#include "global.h" #include "vt.h" #include "assets/textures/parameter_static/parameter_static.h" typedef struct { /* 0x00 */ void* texture; /* 0x04 */ u32 imageFormat; /* 0x08 */ u32 imageSize; /* 0x0C */ u32 textureWidth; /* 0x10 */ u32 textureHeight; /* 0x14 */ u32 rectWidth; /* 0x18 */ u32 rectHeight; /* 0x1C */ u32 dsdx; /* 0x20 */ u32 dtdy; } MapMarkInfo; // size = 0x24 typedef struct { /* 0x00 */ void* loadedRamAddr; // original name: "allocp" /* 0x04 */ u32 vromStart; /* 0x08 */ u32 vromEnd; /* 0x0C */ void* vramStart; /* 0x10 */ void* vramEnd; /* 0x14 */ void* vramTable; } MapMarkDataOverlay; // size = 0x18 static u32 sBaseImageSizes[] = { 0, 1, 2, 3 }; static u32 sLoadBlockImageSizes[] = { 2, 2, 2, 3 }; static u32 sIncrImageSizes[] = { 3, 1, 0, 0 }; static u32 sShiftImageSizes[] = { 2, 1, 0, 0 }; static u32 sBytesImageSizes[] = { 0, 1, 2, 4 }; static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 }; #define G_IM_SIZ_MARK sBaseImageSizes[markInfo->imageSize] #define G_IM_SIZ_MARK_LOAD_BLOCK sLoadBlockImageSizes[markInfo->imageSize] #define G_IM_SIZ_MARK_INCR sIncrImageSizes[markInfo->imageSize] #define G_IM_SIZ_MARK_SHIFT sShiftImageSizes[markInfo->imageSize] #define G_IM_SIZ_MARK_BYTES sBytesImageSizes[markInfo->imageSize] #define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize] static MapMarkInfo sMapMarkInfoTable[] = { { gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon { gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon }; static MapMarkDataOverlay sMapMarkDataOvl = { NULL, (u32)_ovl_map_mark_dataSegmentRomStart, (u32)_ovl_map_mark_dataSegmentRomEnd, _ovl_map_mark_dataSegmentStart, _ovl_map_mark_dataSegmentEnd, gMapMarkDataTable, }; static MapMarkData** sLoadedMarkDataTable; void MapMark_Init(PlayState* play) { MapMarkDataOverlay* overlay = &sMapMarkDataOvl; u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart; overlay->loadedRamAddr = GameState_Alloc(&play->state, overlaySize, "../z_map_mark.c", 235); LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236); Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); sLoadedMarkDataTable = gMapMarkDataTable; sLoadedMarkDataTable = (void*)(u32)( (overlay->vramTable != NULL) ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr)) : NULL); } void MapMark_ClearPointers(PlayState* play) { sMapMarkDataOvl.loadedRamAddr = NULL; sLoadedMarkDataTable = NULL; } void MapMark_DrawForDungeon(PlayState* play) { InterfaceContext* interfaceCtx; MapMarkIconData* mapMarkIconData; MapMarkPoint* markPoint; MapMarkInfo* markInfo; u16 dungeon = gSaveContext.mapIndex; s32 i; s32 rectLeft; s32 rectTop; interfaceCtx = &play->interfaceCtx; if ((gMapData != NULL) && (play->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) { // "Room number exceeded, yikes %d/%d MapMarkDraw processing interrupted" osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n", VT_RST, play->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]); return; } mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0]; OPEN_DISPS(play->state.gfxCtx, "../z_map_mark.c", 303); while (true) { if (mapMarkIconData->markType == MAP_MARK_NONE) { break; } gDPPipeSync(OVERLAY_DISP++); gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha); markPoint = &mapMarkIconData->points[0]; for (i = 0; i < mapMarkIconData->count; i++) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) { markInfo = &sMapMarkInfoTable[mapMarkIconData->markType]; gDPPipeSync(OVERLAY_DISP++); gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK, markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); rectLeft = (GREG(94) + markPoint->x + 204) << 2; rectTop = (GREG(95) + markPoint->y + 140) << 2; gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft, rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx, markInfo->dtdy); } markPoint++; } mapMarkIconData++; } CLOSE_DISPS(play->state.gfxCtx, "../z_map_mark.c", 339); } void MapMark_Draw(PlayState* play) { switch (play->sceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: MapMark_DrawForDungeon(play); break; } }