16* zbufSave; /* 0x24 */ s32 ulxSave; /* 0x28 */ s32 ulySave; /* 0x2C */ s32 lrxSave; /* 0x30 */ s32 lrySave; /* 0x34 */ s32 ulx; /* 0x38 */ s32 uly; /* 0x3C */ s32 lrx; /* 0x40 */ s32 lry; /* 0x44 */ ListAlloc alloc; /* 0x4C */ u32 unk_4C; } PreRender; // size = 0x50 #define TRANS_TRIGGER_OFF 0 // transition is not active #define TRANS_TRIGGER_START 20 // start transition (exiting an area) #define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area) typedef enum { /* 0 */ TRANS_MODE_OFF, /* 1 */ TRANS_MODE_SETUP, /* 2 */ TRANS_MODE_INSTANCE_INIT, /* 3 */ TRANS_MODE_INSTANCE_RUNNING, /* 4 */ TRANS_MODE_FILL_WHITE_INIT, /* 5 */ TRANS_MODE_FILL_IN, /* 6 */ TRANS_MODE_FILL_OUT, /* 7 */ TRANS_MODE_FILL_BROWN_INIT, /* 8 */ TRANS_MODE_08, // unused /* 9 */ TRANS_MODE_09, // unused /* 10 */ TRANS_MODE_INSTANT, /* 11 */ TRANS_MODE_INSTANCE_WAIT, /* 12 */ TRANS_MODE_SANDSTORM_INIT, /* 13 */ TRANS_MODE_SANDSTORM, /* 14 */ TRANS_MODE_SANDSTORM_END_INIT, /* 15 */ TRANS_MODE_SANDSTORM_END, /* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT, /* 17 */ TRANS_MODE_CS_BLACK_FILL } TransitionMode; typedef enum { /* 0 */ TRANS_TYPE_WIPE, /* 1 */ TRANS_TYPE_TRIFORCE, /* 2 */ TRANS_TYPE_FADE_BLACK, /* 3 */ TRANS_TYPE_FADE_WHITE, /* 4 */ TRANS_TYPE_FADE_BLACK_FAST, /* 5 */ TRANS_TYPE_FADE_WHITE_FAST, /* 6 */ TRANS_TYPE_FADE_BLACK_SLOW, /* 7 */ TRANS_TYPE_FADE_WHITE_SLOW, /* 8 */ TRANS_TYPE_WIPE_FAST, /* 9 */ TRANS_TYPE_FILL_WHITE2, /* 10 */ TRANS_TYPE_FILL_WHITE, /* 11 */ TRANS_TYPE_INSTANT, /* 12 */ TRANS_TYPE_FILL_BROWN, /* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED, /* 14 */ TRANS_TYPE_SANDSTORM_PERSIST, /* 15 */ TRANS_TYPE_SANDSTORM_END, /* 16 */ TRANS_TYPE_CS_BLACK_FILL, /* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT, /* 18 */ TRANS_TYPE_FADE_GREEN, /* 19 */ TRANS_TYPE_FADE_BLUE, // transition types 20 - 31 are unused // transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro /* 56 */ TRANS_TYPE_MAX = 56 } TransitionType; #define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition typedef enum { /* 0 */ TCA_NORMAL, /* 1 */ TCA_WAVE, /* 2 */ TCA_RIPPLE, /* 3 */ TCA_STARBURST } TransitionCircleAppearance; typedef enum { /* 0 */ TCC_BLACK, /* 1 */ TCC_WHITE, /* 2 */ TCC_GRAY, /* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken } TransitionCircleColor; typedef enum { /* 0 */ TCS_FAST, /* 1 */ TCS_SLOW } TransitionCircleSpeed; #define TC_SET_PARAMS (1 << 7) #define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1)) typedef struct { union { TransitionFade fade; TransitionCircle circle; TransitionTriforce triforce; TransitionWipe wipe; } instanceData; /* 0x228 */ s32 transitionType; /* 0x22C */ void* (*init)(void* transition); /* 0x230 */ void (*destroy)(void* transition); /* 0x234 */ void (*update)(void* transition, s32 updateRate); /* 0x238 */ void (*draw)(void* transition, Gfx** gfxP); /* 0x23C */ void (*start)(void* transition); /* 0x240 */ void (*setType)(void* transition, s32 type); /* 0x244 */ void (*setColor)(void* transition, u32 color); /* 0x248 */ void (*setUnkColor)(void* transition, u32 color); /* 0x24C */ s32 (*isDone)(void* transition); } TransitionContext; // size = 0x250 typedef struct { /* 0x00 */ u8* readBuff; } SramContext; // size = 0x4 #define SRAM_SIZE 0x8000 #define SRAM_HEADER_SIZE 0x10 typedef enum { /* 0x00 */ SRAM_HEADER_SOUND, /* 0x01 */ SRAM_HEADER_ZTARGET, /* 0x02 */ SRAM_HEADER_LANGUAGE, /* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid } SramHeaderField; typedef struct GameAllocEntry { /* 0x00 */ struct GameAllocEntry* next; /* 0x04 */ struct GameAllocEntry* prev; /* 0x08 */ u32 size; /* 0x0C */ u32 unk_0C; } GameAllocEntry; // size = 0x10 typedef struct { /* 0x00 */ GameAllocEntry base; /* 0x10 */ GameAllocEntry* head; } GameAlloc; // size = 0x14 struct GameState; typedef void (*GameStateFunc)(struct GameState* gameState); typedef struct GameState { /* 0x00 */ GraphicsContext* gfxCtx; /* 0x04 */ GameStateFunc main; /* 0x08 */ GameStateFunc destroy; // "cleanup" /* 0x0C */ GameStateFunc init; /* 0x10 */ u32 size; /* 0x14 */ Input input[MAXCONTROLLERS]; /* 0x74 */ TwoHeadArena tha; /* 0x84 */ GameAlloc alloc; /* 0x98 */ u32 running; /* 0x9C */ u32 frames; /* 0xA0 */ u32 inPreNMIState; } GameState; // size = 0xA4 typedef struct { /* 0x00 */ GameState state; } SetupState; // size = 0xA4 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; /* 0x01D0 */ SramContext sramCtx; /* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything) /* 0x01D6 */ s16 coverAlpha; /* 0x01D8 */ s16 addAlpha; // not used in mq dbg /* 0x01DA */ u16 visibleDuration; // not used in mq dbg /* 0x01DC */ s16 ult; /* 0x01DE */ s16 uls; /* 0x01E0 */ char unk_1E0[0x01]; /* 0x01E1 */ u8 exit; /* 0x01E2 */ char unk_1E2[0x06]; } ConsoleLogoState; // size = 0x1E8 struct MapSelectState; typedef struct { /* 0x00 */ char* name; /* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32); /* 0x08 */ s32 entranceIndex; } SceneSelectEntry; // size = 0xC typedef struct MapSelectState { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; /* 0x01D0 */ s32 count; /* 0x01D4 */ SceneSelectEntry* scenes; /* 0x01D8 */ s32 currentScene; /* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops /* 0x01E0 */ s32 pageDownStops[7]; /* 0x01FC */ char unk_1FC[0x0C]; /* 0x0208 */ s32 opt; /* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen /* 0x0210 */ char unk_210[0x0C]; /* 0x021C */ s32 verticalInputAccumulator; /* 0x0220 */ s32 verticalInput; /* 0x0224 */ s32 timerUp; /* 0x0228 */ s32 timerDown; /* 0x022C */ s32 lockUp; /* 0x0230 */ s32 lockDown; /* 0x0234 */ s32 unk_234; // unused /* 0x0238 */ u8* staticSegment; } MapSelectState; // size = 0x240 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; } SampleState; // size = 0x1D0 typedef struct { /* 0x00 */ u8 byte0; /* 0x01 */ u8 byte1; /* 0x02 */ u8 byte2; /* 0x03 */ u8 byte3; } QuestHintCmd; // size = 0x4 typedef struct { /* 0x00 */ u8 numActors; /* 0x04 */ TransitionActorEntry* list; } TransitionActorContext; typedef enum { /* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing. /* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background. /* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters. /* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used. /* 4 */ PAUSE_BG_PRERENDER_MAX } PauseBgPreRenderState; typedef enum { /* 0 */ TRANS_TILE_OFF, // Inactive, do nothing /* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers /* 2 */ TRANS_TILE_PROCESS, // Initialize the transition /* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame } TransitionTileState; typedef struct PlayState { /* 0x00000 */ GameState state; /* 0x000A4 */ s16 sceneId; /* 0x000A6 */ u8 sceneDrawConfig; /* 0x000A7 */ char unk_A7[0x9]; /* 0x000B0 */ void* sceneSegment; /* 0x000B8 */ View view; /* 0x001E0 */ Camera mainCamera; /* 0x0034C */ Camera subCameras[NUM_CAMS - CAM_ID_SUB_FIRST]; /* 0x00790 */ Camera* cameraPtrs[NUM_CAMS]; /* 0x007A0 */ s16 activeCamId; /* 0x007A2 */ s16 nextCamId; /* 0x007A4 */ SequenceContext sequenceCtx; /* 0x007A8 */ LightContext lightCtx; /* 0x007B8 */ FrameAdvanceContext frameAdvCtx; /* 0x007C0 */ CollisionContext colCtx; /* 0x01C24 */ ActorContext actorCtx; /* 0x01D64 */ CutsceneContext csCtx; // "demo_play" /* 0x01DB4 */ SfxSource sfxSources[16]; /* 0x01F74 */ SramContext sramCtx; /* 0x01F78 */ SkyboxContext skyboxCtx; /* 0x020D8 */ MessageContext msgCtx; // "message" /* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter" /* 0x10760 */ PauseContext pauseCtx; /* 0x10A20 */ GameOverContext gameOverCtx; /* 0x10A24 */ EnvironmentContext envCtx; /* 0x10B20 */ AnimationContext animationCtx; /* 0x117A4 */ ObjectContext objectCtx; /* 0x11CBC */ RoomContext roomCtx; /* 0x11D34 */ TransitionActorContext transiActorCtx; /* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader); /* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input); /* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play); /* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play); /* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player); /* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 csMode); /* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play); /* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage); /* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor); /* 0x11D60 */ MtxF viewProjectionMtxF; /* 0x11DA0 */ MtxF billboardMtxF; /* 0x11DE0 */ Mtx* billboardMtx; /* 0x11DE4 */ u32 gameplayFrames; /* 0x11DE8 */ u8 linkAgeOnLoad; /* 0x11DE9 */ u8 haltAllActors; /* 0x11DEA */ u8 spawn; /* 0x11DEB */ u8 numActorEntries; /* 0x11DEC */ u8 numRooms; /* 0x11DF0 */ RomFile* roomList; /* 0x11DF4 */ ActorEntry* playerEntry; /* 0x11DF8 */ ActorEntry* actorEntryList; /* 0x11DFC */ void* unk_11DFC; /* 0x11E00 */ Spawn* spawnList; /* 0x11E04 */ s16* exitList; /* 0x11E08 */ Path* pathList; /* 0x11E0C */ QuestHintCmd* naviQuestHints; /* 0x11E10 */ void* specialEffects; /* 0x11E14 */ u8 skyboxId; /* 0x11E15 */ s8 transitionTrigger; // "fade_direction" /* 0x11E16 */ s16 unk_11E16; /* 0x11E18 */ s16 bgCoverAlpha; /* 0x11E1A */ s16 nextEntranceIndex; /* 0x11E1C */ char unk_11E1C[0x40]; /* 0x11E5C */ s8 shootingGalleryStatus; /* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag" /* 0x11E5E */ u8 transitionType; /* 0x11E60 */ CollisionCheckContext colChkCtx; /* 0x120FC */ u16 cutsceneFlags[20]; /* 0x12124 */ PreRender pauseBgPreRender; /* 0x12174 */ char unk_12174[0x53]; /* 0x121C7 */ s8 unk_121C7; /* 0x121C8 */ TransitionContext transitionCtx; /* 0x12418 */ char unk_12418[0x3]; /* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem" /* 0x1241C */ TransitionFade transitionFadeFlash; // Transition fade instance which flashes screen, see R_TRANS_FADE_FLASH_ALPHA_STEP /* 0x12428 */ char unk_12428[0x3]; /* 0x1242B */ u8 viewpoint; // toggleable camera setting by shops or player. Is also equal to the bgCamIndex + 1 /* 0x1242C */ SceneTableEntry* loadedScene; /* 0x12430 */ char unk_12430[0xE8]; } PlayState; // size = 0x12518 typedef struct { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; } TitleSetupState; // size = 0x1D0 typedef struct { /* 0x00000 */ GameState state; /* 0x000A4 */ Vtx* windowVtx; /* 0x000A8 */ u8* staticSegment; /* 0x000AC */ u8* parameterSegment; /* 0x000B0 */ char unk_B0[0x8]; /* 0x000B8 */ View view; /* 0x001E0 */ SramContext sramCtx; /* 0x001E4 */ char unk_1E4[0x4]; /* 0x001E8 */ SkyboxContext skyboxCtx; /* 0x00348 */ MessageContext msgCtx; /* 0x0E760 */ Font font; /* 0x1C8E8 */ EnvironmentContext envCtx; /* 0x1C9E4 */ char unk_1C9E4[0x4]; /* 0x1C9E8 */ Vtx* windowContentVtx; /* 0x1C9EC */ Vtx* keyboardVtx; /* 0x1C9F0 */ Vtx* nameEntryVtx; /* 0x1C9F4 */ u8 n64ddFlag; /* 0x1C9F6 */ u16 deaths[3]; /* 0x1C9FC */ u8 fileNames[3][8]; /* 0x1CA14 */ u16 healthCapacities[3]; /* 0x1CA1C */ u32 questItems[3]; /* 0x1CA28 */ s16 n64ddFlags[3]; /* 0x1CA2E */ s8 defense[3]; /* 0x1CA32 */ u16 health[3]; /* 0x1CA38 */ s16 buttonIndex; /* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit /* 0x1CA3C */ s16 menuMode; /* 0x1CA3E */ s16 configMode; /* 0x1CA40 */ s16 prevConfigMode; /* 0x1CA42 */ s16 nextConfigMode; /* 0x1CA44 */ s16 selectMode; /* 0x1CA46 */ s16 selectedFileIndex; /* 0x1CA48 */ char unk_1CA48[0x2]; /* 0x1CA4A */ s16 fileNamesY[3]; /* 0x1CA50 */ s16 actionTimer; /* 0x1CA52 */ s16 buttonYOffsets[6]; /* 0x1CA5E */ s16 copyDestFileIndex; /* 0x1CA60 */ s16 warningLabel; /* 0x1CA62 */ s16 warningButtonIndex; /* 0x1CA64 */ s16 titleLabel; /* 0x1CA66 */ s16 nextTitleLabel; /* 0x1CA68 */ s16 windowColor[3]; /* 0x1CA6E */ s16 titleAlpha[2]; /* 0x1CA72 */ s16 windowAlpha; /* 0x1CA74 */ s16 fileButtonAlpha[3]; /* 0x1CA7A */ s16 nameBoxAlpha[3]; /* 0x1CA80 */ s16 nameAlpha[3]; /* 0x1CA86 */ s16 connectorAlpha[3]; /* 0x1CA8C */ s16 fileInfoAlpha[3]; /* 0x1CA92 */ s16 actionButtonAlpha[2]; /* 0x1CA96 */ s16 confirmButtonAlpha[2]; /* 0x1CA9A */ s16 optionButtonAlpha; /* 0x1CA9C */ s16 nameEntryBoxAlpha; /* 0x1CA9E */ s16 controlsAlpha; /* 0x1CAA0 */ s16 emptyFileTextAlpha; /* 0x1CAA2 */ s16 highlightColor[4]; /* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in /* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used /* 0x1CAAE */ s16 confirmButtonTexIndices[2]; /* 0x1CAB2 */ s16 inputTimerX; /* 0x1CAB4 */ s16 inputTimerY; /* 0x1CAB6 */ s16 stickXDir; /* 0x1CAB8 */ s16 stickYDir; /* 0x1CABA */ s16 stickAdjX; /* 0x1CABC */ s16 stickAdjY; /* 0x1CABE */ s16 nameEntryBoxPosX; /* 0x1CAC0 */ s16 windowPosX; /* 0x1CAC4 */ f32 windowRot; /* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters /* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet /* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in /* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right /* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character /* 0x1CAD2 */ s16 kbdY; /* 0x1CAD4 */ s16 newFileNameCharCount; /* 0x1CAD6 */ s16 unk_1CAD6[5]; } FileSelectState; // size = 0x1CAE0 // Macros for `EntranceInfo.field` #define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15) #define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14) #define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80 #define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7 #define ENTRANCE_INFO_END_TRANS_TYPE(field) \ (((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \ & (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT)) #define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F #define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0 #define ENTRANCE_INFO_START_TRANS_TYPE(field) \ (((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \ & (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT)) typedef struct { /* 0x00 */ s8 sceneId; /* 0x01 */ s8 spawn; /* 0x02 */ u16 field; } EntranceInfo; // size = 0x4 typedef struct { /* 0x00 */ void* loadedRamAddr; /* 0x04 */ uintptr_t vromStart; // if applicable /* 0x08 */ uintptr_t vromEnd; // if applicable /* 0x0C */ void* vramStart; // if applicable /* 0x10 */ void* vramEnd; // if applicable /* 0x14 */ void* unk_14; /* 0x18 */ void* init; // initializes and executes the given context /* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load /* 0x20 */ void* unk_20; /* 0x24 */ void* unk_24; /* 0x28 */ UNK_TYPE4 unk_28; /* 0x2C */ u32 instanceSize; } GameStateOverlay; // size = 0x30 typedef struct { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ UNK_TYPE4 unk_A8; } PreNMIState; // size = 0xAC typedef enum { /* 1 */ F_8F = 1, /* 2 */ F_7F, /* 3 */ F_6F, /* 4 */ F_5F, /* 5 */ F_4F, /* 6 */ F_3F, /* 7 */ F_2F, /* 8 */ F_1F, /* 9 */ F_B1, /* 10 */ F_B2, /* 11 */ F_B3, /* 12 */ F_B4, /* 13 */ F_B5, /* 14 */ F_B6, /* 15 */ F_B7, /* 16 */ F_B8 } FloorID; // All arrays pointed in this struct are indexed by "map indices" // In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc) // In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc) typedef struct { /* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor /* 0x04 */ s16* bossFloor; // floor the boss is on /* 0x08 */ s16 (*roomPalette)[32]; // map palette by room /* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor /* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor /* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room /* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room /* 0x1C */ u8* dgnMinimapCount; // number of room minimaps /* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset /* 0x24 */ u16* owMinimapTexSize; /* 0x28 */ u16* owMinimapTexOffset; /* 0x2C */ s16* owMinimapPosX; /* 0x30 */ s16* owMinimapPosY; /* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset] /* 0x38 */ s16* dgnTexIndexBase; // dungeon texture index base /* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset] /* 0x40 */ s16* owMinimapWidth; /* 0x44 */ s16* owMinimapHeight; /* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos /* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos /* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown) /* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor /* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays /* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from /* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from /* 0x64 */ u8 (*switchToRoom)[51]; // room to go to /* 0x68 */ u8 (*floorID)[8]; /* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos } MapData; // size = 0x70 // TODO get these properties from the textures themselves #define MAP_I_TEX_WIDTH 96 #define MAP_I_TEX_HEIGHT 85 #define MAP_I_TEX_SIZE ((MAP_I_TEX_WIDTH * MAP_I_TEX_HEIGHT) / 2) // 96x85 I4 texture #define MAP_48x85_TEX_WIDTH 48 #define MAP_48x85_TEX_HEIGHT 85 #define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture typedef struct DebugDispObject { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3s rot; /* 0x14 */ Vec3f scale; /* 0x20 */ Color_RGBA8 color; /* 0x24 */ s16 type; /* 0x28 */ struct DebugDispObject* next; } DebugDispObject; // size = 0x2C typedef enum { MTXMODE_NEW, // generates a new matrix MTXMODE_APPLY // applies transformation to the current matrix } MatrixMode; typedef struct StackEntry { /* 0x00 */ struct StackEntry* next; /* 0x04 */ struct StackEntry* prev; /* 0x08 */ u32* head; /* 0x0C */ u32* tail; /* 0x10 */ u32 initValue; /* 0x14 */ s32 minSpace; /* 0x18 */ const char* name; } StackEntry; typedef enum { STACK_STATUS_OK = 0, STACK_STATUS_WARNING = 1, STACK_STATUS_OVERFLOW = 2 } StackStatus; typedef struct { /* 0x00 */ u32 magic; // IS64 /* 0x04 */ u32 get; /* 0x08 */ u8 unk_08[0x14-0x08]; /* 0x14 */ u32 put; /* 0x18 */ u8 unk_18[0x20-0x18]; /* 0x20 */ u8 data[0x10000-0x20]; } ISVDbg; typedef struct { /* 0x00 */ char name[0x18]; /* 0x18 */ u32 mediaFormat; /* 0x1C */ union { struct { u16 cartId; u8 countryCode; u8 version; }; u32 regionInfo; }; } LocaleCartInfo; // size = 0x20 typedef struct { /* 0x00 */ char magic[4]; // Yaz0 /* 0x04 */ u32 decSize; /* 0x08 */ u32 compInfoOffset; // only used in mio0 /* 0x0C */ u32 uncompDataOffset; // only used in mio0 /* 0x10 */ u8 data[1]; } Yaz0Header; // size = 0x10 ("data" is not part of the header) typedef struct { /* 0x0000 */ IrqMgr* irqMgr; /* 0x0004 */ Scheduler* sched; /* 0x0008 */ OSScTask audioTask; /* 0x0070 */ AudioTask* rspTask; /* 0x0074 */ OSMesgQueue interruptQueue; /* 0x008C */ OSMesg interruptMsgBuf[8]; /* 0x00AC */ OSMesgQueue taskQueue; /* 0x00C4 */ OSMesg taskMsgBuf[1]; /* 0x00C8 */ OSMesgQueue lockQueue; /* 0x00E0 */ OSMesg lockMsgBuf[1]; /* 0x00E8 */ OSThread thread; } AudioMgr; // size = 0x298 struct ArenaNode; typedef struct Arena { /* 0x00 */ struct ArenaNode* head; /* 0x04 */ void* start; /* 0x08 */ OSMesgQueue lockQueue; /* 0x20 */ u8 unk_20; /* 0x21 */ u8 isInit; /* 0x22 */ u8 flag; } Arena; // size = 0x24 typedef struct ArenaNode { /* 0x00 */ s16 magic; /* 0x02 */ s16 isFree; /* 0x04 */ u32 size; /* 0x08 */ struct ArenaNode* next; /* 0x0C */ struct ArenaNode* prev; /* 0x10 */ const char* filename; /* 0x14 */ s32 line; /* 0x18 */ OSId threadId; /* 0x1C */ Arena* arena; /* 0x20 */ OSTime time; /* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding } ArenaNode; // size = 0x30 #define RELOC_SECTION(reloc) ((reloc) >> 30) #define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF) #define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000) #define RELOC_TYPE_SHIFT 24 /* MIPS Relocation Types */ #define R_MIPS_32 2 #define R_MIPS_26 4 #define R_MIPS_HI16 5 #define R_MIPS_LO16 6 typedef struct OverlayRelocationSection { /* 0x00 */ u32 textSize; /* 0x04 */ u32 dataSize; /* 0x08 */ u32 rodataSize; /* 0x0C */ u32 bssSize; /* 0x10 */ u32 nRelocations; /* 0x14 */ u32 relocations[1]; } OverlayRelocationSection; // size >= 0x18 typedef struct { /* 0x00 */ u32 resetting; /* 0x04 */ u32 resetCount; /* 0x08 */ OSTime duration; /* 0x10 */ OSTime resetTime; } PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused) #define UCODE_NULL 0 #define UCODE_F3DZEX 1 #define UCODE_UNK 2 #define UCODE_S2DEX 3 typedef struct { /* 0x00 */ u32 type; /* 0x04 */ void* ptr; } UCodeInfo; // size = 0x8 typedef struct { /* 0x00 */ uintptr_t segments[NUM_SEGMENTS]; /* 0x40 */ Gfx* dlStack[18]; /* 0x88 */ s32 dlDepth; /* 0x8C */ u32 dlCnt; /* 0x90 */ u32 vtxCnt; /* 0x94 */ u32 spvtxCnt; /* 0x98 */ u32 tri1Cnt; /* 0x9C */ u32 tri2Cnt; /* 0xA0 */ u32 quadCnt; /* 0xA4 */ u32 lineCnt; /* 0xA8 */ u32 loaducodeCnt; /* 0xAC */ u32 pipeSyncRequired; /* 0xB0 */ u32 tileSyncRequired; /* 0xB4 */ u32 loadSyncRequired; /* 0xB8 */ u32 syncErr; /* 0xBC */ s32 enableLog; /* 0xC0 */ s32 ucodeType; /* 0xC4 */ s32 ucodeInfoCount; /* 0xC8 */ UCodeInfo* ucodeInfo; /* 0xCC */ u32 modeH; /* 0xD0 */ u32 modeL; /* 0xD4 */ u32 geometryMode; } UCodeDisas; // size = 0xD8 typedef struct { /* 0x00 */ u16 table[8*8]; } JpegQuantizationTable; // size = 0x80 typedef struct { /* 0x00 */ u8 codeOffs[16]; /* 0x10 */ u16 codesA[16]; /* 0x30 */ u16 codesB[16]; /* 0x50 */ u8* symbols; } JpegHuffmanTable; // size = 0x54 // this struct might be inaccurate but it's not used outside jpegutils.c anyways typedef struct { /* 0x000 */ u8 codeOffs[16]; /* 0x010 */ u16 dcCodes[120]; /* 0x100 */ u16 acCodes[256]; } JpegHuffmanTableOld; // size = 0x300 typedef union { struct { /* 0x00 */ u32 address; /* 0x04 */ u32 mbCount; /* 0x08 */ u32 mode; /* 0x0C */ u32 qTableYPtr; /* 0x10 */ u32 qTableUPtr; /* 0x14 */ u32 qTableVPtr; /* 0x18 */ u32 mbSize; // This field is used by the microcode to save the macroblock size during a yield }; long long int force_structure_alignment; } JpegTaskData; // size = 0x20 typedef struct { /* 0x000 */ JpegTaskData taskData; /* 0x020 */ u64 yieldData[0x200 / sizeof(u64)]; /* 0x220 */ JpegQuantizationTable qTableY; /* 0x2A0 */ JpegQuantizationTable qTableU; /* 0x320 */ JpegQuantizationTable qTableV; /* 0x3A0 */ u8 codesLengths[0x110]; /* 0x4B0 */ u16 codes[0x108]; /* 0x6C0 */ u16 data[4][0x180]; } JpegWork; // size = 0x12C0 typedef struct { /* 0x00 */ void* imageData; /* 0x04 */ u8 mode; /* 0x05 */ u8 unk_05; /* 0x08 */ JpegHuffmanTable* hTablePtrs[4]; /* 0x18 */ u8 unk_18; } JpegDecoder; // size = 0x1C typedef struct { /* 0x00 */ u8 dqtCount; /* 0x04 */ u8* dqtPtr[3]; /* 0x10 */ u8 dhtCount; /* 0x14 */ u8* dhtPtr[4]; /* 0x24 */ void* imageData; /* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2 /* 0x30 */ OSScTask scTask; /* 0x98 */ OSMesgQueue mq; /* 0xB0 */ OSMesg msg; /* 0xB4 */ JpegWork* workBuf; } JpegContext; // size = 0xB8 typedef struct { /* 0x00 */ u32 byteIdx; /* 0x04 */ u8 bitIdx; /* 0x05 */ u8 dontSkip; /* 0x08 */ u32 curWord; /* 0x0C */ s16 unk_0C; /* 0x0E */ s16 unk_0E; /* 0x10 */ s16 unk_10; } JpegDecoderState; // size = 0x14 typedef enum { /* 0 */ VI_MODE_EDIT_STATE_INACTIVE, /* 1 */ VI_MODE_EDIT_STATE_ACTIVE, /* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments /* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode } ViModeEditState; typedef struct { /* 0x0000 */ OSViMode customViMode; /* 0x0050 */ s32 viHeight; /* 0x0054 */ s32 viWidth; /* 0x0058 */ s32 rightAdjust; /* 0x005C */ s32 leftAdjust; /* 0x0060 */ s32 lowerAdjust; /* 0x0064 */ s32 upperAdjust; /* 0x0068 */ s32 editState; /* 0x006C */ s32 tvType; /* 0x0070 */ u32 loRes; /* 0x0074 */ u32 antialiasOff; /* 0x0078 */ u32 modeN; // Controls interlacing, the meaning of this mode is different based on choice of resolution /* 0x007C */ u32 fb16Bit; /* 0x0080 */ u32 viFeatures; /* 0x0084 */ u32 unk_84; } ViMode; // Vis... typedef struct { /* 0x00 */ u32 type; /* 0x04 */ u32 setScissor; /* 0x08 */ Color_RGBA8_u32 color; /* 0x0C */ Color_RGBA8_u32 envColor; } struct_801664F0; // size = 0x10 typedef struct { /* 0x00 */ u32 unk_00; /* 0x04 */ u32 setScissor; /* 0x08 */ Color_RGBA8_u32 primColor; /* 0x0C */ Color_RGBA8_u32 envColor; /* 0x10 */ u16* tlut; /* 0x14 */ Gfx* dList; } VisMono; // size = 0x18 // Vis... typedef struct { /* 0x00 */ u32 useRgba; /* 0x04 */ u32 setScissor; /* 0x08 */ Color_RGBA8_u32 primColor; /* 0x08 */ Color_RGBA8_u32 envColor; } struct_80166500; // size = 0x10 typedef struct { /* 0x00 */ char unk_00[0x18]; /* 0x18 */ s32 unk_18; /* 0x1C */ s32 y; } SpeedMeter; // size = 0x20 typedef struct { /* 0x00 */ s32 maxval; /* 0x04 */ s32 val; /* 0x08 */ u16 backColor; /* 0x0A */ u16 foreColor; /* 0x0C */ s32 ulx; /* 0x10 */ s32 lrx; /* 0x14 */ s32 uly; /* 0x18 */ s32 lry; } SpeedMeterAllocEntry; // size = 0x1C typedef struct { /* 0x00 */ volatile OSTime* time; /* 0x04 */ u8 x; /* 0x05 */ u8 y; /* 0x06 */ u16 color; } SpeedMeterTimeEntry; // size = 0x08 typedef struct { /* 0x00 */ u32 value; /* 0x04 */ const char* name; } F3dzexConst; // size = 0x8 typedef struct { /* 0x00 */ u32 value; /* 0x04 */ const char* setName; /* 0x08 */ const char* unsetName; } F3dzexFlag; // size = 0x0C typedef struct { /* 0x00 */ const char* name; /* 0x04 */ u32 value; /* 0x08 */ u32 mask; } F3dzexRenderMode; // size = 0x0C typedef struct { /* 0x00 */ const char* name; /* 0x04 */ u32 value; } F3dzexSetModeMacroValue; // size = 0x8 typedef struct { /* 0x00 */ const char* name; /* 0x04 */ u32 shift; /* 0x08 */ u32 len; /* 0x0C */ F3dzexSetModeMacroValue values[4]; } F3dzexSetModeMacro; // size = 0x2C typedef struct { /* 0x00 */ u16* value; /* 0x04 */ const char* name; } FlagSetEntry; // size = 0x08 #define ROM_FILE(name) \ { (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd } #define ROM_FILE_EMPTY(name) \ { (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomStart } #define ROM_FILE_UNSET \ { 0 } #endif