#include "global.h" void Sample_HandleStateChange(SampleContext* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext); this->state.running = false; } } void Sample_Draw(SampleContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; View* view = &this->view; OPEN_DISPS(gfxCtx, "../z_sample.c", 62); gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL); gSPSegment(oGfxCtx->polyOpa.p++, 0x01, this->staticSegment); func_80095248(gfxCtx, 0, 0, 0); view->flags = 1 | 2 | 4; func_800AAA50(view, 15); { Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx)); guPosition(mtx, SREG(37), SREG(38), SREG(39), 1.0f, SREG(40), SREG(41), SREG(42)); gSPMatrix(oGfxCtx->polyOpa.p++, mtx, G_MTX_LOAD); } oGfxCtx->polyOpa.p = Gfx_SetFog2(oGfxCtx->polyOpa.p, 0xFF, 0xFF, 0xFF, 0, 0, 0); func_80093D18(gfxCtx); gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_1CYCLE); gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gDPSetCombineMode(oGfxCtx->polyOpa.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 255, 255, 0, 0); CLOSE_DISPS(gfxCtx, "../z_sample.c", 111); } void Sample_Main(SampleContext* this) { Sample_Draw(this); Sample_HandleStateChange(this); } void Sample_Destroy(SampleContext* this) { } void Sample_SetupView(SampleContext* this) { View* view; GraphicsContext* gfxCtx; view = &this->view; gfxCtx = this->state.gfxCtx; View_Init(view, gfxCtx); SET_FULLSCREEN_VIEWPORT(view); func_800AA460(view, 60, 10, 12800); { Vec3f v1; Vec3f v2; Vec3f v3; v1.x = 0; v1.y = 0; v2.x = 0; v2.y = 0; v2.z = 0; v3.x = 0; v3.z = 0; v1.z = 3000; v3.y = 1; func_800AA358(view, &v1, &v2, &v3); } } void Sample_LoadTitleStatic(SampleContext* this) { u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart; this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163); DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164); } void Sample_Init(SampleContext* this) { this->state.main = Sample_Main; this->state.destroy = Sample_Destroy; R_UPDATE_RATE = 1; Sample_SetupView(this); Sample_LoadTitleStatic(this); SREG(37) = 0; SREG(38) = 0; SREG(39) = 0; SREG(40) = 0; SREG(41) = 0; SREG(42) = 0; }