// z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd D_01000000 = 0x01000000; // code_800AD920 D_0E000000 = 0x0E000000; // z_vismono D_0F000000 = 0x0F000000; // z_bg_mjin D_06000000 = 0x06000000; #if PLATFORM_N64 // boot_main.c func_80001720 = 0x80001720; // cic6105.c cic6105ucodeTextStart = 0x80006720; // code_n64dd_800AD410.c func_800ADCD8_unknown = 0x800ADCD8; func_800AE170_unknown = 0x800AE170; func_801C7740_unknown = 0x801C7740; func_801C8510_unknown = 0x801C8510; D_801DA410 = 0x801DA410; D_801E8090 = 0x801E8090; // game.c func_801C86F0_unknown = 0x801C86F0; func_801C7760_unknown = 0x801C7760; // z_en_mag.c func_801C79BC_unknown = 0x801C79BC; // z_setup.c n64dd_SetDiskVersion = 0x801C8808; // z_title.c func_800014E8_unknown = 0x800014E8; func_801C8090_unknown = 0x801C8090; func_801C7BC4_unknown = 0x801C7BC4; func_801C7ED0_unknown = 0x801C7ED0; #endif