#ifndef Z64SAVE_H #define Z64SAVE_H #include "ultra64.h" #include "z64math.h" typedef enum { /* 0 */ LANGUAGE_ENG, /* 1 */ LANGUAGE_GER, /* 2 */ LANGUAGE_FRA, /* 3 */ LANGUAGE_MAX } Language; // `_FORCE` means that this request will respond to `forceRisingButtonAlphas`. // If set, the buttons will also raise alphas but will also account for disabled buttons typedef enum { /* 0 */ HUD_VISIBILITY_NO_CHANGE, /* 1 */ HUD_VISIBILITY_NOTHING, /* 2 */ HUD_VISIBILITY_NOTHING_ALT, // Identical to HUD_VISIBILITY_NOTHING /* 3 */ HUD_VISIBILITY_HEARTS_FORCE, // See above /* 4 */ HUD_VISIBILITY_A, /* 5 */ HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, // See above /* 6 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, // See above /* 7 */ HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS, // Only raises button alphas if not disabled /* 8 */ HUD_VISIBILITY_B, /* 9 */ HUD_VISIBILITY_HEARTS_MAGIC, /* 10 */ HUD_VISIBILITY_B_ALT, // Identical to HUD_VISIBILITY_B /* 11 */ HUD_VISIBILITY_HEARTS, /* 12 */ HUD_VISIBILITY_A_B_MINIMAP, /* 13 */ HUD_VISIBILITY_HEARTS_MAGIC_FORCE, // See above /* 50 */ HUD_VISIBILITY_ALL = 50, // Only raises button alphas if not disabled /* 52 */ HUD_VISIBILITY_NOTHING_INSTANT = 52 } HudVisibilityMode; typedef enum { /* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay /* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes /* 0x2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available /* 0x3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border and freezes Dark Link /* 0x4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption /* 0x5 */ MAGIC_STATE_RESET, // Reset colors and return to idle /* 0x6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour /* 0x7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by lens. /* 0x8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity /* 0x9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached. /* 0xA */ MAGIC_STATE_ADD // Add requested magic } MagicState; typedef enum { /* 0 */ MAGIC_CONSUME_NOW, // Consume Magic immediately without preview /* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused /* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused /* 3 */ MAGIC_CONSUME_LENS, // Lens consumption /* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Draws yellow magic to target consumption /* 5 */ MAGIC_ADD // Sets a target to add magic } MagicChangeType; #define MAGIC_NORMAL_METER 0x30 #define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER) typedef struct { /* 0x00 */ u8 buttonItems[4]; /* 0x04 */ u8 cButtonSlots[3]; /* 0x08 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each nibble is a piece `EquipValue*` } ItemEquips; // size = 0x0A typedef struct { /* 0x00 */ u8 items[24]; /* 0x18 */ s8 ammo[16]; /* 0x28 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each bit to an owned piece `EquipInv*` /* 0x2C */ u32 upgrades; /* 0x30 */ u32 questItems; /* 0x34 */ u8 dungeonItems[20]; /* 0x48 */ s8 dungeonKeys[19]; /* 0x5B */ s8 defenseHearts; /* 0x5C */ s16 gsTokens; } Inventory; // size = 0x5E typedef struct { /* 0x00 */ u32 chest; /* 0x04 */ u32 swch; /* 0x08 */ u32 clear; /* 0x0C */ u32 collect; /* 0x10 */ u32 unk; /* 0x14 */ u32 rooms; /* 0x18 */ u32 floors; } SavedSceneFlags; // size = 0x1C typedef struct { /* 0x00 */ s16 sceneId; /* 0x02 */ Vec3s pos; /* 0x08 */ s16 angle; } HorseData; // size = 0x0A /** * The respawn mode names refer to the perceived player movement when respawning * "down": being on ground * "return": coming from the ground * "top": coming from the air */ typedef enum { /* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */ /* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */ /* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */ /* 0x03 */ RESPAWN_MODE_MAX } RespawnMode; typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ s16 yaw; /* 0x0E */ s16 playerParams; /* 0x10 */ s16 entranceIndex; /* 0x12 */ u8 roomIndex; /* 0x13 */ s8 data; /* 0x14 */ u32 tempSwchFlags; /* 0x18 */ u32 tempCollectFlags; } RespawnData; // size = 0x1C typedef struct { /* 0x00 */ Vec3i pos; /* 0x0C */ s32 yaw; /* 0x10 */ s32 playerParams; /* 0x14 */ s32 entranceIndex; /* 0x18 */ s32 roomIndex; /* 0x1C */ s32 set; /* 0x20 */ s32 tempSwchFlags; /* 0x24 */ s32 tempCollectFlags; } FaroresWindData; // size = 0x28 typedef enum { /* 0x0 */ TIMER_STATE_OFF, /* 0x1 */ TIMER_STATE_ENV_HAZARD_INIT, // Init env timer that counts down, total time based on health, resets on void-out, kills at 0 /* 0x2 */ TIMER_STATE_ENV_HAZARD_PREVIEW, // Display initial time, keep it fixed at the screen center /* 0x3 */ TIMER_STATE_ENV_HAZARD_MOVE, // Move to top-left corner /* 0x4 */ TIMER_STATE_ENV_HAZARD_TICK, // Counting down /* 0x5 */ TIMER_STATE_DOWN_INIT, // Init timer that counts down /* 0x6 */ TIMER_STATE_DOWN_PREVIEW, // Display initial time, keep it fixed at the screen center /* 0x7 */ TIMER_STATE_DOWN_MOVE, // Move to top-left corner /* 0x8 */ TIMER_STATE_DOWN_TICK, // Counting down /* 0xA */ TIMER_STATE_STOP = 10, /* 0xB */ TIMER_STATE_UP_INIT, // Init timer that counts up /* 0xC */ TIMER_STATE_UP_PREVIEW, // Display initial time, keep it fixed at the screen center /* 0xD */ TIMER_STATE_UP_MOVE, // Move to top-left corner /* 0xE */ TIMER_STATE_UP_TICK, // Counting up /* 0xF */ TIMER_STATE_UP_FREEZE // Stop counting the timer } TimerState; typedef enum { /* 0x0 */ SUBTIMER_STATE_OFF, /* 0x1 */ SUBTIMER_STATE_DOWN_INIT, // Init timer that counts down /* 0x2 */ SUBTIMER_STATE_DOWN_PREVIEW, // Display initial time, keep it fixed at the screen center /* 0x3 */ SUBTIMER_STATE_DOWN_MOVE, // Move to top-left corner /* 0x4 */ SUBTIMER_STATE_DOWN_TICK, // Counting down /* 0x5 */ SUBTIMER_STATE_RESPAWN, // Time is up, trigger a transition, reset button items, spoil trade quest items /* 0x6 */ SUBTIMER_STATE_STOP, // Time is up, stop counting /* 0x7 */ SUBTIMER_STATE_UP_INIT, // Init timer that counts up /* 0x8 */ SUBTIMER_STATE_UP_PREVIEW, // Display initial time, keep it fixed at the screen center /* 0x9 */ SUBTIMER_STATE_UP_MOVE, // Move to top-left corner /* 0xA */ SUBTIMER_STATE_UP_TICK // Counting up } SubTimerState; typedef enum { /* 0 */ TIMER_ID_MAIN, // Takes priority in both counting and drawing. See `timerState` and `timerSeconds` /* 1 */ TIMER_ID_SUB, // See `subTimerState` and `subTimerSeconds` /* 2 */ TIMER_ID_MAX } TimerId; #define MARATHON_TIME_LIMIT 240 // 4 minutes #define ENV_HAZARD_TEXT_TRIGGER_HOTROOM (1 << 0) #define ENV_HAZARD_TEXT_TRIGGER_UNDERWATER (1 << 1) // offsets in SavePlayerData and SaveContext/Save typedef struct { /* 0x00 0x001C */ char newf[6]; // string "ZELDAZ" /* 0x06 0x0022 */ u16 deaths; /* 0x08 0x0024 */ char playerName[8]; /* 0x10 0x002C */ s16 n64ddFlag; /* 0x12 0x002E */ s16 healthCapacity; // "max_life" /* 0x14 0x0030 */ s16 health; // "now_life" /* 0x16 0x0032 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic /* 0x17 0x0033 */ s8 magic; // current magic available for use /* 0x18 0x0034 */ s16 rupees; /* 0x1A 0x0036 */ u16 swordHealth; /* 0x1C 0x0038 */ u16 naviTimer; /* 0x1E 0x003A */ u8 isMagicAcquired; /* 0x1F 0x003B */ char unk_3B[0x01]; /* 0x20 0x003C */ u8 isDoubleMagicAcquired; /* 0x21 0x003D */ u8 isDoubleDefenseAcquired; /* 0x22 0x003E */ u8 bgsFlag; /* 0x23 0x003F */ u8 ocarinaGameRoundNum; /* 0x24 0x0040 */ ItemEquips childEquips; /* 0x2E 0x004A */ ItemEquips adultEquips; /* 0x38 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment /* 0x3C 0x0058 */ char unk_58[0x0E]; /* 0x4A 0x0066 */ s16 savedSceneId; } SavePlayerData; // offsets in SaveInfo and SaveContext/Save typedef struct { /* 0x0000 0x001C */ SavePlayerData playerData; // "S_Private" /* 0x004C 0x0068 */ ItemEquips equips; /* 0x0058 0x0074 */ Inventory inventory; /* 0x00B8 0x00D4 */ SavedSceneFlags sceneFlags[124]; /* 0x0E48 0x0E64 */ FaroresWindData fw; /* 0x0E70 0x0E8C */ char unk_E8C[0x10]; /* 0x0E80 0x0E9C */ s32 gsFlags[6]; /* 0x0E98 0x0EB4 */ char unk_EB4[0x4]; /* 0x0E9C 0x0EB8 */ s32 highScores[7]; /* 0x0EB8 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf" /* 0x0ED4 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf" /* 0x0EDC 0x0EF8 */ u16 infTable[30]; // "inf_table" /* 0x0F18 0x0F34 */ char unk_F34[0x04]; /* 0x0F1C 0x0F38 */ u32 worldMapAreaData; // "area_arrival" /* 0x0F20 0x0F3C */ char unk_F3C[0x4]; /* 0x0F24 0x0F40 */ u8 scarecrowLongSongSet; /* 0x0F25 0x0F41 */ u8 scarecrowLongSong[0x360]; /* 0x1285 0x12A1 */ char unk_12A1[0x24]; /* 0x12A9 0x12C5 */ u8 scarecrowSpawnSongSet; /* 0x12AA 0x12C6 */ u8 scarecrowSpawnSong[0x80]; /* 0x132A 0x1346 */ char unk_1346[0x02]; /* 0x132C 0x1348 */ HorseData horseData; /* 0x1336 0x1352 */ u16 checksum; // "check_sum" } SaveInfo; typedef struct { /* 0x00 */ s32 entranceIndex; /* 0x04 */ s32 linkAge; // 0: Adult; 1: Child (see enum `LinkAge`) /* 0x08 */ s32 cutsceneIndex; /* 0x0C */ u16 dayTime; // "zelda_time" /* 0x10 */ s32 nightFlag; /* 0x14 */ s32 totalDays; /* 0x18 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount` /* 0x1C */ SaveInfo info; // "information" } Save; typedef struct { /* 0x0000 */ Save save; // "memory" /* 0x1354 */ s32 fileNum; // "file_no" /* 0x1358 */ char unk_1358[0x0004]; /* 0x135C */ s32 gameMode; /* 0x1360 */ s32 sceneLayer; // "counter" /* 0x1364 */ s32 respawnFlag; // "restart_flag" /* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data" /* 0x13BC */ f32 entranceSpeed; /* 0x13C0 */ u16 entranceSound; /* 0x13C2 */ char unk_13C2[0x0001]; /* 0x13C3 */ u8 retainWeatherMode; /* 0x13C4 */ s16 dogParams; /* 0x13C6 */ u8 envHazardTextTriggerFlags; /* 0x13C7 */ u8 showTitleCard; /* 0x13C8 */ s16 nayrusLoveTimer; /* 0x13CA */ char unk_13CA[0x0002]; /* 0x13CC */ s16 rupeeAccumulator; /* 0x13CE */ s16 timerState; // See `TimerState` /* 0x13D0 */ s16 timerSeconds; /* 0x13D2 */ s16 subTimerState; // See `SubTimerState` /* 0x13D4 */ s16 subTimerSeconds; /* 0x13D6 */ s16 timerX[TIMER_ID_MAX]; /* 0x13DA */ s16 timerY[TIMER_ID_MAX]; /* 0x13DE */ char unk_13DE[0x0002]; /* 0x13E0 */ u8 seqId; /* 0x13E1 */ u8 natureAmbienceId; /* 0x13E2 */ u8 buttonStatus[5]; /* 0x13E7 */ u8 forceRisingButtonAlphas; // if btn alphas are updated through Interface_DimButtonAlphas, instead update them through Interface_RaiseButtonAlphas /* 0x13E8 */ u16 nextHudVisibilityMode; // triggers the hud to change visibility mode to the requested value. Reset to HUD_VISIBILITY_NO_CHANGE when target is reached /* 0x13EA */ u16 hudVisibilityMode; // current hud visibility mode /* 0x13EC */ u16 hudVisibilityModeTimer; // number of frames in the transition to a new hud visibility mode. Used to step alpha /* 0x13EE */ u16 prevHudVisibilityMode; // used to store and recover hud visibility mode for pause menu and text boxes /* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame /* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic /* 0x13F4 */ s16 magicCapacity; // maximum magic available /* 0x13F6 */ s16 magicFillTarget; // target used to fill magic. Target can either be full capacity (Magic_Fill, magic upgrades), or the saved magic amount (loading a file, game over) /* 0x13F8 */ s16 magicTarget; // target for magic to step to when adding or consuming magic /* 0x13FA */ u16 eventInf[4]; // "event_inf" /* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index /* 0x1404 */ u16 minigameState; /* 0x1406 */ u16 minigameScore; // "yabusame_total" /* 0x1408 */ char unk_1408[0x0001]; /* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French /* 0x140A */ u8 audioSetting; /* 0x140B */ char unk_140B[0x0001]; /* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold /* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set /* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha /* 0x1411 */ char unk_1411[0x0001]; /* 0x1412 */ u16 nextCutsceneIndex; /* 0x1414 */ u8 cutsceneTrigger; /* 0x1415 */ u8 chamberCutsceneNum; /* 0x1416 */ u16 nextDayTime; // "next_zelda_time" /* 0x1418 */ u8 transFadeDuration; /* 0x1419 */ u8 transWipeSpeed; /* 0x141A */ u16 skyboxTime; /* 0x141C */ u8 dogIsLost; /* 0x141D */ u8 nextTransitionType; /* 0x141E */ char unk_141E[0x0002]; /* 0x1420 */ s16 worldMapArea; /* 0x1422 */ s16 sunsSongState; // controls the effects of suns song /* 0x1424 */ s16 healthAccumulator; } SaveContext; // size = 0x1428 typedef enum { /* 0x00 */ BTN_ENABLED, /* 0xFF */ BTN_DISABLED = 0xFF } ButtonStatus; typedef enum { /* 0 */ CHAMBER_CS_FOREST, /* 1 */ CHAMBER_CS_FIRE, /* 2 */ CHAMBER_CS_WATER, /* 3 */ CHAMBER_CS_SPIRIT, /* 4 */ CHAMBER_CS_SHADOW, /* 5 */ CHAMBER_CS_LIGHT } ChamberCutsceneNum; typedef enum { /* 0x00 */ HS_HBA, // horseback archery /* 0x01 */ HS_POE_POINTS, /* 0x02 */ HS_FISHING, /* 0x03 */ HS_HORSE_RACE, /* 0x04 */ HS_MARATHON, /* 0x05 */ HS_UNK_05, /* 0x06 */ HS_DAMPE_RACE } HighScores; typedef enum { /* 0 */ SUNSSONG_INACTIVE, /* 1 */ SUNSSONG_START, // the suns ocarina effect signals that the song has finished playing /* 2 */ SUNSSONG_SPEED_TIME, // suns was played where time passes, speed up the advancement of time /* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads } SunsSongState; typedef enum { /* 0 */ GAMEMODE_NORMAL, /* 1 */ GAMEMODE_TITLE_SCREEN, /* 2 */ GAMEMODE_FILE_SELECT, // Note: only instance type transitions swap to file select /* 3 */ GAMEMODE_END_CREDITS } GameMode; typedef enum { /* 0 */ SCENE_LAYER_CHILD_DAY, /* 1 */ SCENE_LAYER_CHILD_NIGHT, /* 2 */ SCENE_LAYER_ADULT_DAY, /* 3 */ SCENE_LAYER_ADULT_NIGHT, /* 4 */ SCENE_LAYER_CUTSCENE_FIRST } SceneLayer; #define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST) typedef enum { /* 0 */ LINK_AGE_ADULT, /* 1 */ LINK_AGE_CHILD } LinkAge; /* * * SaveContext flags * */ /* * SaveContext.eventChkInf */ #define EVENTCHKINF_02 0x02 #define EVENTCHKINF_03 0x03 #define EVENTCHKINF_04 0x04 #define EVENTCHKINF_05 0x05 #define EVENTCHKINF_07 0x07 #define EVENTCHKINF_09 0x09 #define EVENTCHKINF_0A 0x0A #define EVENTCHKINF_0B 0x0B #define EVENTCHKINF_0C 0x0C #define EVENTCHKINF_0F 0x0F #define EVENTCHKINF_10 0x10 #define EVENTCHKINF_11 0x11 #define EVENTCHKINF_12 0x12 #define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13 #define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14 #define EVENTCHKINF_15 0x15 #define EVENTCHKINF_16 0x16 #define EVENTCHKINF_EPONA_OBTAINED 0x18 #define EVENTCHKINF_1B 0x1B #define EVENTCHKINF_1C 0x1C #define EVENTCHKINF_1D 0x1D #define EVENTCHKINF_1E 0x1E #define EVENTCHKINF_20 0x20 #define EVENTCHKINF_21 0x21 #define EVENTCHKINF_22 0x22 #define EVENTCHKINF_23 0x23 #define EVENTCHKINF_25 0x25 #define EVENTCHKINF_2A 0x2A #define EVENTCHKINF_2B 0x2B #define EVENTCHKINF_2C 0x2C #define EVENTCHKINF_2D 0x2D #define EVENTCHKINF_2F 0x2F #define EVENTCHKINF_30 0x30 #define EVENTCHKINF_31 0x31 #define EVENTCHKINF_32 0x32 #define EVENTCHKINF_33 0x33 #define EVENTCHKINF_37 0x37 #define EVENTCHKINF_38 0x38 #define EVENTCHKINF_39 0x39 #define EVENTCHKINF_3A 0x3A #define EVENTCHKINF_3B 0x3B #define EVENTCHKINF_3C 0x3C // 0x40 #define EVENTCHKINF_40_INDEX 4 #define EVENTCHKINF_40_SHIFT 0 #define EVENTCHKINF_40_MASK (1 << EVENTCHKINF_40_SHIFT) #define EVENTCHKINF_40 ((EVENTCHKINF_40_INDEX << 4) | EVENTCHKINF_40_SHIFT) #define EVENTCHKINF_41 0x41 #define EVENTCHKINF_42 0x42 #define EVENTCHKINF_43 0x43 #define EVENTCHKINF_45 0x45 #define EVENTCHKINF_48 0x48 #define EVENTCHKINF_49 0x49 #define EVENTCHKINF_4A 0x4A #define EVENTCHKINF_4B 0x4B #define EVENTCHKINF_4C 0x4C #define EVENTCHKINF_4D 0x4D #define EVENTCHKINF_4E 0x4E #define EVENTCHKINF_4F 0x4F #define EVENTCHKINF_50 0x50 #define EVENTCHKINF_51 0x51 #define EVENTCHKINF_52 0x52 #define EVENTCHKINF_54 0x54 #define EVENTCHKINF_55 0x55 #define EVENTCHKINF_59 0x59 #define EVENTCHKINF_5A 0x5A #define EVENTCHKINF_5B 0x5B #define EVENTCHKINF_5C 0x5C #define EVENTCHKINF_65 0x65 #define EVENTCHKINF_67 0x67 #define EVENTCHKINF_68 0x68 #define EVENTCHKINF_69 0x69 #define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A // 0x6B #define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX 6 #define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT 11 #define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK (1 << EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT) #define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO ((EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX << 4) | EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT) #define EVENTCHKINF_6E 0x6E #define EVENTCHKINF_6F 0x6F #define EVENTCHKINF_70 0x70 #define EVENTCHKINF_71 0x71 #define EVENTCHKINF_72 0x72 #define EVENTCHKINF_73 0x73 #define EVENTCHKINF_74 0x74 #define EVENTCHKINF_75 0x75 #define EVENTCHKINF_76 0x76 #define EVENTCHKINF_77 0x77 #define EVENTCHKINF_78 0x78 #define EVENTCHKINF_80 0x80 #define EVENTCHKINF_82 0x82 #define EVENTCHKINF_8C 0x8C #define EVENTCHKINF_8D 0x8D #define EVENTCHKINF_8E 0x8E #define EVENTCHKINF_8F 0x8F // 0x90-0x93 // carpenters freed from the gerudo #define EVENTCHKINF_CARPENTERS_FREE_INDEX 9 #define EVENTCHKINF_CARPENTERS_FREE_SHIFT(n) (0 + (n)) #define EVENTCHKINF_CARPENTERS_FREE_MASK(n) (1 << EVENTCHKINF_CARPENTERS_FREE_SHIFT(n)) #define EVENTCHKINF_CARPENTERS_FREE(n) ((EVENTCHKINF_CARPENTERS_FREE_INDEX << 4) | EVENTCHKINF_CARPENTERS_FREE_SHIFT(n)) #define EVENTCHKINF_CARPENTERS_FREE_MASK_ALL (\ EVENTCHKINF_CARPENTERS_FREE_MASK(0) \ | EVENTCHKINF_CARPENTERS_FREE_MASK(1) \ | EVENTCHKINF_CARPENTERS_FREE_MASK(2) \ | EVENTCHKINF_CARPENTERS_FREE_MASK(3) ) #define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \ CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL) #define EVENTCHKINF_94 0x94 #define EVENTCHKINF_95 0x95 #define EVENTCHKINF_96 0x96 #define EVENTCHKINF_9C 0x9C #define EVENTCHKINF_A0 0xA0 #define EVENTCHKINF_A1 0xA1 #define EVENTCHKINF_A3 0xA3 #define EVENTCHKINF_A4 0xA4 #define EVENTCHKINF_A5 0xA5 #define EVENTCHKINF_A6 0xA6 #define EVENTCHKINF_A7 0xA7 #define EVENTCHKINF_A8 0xA8 #define EVENTCHKINF_A9 0xA9 #define EVENTCHKINF_AA 0xAA #define EVENTCHKINF_AC 0xAC #define EVENTCHKINF_AD 0xAD #define EVENTCHKINF_B0 0xB0 #define EVENTCHKINF_B1 0xB1 #define EVENTCHKINF_B2 0xB2 #define EVENTCHKINF_B3 0xB3 #define EVENTCHKINF_B4 0xB4 #define EVENTCHKINF_B5 0xB5 #define EVENTCHKINF_B6 0xB6 #define EVENTCHKINF_B7 0xB7 #define EVENTCHKINF_B8 0xB8 #define EVENTCHKINF_B9 0xB9 #define EVENTCHKINF_BA 0xBA #define EVENTCHKINF_BB 0xBB #define EVENTCHKINF_BC 0xBC #define EVENTCHKINF_BD 0xBD #define EVENTCHKINF_BE 0xBE #define EVENTCHKINF_BF 0xBF #define EVENTCHKINF_C0 0xC0 #define EVENTCHKINF_C1 0xC1 #define EVENTCHKINF_C3 0xC3 #define EVENTCHKINF_C4 0xC4 #define EVENTCHKINF_C5 0xC5 #define EVENTCHKINF_C6 0xC6 #define EVENTCHKINF_C7 0xC7 #define EVENTCHKINF_C8 0xC8 #define EVENTCHKINF_C9 0xC9 // 0xD0-0xD6 #define EVENTCHKINF_SONGS_FOR_FROGS_INDEX 13 #define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT 0 #define EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT 1 #define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT 2 #define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT 3 #define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT 4 #define EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT 5 #define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT 6 #define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_ZL_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SOT_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_ZL ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_EPONA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SUNS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SARIA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_SOT ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT) #define EVENTCHKINF_SONGS_FOR_FROGS_STORMS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT) // 0xDA-0xDE #define EVENTCHKINF_DA_DB_DC_DD_DE_INDEX 13 #define EVENTCHKINF_DA_MASK (1 << 10) #define EVENTCHKINF_DB_MASK (1 << 11) #define EVENTCHKINF_DC_MASK (1 << 12) #define EVENTCHKINF_DD_MASK (1 << 13) #define EVENTCHKINF_DE_MASK (1 << 14) /* * SaveContext.itemGetInf */ #define ITEMGETINF_TALON_BOTTLE 0x02 #define ITEMGETINF_03 0x03 #define ITEMGETINF_04 0x04 #define ITEMGETINF_05 0x05 #define ITEMGETINF_06 0x06 #define ITEMGETINF_07 0x07 #define ITEMGETINF_08 0x08 #define ITEMGETINF_09 0x09 #define ITEMGETINF_0A 0x0A #define ITEMGETINF_0B 0x0B #define ITEMGETINF_0C 0x0C #define ITEMGETINF_0D 0x0D #define ITEMGETINF_0E 0x0E #define ITEMGETINF_0F 0x0F #define ITEMGETINF_10 0x10 #define ITEMGETINF_11 0x11 #define ITEMGETINF_12 0x12 #define ITEMGETINF_13 0x13 #define ITEMGETINF_15 0x15 #define ITEMGETINF_16 0x16 #define ITEMGETINF_17 0x17 // 0x18-0x1A #define ITEMGETINF_18_19_1A_INDEX 1 #define ITEMGETINF_18_SHIFT 8 #define ITEMGETINF_19_SHIFT 9 #define ITEMGETINF_1A_SHIFT 10 #define ITEMGETINF_18_MASK (1 << ITEMGETINF_18_SHIFT) #define ITEMGETINF_19_MASK (1 << ITEMGETINF_19_SHIFT) #define ITEMGETINF_1A_MASK (1 << ITEMGETINF_1A_SHIFT) #define ITEMGETINF_18 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_18_SHIFT) #define ITEMGETINF_19 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_19_SHIFT) #define ITEMGETINF_1A ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_1A_SHIFT) #define ITEMGETINF_1B 0x1B #define ITEMGETINF_1C 0x1C #define ITEMGETINF_1D 0x1D #define ITEMGETINF_1E 0x1E #define ITEMGETINF_1F 0x1F #define ITEMGETINF_23 0x23 #define ITEMGETINF_24 0x24 #define ITEMGETINF_25 0x25 #define ITEMGETINF_26 0x26 #define ITEMGETINF_2A 0x2A #define ITEMGETINF_2C 0x2C #define ITEMGETINF_2E 0x2E #define ITEMGETINF_30 0x30 #define ITEMGETINF_31 0x31 #define ITEMGETINF_38 0x38 #define ITEMGETINF_39 0x39 #define ITEMGETINF_3A 0x3A #define ITEMGETINF_3B 0x3B #define ITEMGETINF_3F 0x3F /* * SaveContext.infTable */ #define INFTABLE_00 0x00 #define INFTABLE_01 0x01 #define INFTABLE_03 0x03 #define INFTABLE_05 0x05 #define INFTABLE_0C 0x0C #define INFTABLE_0E 0x0E #define INFTABLE_10 0x10 #define INFTABLE_15 0x15 #define INFTABLE_17 0x17 #define INFTABLE_19 0x19 #define INFTABLE_1E 0x1E #define INFTABLE_22 0x22 #define INFTABLE_24 0x24 #define INFTABLE_26 0x26 #define INFTABLE_28 0x28 #define INFTABLE_2A 0x2A #define INFTABLE_2B 0x2B #define INFTABLE_2E 0x2E #define INFTABLE_2F 0x2F #define INFTABLE_30 0x30 #define INFTABLE_41 0x41 #define INFTABLE_47 0x47 #define INFTABLE_51 0x51 #define INFTABLE_59 0x59 #define INFTABLE_61 0x61 #define INFTABLE_66 0x66 #define INFTABLE_6A 0x6A #define INFTABLE_6C 0x6C #define INFTABLE_71 0x71 #define INFTABLE_76 0x76 #define INFTABLE_77 0x77 #define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E #define INFTABLE_84 0x84 #define INFTABLE_85 0x85 #define INFTABLE_8B 0x8B #define INFTABLE_8C 0x8C #define INFTABLE_8D 0x8D #define INFTABLE_8E 0x8E #define INFTABLE_94 0x94 #define INFTABLE_97 0x97 #define INFTABLE_9A 0x9A #define INFTABLE_A2 0xA2 #define INFTABLE_AB 0xAB #define INFTABLE_B0 0xB0 #define INFTABLE_B1 0xB1 #define INFTABLE_B4 0xB4 #define INFTABLE_B6 0xB6 #define INFTABLE_B7 0xB7 #define INFTABLE_B8 0xB8 #define INFTABLE_B9 0xB9 #define INFTABLE_BC 0xBC #define INFTABLE_C0 0xC0 #define INFTABLE_C1 0xC1 #define INFTABLE_C2 0xC2 #define INFTABLE_C3 0xC3 #define INFTABLE_C4 0xC4 #define INFTABLE_C5 0xC5 #define INFTABLE_C6 0xC6 #define INFTABLE_C7 0xC7 #define INFTABLE_C8 0xC8 #define INFTABLE_C9 0xC9 #define INFTABLE_CA 0xCA #define INFTABLE_CB 0xCB #define INFTABLE_CC 0xCC #define INFTABLE_CD 0xCD #define INFTABLE_CE 0xCE #define INFTABLE_D0 0xD0 #define INFTABLE_D2 0xD2 #define INFTABLE_D4 0xD4 #define INFTABLE_D6 0xD6 #define INFTABLE_D8 0xD8 #define INFTABLE_D9 0xD9 #define INFTABLE_E0 0xE0 #define INFTABLE_E3 0xE3 #define INFTABLE_E6 0xE6 #define INFTABLE_EB 0xEB #define INFTABLE_F0 0xF0 #define INFTABLE_F4 0xF4 #define INFTABLE_F8 0xF8 #define INFTABLE_FC 0xFC #define INFTABLE_109 0x109 #define INFTABLE_10A 0x10A #define INFTABLE_10B 0x10B #define INFTABLE_10C 0x10C #define INFTABLE_10D 0x10D #define INFTABLE_10E 0x10E #define INFTABLE_10F 0x10F #define INFTABLE_113 0x113 #define INFTABLE_11A 0x11A #define INFTABLE_11E 0x11E #define INFTABLE_124 0x124 #define INFTABLE_129 0x129 #define INFTABLE_12A 0x12A #define INFTABLE_138 0x138 #define INFTABLE_139 0x139 #define INFTABLE_140 0x140 #define INFTABLE_141 0x141 #define INFTABLE_142 0x142 #define INFTABLE_143 0x143 #define INFTABLE_144 0x144 #define INFTABLE_145 0x145 #define INFTABLE_146 0x146 #define INFTABLE_147 0x147 #define INFTABLE_160 0x160 #define INFTABLE_161 0x161 #define INFTABLE_162 0x162 #define INFTABLE_163 0x163 #define INFTABLE_164 0x164 #define INFTABLE_166 0x166 #define INFTABLE_16A 0x16A #define INFTABLE_16C 0x16C #define INFTABLE_170 0x170 #define INFTABLE_171 0x171 #define INFTABLE_172 0x172 #define INFTABLE_176 0x176 #define INFTABLE_178 0x178 #define INFTABLE_17C 0x17C #define INFTABLE_17F 0x17F #define INFTABLE_190 0x190 #define INFTABLE_191 0x191 #define INFTABLE_192 0x192 #define INFTABLE_193 0x193 #define INFTABLE_195 0x195 #define INFTABLE_196 0x196 #define INFTABLE_197 0x197 #define INFTABLE_198 0x198 // 0x199-0x19F #define INFTABLE_199_19A_19B_19C_19D_19E_19F_INDEX 25 #define INFTABLE_199_MASK (1 << 9) #define INFTABLE_19A_MASK (1 << 10) #define INFTABLE_19B_MASK (1 << 11) #define INFTABLE_19C_MASK (1 << 12) #define INFTABLE_19D_MASK (1 << 13) #define INFTABLE_19E_MASK (1 << 14) #define INFTABLE_19F_MASK (1 << 15) // 0x1A0-0x1AF #define INFTABLE_1AX_INDEX 26 #define INFTABLE_1A0_SHIFT 0 #define INFTABLE_1A1_SHIFT 1 #define INFTABLE_1A2_SHIFT 2 #define INFTABLE_1A3_SHIFT 3 #define INFTABLE_1A4_SHIFT 4 #define INFTABLE_1A5_SHIFT 5 #define INFTABLE_1A6_SHIFT 6 #define INFTABLE_1A7_SHIFT 7 #define INFTABLE_1A8_SHIFT 8 #define INFTABLE_1A9_SHIFT 9 #define INFTABLE_1AB_SHIFT 11 #define INFTABLE_1AD_SHIFT 13 // 0x1D0-0x1DF #define INFTABLE_1DX_INDEX 29 /* * SaveContext.eventInf */ // 0x00-0x0F // horses related #define EVENTINF_HORSES_INDEX 0 #define EVENTINF_HORSES_STATE_SHIFT 0 #define EVENTINF_HORSES_HORSETYPE_SHIFT 4 #define EVENTINF_HORSES_05_SHIFT 5 #define EVENTINF_HORSES_06_SHIFT 6 #define EVENTINF_HORSES_08_SHIFT 8 #define EVENTINF_HORSES_0A_SHIFT 10 #define EVENTINF_HORSES_0F_SHIFT 15 // unused? #define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT) #define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT) #define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT) #define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT) #define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT) #define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT) #define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT) // Used in z_en_ta (Talon) to store Cucco game winning status // and in z_en_ge1 (Gerudo) to store archery in-progress status #define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT) #define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08 // Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status #define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT) #define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A typedef enum { /* 0 */ EVENTINF_HORSES_STATE_0, /* 1 */ EVENTINF_HORSES_STATE_1, /* 2 */ EVENTINF_HORSES_STATE_2, /* 3 */ EVENTINF_HORSES_STATE_3, /* 4 */ EVENTINF_HORSES_STATE_4, /* 5 */ EVENTINF_HORSES_STATE_5, /* 6 */ EVENTINF_HORSES_STATE_6, /* 7 */ EVENTINF_HORSES_STATE_7 } EventInfHorsesState; // "InRaceSeq" #define GET_EVENTINF_HORSES_STATE() \ ((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT) #define SET_EVENTINF_HORSES_STATE(v) \ gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \ (gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \ ((v) << EVENTINF_HORSES_STATE_SHIFT) #define GET_EVENTINF_HORSES_HORSETYPE() \ ((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT) #define SET_EVENTINF_HORSES_HORSETYPE(v) \ gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \ (gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \ ((v) << EVENTINF_HORSES_HORSETYPE_SHIFT) #define SET_EVENTINF_HORSES_0F(v) \ gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \ (gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT) // Is the running man race active #define EVENTINF_MARATHON_ACTIVE 0x10 // 0x20-0x24 #define EVENTINF_20_21_22_23_24_INDEX 2 #define EVENTINF_20_MASK (1 << 0) #define EVENTINF_21_MASK (1 << 1) #define EVENTINF_22_MASK (1 << 2) #define EVENTINF_23_MASK (1 << 3) #define EVENTINF_24_MASK (1 << 4) #define EVENTINF_30 0x30 #endif