#ifndef N64DD_H #define N64DD_H #include "z64scene.h" struct PlayState; typedef struct n64ddStruct_80121AF0 { char unk_00[0x3C]; void (*unk_3C)(void); void (*unk_40)(void); char unk_44[0x28]; void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*); } n64ddStruct_80121AF0; // size = ? extern n64ddStruct_80121AF0* B_80121AF0; #endif