<Root> <File Name="object_bv" Segment="6"> <!-- Boss title card --> <Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="80" Offset="0x1230"/> <Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/> <Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/> <Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/> <Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/> <Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/> <Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/> <Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1--> <Animation Name="gBarinadeSupportAttachedAnim" Offset="0x152A8"/> <!-- Support anim 1 --> <Animation Name="gBarinadeZapperIdleAnim" Offset="0x17918"/> <!-- Zapper anim 1 --> <Animation Name="gBarinadeStumpAnim" Offset="0x16D50"/> <!-- Stump anim 1 --> <Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim --> <Animation Name="gBarinadeSupportDamage1Anim" Offset="0x14EAC"/> <!-- Support damaged anim 1 --> <Animation Name="gBarinadeSupportDamage2Anim" Offset="0x150B0"/> <!-- Support damaged anim 2 --> <Animation Name="gBarinadeSupportCutAnim" Offset="0x16294"/> <!-- Support cut init anim --> <Animation Name="gBarinadeSupportDetachedAnim" Offset="0x163F4"/> <!-- Support cut idle anim --> <Animation Name="gBarinadeZapperDamage1Anim" Offset="0x17668"/> <!-- Zapper damaged anim 1 --> <Animation Name="gBarinadeZapperDamage2Anim" Offset="0x17790"/> <!-- Zapper damaged anim 2 --> <!-- body overrides --> <DList Name="gBarinadeDL_008D70" Offset="0x7970"/> <DList Name="gBarinadeDL_008BB8" Offset="0x77B8"/> <!-- Bari something --> <DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/> <!-- large spark --> <DList Name="gBarinadeDL_0156A0" Offset="0x142A0"/> <DList Name="gBarinadeDL_015710" Offset="0x14310"/> <!-- spark ball --> <DList Name="gBarinadeDL_011738" Offset="0x10338"/> <DList Name="gBarinadeDL_011768" Offset="0x10368"/> <!-- blood --> <DList Name="gBarinadeDL_009430" Offset="0x8030"/> <DList Name="gBarinadeDL_009468" Offset="0x8068"/> <!-- tumor --> <DList Name="gBarinadeDL_0128B8" Offset="0x114B8"/> <DList Name="gBarinadeDL_012948" Offset="0x11548"/> <!-- gore --> <DList Name="gBarinadeDL_012BA0" Offset="0x117A0"/> <DList Name="gBarinadeDL_012C50" Offset="0x11850"/> <!-- zapper charge --> <DList Name="gBarinadeDL_0135B0" Offset="0x121B0"/> <DList Name="gBarinadeDL_013638" Offset="0x12238"/> <!-- small spark --> <DList Name="gBarinadeDL_008F08" Offset="0x7B08"/> <DList Name="gBarinadeDL_008F70" Offset="0x7B70"/> <Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x82F8"/> <Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0x92F8"/> <Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xA2F8"/> <Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xB2F8"/> <Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xC2F8"/> <Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xD2F8"/> <Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xE2F8"/> <Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0xF2F8"/> <DList Name="gBarinadeDoorPiece1DL" Offset="0x18FE8"/> <DList Name="gBarinadeDoorPiece2DL" Offset="0x19AE8"/> <DList Name="gBarinadeDoorPiece3DL" Offset="0x1A5E8"/> <DList Name="gBarinadeDoorPiece4DL" Offset="0x1B0E8"/> <DList Name="gBarinadeDoorPiece5DL" Offset="0x1BBE8"/> <DList Name="gBarinadeDoorPiece6DL" Offset="0x1C6E8"/> <DList Name="gBarinadeDoorPiece7DL" Offset="0x1D1E8"/> <DList Name="gBarinadeDoorPiece8DL" Offset="0x1DCE8"/> <Animation Name="gBarinadeAnim_018A00" Offset="0x17600"/> <Animation Name="gBarinadeAnim_015F10" Offset="0x14B10"/> <Animation Name="gBarinadeAnim_015D10" Offset="0x14910"/> <DList Name="gBarinadeDL_008E88" Offset="0x7A88"/> <DList Name="gBarinadeDL_008EF0" Offset="0x7AF0"/> <DList Name="gBarinadeDL_009388" Offset="0x7F88"/> <DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/> <DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/> <DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/> </File> </Root>