<Root> <File Name="object_fhg" Segment="6"> <!-- Skeleton --> <Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/> <!-- Animations --> <Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/> <Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/> <Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/> <Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/> <Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/> <Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/> <!-- Unused animations --> <Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/> <Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/> <Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/> <!-- Boss title card --> <Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/> <!-- Energy attack DLists --> <DList Name="gPhantomWarpDL" Offset="0xFAA0"/> <DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/> <DList Name="gPhantomLightningDL" Offset="0x105E0"/> <DList Name="gPhantomEnergyBallDL" Offset="0x12160"/> <!-- Unused DLists --> <DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/> <DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/> </File> </Root>