#ifndef VERSIONS_H #define VERSIONS_H // OOT versions in build order #define NTSC_1_0 1 #define NTSC_1_1 2 #define PAL_1_0 3 #define NTSC_1_2 4 #define PAL_1_1 5 #define GC_JP 6 #define GC_JP_MQ 7 #define GC_US 8 #define GC_US_MQ 9 #define GC_EU_MQ_DBG 10 #define GC_EU 11 #define GC_EU_MQ 12 #define GC_JP_CE 13 // NTSC/PAL #if OOT_VERSION == PAL_1_0 || OOT_VERSION == PAL_1_1 || OOT_VERSION == GC_EU || OOT_VERSION == GC_EU_MQ || OOT_VERSION == GC_EU_MQ_DBG #define OOT_NTSC 0 #define OOT_PAL 1 #else #define OOT_NTSC 1 #define OOT_PAL 0 #endif // PAL N64 (50 Hz) #if OOT_VERSION == PAL_1_0 || OOT_VERSION == PAL_1_1 #define OOT_PAL_N64 1 #else #define OOT_PAL_N64 0 #endif // Master Quest #if OOT_VERSION == GC_JP_MQ || OOT_VERSION == GC_US_MQ || OOT_VERSION == GC_EU_MQ || OOT_VERSION == GC_EU_MQ_DBG #define OOT_MQ 1 #else #define OOT_MQ 0 #endif // Macro for constants that change in 50 Hz N64 PAL versions. #if !OOT_PAL_N64 #define FRAMERATE_CONST(value60Hz, value50Hz) (value60Hz) #else #define FRAMERATE_CONST(value60Hz, value50Hz) (value50Hz) #endif // Debug Assets // Due to asset extraction limitations, all versions will not have access to some assets present in debug ROMs // To allow the inclusion of debug features in any version there is a separation between DEBUG_FEATURES and DEBUG_ASSETS #if OOT_VERSION == GC_EU_MQ_DBG && DEBUG_FEATURES #define DEBUG_ASSETS 1 #else #define DEBUG_ASSETS 0 #endif #endif