<Root> <File Name="object_demo_kekkai" Segment="6"> <!-- Demo_Kekkai --> <DList Name="gTowerBarrierDL" Offset="0x4930"/> <DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/> <Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0"> <Vtx/> </Array> <DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/> <DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/> <!-- Bg_Gnd_Darkmeiro --> <DList Name="gShadowTrialPathDL" Offset="0x88B0"/> <DList Name="gClearBlockDL" Offset="0xBEC0"/> <Collision Name="gClearBlockCol" Offset="0xC080"/> <!-- Bg_Gnd_Firemeiro --> <DList Name="gFireTrialPlatformDL" Offset="0xE210"/> <Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/> <!-- Bg_Gnd_Iceblock --> <DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/> <Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/> <!-- Bg_Gnd_Nisekabe --> <DList Name="gLightTrialFakeWallDL" Offset="0x9230"/> <DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/> <DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/> <!-- Bg_Gnd_Soulmeiro --> <DList Name="gSpiritTrialWebDL" Offset="0x7C00"/> <DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/> <DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/> <!-- Object_Kankyo --> <DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/> <!-- Door_Shutter --> <DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/> </File> </Root>