#ifndef Z64_ANIMATION_LEGACY_H #define Z64_ANIMATION_LEGACY_H #include "ultra64.h" #include "z64math.h" typedef struct LegacyLimb { /* 0x000 */ Gfx* dList; /* 0x004 */ Vec3f trans; /* 0x010 */ Vec3s rot; /* 0x018 */ struct LegacyLimb* sibling; /* 0x01C */ struct LegacyLimb* child; } LegacyLimb; // size = 0x20 typedef struct { /* 0x00 */ s16 xMax; /* 0x02 */ s16 x; /* 0x04 */ s16 yMax; /* 0x06 */ s16 y; /* 0x08 */ s16 zMax; /* 0x0A */ s16 z; } LegacyJointKey; // size = 0x0C typedef struct { /* 0x00 */ s16 frameCount; /* 0x02 */ s16 limbCount; /* 0x04 */ s16* frameData; /* 0x08 */ LegacyJointKey* jointKey; } LegacyAnimationHeader; // size = 0xC s32 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable); s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation); s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation); s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation); #endif