#ifndef REGS_H #define REGS_H #define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc. #define REG_PAGES 6 #define REGS_PER_PAGE 16 #define REGS_PER_GROUP (REG_PAGES * REGS_PER_PAGE) #define BASE_REG(n, r) gRegEditor->data[(n) * REGS_PER_GROUP + (r)] #define REG(r) BASE_REG(0, (r)) #define SREG(r) BASE_REG(1, (r)) #define OREG(r) BASE_REG(2, (r)) #define PREG(r) BASE_REG(3, (r)) #define QREG(r) BASE_REG(4, (r)) #define MREG(r) BASE_REG(5, (r)) #define YREG(r) BASE_REG(6, (r)) #define DREG(r) BASE_REG(7, (r)) #define UREG(r) BASE_REG(8, (r)) #define IREG(r) BASE_REG(9, (r)) #define ZREG(r) BASE_REG(10, (r)) #define CREG(r) BASE_REG(11, (r)) #define NREG(r) BASE_REG(12, (r)) #define KREG(r) BASE_REG(13, (r)) #define XREG(r) BASE_REG(14, (r)) #define cREG(r) BASE_REG(15, (r)) #define sREG(r) BASE_REG(16, (r)) #define iREG(r) BASE_REG(17, (r)) #define WREG(r) BASE_REG(18, (r)) #define AREG(r) BASE_REG(19, (r)) #define VREG(r) BASE_REG(20, (r)) #define HREG(r) BASE_REG(21, (r)) #define GREG(r) BASE_REG(22, (r)) #define mREG(r) BASE_REG(23, (r)) #define nREG(r) BASE_REG(24, (r)) #define BREG(r) BASE_REG(25, (r)) #define dREG(r) BASE_REG(26, (r)) #define kREG(r) BASE_REG(27, (r)) #define bREG(r) BASE_REG(28, (r)) #define R_ENV_AMBIENT_COLOR(i) REG(0 + (i)) #define R_ENV_LIGHT1_COLOR(i) REG(3 + (i)) #define R_ENV_LIGHT2_COLOR(i) REG(6 + (i)) #define R_ENV_DISABLE_DBG REG(9) #define R_ENV_FOG_COLOR(i) REG(10 + (i)) #define R_ENV_Z_FAR REG(13) #define R_ENV_FOG_NEAR REG(14) #define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game. #define R_RUN_SPEED_LIMIT REG(45) #define R_ENABLE_ARENA_DBG SREG(0) #define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25) #define R_ROOM_BG2D_FORCE_SCALEBG SREG(26) #define R_UPDATE_RATE SREG(30) #define R_ENABLE_AUDIO_DBG SREG(36) #define R_VI_MODE_EDIT_STATE SREG(48) #define R_VI_MODE_EDIT_WIDTH SREG(49) #define R_VI_MODE_EDIT_HEIGHT SREG(50) #define R_VI_MODE_EDIT_ULY_ADJ SREG(51) #define R_VI_MODE_EDIT_LRY_ADJ SREG(52) #define R_VI_MODE_EDIT_ULX_ADJ SREG(53) #define R_VI_MODE_EDIT_LRX_ADJ SREG(54) #define R_FB_FILTER_TYPE SREG(80) #define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + (c)) #define R_FB_FILTER_A SREG(84) #define R_FB_FILTER_ENV_COLOR(c) SREG(85 + (c)) #define R_ENABLE_FB_FILTER SREG(88) #define R_PAUSE_MENU_MODE SREG(94) #define R_CAM_XZ_OFFSET_UPDATE_RATE OREG(2) #define R_CAM_Y_OFFSET_UPDATE_RATE OREG(3) #define R_CAM_FOV_UPDATE_RATE OREG(4) #define R_CAM_MAX_PITCH OREG(5) #define R_CAM_R_UPDATE_RATE_INV OREG(6) #define R_CAM_PITCH_UPDATE_RATE_INV OREG(7) #define R_CAM_SLOPE_Y_ADJ_AMOUNT OREG(9) #define R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC OREG(17) #define R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC OREG(18) #define R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC OREG(19) #define R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT OREG(20) #define R_CAM_DEFAULT_ANIM_TIME OREG(23) #define R_CAM_UPDATE_RATE_STEP_SCALE_XZ OREG(25) // also used as a step scale for other data #define R_CAM_UPDATE_RATE_STEP_SCALE_Y OREG(26) // also used as a step scale for other data #define R_CAM_JUMP1_EYE_Y_STEP_SCALE OREG(31) #define R_CAM_MIN_PITCH_1 OREG(34) #define R_CAM_MIN_PITCH_2 OREG(35) #define R_CAM_BATTLE1_ROLL_TARGET_BASE OREG(36) #define R_CAM_BATTLE1_ROLL_STEP_SCALE OREG(37) #define R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET OREG(40) #define R_CAM_AT_LERP_STEP_SCALE_MIN OREG(41) #define R_CAM_AT_LERP_STEP_SCALE_FAC OREG(42) #define R_CAM_YOFFSET_NORM OREG(46) #define R_CAM_DATA(type) PREG(0 + (type)) #define R_DBG_CAM_UPDATE PREG(80) #define R_DBG_REG_UPDATE PREG(82) #define R_RELOAD_CAM_PARAMS QREG(0) #define R_SCENE_CAM_TYPE YREG(15) #define R_TEXTBOX_TEXWIDTH YREG(16) #define R_TEXTBOX_TEXHEIGHT YREG(17) #define R_TEXTBOX_WIDTH YREG(22) #define R_TEXTBOX_HEIGHT YREG(23) #define R_TEXTBOX_ICON_XPOS YREG(71) #define R_TEXTBOX_ICON_YPOS YREG(72) #define R_TEXTBOX_ICON_SIZE YREG(75) #define R_MESSAGE_DEBUGGER_SELECT YREG(78) #define R_MESSAGE_DEBUGGER_TEXTID YREG(79) #define R_C_UP_ICON_X YREG(88) #define R_C_UP_ICON_Y YREG(89) #define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i)) #define R_C_BTN_COLOR(i) ZREG(39 + (i)) #define R_B_BTN_COLOR(i) ZREG(43 + (i)) #define R_START_LABEL_DD(i) ZREG(48 + (i)) #define R_START_LABEL_Y(i) ZREG(51 + (i)) #define R_START_LABEL_X(i) ZREG(54 + (i)) #define R_C_UP_BTN_X ZREG(62) #define R_C_UP_BTN_Y ZREG(63) #define R_START_BTN_X ZREG(68) #define R_START_BTN_Y ZREG(69) #define R_ITEM_BTN_X(i) ZREG(70 + (i)) #define R_ITEM_BTN_Y(i) ZREG(74 + (i)) #define R_ITEM_BTN_DD(i) ZREG(78 + (i)) #define R_ITEM_ICON_X(i) ZREG(82 + (i)) #define R_ITEM_ICON_Y(i) ZREG(86 + (i)) #define R_ITEM_ICON_DD(i) ZREG(90 + (i)) #define R_TRANS_DBG_ENABLED CREG(11) #define R_TRANS_DBG_TYPE CREG(12) #define R_ENV_WIND_DIR(i) CREG(16 + (i)) #define R_ENV_WIND_SPEED CREG(19) #define R_PAUSE_STICK_REPEAT_DELAY XREG(6) #define R_PAUSE_STICK_REPEAT_DELAY_FIRST XREG(8) #define R_A_BTN_Y XREG(16) #define R_A_BTN_X XREG(17) #define R_A_ICON_Y XREG(19) #define R_A_ICON_X XREG(20) #define R_A_BTN_COLOR(i) XREG(22 + (i)) #define R_MAGIC_METER_Y_HIGHER XREG(48) #define R_MAGIC_METER_X XREG(49) #define R_MAGIC_METER_Y_LOWER XREG(50) #define R_MAGIC_FILL_X XREG(51) #define R_TEXT_INIT_XPOS XREG(54) #define R_TEXT_INIT_YPOS XREG(55) #define R_TEXT_LINE_SPACING XREG(56) #define R_TEXT_CHAR_SCALE XREG(57) #define R_TEXT_DROP_SHADOW_OFFSET XREG(60) #define R_TEXTBOX_BG_YPOS XREG(61) #define R_TEXTBOX_END_XPOS XREG(64) #define R_TEXTBOX_END_YPOS XREG(65) #define R_TEXT_CHOICE_XPOS XREG(66) #define R_TEXT_CHOICE_YPOS(choice) XREG(67 + (choice)) #define R_TEXTBOX_X_TARGET XREG(72) #define R_TEXTBOX_Y_TARGET XREG(73) #define R_TEXTBOX_WIDTH_TARGET XREG(74) #define R_TEXTBOX_HEIGHT_TARGET XREG(75) #define R_TEXTBOX_TEXWIDTH_TARGET XREG(76) #define R_TEXTBOX_TEXHEIGHT_TARGET XREG(77) #define R_ENV_LIGHT1_DIR(i) cREG(3 + (i)) #define R_ENV_LIGHT2_DIR(i) cREG(6 + (i)) #define R_ROOM_CULL_DEBUG_MODE iREG(86) #define R_ROOM_CULL_NUM_ENTRIES iREG(87) #define R_ROOM_CULL_USED_ENTRIES iREG(88) #define R_ROOM_CULL_DEBUG_TARGET iREG(89) #define R_B_LABEL_DD WREG(0) #define R_OW_MINIMAP_X WREG(29) #define R_OW_MINIMAP_Y WREG(30) #define R_MINIMAP_DISABLED WREG(31) #define R_B_LABEL_X(i) WREG(40 + (i)) #define R_B_LABEL_Y(i) WREG(43 + (i)) #define R_DGN_MINIMAP_X WREG(68) #define R_DGN_MINIMAP_Y WREG(69) #define R_TEXTBOX_X VREG(0) #define R_TEXTBOX_Y VREG(1) #define R_TEXTBOX_CLEF_XPOS VREG(7) #define R_TEXTBOX_CLEF_YPOS VREG(8) #define R_MAP_INDEX VREG(11) #define R_MAP_TEX_INDEX_BASE VREG(12) #define R_MAP_TEX_INDEX VREG(13) #define R_COMPASS_SCALE_X VREG(14) #define R_COMPASS_SCALE_Y VREG(15) #define R_COMPASS_OFFSET_X VREG(16) #define R_COMPASS_OFFSET_Y VREG(17) #define R_MINIMAP_COLOR(i) VREG(18 + (i)) #define R_OCARINA_BUTTONS_XPOS VREG(28) #define R_OCARINA_BUTTONS_XPOS_OFFSET VREG(29) #define R_TEXT_ADJUST_COLOR_1_R VREG(33) #define R_TEXT_ADJUST_COLOR_1_G VREG(34) #define R_TEXT_ADJUST_COLOR_1_B VREG(35) #define R_TEXT_ADJUST_COLOR_2_R VREG(36) #define R_TEXT_ADJUST_COLOR_2_G VREG(37) #define R_TEXT_ADJUST_COLOR_2_B VREG(38) #define R_OCARINA_BUTTONS_YPOS(note) VREG(45 + (note)) #define R_OCARINA_BUTTONS_YPOS_OFFSET VREG(51) #define R_ITEM_AMMO_X(i) VREG(64 + (i)) #define R_ITEM_AMMO_Y(i) VREG(68 + (i)) #define R_ITEM_ICON_WIDTH(i) VREG(76 + (i)) #define R_ITEM_BTN_WIDTH(i) VREG(80 + (i)) #define R_GAME_OVER_RUMBLE_STRENGTH VREG(90) #define R_GAME_OVER_RUMBLE_DURATION VREG(91) #define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92) #define R_DISABLE_INPUT_DISPLAY HREG(47) #define R_ENABLE_PLAY_LOGS HREG(63) #define R_EN_GOROIWA_SPEED mREG(12) #define R_NAVI_MSG_REGION_ALPHA nREG(87) #endif