#include "ultra64.h" #include "global.h" typedef struct { s16 val; s16 dataType; } CameraModeValue; typedef struct { s16 funcIdx; s16 valueCnt; CameraModeValue* values; } CameraMode; typedef struct { union { u32 unk_00; struct { u32 unk_bit0 : 1; u32 unk_bit1 : 1; u32 validModes : 30; }; }; CameraMode* cameraModes; } CameraSetting; /*==================================================================*/ // Data s16 sOREGInit[] = { 0, // OREG(0) 1, // OREG(1) 5, // R_CAM_XZ_OFFSET_UPDATE_RATE 5, // R_CAM_Y_OFFSET_UPDATE_RATE 5, // R_CAM_FOV_UPDATE_RATE 14500, // R_CAM_MAX_PITCH 20, // R_CAM_R_UPDATE_RATE_INV 16, // R_CAM_PITCH_UPDATE_RATE_INV 150, // OREG(8) 25, // R_CAM_SLOPE_Y_ADJ_AMOUNT 150, // OREG(10) 6, // OREG(11) 10, // OREG(12) 10, // OREG(13) 0, // OREG(14) (unused) 0, // OREG(15) (unused) 1, // OREG(16) (unused) 100, // R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC 250, // R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC 120, // R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC 80, // R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT 30, // OREG(21) 120, // OREG(22) 4, // R_CAM_DEFAULT_ANIM_TIME 1, // OREG(24) 50, // R_CAM_UPDATE_RATE_STEP_SCALE_XZ 20, // R_CAM_UPDATE_RATE_STEP_SCALE_Y 1800, // OREG(27) 50, // OREG(28) 50, // OREG(29) 50, // OREG(30) 20, // R_CAM_JUMP1_EYE_Y_STEP_SCALE 20, // OREG(32) -10, // OREG(33) -5460, // R_CAM_MIN_PITCH_1 -9100, // R_CAM_MIN_PITCH_2 -6, // R_CAM_BATTLE1_ROLL_TARGET_BASE 8, // R_CAM_BATTLE1_ROLL_STEP_SCALE 15, // OREG(38) 75, // OREG(39) 60, // R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET 12, // R_CAM_AT_LERP_STEP_SCALE_MIN 110, // R_CAM_AT_LERP_STEP_SCALE_FAC 40, // OREG(43) 50, // OREG(44) 250, // OREG(45) -10, // R_CAM_YOFFSET_NORM 30, // OREG(47) (unused) 30, // OREG(48) 70, // OREG(49) 20, // OREG(50) 20, // OREG(51) 20, // OREG(52) }; s16 sOREGInitCnt = ARRAY_COUNT(sOREGInit); s16 sCamDataRegsInit[CAM_DATA_MAX] = { -20, // CAM_DATA_Y_OFFSET 200, // CAM_DATA_EYE_DIST 300, // CAM_DATA_EYE_DIST_NEXT 10, // CAM_DATA_PITCH_TARGET 12, // CAM_DATA_YAW_UPDATE_RATE_TARGET 10, // CAM_DATA_XZ_UPDATE_RATE_TARGET 35, // CAM_DATA_MAX_YAW_UPDATE 60, // CAM_DATA_FOV 60, // CAM_DATA_AT_LERP_STEP_SCALE 3, // CAM_DATA_INTERFACE_FIELD 0, // CAM_DATA_YAW_TARGET -40, // CAM_DATA_GROUND_Y_OFFSET 20, // CAM_DATA_GROUND_AT_LERP_STEP_SCALE 25, // CAM_DATA_SWING_YAW_INIT 45, // CAM_DATA_SWING_YAW_FINAL -5, // CAM_DATA_SWING_PITCH_INIT 15, // CAM_DATA_SWING_PITCH_FINAL 15, // CAM_DATA_SWING_PITCH_ADJ 20, // CAM_DATA_MIN_MAX_DIST_FACTOR 0, // CAM_DATA_AT_OFFSET_X 0, // CAM_DATA_AT_OFFSET_Y 0, // CAM_DATA_AT_OFFSET_Z 6, // CAM_DATA_UNK_22 60, // CAM_DATA_UNK_23 30, // CAM_DATA_FOV_SCALE 0, // CAM_DATA_YAW_SCALE 5, // CAM_DATA_UNK_26 }; s16 sCamDataRegsInitCount = ARRAY_COUNT(sCamDataRegsInit); char sCameraSettingNames[][12] = { "NONE ", // CAM_SET_NONE "NORMAL0 ", // CAM_SET_NORMAL0 "NORMAL1 ", // CAM_SET_NORMAL1 "DUNGEON0 ", // CAM_SET_DUNGEON0 "DUNGEON1 ", // CAM_SET_DUNGEON1 "NORMAL3 ", // CAM_SET_NORMAL3 "HORSE0 ", // CAM_SET_HORSE "BOSS_GOMA ", // CAM_SET_BOSS_GOHMA "BOSS_DODO ", // CAM_SET_BOSS_DODONGO "BOSS_BARI ", // CAM_SET_BOSS_BARINADE "BOSS_FGANON", // CAM_SET_BOSS_PHANTOM_GANON "BOSS_BAL ", // CAM_SET_BOSS_VOLVAGIA "BOSS_SHADES", // CAM_SET_BOSS_BONGO "BOSS_MOFA ", // CAM_SET_BOSS_MORPHA "BOSS_TWIN0 ", // CAM_SET_BOSS_TWINROVA_PLATFORM "BOSS_TWIN1 ", // CAM_SET_BOSS_TWINROVA_FLOOR "BOSS_GANON1", // CAM_SET_BOSS_GANONDORF "BOSS_GANON2", // CAM_SET_BOSS_GANON "TOWER0 ", // CAM_SET_TOWER_CLIMB "TOWER1 ", // CAM_SET_TOWER_UNUSED "FIXED0 ", // CAM_SET_MARKET_BALCONY "FIXED1 ", // CAM_SET_CHU_BOWLING "CIRCLE0 ", // CAM_SET_PIVOT_CRAWLSPACE "CIRCLE2 ", // CAM_SET_PIVOT_SHOP_BROWSING "CIRCLE3 ", // CAM_SET_PIVOT_IN_FRONT "PREREND0 ", // CAM_SET_PREREND_FIXED "PREREND1 ", // CAM_SET_PREREND_PIVOT "PREREND3 ", // CAM_SET_PREREND_SIDE_SCROLL "DOOR0 ", // CAM_SET_DOOR0 "DOORC ", // CAM_SET_DOORC "RAIL3 ", // CAM_SET_CRAWLSPACE "START0 ", // CAM_SET_START0 "START1 ", // CAM_SET_START1 "FREE0 ", // CAM_SET_FREE0 "FREE2 ", // CAM_SET_FREE2 "CIRCLE4 ", // CAM_SET_PIVOT_CORNER "CIRCLE5 ", // CAM_SET_PIVOT_WATER_SURFACE "DEMO0 ", // CAM_SET_CS_0 "DEMO1 ", // CAM_SET_CS_TWISTED_HALLWAY "MORI1 ", // CAM_SET_FOREST_BIRDS_EYE "ITEM0 ", // CAM_SET_SLOW_CHEST_CS "ITEM1 ", // CAM_SET_ITEM_UNUSED "DEMO3 ", // CAM_SET_CS_3 "DEMO4 ", // CAM_SET_CS_ATTENTION "UFOBEAN ", // CAM_SET_BEAN_GENERIC "LIFTBEAN ", // CAM_SET_BEAN_LOST_WOODS "SCENE0 ", // CAM_SET_SCENE_UNUSED "SCENE1 ", // CAM_SET_SCENE_TRANSITION "HIDAN1 ", // CAM_SET_ELEVATOR_PLATFORM "HIDAN2 ", // CAM_SET_FIRE_STAIRCASE "MORI2 ", // CAM_SET_FOREST_UNUSED "MORI3 ", // CAM_SET_FOREST_DEFEAT_POE "TAKO ", // CAM_SET_BIG_OCTO "SPOT05A ", // CAM_SET_MEADOW_BIRDS_EYE "SPOT05B ", // CAM_SET_MEADOW_UNUSED "HIDAN3 ", // CAM_SET_FIRE_BIRDS_EYE "ITEM2 ", // CAM_SET_TURN_AROUND "CIRCLE6 ", // CAM_SET_PIVOT_VERTICAL "NORMAL2 ", // CAM_SET_NORMAL2 "FISHING ", // CAM_SET_FISHING "DEMOC ", // CAM_SET_CS_C "UO_FIBER ", // CAM_SET_JABU_TENTACLE "DUNGEON2 ", // CAM_SET_DUNGEON2 "TEPPEN ", // CAM_SET_DIRECTED_YAW "CIRCLE7 ", // CAM_SET_PIVOT_FROM_SIDE "NORMAL4 ", // CAM_SET_NORMAL4 }; char sCameraModeNames[][12] = { "NORMAL ", // CAM_MODE_NORMAL "PARALLEL ", // CAM_MODE_Z_PARALLEL "KEEPON ", // CAM_MODE_Z_TARGET_FRIENDLY "TALK ", // CAM_MODE_TALK "BATTLE ", // CAM_MODE_Z_TARGET_UNFRIENDLY "CLIMB ", // CAM_MODE_WALL_CLIMB "SUBJECT ", // CAM_MODE_FIRST_PERSON "BOWARROW ", // CAM_MODE_AIM_ADULT "BOWARROWZ ", // CAM_MODE_Z_AIM "FOOKSHOT ", // CAM_MODE_HOOKSHOT_FLY "BOOMERANG ", // CAM_MODE_AIM_BOOMERANG "PACHINCO ", // CAM_MODE_AIM_CHILD "CLIMBZ ", // CAM_MODE_Z_WALL_CLIMB "JUMP ", // CAM_MODE_JUMP "HANG ", // CAM_MODE_LEDGE_HANG "HANGZ ", // CAM_MODE_Z_LEDGE_HANG "FREEFALL ", // CAM_MODE_FREE_FALL "CHARGE ", // CAM_MODE_CHARGE "STILL ", // CAM_MODE_STILL "PUSHPULL ", // CAM_MODE_PUSH_PULL "BOOKEEPON ", // CAM_MODE_FOLLOW_BOOMERANG }; /** *===================================================================== * General Data: NORMAL0 Setting *===================================================================== */ CameraModeValue sSetNormal0ModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 200, 300, 10, 12, 10, 35, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeZParallelData[] = { CAM_FUNCDATA_PARA1( -20, 250, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetNormal0ModeZTargetFriendlyData[] = { CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 30), }; CameraModeValue sSetNormal0ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; CameraModeValue sSetNormal0ModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 180, 10, 80, 0, 10, 25, 50, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetNormal0ModeWallClimbData[] = { CAM_FUNCDATA_JUMP2(-20, 200, 300, 20, 5, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeFirstPersonData[] = { CAM_FUNCDATA_SUBJ3(0, 5, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeAimAdultData[] = { CAM_FUNCDATA_SUBJ3(-7, 14, 50, 10, 0, -30, -5, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeZAimData[] = { CAM_FUNCDATA_SUBJ3(20, 70, 70, 10, -120, 20, 0, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeHookshotFlyData[] = { CAM_FUNCDATA_SPEC5_ALT(-20, 80, 250, 45, 60, 40, 6, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeAimBoomerangData[] = { CAM_FUNCDATA_SUBJ3(5, 50, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeAimChildData[] = { CAM_FUNCDATA_SUBJ3(-7, 14, 50, 10, -9, -63, -30, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeZWallClimbData[] = { CAM_FUNCDATA_JUMP2(-20, 200, 300, 20, 999, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetNormal0ModeJumpData[] = { CAM_FUNCDATA_JUMP1(-20, 200, 300, 12, 35, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 200, 300, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(-20, 200, 300, 15, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeChargeData[] = { CAM_FUNCDATA_BATT4(-20, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeStillData[] = { CAM_FUNCDATA_NORM1( -20, 200, 300, 10, 100, 10, 100, 60, 5, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModePushPullData[] = { CAM_FUNCDATA_PARA1(0, 250, 25, 0, 5, 5, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -20, 30), }; CameraModeValue sSetNormal0ModeFollowBoomerangData[] = { CAM_FUNCDATA_KEEP1(-5, 120, 140, 5, 85, 10, 5, 25, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -15, 30), }; /** *===================================================================== * Custom Data: NORMAL1 Setting *===================================================================== */ CameraModeValue sSetNormal1ModeNormalData[] = { CAM_FUNCDATA_NORM1( 0, 200, 400, 10, 12, 20, 40, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal1ModeZParallelData[] = { CAM_FUNCDATA_PARA1(0, 250, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetNormal1ModeZTargetFriendlyData[] = { CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 20), }; CameraModeValue sSetNormal1ModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 250, 10, 80, 0, 10, 25, 50, 65, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetNormal1ModeHookshotFlyData[] = { CAM_FUNCDATA_SPEC5(-20, 80, 250, 6, 45, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeJumpData[] = { CAM_FUNCDATA_JUMP1(0, 250, 400, 15, 50, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(0, 200, 400, 30, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeWallClimbData[] = { CAM_FUNCDATA_JUMP2(-20, 200, 400, 20, 5, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeZWallClimbData[] = { CAM_FUNCDATA_JUMP2(-20, 250, 400, 20, 999, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetNormal1ModeChargeData[] = { CAM_FUNCDATA_BATT4(0, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 200, 400, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 400, 400, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal1ModeStillData[] = { CAM_FUNCDATA_NORM1( 0, 200, 400, 10, 100, 20, 100, 60, 5, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /** *===================================================================== * Custom Data: DUNGEON0 Setting *===================================================================== */ CameraModeValue sSetDungeon0ModeNormalData[] = { CAM_FUNCDATA_NORM1( -10, 150, 250, 5, 10, 5, 30, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon0ModeZParallelData[] = { CAM_FUNCDATA_PARA1( -20, 150, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetDungeon0ModeZTargetFriendlyData[] = { CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -40, 20), }; CameraModeValue sSetDungeon0ModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 180, 10, 80, 0, 10, 25, 45, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetDungeon0ModeJumpData[] = { CAM_FUNCDATA_JUMP1(-10, 150, 250, 10, 50, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(-10, 150, 250, 10, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 150, 250, 20, 5, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeZWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 250, 250, 20, 999, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetDungeon0ModeChargeData[] = { CAM_FUNCDATA_BATT4(-10, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 150, 250, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 250, 250, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeStillData[] = { CAM_FUNCDATA_NORM1( -10, 150, 250, 5, 100, 5, 100, 60, 5, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /** *===================================================================== * Custom Data: DUNGEON1 Setting *===================================================================== */ CameraModeValue sSetDungeon1ModeNormalData[] = { CAM_FUNCDATA_NORM1( -40, 150, 150, 0, 10, 5, 30, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon1ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-20, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; CameraModeValue sSetDungeon1ModeJumpData[] = { CAM_FUNCDATA_JUMP1(-40, 150, 150, 10, 50, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(-40, 150, 180, 12, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 150, 150, 20, 5, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeZWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 150, 150, 20, 999, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetDungeon1ModeChargeData[] = { CAM_FUNCDATA_BATT4(-40, 200, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 150, 150, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 150, 150, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon1ModeStillData[] = { CAM_FUNCDATA_NORM1( -40, 150, 150, 0, 100, 5, 100, 60, 5, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon1ModePushPullData[] = { CAM_FUNCDATA_PARA1(-40, 180, 25, 0, 5, 5, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -20, 30), }; /** *===================================================================== * Custom Data: NORMAL3 Setting *===================================================================== */ CameraModeValue sSetNormal3ModeNormalData[] = { CAM_FUNCDATA_JUMP3(-20, 280, 300, 20, 15, 5, 40, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2)), }; CameraModeValue sSetNormal3ModeZParallelData[] = { CAM_FUNCDATA_PARA1( -50, 250, 70, 0, 15, 5, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -50, 20), }; CameraModeValue sSetNormal3ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 10, 20, 70, 45, 10, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; /* * These values are for when the eye is >= OREG(45) units below the surface of the water. */ CameraModeValue sSetNormal3ModeAimBoomerangData[] = { CAM_FUNCDATA_JUMP3(-40, 150, 250, -5, 18, 5, 60, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; /** *===================================================================== * Custom Data: HORSE Setting *===================================================================== */ CameraModeValue sSetHorseModeNormalData[] = { CAM_FUNCDATA_NORM3(-50, 220, 250, 10, 16, 20, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)), }; CameraModeValue sSetHorseModeZParallelData[] = { CAM_FUNCDATA_NORM3(-40, 180, 220, -2, 12, 100, 45, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)), }; CameraModeValue sSetHorseModeAimAdultData[] = { CAM_FUNCDATA_SUBJ3(-7, 14, 100, 10, 0, -30, -5, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)), }; CameraModeValue sSetHorseModeZTargetFriendlyData[] = { CAM_FUNCDATA_KEEP1( -60, 180, 220, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, KEEPON1_FLAG_0), -60, 20), }; CameraModeValue sSetHorseModeTalkData[] = { CAM_FUNCDATA_KEEP3(-60, 140, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; /** *===================================================================== * Custom Data: BOSS_GOHMA Setting *===================================================================== */ CameraModeValue sSetBossGohmaModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 150, 250, 0, 15, 5, 40, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_0)), }; CameraModeValue sSetBossGohmaModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-30, 150, 10, 40, -10, 0, 25, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20), }; /** *===================================================================== * Custom Data: BOSS_DODONGO Setting *===================================================================== */ CameraModeValue sSetBossDodongoModeNormalData[] = { CAM_FUNCDATA_NORM1( 0, 150, 300, 0, 12, 5, 70, 70, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossDodongoModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 160, 10, 60, -5, 0, 25, 70, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20), }; /** *===================================================================== * Custom Data: BOSS_BARINADE Setting *===================================================================== */ CameraModeValue sSetBossBarinadeModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 150, 300, -5, 15, 5, 40, 70, 70, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossBarinadeModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-30, 125, 10, 10, 0, 0, 50, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20), }; /** *===================================================================== * Custom Data: BOSS_PHANTOM_GANON Setting *===================================================================== */ CameraModeValue sSetBossPhantomGanonModeNormalData[] = { CAM_FUNCDATA_NORM1( 10, 150, 250, 0, 15, 15, 40, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossPhantomGanonModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 200, 45, 40, 5, -5, 35, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 60), }; /** *===================================================================== * Custom Data: BOSS_VOLVAGIA Setting *===================================================================== */ CameraModeValue sSetBossVolvagiaModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 500, 500, 10, 16, 10, 40, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossVolvagiaModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 200, 20, 60, 0, 10, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20), }; /** *===================================================================== * Custom Data: BOSS_BONGO Setting *===================================================================== */ CameraModeValue sSetBossBongoModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 500, 500, 10, 20, 10, 40, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossBongoModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1( -20, 200, 20, 60, 0, 10, 15, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_7 | BATTLE1_FLAG_1), -40, 20), }; CameraModeValue sSetBossBongoModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 500, 500, 10, 20, 10, 80, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /** *===================================================================== * Custom Data: BOSS_MORPHA Setting *===================================================================== */ CameraModeValue sSetBossMorphaModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 100, 150, -10, 15, 10, 40, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossMorphaModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 200, 10, 80, -10, 10, 25, 70, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20), }; /** *===================================================================== * Custom Data: TWINROVA Setting *===================================================================== */ CameraModeValue sSetBossTwinrovaPlatformModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 150, 300, 0, 20, 10, 40, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossTwinrovaModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(0, 400, 0, 60, -10, 5, 25, 45, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -20, 20), }; CameraModeValue sSetBossTwinrovaFloorModeNormalData[] = { CAM_FUNCDATA_NORM1( -10, 150, 200, -10, 12, 10, 40, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /** *===================================================================== * Custom Data: BOSS_GANONDORF Setting *===================================================================== */ CameraModeValue sSetBossGanondorfModeNormalData[] = { CAM_FUNCDATA_NORM1(40, 330, 330, -5, 15, 15, 40, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBossGanondorfModeChargeData[] = { CAM_FUNCDATA_BATT4(-40, 250, 0, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: BOSS_GANON Setting *===================================================================== */ CameraModeValue sSetBossGanonModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 500, 500, 10, 20, 10, 40, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossGanonModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 180, 20, 60, 0, 10, 25, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20), }; /** *===================================================================== * Custom Data: TOWER_CLIMB Setting *===================================================================== */ CameraModeValue sSetTowerClimbModeNormalData[] = { CAM_FUNCDATA_NORM2(0, 120, 280, 60, 8, 40, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetTowerClimbModeJumpData[] = { CAM_FUNCDATA_NORM2(0, 120, 280, 60, 8, 40, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL2_FLAG_7)), }; /** *===================================================================== * Custom Data: TOWER_UNUSED Setting *===================================================================== */ CameraModeValue sSetTowerUnusedModeNormalData[] = { CAM_FUNCDATA_NORM2(0, 270, 300, 120, 8, 60, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetTowerUnusedModeJumpData[] = { CAM_FUNCDATA_NORM2(0, 270, 300, 120, 6, 60, 60, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: MARKET_BALCONY Setting *===================================================================== */ CameraModeValue sSetMarketBalconyModeNormalData[] = { CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetMarketBalconyModeZTargetFriendlyData[] = { CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetMarketBalconyModeTalkData[] = { CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; /** *===================================================================== * Custom Data: CHU_BOWLING Setting *===================================================================== */ CameraModeValue sSetChuBowlingModeNormalData[] = { CAM_FUNCDATA_FIXD1(-40, 25, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: PIVOT_CRAWLSPACE Setting *===================================================================== */ CameraModeValue sSetPivotCrawlspaceModeNormalData[] = { CAM_FUNCDATA_FIXD2(-40, 50, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_0)), }; /** *===================================================================== * Custom Data: PIVOT_SHOP_BROWSING Setting *===================================================================== */ CameraModeValue sSetPivotShopBrowsingModeNormalData[] = { CAM_FUNCDATA_DATA4(-40, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /** *===================================================================== * Custom Data: PIVOT_IN_FRONT and PIVOT_FROM_SIDE *===================================================================== */ CameraModeValue sSetPivotInFrontAndFromSideModeNormalData[] = { CAM_FUNCDATA_FIXD4(-40, 50, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED4_FLAG_2)), }; /** *===================================================================== * Custom Data: No data, all flags off *===================================================================== */ CameraModeValue sDataOnlyNullFlags[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: PREREND_FIXED Setting *===================================================================== */ CameraModeValue sSetPreRendFixedModeZTargetFriendlyData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: PREREND_PIVOT Setting *===================================================================== */ CameraModeValue sSetPreRendPivotModeNormalData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetPreRendPivotModeZTargetFriendlyData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetPreRendPivotModeTalkData[] = { CAM_FUNCDATA_KEEP0(30, 0, 4, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; /** *===================================================================== * Custom Data: DOOR0 Setting *===================================================================== */ CameraModeValue sSetDoor0ModeNormalData[] = { CAM_FUNCDATA_UNIQ3(-40, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)), }; /** *===================================================================== * Custom Data: DOORC Setting *===================================================================== */ CameraModeValue sSetDoorCModeNormalData[] = { CAM_FUNCDATA_SPEC9(-5, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, SPECIAL9_FLAG_1)), }; CameraModeValue sSetDoorCModeZParallelData[] = { CAM_FUNCDATA_SPEC9( -5, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, SPECIAL9_FLAG_3 | SPECIAL9_FLAG_1)), }; /** *===================================================================== * Custom Data: CRAWLSPACE Setting *===================================================================== */ // Camera_Subj4 only reads one setting which is used for flags CameraModeValue sSetCrawlspaceModeNormalData[] = { CAM_FUNCDATA_SUBJ4(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0), 2, 30, 10, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)), }; /** *===================================================================== * Custom Data: START1 Setting *===================================================================== */ CameraModeValue sSetStart1ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE0_FLAG_0)), }; /** *===================================================================== * Custom Data: FREE0 Setting *===================================================================== */ CameraModeValue sSetFree0ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /** *===================================================================== * Custom Data: FREE2 Setting *===================================================================== */ CameraModeValue sSetFree2ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, UNIQUE6_FLAG_0)), }; /** *===================================================================== * Custom Data: PIVOT_CORNER Setting *===================================================================== */ CameraModeValue sSetPivotCornerModeNormalData[] = { CAM_FUNCDATA_FIXD2(-40, 100, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /** *===================================================================== * Custom Data: PIVOT_WATER_SURFACE Setting *===================================================================== */ CameraModeValue sSetPivotWaterSurfaceModeNormalData[] = { CAM_FUNCDATA_UNIQ2(-40, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_1)), }; CameraModeValue sSetPivotWaterSurfaceModeZParallelData[] = { CAM_FUNCDATA_UNIQ2(-30, 45, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_0)), }; /** *===================================================================== * Custom Data: Various cutscene settings *===================================================================== */ CameraModeValue sDataOnlyInterfaceField[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)), }; /** *===================================================================== * Custom Data: FOREST_BIRDS_EYE Setting *===================================================================== */ CameraModeValue sSetForestBirdsEyeModeNormalData[] = { CAM_FUNCDATA_PARA1( -50, 450, 40, 180, 5, 5, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2), -50, 20), }; CameraModeValue sSetForestBirdsEyeModeTalkData[] = { CAM_FUNCDATA_INTERFACE_FIELD( CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, PARALLEL3_FLAG_0)), }; /** *===================================================================== * Custom Data: SLOW_CHEST_CS Setting *===================================================================== */ // Also set to but unused by function Demo4 CameraModeValue sSetSlowChestCsModeNormalData[] = { CAM_FUNCDATA_DEMO3(60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)), }; /** *===================================================================== * Custom Data: CS_3 Setting *===================================================================== */ CameraModeValue sSetCs3ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD( CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, DEMO9_FLAG_4 | DEMO9_FLAG_1)), }; /** *===================================================================== * Custom Data: BEAN_GENERIC Setting *===================================================================== */ CameraModeValue sSetBeanGenericModeNormalData[] = { CAM_FUNCDATA_NORM1(-50, 300, 300, 50, 20, 10, 50, 70, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue sSetBeanGenericModeZParallelData[] = { CAM_FUNCDATA_PARA1( -50, 300, 10, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetBeanGenericModeJumpData[] = { CAM_FUNCDATA_JUMP1(-50, 300, 300, 12, 35, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanGenericModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 300, 300, 60, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanGenericModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 50, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanGenericModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 300, 350, 50, 100, 10, 100, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: BEAN_LOST_WOODS Setting *===================================================================== */ CameraModeValue sSetBeanLostWoodsModeNormalData[] = { CAM_FUNCDATA_NORM1(-50, 200, 200, 20, 16, 10, 50, 60, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue sSetBeanLostWoodsModeZParallelData[] = { CAM_FUNCDATA_PARA1( -50, 200, 40, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetBeanLostWoodsModeJumpData[] = { CAM_FUNCDATA_JUMP1(-50, 150, 250, 12, 35, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanLostWoodsModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 200, 200, 40, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanLostWoodsModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 200, 200, 60, 50, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetBeanLostWoodsModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 200, 250, 20, 100, 10, 100, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: SCENE_UNUSED Setting *===================================================================== */ CameraModeValue sSetSceneUnusedModeNormalData[] = { CAM_FUNCDATA_SPEC9( -30, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NOTHING, SPECIAL9_FLAG_3 | SPECIAL9_FLAG_1)), }; /** *===================================================================== * Custom Data: SCENE_TRANSITION Setting *===================================================================== */ CameraModeValue sSetSceneTransitionModeNormalData[] = { CAM_FUNCDATA_UNIQ2(-20, 150, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NOTHING_ALT, UNIQUE2_FLAG_4)), }; /** *===================================================================== * Custom Data: BIG_OCTO Setting *===================================================================== */ CameraModeValue sSetBigOctoModeNormalData[] = { CAM_FUNCDATA_NORM1( 0, 400, 500, 35, 14, 5, 20, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; CameraModeValue sSetBigOctoModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 250, 5, 10, 30, 20, 25, 45, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetBigOctoModeStillData[] = { CAM_FUNCDATA_NORM1( 0, 300, 500, 60, 8, 5, 60, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: MEADOW_BIRDS_EYE Setting *===================================================================== */ CameraModeValue sSetMeadowBirdsEyeModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 500, 500, 80, 20, 10, 70, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; CameraModeValue sSetMeadowBirdsEyeModeZParallelData[] = { CAM_FUNCDATA_PARA1(-20, 500, 80, 0, 5, 5, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetMeadowBirdsEyeModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_PARA1(-20, 500, 80, 0, 5, 5, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetMeadowBirdsEyeModeWallClimbData[] = { CAM_FUNCDATA_NORM1( -20, 500, 500, 80, 20, 10, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: MEADOW_UNUSED Setting *===================================================================== */ CameraModeValue sSetMeadowUnusedModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 750, 750, 80, 20, 10, 70, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; CameraModeValue sSetMeadowUnusedModeZParallelData[] = { CAM_FUNCDATA_PARA1(-20, 750, 80, 0, 5, 5, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetMeadowUnusedModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_PARA1( -20, 750, 80, 0, 5, 5, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetMeadowUnusedModeWallClimbData[] = { CAM_FUNCDATA_NORM1( -20, 750, 750, 80, 20, 10, 80, 70, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: FIRE_BIRDS_EYE Setting *===================================================================== */ CameraModeValue sSetFireBirdsEyeModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 500, 500, 80, 20, 10, 70, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue sSetFireBirdsEyeModeZParallelData[] = { CAM_FUNCDATA_PARA1( -20, 500, 80, 0, 5, 5, 70, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetFireBirdsEyeModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_PARA1( -20, 500, 80, 0, 5, 5, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 40), }; CameraModeValue sSetFireBirdsEyeModeWallClimbData[] = { CAM_FUNCDATA_NORM1(-20, 500, 500, 80, 20, 10, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: TURN_AROUND Setting *===================================================================== */ CameraModeValue sSetTurnAroundModeNormalData[] = { CAM_FUNCDATA_KEEP4( -30, 120, -10, 170, 0, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON4_FLAG_1), 25, 6), }; /** *===================================================================== * Custom Data: PIVOT_VERTICAL Setting *===================================================================== */ CameraModeValue sSetPivotVerticalModeNormalData[] = { CAM_FUNCDATA_SPEC0(20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)), }; /** *===================================================================== * Custom Data: NORMAL2/4 Setting *===================================================================== */ CameraModeValue sSetNormal2and4ModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 200, 300, 10, 12, 10, 35, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; /** *===================================================================== * Custom Data: FISHING Setting *===================================================================== */ CameraModeValue sSetFishingModeNormalData[] = { CAM_FUNCDATA_NORM1(0, 200, 300, 20, 12, 10, 35, 55, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, NORMAL1_FLAG_1)), }; CameraModeValue sSetFishingModeZParallelData[] = { CAM_FUNCDATA_PARA1( -20, 250, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetFishingModeZTargetFriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 250, 0, 80, 0, 0, 25, 55, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetFishingModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, KEEPON3_FLAG_5)), }; CameraModeValue sSetFishingModeFirstPersonData[] = { CAM_FUNCDATA_SUBJ3(0, 5, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; CameraModeValue sSetFishingModeJumpData[] = { CAM_FUNCDATA_JUMP1(-20, 200, 300, 12, 35, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; CameraModeValue sSetFishingModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(-20, 200, 300, 15, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; CameraModeValue sSetFishingModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-80, 200, 300, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; CameraModeValue sSetFishingModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /** *===================================================================== * Custom Data: CS_C Setting *===================================================================== */ CameraModeValue sSetCsCModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /** *===================================================================== * Custom Data: JABU_TENTACLE Setting *===================================================================== */ CameraModeValue sSetJabuTentacleModeNormalData[] = { CAM_FUNCDATA_NORM1_ALT( 30, 200, 300, -20, 15, 5, 50, 70, 70, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetJabuTentacleModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-30, 160, 10, 10, 0, 0, 70, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20), }; /** *===================================================================== * Custom Data: DUNGEON2 Setting *===================================================================== */ CameraModeValue sSetDungeon2ModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 350, 350, 20, 15, 5, 30, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon2ModeZParallelData[] = { CAM_FUNCDATA_PARA1( -20, 200, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40, 20), }; CameraModeValue sSetDungeon2ModeZTargetUnfriendlyData[] = { CAM_FUNCDATA_BATT1(-20, 180, 10, 80, -10, 10, 25, 45, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25), }; CameraModeValue sSetDungeon2ModeJumpData[] = { CAM_FUNCDATA_JUMP1(-20, 350, 350, 10, 50, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon2ModeFreeFallData[] = { CAM_FUNCDATA_JUMP1(-20, 350, 350, 15, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon2ModeWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 350, 350, 20, 5, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon2ModeZWallClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 350, 350, 20, 999, 5, 60, 40, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetDungeon2ModeLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-50, 350, 350, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon2ModeZLedgeHangData[] = { CAM_FUNCDATA_UNIQ1(-100, 350, 350, 70, 45, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon2ModeStillData[] = { CAM_FUNCDATA_NORM1( -10, 350, 350, 20, 100, 5, 100, 60, 5, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon2ModePushPullData[] = { CAM_FUNCDATA_PARA1(0, 280, 25, 0, 5, 5, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -20, 30), }; /** *===================================================================== * Custom Data: DIRECTED_YAW Setting *===================================================================== */ CameraModeValue sSetDirectedYawModeNormalData[] = { CAM_FUNCDATA_NORM1(-10, 280, 320, -8, 20, 10, 80, 60, 80, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue sSetDirectedYawModeZTargetFriendlyData[] = { CAM_FUNCDATA_KEEP1(-20, 180, 200, 35, 45, 0, -5, 20, 50, 50, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 30), }; CameraModeValue sSetDirectedYawModeTalkData[] = { CAM_FUNCDATA_KEEP3( -80, 200, 250, 30, 10, -8, -8, 30, 50, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON3_FLAG_5)), }; /** *===================================================================== * Custom Data: NORMAL4 Setting *===================================================================== */ CameraModeValue sSetNormal4ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON3_FLAG_7 | KEEPON3_FLAG_5)), }; /** * ===================================================================== * CAMERA SETTINGS: USAGE OF FUNCTIONS AND DATA FOR SPECIFIC MODES * ===================================================================== */ #define CAM_SETTING_MODE_ENTRY(func, data) \ { func, ARRAY_COUNT(data), data } CameraMode sCamSetNormal0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetNormal1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal1ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal1ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal1ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal1ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal1ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal1ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal1ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal1ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal1ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal1ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal1ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetDungeon0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetDungeon1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon1ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal1ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetDungeon1ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon1ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon1ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon1ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon1ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon1ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon1ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon1ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon1ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon1ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetNormal3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal3ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal3ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL }; CameraMode sCamSetHorseModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM3, sSetHorseModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM3, sSetHorseModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetHorseModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetHorseModeTalkData), // CAM_MODE_TALK { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_UNFRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetHorseModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM }; CameraMode sCamSetBossGohmaModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGohmaModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossGohmaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossDodongoModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossDodongoModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossDodongoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossBarinadeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBarinadeModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossBarinadeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossPhantomGanonModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossPhantomGanonModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossPhantomGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossVolvagiaModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossVolvagiaModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossVolvagiaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossBongoModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossBongoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossMorphaModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossMorphaModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossMorphaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossTwinrovaPlatformModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossTwinrovaPlatformModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossTwinrovaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossTwinrovaFloorModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossTwinrovaFloorModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossTwinrovaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossGanondorfModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGanondorfModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossPhantomGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetBossGanondorfModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBossGanonModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGanonModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetTowerClimbModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerClimbModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerClimbModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetTowerUnusedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerUnusedModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerUnusedModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetMarketBalconyModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeTalkData), // CAM_MODE_TALK }; CameraMode sCamSetChuBowlingModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetChuBowlingModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotCrawlspaceModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCrawlspaceModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotShopBrowsingModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DATA4, sSetPivotShopBrowsingModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotInFrontModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_JUMP { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_LEDGE_HANG { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_LEDGE_HANG { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetPreRendFixedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sDataOnlyNullFlags), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendPivotModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPreRendPivotModeTalkData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendSideScrollModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC6, sDataOnlyNullFlags), // CAM_MODE_NORMAL }; CameraMode sCamSetDoor0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ3, sSetDoor0ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetDoorCModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetDoorCModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetDoorCModeZParallelData), // CAM_MODE_Z_PARALLEL }; CameraMode sCamSetCrawlspaceModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ4, sSetCrawlspaceModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetStart0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ0, sDataOnlyNullFlags), // CAM_MODE_NORMAL }; CameraMode sCamSetStart1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ0, sSetStart1ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetFree0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree0ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetFree2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree2ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotCornerModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCornerModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotWaterSurfaceModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeZParallelData), // CAM_MODE_Z_PARALLEL }; CameraMode sCamSetCs0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO1, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetCsTwistedHallwayModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO2, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetForestBirdsEyeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetForestBirdsEyeModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA3, sSetForestBirdsEyeModeTalkData), // CAM_MODE_TALK }; CameraMode sCamSetSlowChestCsModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO3, sSetSlowChestCsModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetItemUnusedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO4, sSetSlowChestCsModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetCs3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO9, sSetCs3ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetCsAttentionModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO5, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetBeanGenericModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanGenericModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetBeanGenericModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetBeanGenericModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanGenericModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanGenericModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanGenericModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetBeanLostWoodsModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanLostWoodsModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetBeanLostWoodsModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetBeanLostWoodsModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanLostWoodsModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanLostWoodsModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanLostWoodsModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetSceneUnusedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetSceneUnusedModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetSceneTransitionModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetSceneTransitionModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetElevatorPlatformModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC7, sDataOnlyNullFlags), // CAM_MODE_NORMAL }; CameraMode sCamSetFireStaircaseModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC4, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetForestUnusedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ5, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetForestDefeatPoeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO6, sDataOnlyInterfaceField), // CAM_MODE_NORMAL }; CameraMode sCamSetBigOctoModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBigOctoModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBigOctoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBigOctoModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetMeadowBirdsEyeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowBirdsEyeModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowBirdsEyeModeZParallelData), // CAM_MODE_Z_PARALLEL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowBirdsEyeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowBirdsEyeModeWallClimbData), // CAM_MODE_WALL_CLIMB }; CameraMode sCamSetMeadowUnusedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowUnusedModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowUnusedModeZParallelData), // CAM_MODE_Z_PARALLEL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowUnusedModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowUnusedModeWallClimbData), // CAM_MODE_WALL_CLIMB }; CameraMode sCamSetFireBirdsEyeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFireBirdsEyeModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFireBirdsEyeModeZParallelData), // CAM_MODE_Z_PARALLEL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFireBirdsEyeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFireBirdsEyeModeWallClimbData), // CAM_MODE_WALL_CLIMB }; CameraMode sCamSetTurnAroundModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP4, sSetTurnAroundModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotVerticalModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC0, sSetPivotVerticalModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetNorm2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetFishingModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFishingModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFishingModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetFishingModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetFishingModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetFishingModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetFishingModeFirstPersonData), // CAM_MODE_FIRST_PERSON { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_ADULT { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_AIM { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_HOOKSHOT_FLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_BOOMERANG { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_CHILD { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetFishingModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetFishingModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetFishingModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetFishingModeFreeFallData), // CAM_MODE_FREE_FALL }; CameraMode sCamSetCsCModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ9, sSetCsCModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetJabuTentacleModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetJabuTentacleModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetJabuTentacleModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetDungeon2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon2ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon2ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon2ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon2ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon2ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon2ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon2ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon2ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon2ModeFreeFallData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon2ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon2ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetDirectedYawModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDirectedYawModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDirectedYawModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetDirectedYawModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraMode sCamSetPivotFromSideModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_UNFRIENDLY { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD }; CameraMode sCamSetNormal4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal4ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG }; CameraSetting sCameraSettings[] = { { { 0x00000000 }, NULL }, // CAM_SET_NONE { { 0x051FFFFF }, sCamSetNormal0Modes }, // CAM_SET_NORMAL0 { { 0x051FFFFF }, sCamSetNormal1Modes }, // CAM_SET_NORMAL1 { { 0x051FFFFF }, sCamSetDungeon0Modes }, // CAM_SET_DUNGEON0 { { 0x051FFFFF }, sCamSetDungeon1Modes }, // CAM_SET_DUNGEON1 { { 0x050FF7FF }, sCamSetNormal3Modes }, // CAM_SET_NORMAL3 { { 0x8500018F }, sCamSetHorseModes }, // CAM_SET_HORSE { { 0x051FFFFF }, sCamSetBossGohmaModes }, // CAM_SET_BOSS_GOHMA { { 0x051FFFFF }, sCamSetBossDodongoModes }, // CAM_SET_BOSS_DODONGO { { 0x051FFFFF }, sCamSetBossBarinadeModes }, // CAM_SET_BOSS_BARINADE { { 0x051FFFFF }, sCamSetBossPhantomGanonModes }, // CAM_SET_BOSS_PHANTOM_GANON { { 0x051FFFFF }, sCamSetBossVolvagiaModes }, // CAM_SET_BOSS_VOLVAGIA { { 0x051FFFFF }, sCamSetBossBongoModes }, // CAM_SET_BOSS_BONGO { { 0x051FFFFF }, sCamSetBossMorphaModes }, // CAM_SET_BOSS_MORPHA { { 0x051FFFFF }, sCamSetBossTwinrovaPlatformModes }, // CAM_SET_BOSS_TWINROVA_PLATFORM { { 0x051FFFFF }, sCamSetBossTwinrovaFloorModes }, // CAM_SET_BOSS_TWINROVA_FLOOR { { 0x051FFFFF }, sCamSetBossGanondorfModes }, // CAM_SET_BOSS_GANONDORF { { 0x051FFFFF }, sCamSetBossGanonModes }, // CAM_SET_BOSS_GANON { { 0x851FFFFF }, sCamSetTowerClimbModes }, // CAM_SET_TOWER_CLIMB { { 0x851FFFFF }, sCamSetTowerUnusedModes }, // CAM_SET_TOWER_UNUSED { { 0x8500000D }, sCamSetMarketBalconyModes }, // CAM_SET_MARKET_BALCONY { { 0x85000001 }, sCamSetChuBowlingModes }, // CAM_SET_CHU_BOWLING { { 0x85000001 }, sCamSetPivotCrawlspaceModes }, // CAM_SET_PIVOT_CRAWLSPACE { { 0x85000001 }, sCamSetPivotShopBrowsingModes }, // CAM_SET_PIVOT_SHOP_BROWSING { { 0x851E1FFF }, sCamSetPivotInFrontModes }, // CAM_SET_PIVOT_IN_FRONT { { 0x8C00000D }, sCamSetPreRendFixedModes }, // CAM_SET_PREREND_FIXED { { 0x8C00000D }, sCamSetPreRendPivotModes }, // CAM_SET_PREREND_PIVOT { { 0x8C000001 }, sCamSetPreRendSideScrollModes }, // CAM_SET_PREREND_SIDE_SCROLL { { 0xC5000001 }, sCamSetDoor0Modes }, // CAM_SET_DOOR0 { { 0xC5000003 }, sCamSetDoorCModes }, // CAM_SET_DOORC { { 0xC5000001 }, sCamSetCrawlspaceModes }, // CAM_SET_CRAWLSPACE { { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0 { { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1 { { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0 { { 0x05000001 }, sCamSetFree2Modes }, // CAM_SET_FREE2 { { 0x85000001 }, sCamSetPivotCornerModes }, // CAM_SET_PIVOT_CORNER { { 0x05000003 }, sCamSetPivotWaterSurfaceModes }, // CAM_SET_PIVOT_WATER_SURFACE { { 0xCE000001 }, sCamSetCs0Modes }, // CAM_SET_CS_0 { { 0x4E000001 }, sCamSetCsTwistedHallwayModes }, // CAM_SET_CS_TWISTED_HALLWAY { { 0x05000009 }, sCamSetForestBirdsEyeModes }, // CAM_SET_FOREST_BIRDS_EYE { { 0x45000001 }, sCamSetSlowChestCsModes }, // CAM_SET_SLOW_CHEST_CS { { 0x45000001 }, sCamSetItemUnusedModes }, // CAM_SET_ITEM_UNUSED { { 0x45000001 }, sCamSetCs3Modes }, // CAM_SET_CS_3 { { 0x45000001 }, sCamSetCsAttentionModes }, // CAM_SET_CS_ATTENTION { { 0x451FFFFF }, sCamSetBeanGenericModes }, // CAM_SET_BEAN_GENERIC { { 0x451FFFFF }, sCamSetBeanLostWoodsModes }, // CAM_SET_BEAN_LOST_WOODS { { 0xC5000001 }, sCamSetSceneUnusedModes }, // CAM_SET_SCENE_UNUSED { { 0x45000001 }, sCamSetSceneTransitionModes }, // CAM_SET_SCENE_TRANSITION { { 0x05000001 }, sCamSetElevatorPlatformModes }, // CAM_SET_ELEVATOR_PLATFORM { { 0x45000001 }, sCamSetFireStaircaseModes }, // CAM_SET_FIRE_STAIRCASE { { 0x45000001 }, sCamSetForestUnusedModes }, // CAM_SET_FOREST_UNUSED { { 0x45000001 }, sCamSetForestDefeatPoeModes }, // CAM_SET_FOREST_DEFEAT_POE { { 0x451FFFFF }, sCamSetBigOctoModes }, // CAM_SET_BIG_OCTO { { 0x05000033 }, sCamSetMeadowBirdsEyeModes }, // CAM_SET_MEADOW_BIRDS_EYE { { 0x05000033 }, sCamSetMeadowUnusedModes }, // CAM_SET_MEADOW_UNUSED { { 0x05000033 }, sCamSetFireBirdsEyeModes }, // CAM_SET_FIRE_BIRDS_EYE { { 0x4A000001 }, sCamSetTurnAroundModes }, // CAM_SET_TURN_AROUND { { 0x05000001 }, sCamSetPivotVerticalModes }, // CAM_SET_PIVOT_VERTICAL { { 0x051FFFFF }, sCamSetNorm2Modes }, // CAM_SET_NORMAL2 { { 0x0501E05F }, sCamSetFishingModes }, // CAM_SET_FISHING { { 0x45000001 }, sCamSetCsCModes }, // CAM_SET_CS_C { { 0x051FFFFF }, sCamSetJabuTentacleModes }, // CAM_SET_JABU_TENTACLE { { 0x051FFFFF }, sCamSetDungeon2Modes }, // CAM_SET_DUNGEON2 { { 0x051FFFFF }, sCamSetDirectedYawModes }, // CAM_SET_DIRECTED_YAW { { 0xC5000ECD }, sCamSetPivotFromSideModes }, // CAM_SET_PIVOT_FROM_SIDE { { 0x051FFFFF }, sCamSetNormal4Modes }, // CAM_SET_NORMAL4 }; s32 Camera_Normal0(Camera* camera); s32 Camera_Normal1(Camera* camera); s32 Camera_Normal2(Camera* camera); s32 Camera_Normal3(Camera* camera); s32 Camera_Normal4(Camera* camera); s32 Camera_Parallel0(Camera* camera); s32 Camera_Parallel1(Camera* camera); s32 Camera_Parallel2(Camera* camera); s32 Camera_Parallel3(Camera* camera); s32 Camera_Parallel4(Camera* camera); s32 Camera_KeepOn0(Camera* camera); s32 Camera_KeepOn1(Camera* camera); s32 Camera_KeepOn2(Camera* camera); s32 Camera_KeepOn3(Camera* camera); s32 Camera_KeepOn4(Camera* camera); s32 Camera_Subj0(Camera* camera); s32 Camera_Subj1(Camera* camera); s32 Camera_Subj2(Camera* camera); s32 Camera_Subj3(Camera* camera); s32 Camera_Subj4(Camera* camera); s32 Camera_Jump0(Camera* camera); s32 Camera_Jump1(Camera* camera); s32 Camera_Jump2(Camera* camera); s32 Camera_Jump3(Camera* camera); s32 Camera_Jump4(Camera* camera); s32 Camera_Battle0(Camera* camera); s32 Camera_Battle1(Camera* camera); s32 Camera_Battle2(Camera* camera); s32 Camera_Battle3(Camera* camera); s32 Camera_Battle4(Camera* camera); s32 Camera_Fixed0(Camera* camera); s32 Camera_Fixed1(Camera* camera); s32 Camera_Fixed2(Camera* camera); s32 Camera_Fixed3(Camera* camera); s32 Camera_Fixed4(Camera* camera); s32 Camera_Data0(Camera* camera); s32 Camera_Data1(Camera* camera); s32 Camera_Data2(Camera* camera); s32 Camera_Data3(Camera* camera); s32 Camera_Data4(Camera* camera); s32 Camera_Unique0(Camera* camera); s32 Camera_Unique1(Camera* camera); s32 Camera_Unique2(Camera* camera); s32 Camera_Unique3(Camera* camera); s32 Camera_Unique4(Camera* camera); s32 Camera_Unique5(Camera* camera); s32 Camera_Unique6(Camera* camera); s32 Camera_Unique7(Camera* camera); s32 Camera_Unique8(Camera* camera); s32 Camera_Unique9(Camera* camera); s32 Camera_Demo0(Camera* camera); s32 Camera_Demo1(Camera* camera); s32 Camera_Demo2(Camera* camera); s32 Camera_Demo3(Camera* camera); s32 Camera_Demo4(Camera* camera); s32 Camera_Demo5(Camera* camera); s32 Camera_Demo6(Camera* camera); s32 Camera_Demo7(Camera* camera); s32 Camera_Demo8(Camera* camera); s32 Camera_Demo9(Camera* camera); s32 Camera_Special0(Camera* camera); s32 Camera_Special1(Camera* camera); s32 Camera_Special2(Camera* camera); s32 Camera_Special3(Camera* camera); s32 Camera_Special4(Camera* camera); s32 Camera_Special5(Camera* camera); s32 Camera_Special6(Camera* camera); s32 Camera_Special7(Camera* camera); s32 Camera_Special8(Camera* camera); s32 Camera_Special9(Camera* camera); s32 (*sCameraFunctions[])(Camera*) = { NULL, // CAM_FUNC_NONE Camera_Normal0, // CAM_FUNC_NORM0 Camera_Normal1, // CAM_FUNC_NORM1 Camera_Normal2, // CAM_FUNC_NORM2 Camera_Normal3, // CAM_FUNC_NORM3 Camera_Normal4, // CAM_FUNC_NORM4 Camera_Parallel0, // CAM_FUNC_PARA0 Camera_Parallel1, // CAM_FUNC_PARA1 Camera_Parallel2, // CAM_FUNC_PARA2 Camera_Parallel3, // CAM_FUNC_PARA3 Camera_Parallel4, // CAM_FUNC_PARA4 Camera_KeepOn0, // CAM_FUNC_KEEP0 Camera_KeepOn1, // CAM_FUNC_KEEP1 Camera_KeepOn2, // CAM_FUNC_KEEP2 Camera_KeepOn3, // CAM_FUNC_KEEP3 Camera_KeepOn4, // CAM_FUNC_KEEP4 Camera_Subj0, // CAM_FUNC_SUBJ0 Camera_Subj1, // CAM_FUNC_SUBJ1 Camera_Subj2, // CAM_FUNC_SUBJ2 Camera_Subj3, // CAM_FUNC_SUBJ3 Camera_Subj4, // CAM_FUNC_SUBJ4 Camera_Jump0, // CAM_FUNC_JUMP0 Camera_Jump1, // CAM_FUNC_JUMP1 Camera_Jump2, // CAM_FUNC_JUMP2 Camera_Jump3, // CAM_FUNC_JUMP3 Camera_Jump4, // CAM_FUNC_JUMP4 Camera_Battle0, // CAM_FUNC_BATT0 Camera_Battle1, // CAM_FUNC_BATT1 Camera_Battle2, // CAM_FUNC_BATT2 Camera_Battle3, // CAM_FUNC_BATT3 Camera_Battle4, // CAM_FUNC_BATT4 Camera_Fixed0, // CAM_FUNC_FIXD0 Camera_Fixed1, // CAM_FUNC_FIXD1 Camera_Fixed2, // CAM_FUNC_FIXD2 Camera_Fixed3, // CAM_FUNC_FIXD3 Camera_Fixed4, // CAM_FUNC_FIXD4 Camera_Data0, // CAM_FUNC_DATA0 Camera_Data1, // CAM_FUNC_DATA1 Camera_Data2, // CAM_FUNC_DATA2 Camera_Data3, // CAM_FUNC_DATA3 Camera_Data4, // CAM_FUNC_DATA4 Camera_Unique0, // CAM_FUNC_UNIQ0 Camera_Unique1, // CAM_FUNC_UNIQ1 Camera_Unique2, // CAM_FUNC_UNIQ2 Camera_Unique3, // CAM_FUNC_UNIQ3 Camera_Unique4, // CAM_FUNC_UNIQ4 Camera_Unique5, // CAM_FUNC_UNIQ5 Camera_Unique6, // CAM_FUNC_UNIQ6 Camera_Unique7, // CAM_FUNC_UNIQ7 Camera_Unique8, // CAM_FUNC_UNIQ8 Camera_Unique9, // CAM_FUNC_UNIQ9 Camera_Demo0, // CAM_FUNC_DEMO0 Camera_Demo1, // CAM_FUNC_DEMO1 Camera_Demo2, // CAM_FUNC_DEMO2 Camera_Demo3, // CAM_FUNC_DEMO3 Camera_Demo4, // CAM_FUNC_DEMO4 Camera_Demo5, // CAM_FUNC_DEMO5 Camera_Demo6, // CAM_FUNC_DEMO6 Camera_Demo7, // CAM_FUNC_DEMO7 Camera_Demo8, // CAM_FUNC_DEMO8 Camera_Demo9, // CAM_FUNC_DEMO9 Camera_Special0, // CAM_FUNC_SPEC0 Camera_Special1, // CAM_FUNC_SPEC1 Camera_Special2, // CAM_FUNC_SPEC2 Camera_Special3, // CAM_FUNC_SPEC3 Camera_Special4, // CAM_FUNC_SPEC4 Camera_Special5, // CAM_FUNC_SPEC5 Camera_Special6, // CAM_FUNC_SPEC6 Camera_Special7, // CAM_FUNC_SPEC7 Camera_Special8, // CAM_FUNC_SPEC8 Camera_Special9, // CAM_FUNC_SPEC9 }; s32 sInitRegs = 1; s32 gDebugCamEnabled = false; s32 sDbgModeIdx = -1; s16 sNextUID = 0; s32 sCameraInterfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 1); s32 sCameraHudVisibilityMode = HUD_VISIBILITY_NOTHING_ALT; s32 sCameraLetterboxSize = 32; s32 D_8011D3AC = -1; s16 D_8011D3B0[] = { 0x0AAA, 0xF556, 0x1555, 0xEAAB, 0x2AAA, 0xD556, 0x3FFF, 0xC001, 0x5555, 0xAAAB, 0x6AAA, 0x9556, 0x7FFF, 0x0000, }; s16 D_8011D3CC[] = { 0x0000, 0x02C6, 0x058C, 0x0000, 0x0000, 0xFD3A, 0x0000, 0x0852, 0x0000, 0x0000, 0x0B18, 0x02C6, 0xFA74, 0x0000, }; s32 sUpdateCameraDirection = 0; s32 D_8011D3EC = 0; s32 D_8011D3F0 = 0; s32 sDemo5PrevAction12Frame = -16; char sCameraFunctionNames[][8] = { "NONE ", // CAM_FUNC_NONE "NORM0()", // CAM_FUNC_NORM0 "NORM1()", // CAM_FUNC_NORM1 "NORM2()", // CAM_FUNC_NORM2 "NORM3()", // CAM_FUNC_NORM3 "NORM4()", // CAM_FUNC_NORM4 "PARA0()", // CAM_FUNC_PARA0 "PARA1()", // CAM_FUNC_PARA1 "PARA2()", // CAM_FUNC_PARA2 "PARA3()", // CAM_FUNC_PARA3 "PARA4()", // CAM_FUNC_PARA4 "KEEP0()", // CAM_FUNC_KEEP0 "KEEP1()", // CAM_FUNC_KEEP1 "KEEP2()", // CAM_FUNC_KEEP2 "KEEP3()", // CAM_FUNC_KEEP3 "KEEP4()", // CAM_FUNC_KEEP4 "SUBJ0()", // CAM_FUNC_SUBJ0 "SUBJ1()", // CAM_FUNC_SUBJ1 "SUBJ2()", // CAM_FUNC_SUBJ2 "SUBJ3()", // CAM_FUNC_SUBJ3 "SUBJ4()", // CAM_FUNC_SUBJ4 "JUMP0()", // CAM_FUNC_JUMP0 "JUMP1()", // CAM_FUNC_JUMP1 "JUMP2()", // CAM_FUNC_JUMP2 "JUMP3()", // CAM_FUNC_JUMP3 "JUMP4()", // CAM_FUNC_JUMP4 "BATT0()", // CAM_FUNC_BATT0 "BATT1()", // CAM_FUNC_BATT1 "BATT2()", // CAM_FUNC_BATT2 "BATT3()", // CAM_FUNC_BATT3 "BATT4()", // CAM_FUNC_BATT4 "FIXD0()", // CAM_FUNC_FIXD0 "FIXD1()", // CAM_FUNC_FIXD1 "FIXD2()", // CAM_FUNC_FIXD2 "FIXD3()", // CAM_FUNC_FIXD3 "FIXD4()", // CAM_FUNC_FIXD4 "DATA0()", // CAM_FUNC_DATA0 "DATA1()", // CAM_FUNC_DATA1 "DATA2()", // CAM_FUNC_DATA2 "DATA3()", // CAM_FUNC_DATA3 "DATA4()", // CAM_FUNC_DATA4 "UNIQ0()", // CAM_FUNC_UNIQ0 "UNIQ1()", // CAM_FUNC_UNIQ1 "UNIQ2()", // CAM_FUNC_UNIQ2 "UNIQ3()", // CAM_FUNC_UNIQ3 "UNIQ4()", // CAM_FUNC_UNIQ4 "UNIQ5()", // CAM_FUNC_UNIQ5 "UNIQ6()", // CAM_FUNC_UNIQ6 "UNIQ7()", // CAM_FUNC_UNIQ7 "UNIQ8()", // CAM_FUNC_UNIQ8 "UNIQ9()", // CAM_FUNC_UNIQ9 "DEMO0()", // CAM_FUNC_DEMO0 "DEMO1()", // CAM_FUNC_DEMO1 "DEMO2()", // CAM_FUNC_DEMO2 "DEMO3()", // CAM_FUNC_DEMO3 "DEMO4()", // CAM_FUNC_DEMO4 "DEMO5()", // CAM_FUNC_DEMO5 "DEMO6()", // CAM_FUNC_DEMO6 "DEMO7()", // CAM_FUNC_DEMO7 "DEMO8()", // CAM_FUNC_DEMO8 "DEMO9()", // CAM_FUNC_DEMO9 "SPEC0()", // CAM_FUNC_SPEC0 "SPEC1()", // CAM_FUNC_SPEC1 "SPEC2()", // CAM_FUNC_SPEC2 "SPEC3()", // CAM_FUNC_SPEC3 "SPEC4()", // CAM_FUNC_SPEC4 "SPEC5()", // CAM_FUNC_SPEC5 "SPEC6()", // CAM_FUNC_SPEC6 "SPEC7()", // CAM_FUNC_SPEC7 "SPEC8()", // CAM_FUNC_SPEC8 "SPEC9()", // CAM_FUNC_SPEC9 "", "", "", "", "", }; VecSph D_8011D658[] = { { 50.0f, 0xEE3A, 0xD558 }, { 75.0f, 0x0000, 0x8008 }, { 80.0f, 0xEE3A, 0x8008 }, { 15.0f, 0xEE3A, 0x8008 }, }; Vec3f D_8011D678[] = { { 0.0f, 40.0f, 20.0f }, { 0.0f, 40.0f, 0.0f }, { 0.0f, 3.0f, -3.0f }, { 0.0f, 3.0f, -3.0 }, }; /******************************************************* * OnePoint initalization values for Attention Cutscenes (Demo5) ********************************************************/ s32 sDemo5PrevSfxFrame = -200; // target is player, far from eye OnePointCsFull D_8011D6AC[] = { { // initflags & 0x00FF (at): 2, atTarget is view lookAt + atInit // initFlags & 0xFF00 (eye): none // action: 15, copy at, eye, roll, fov to camera // result: eye remains in the same location, at is View's lookAt ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true), 0xFF, 0x0002, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, }, { // initFlags & 0x00FF (at): 3, atTarget is camera's current at + atInit // initFlags & 0xFF00 (eye): 3, eyeTarget is the camera's current eye + eyeInit // action: interpolate eye and at. // result: eye and at's y interpolate to become +20 from their current location. ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true), 0xFF, 0x0303, 19, 0, 45.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 20.0f, 0.0f }, }, { // initFlags & 0x00FF (at): 0 none // initFlags & 0xFF00 (eye): 0 none // action: 18, copy this camera to default camera. ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // target is player close to current eye OnePointCsFull D_8011D724[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true), 0xFF, 0x2424, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, -20.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true), 0xFF, 0x2121, 19, 0, 50.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 60.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // target is close to player OnePointCsFull D_8011D79C[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, true, true), 0xFF, 0x0002, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true), 0xFF, 0x0303, 19, 0, 45.0f, 1.0f, { 0.0f, -20.0f, 0.0f }, { 0.0f, -10.0f, 5.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true), 0xFF, 0x0303, 9, 0, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 10.0f, 0.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // target is within 300 units of eye, and player is within 30 units of eye OnePointCsFull D_8011D83C[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true), 0xFF, 0x2141, 20, 0, 45.0f, 0.2f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 10.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // target is within 700 units of eye, angle between player/eye and target/eye is less than // 76.9 degrees. The x/y coordinates of the target on screen is between (21, 41) and (300, 200), // and the player is farther than 30 units of the eye OnePointCsFull D_8011D88C[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true), 0xFF, 0x0303, 20, 0, 45.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // same as above, but the target is NOT within the screen area. OnePointCsFull D_8011D8DC[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true), 0xFF, 0x0404, 20, 1, 50.0f, 1.0f, { 0.0f, 5.0f, 10.0f }, { 0.0f, 10.0f, -80.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true), 0xFF, 0x2121, 5, 0, 60.0f, 1.0f, { 0.0f, 5.0f, 0.0f }, { 5.0f, 5.0f, -200.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // target is a door. OnePointCsFull D_8011D954[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, false), 0xFF, 0xC1C1, 20, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 50.0f }, { 0.0f, 0.0f, 250.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true), 0xFF, 0x05B1, 5, 0, 60.0f, 0.1f, { 0.0f, 10.0f, 50.0f }, { 0.0f, 10.0f, 100.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true), 0xFF, 0x2121, 5, 2, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 20.0f, -150.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; // otherwise OnePointCsFull D_8011D9F4[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true), 0xFF, 0x0504, 20, 2, 60.0f, 1.0f, { 0.0f, 5.0f, 50.0f }, { 0.0f, 20.0f, 300.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true), 0xFF, 0x2121, 5, 2, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 20.0f, -150.0f }, }, { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false), 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, }, }; typedef enum { /* 0 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR, // ACTOR_BG_HIDAN_ROCK /* 1 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER, // ACTOR_BG_HIDAN_FSLIFT /* 2 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER, // ACTOR_BG_HIDAN_SYOKU /* 3 */ CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE // ACTOR_BG_JYA_1FLIFT } CamElevatorPlatform; Vec3f sCamElevatorPlatformLowerEyePoints[] = { { 3050.0f, 700.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR { 1755.0f, 3415.0f, -380.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER { -3120.0f, 3160.0f, 245.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER { 0.0f, -10.0f, 240.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE }; Vec3f sCamElevatorPlatformUpperEyePoints[] = { { 3160.0f, 2150.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR { 1515.0f, 4130.0f, -835.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER { -3040.0f, 4135.0f, 230.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER { -50.0f, 600.0f, -75.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE }; // Trigger player y position to swap eye points f32 sCamElevatorPlatformTogglePosY[] = { 1570.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR 3680.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER 3700.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER 395.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE }; f32 sCamElevatorPlatformFovRollParam[] = { 320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR 320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER 320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER 0.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE }; s16 sCamElevatorPlatformRolls[] = { -2000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR -1000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER 0, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER 0 // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE }; // unused s32 D_8011DAF4 = 0; s32 D_8011DAF8 = 0; s16 D_8011DAFC[] = { CAM_SET_NORMAL0, CAM_SET_NORMAL1, CAM_SET_NORMAL2, CAM_SET_DUNGEON0, CAM_SET_DUNGEON1, CAM_SET_DUNGEON2, }; PlayState* D_8015BD7C; DebugCam D_8015BD80; CollisionPoly* playerFloorPoly;