#ifndef _Z64OBJECT_H_ #define _Z64OBJECT_H_ #define OBJECT_EXCHANGE_BANK_MAX 19 typedef enum { /* 0x0000 */ OBJECT_UNSET_0, /* 0x0001 */ OBJECT_GAMEPLAY_KEEP, /* 0x0002 */ OBJECT_GAMEPLAY_FIELD_KEEP, /* 0x0003 */ OBJECT_GAMEPLAY_DANGEON_KEEP, /* 0x0004 */ OBJECT_UNSET_4, /* 0x0005 */ OBJECT_UNSET_5, /* 0x0006 */ OBJECT_HUMAN, /* 0x0007 */ OBJECT_OKUTA, /* 0x0008 */ OBJECT_CROW, /* 0x0009 */ OBJECT_POH, /* 0x000A */ OBJECT_DY_OBJ, /* 0x000B */ OBJECT_WALLMASTER, /* 0x000C */ OBJECT_DODONGO, /* 0x000D */ OBJECT_FIREFLY, /* 0x000E */ OBJECT_BOX, /* 0x000F */ OBJECT_FIRE, /* 0x0010 */ OBJECT_UNSET_10, /* 0x0011 */ OBJECT_UNSET_11, /* 0x0012 */ OBJECT_BUBBLE, /* 0x0013 */ OBJECT_NIW, /* 0x0014 */ OBJECT_LINK_BOY, /* 0x0015 */ OBJECT_LINK_CHILD, /* 0x0016 */ OBJECT_TITE, /* 0x0017 */ OBJECT_REEBA, /* 0x0018 */ OBJECT_PEEHAT, /* 0x0019 */ OBJECT_KINGDODONGO, /* 0x001A */ OBJECT_HORSE, /* 0x001B */ OBJECT_ZF, /* 0x001C */ OBJECT_GOMA, /* 0x001D */ OBJECT_ZL1, /* 0x001E */ OBJECT_GOL, /* 0x001F */ OBJECT_DODOJR, /* 0x0020 */ OBJECT_TORCH2, /* 0x0021 */ OBJECT_BL, /* 0x0022 */ OBJECT_TP, /* 0x0023 */ OBJECT_OA1, /* 0x0024 */ OBJECT_ST, /* 0x0025 */ OBJECT_BW, /* 0x0026 */ OBJECT_EI, /* 0x0027 */ OBJECT_HORSE_NORMAL, /* 0x0028 */ OBJECT_OB1, /* 0x0029 */ OBJECT_O_ANIME, /* 0x002A */ OBJECT_SPOT04_OBJECTS, /* 0x002B */ OBJECT_DDAN_OBJECTS, /* 0x002C */ OBJECT_HIDAN_OBJECTS, /* 0x002D */ OBJECT_HORSE_GANON, /* 0x002E */ OBJECT_OA2, /* 0x002F */ OBJECT_SPOT00_OBJECTS, /* 0x0030 */ OBJECT_MB, /* 0x0031 */ OBJECT_BOMBF, /* 0x0032 */ OBJECT_SK2, /* 0x0033 */ OBJECT_OE1, /* 0x0034 */ OBJECT_OE_ANIME, /* 0x0035 */ OBJECT_OE2, /* 0x0036 */ OBJECT_YDAN_OBJECTS, /* 0x0037 */ OBJECT_GND, /* 0x0038 */ OBJECT_AM, /* 0x0039 */ OBJECT_DEKUBABA, /* 0x003A */ OBJECT_UNSET_3A, /* 0x003B */ OBJECT_OA3, /* 0x003C */ OBJECT_OA4, /* 0x003D */ OBJECT_OA5, /* 0x003E */ OBJECT_OA6, /* 0x003F */ OBJECT_OA7, /* 0x0040 */ OBJECT_JJ, /* 0x0041 */ OBJECT_OA8, /* 0x0042 */ OBJECT_OA9, /* 0x0043 */ OBJECT_OB2, /* 0x0044 */ OBJECT_OB3, /* 0x0045 */ OBJECT_OB4, /* 0x0046 */ OBJECT_HORSE_ZELDA, /* 0x0047 */ OBJECT_OPENING_DEMO1, /* 0x0048 */ OBJECT_WARP1, /* 0x0049 */ OBJECT_B_HEART, /* 0x004A */ OBJECT_DEKUNUTS, /* 0x004B */ OBJECT_OE3, /* 0x004C */ OBJECT_OE4, /* 0x004D */ OBJECT_MENKURI_OBJECTS, /* 0x004E */ OBJECT_OE5, /* 0x004F */ OBJECT_OE6, /* 0x0050 */ OBJECT_OE7, /* 0x0051 */ OBJECT_OE8, /* 0x0052 */ OBJECT_OE9, /* 0x0053 */ OBJECT_OE10, /* 0x0054 */ OBJECT_OE11, /* 0x0055 */ OBJECT_OE12, /* 0x0056 */ OBJECT_VALI, /* 0x0057 */ OBJECT_OA10, /* 0x0058 */ OBJECT_OA11, /* 0x0059 */ OBJECT_MIZU_OBJECTS, /* 0x005A */ OBJECT_FHG, /* 0x005B */ OBJECT_OSSAN, /* 0x005C */ OBJECT_MORI_HINERI1, /* 0x005D */ OBJECT_BB, /* 0x005E */ OBJECT_TOKI_OBJECTS, /* 0x005F */ OBJECT_YUKABYUN, /* 0x0060 */ OBJECT_ZL2, /* 0x0061 */ OBJECT_MJIN, /* 0x0062 */ OBJECT_MJIN_FLASH, /* 0x0063 */ OBJECT_MJIN_DARK, /* 0x0064 */ OBJECT_MJIN_FLAME, /* 0x0065 */ OBJECT_MJIN_ICE, /* 0x0066 */ OBJECT_MJIN_SOUL, /* 0x0067 */ OBJECT_MJIN_WIND, /* 0x0068 */ OBJECT_MJIN_OKA, /* 0x0069 */ OBJECT_HAKA_OBJECTS, /* 0x006A */ OBJECT_SPOT06_OBJECTS, /* 0x006B */ OBJECT_ICE_OBJECTS, /* 0x006C */ OBJECT_RELAY_OBJECTS, /* 0x006D */ OBJECT_PO_FIELD, /* 0x006E */ OBJECT_PO_COMPOSER, /* 0x006F */ OBJECT_MORI_HINERI1A, /* 0x0070 */ OBJECT_MORI_HINERI2, /* 0x0071 */ OBJECT_MORI_HINERI2A, /* 0x0072 */ OBJECT_MORI_OBJECTS, /* 0x0073 */ OBJECT_MORI_TEX, /* 0x0074 */ OBJECT_SPOT08_OBJ, /* 0x0075 */ OBJECT_WARP2, /* 0x0076 */ OBJECT_HATA, /* 0x0077 */ OBJECT_BIRD, /* 0x0078 */ OBJECT_UNSET_78, /* 0x0079 */ OBJECT_UNSET_79, /* 0x007A */ OBJECT_UNSET_7A, /* 0x007B */ OBJECT_UNSET_7B, /* 0x007C */ OBJECT_WOOD02, /* 0x007D */ OBJECT_UNSET_7D, /* 0x007E */ OBJECT_UNSET_7E, /* 0x007F */ OBJECT_UNSET_7F, /* 0x0080 */ OBJECT_UNSET_80, /* 0x0081 */ OBJECT_LIGHTBOX, /* 0x0082 */ OBJECT_PU_BOX, /* 0x0083 */ OBJECT_UNSET_83, /* 0x0084 */ OBJECT_UNSET_84, /* 0x0085 */ OBJECT_TRAP, /* 0x0086 */ OBJECT_VASE, /* 0x0087 */ OBJECT_IM, /* 0x0088 */ OBJECT_TA, /* 0x0089 */ OBJECT_TK, /* 0x008A */ OBJECT_XC, /* 0x008B */ OBJECT_VM, /* 0x008C */ OBJECT_BV, /* 0x008D */ OBJECT_HAKACH_OBJECTS, /* 0x008E */ OBJECT_EFC_CRYSTAL_LIGHT, /* 0x008F */ OBJECT_EFC_FIRE_BALL, /* 0x0090 */ OBJECT_EFC_FLASH, /* 0x0091 */ OBJECT_EFC_LGT_SHOWER, /* 0x0092 */ OBJECT_EFC_STAR_FIELD, /* 0x0093 */ OBJECT_GOD_LGT, /* 0x0094 */ OBJECT_LIGHT_RING, /* 0x0095 */ OBJECT_TRIFORCE_SPOT, /* 0x0096 */ OBJECT_BDAN_OBJECTS, /* 0x0097 */ OBJECT_SD, /* 0x0098 */ OBJECT_RD, /* 0x0099 */ OBJECT_PO_SISTERS, /* 0x009A */ OBJECT_HEAVY_OBJECT, /* 0x009B */ OBJECT_GNDD, /* 0x009C */ OBJECT_FD, /* 0x009D */ OBJECT_DU, /* 0x009E */ OBJECT_FW, /* 0x009F */ OBJECT_MEDAL, /* 0x00A0 */ OBJECT_HORSE_LINK_CHILD, /* 0x00A1 */ OBJECT_SPOT02_OBJECTS, /* 0x00A2 */ OBJECT_HAKA, /* 0x00A3 */ OBJECT_RU1, /* 0x00A4 */ OBJECT_SYOKUDAI, /* 0x00A5 */ OBJECT_FD2, /* 0x00A6 */ OBJECT_DH, /* 0x00A7 */ OBJECT_RL, /* 0x00A8 */ OBJECT_EFC_TW, /* 0x00A9 */ OBJECT_DEMO_TRE_LGT, /* 0x00AA */ OBJECT_GI_KEY, /* 0x00AB */ OBJECT_MIR_RAY, /* 0x00AC */ OBJECT_BROB, /* 0x00AD */ OBJECT_GI_JEWEL, /* 0x00AE */ OBJECT_SPOT09_OBJ, /* 0x00AF */ OBJECT_SPOT18_OBJ, /* 0x00B0 */ OBJECT_BDOOR, /* 0x00B1 */ OBJECT_SPOT17_OBJ, /* 0x00B2 */ OBJECT_SHOP_DUNGEN, /* 0x00B3 */ OBJECT_NB, /* 0x00B4 */ OBJECT_MO, /* 0x00B5 */ OBJECT_SB, /* 0x00B6 */ OBJECT_GI_MELODY, /* 0x00B7 */ OBJECT_GI_HEART, /* 0x00B8 */ OBJECT_GI_COMPASS, /* 0x00B9 */ OBJECT_GI_BOSSKEY, /* 0x00BA */ OBJECT_GI_MEDAL, /* 0x00BB */ OBJECT_GI_NUTS, /* 0x00BC */ OBJECT_SA, /* 0x00BD */ OBJECT_GI_HEARTS, /* 0x00BE */ OBJECT_GI_ARROWCASE, /* 0x00BF */ OBJECT_GI_BOMBPOUCH, /* 0x00C0 */ OBJECT_IN, /* 0x00C1 */ OBJECT_TR, /* 0x00C2 */ OBJECT_SPOT16_OBJ, /* 0x00C3 */ OBJECT_OE1S, /* 0x00C4 */ OBJECT_OE4S, /* 0x00C5 */ OBJECT_OS_ANIME, /* 0x00C6 */ OBJECT_GI_BOTTLE, /* 0x00C7 */ OBJECT_GI_STICK, /* 0x00C8 */ OBJECT_GI_MAP, /* 0x00C9 */ OBJECT_OF1D_MAP, /* 0x00CA */ OBJECT_RU2, /* 0x00CB */ OBJECT_GI_SHIELD_1, /* 0x00CC */ OBJECT_DEKUJR, /* 0x00CD */ OBJECT_GI_MAGICPOT, /* 0x00CE */ OBJECT_GI_BOMB_1, /* 0x00CF */ OBJECT_OF1S, /* 0x00D0 */ OBJECT_MA2, /* 0x00D1 */ OBJECT_GI_PURSE, /* 0x00D2 */ OBJECT_HNI, /* 0x00D3 */ OBJECT_TW, /* 0x00D4 */ OBJECT_RR, /* 0x00D5 */ OBJECT_BXA, /* 0x00D6 */ OBJECT_ANUBICE, /* 0x00D7 */ OBJECT_GI_GERUDO, /* 0x00D8 */ OBJECT_GI_ARROW, /* 0x00D9 */ OBJECT_GI_BOMB_2, /* 0x00DA */ OBJECT_GI_EGG, /* 0x00DB */ OBJECT_GI_SCALE, /* 0x00DC */ OBJECT_GI_SHIELD_2, /* 0x00DD */ OBJECT_GI_HOOKSHOT, /* 0x00DE */ OBJECT_GI_OCARINA, /* 0x00DF */ OBJECT_GI_MILK, /* 0x00E0 */ OBJECT_MA1, /* 0x00E1 */ OBJECT_GANON, /* 0x00E2 */ OBJECT_SST, /* 0x00E3 */ OBJECT_NY_UNUSED, /* 0x00E4 */ OBJECT_UNSET_E4, /* 0x00E5 */ OBJECT_NY, /* 0x00E6 */ OBJECT_FR, /* 0x00E7 */ OBJECT_GI_PACHINKO, /* 0x00E8 */ OBJECT_GI_BOOMERANG, /* 0x00E9 */ OBJECT_GI_BOW, /* 0x00EA */ OBJECT_GI_GLASSES, /* 0x00EB */ OBJECT_GI_LIQUID, /* 0x00EC */ OBJECT_ANI, /* 0x00ED */ OBJECT_DEMO_6K, /* 0x00EE */ OBJECT_GI_SHIELD_3, /* 0x00EF */ OBJECT_GI_LETTER, /* 0x00F0 */ OBJECT_SPOT15_OBJ, /* 0x00F1 */ OBJECT_JYA_OBJ, /* 0x00F2 */ OBJECT_GI_CLOTHES, /* 0x00F3 */ OBJECT_GI_BEAN, /* 0x00F4 */ OBJECT_GI_FISH, /* 0x00F5 */ OBJECT_GI_SAW, /* 0x00F6 */ OBJECT_GI_HAMMER, /* 0x00F7 */ OBJECT_GI_GRASS, /* 0x00F8 */ OBJECT_GI_LONGSWORD, /* 0x00F9 */ OBJECT_SPOT01_OBJECTS, /* 0x00FA */ OBJECT_MD_UNUSED, /* 0x00FB */ OBJECT_MD, /* 0x00FC */ OBJECT_KM1, /* 0x00FD */ OBJECT_KW1, /* 0x00FE */ OBJECT_ZO, /* 0x00FF */ OBJECT_KZ, /* 0x0100 */ OBJECT_UMAJUMP, /* 0x0101 */ OBJECT_MASTERKOKIRI, /* 0x0102 */ OBJECT_MASTERKOKIRIHEAD, /* 0x0103 */ OBJECT_MASTERGOLON, /* 0x0104 */ OBJECT_MASTERZOORA, /* 0x0105 */ OBJECT_AOB, /* 0x0106 */ OBJECT_IK, /* 0x0107 */ OBJECT_AHG, /* 0x0108 */ OBJECT_CNE, /* 0x0109 */ OBJECT_GI_NIWATORI, /* 0x010A */ OBJECT_SKJ, /* 0x010B */ OBJECT_GI_BOTTLE_LETTER, /* 0x010C */ OBJECT_BJI, /* 0x010D */ OBJECT_BBA, /* 0x010E */ OBJECT_GI_OCARINA_0, /* 0x010F */ OBJECT_DS, /* 0x0110 */ OBJECT_ANE, /* 0x0111 */ OBJECT_BOJ, /* 0x0112 */ OBJECT_SPOT03_OBJECT, /* 0x0113 */ OBJECT_SPOT07_OBJECT, /* 0x0114 */ OBJECT_FZ, /* 0x0115 */ OBJECT_BOB, /* 0x0116 */ OBJECT_GE1, /* 0x0117 */ OBJECT_YABUSAME_POINT, /* 0x0118 */ OBJECT_GI_BOOTS_2, /* 0x0119 */ OBJECT_GI_SEED, /* 0x011A */ OBJECT_GND_MAGIC, /* 0x011B */ OBJECT_D_ELEVATOR, /* 0x011C */ OBJECT_D_HSBLOCK, /* 0x011D */ OBJECT_D_LIFT, /* 0x011E */ OBJECT_MAMENOKI, /* 0x011F */ OBJECT_GOROIWA, /* 0x0120 */ OBJECT_UNSET_120, /* 0x0121 */ OBJECT_TORYO, /* 0x0122 */ OBJECT_DAIKU, /* 0x0123 */ OBJECT_UNSET_123, /* 0x0124 */ OBJECT_NWC, /* 0x0125 */ OBJECT_BLKOBJ, /* 0x0126 */ OBJECT_GM, /* 0x0127 */ OBJECT_MS, /* 0x0128 */ OBJECT_HS, /* 0x0129 */ OBJECT_INGATE, /* 0x012A */ OBJECT_LIGHTSWITCH, /* 0x012B */ OBJECT_KUSA, /* 0x012C */ OBJECT_TSUBO, /* 0x012D */ OBJECT_GI_GLOVES, /* 0x012E */ OBJECT_GI_COIN, /* 0x012F */ OBJECT_KANBAN, /* 0x0130 */ OBJECT_GJYO_OBJECTS, /* 0x0131 */ OBJECT_OWL, /* 0x0132 */ OBJECT_MK, /* 0x0133 */ OBJECT_FU, /* 0x0134 */ OBJECT_GI_KI_TAN_MASK, /* 0x0135 */ OBJECT_GI_REDEAD_MASK, /* 0x0136 */ OBJECT_GI_SKJ_MASK, /* 0x0137 */ OBJECT_GI_RABIT_MASK, /* 0x0138 */ OBJECT_GI_TRUTH_MASK, /* 0x0139 */ OBJECT_GANON_OBJECTS, /* 0x013A */ OBJECT_SIOFUKI, /* 0x013B */ OBJECT_STREAM, /* 0x013C */ OBJECT_MM, /* 0x013D */ OBJECT_FA, /* 0x013E */ OBJECT_OS, /* 0x013F */ OBJECT_GI_EYE_LOTION, /* 0x0140 */ OBJECT_GI_POWDER, /* 0x0141 */ OBJECT_GI_MUSHROOM, /* 0x0142 */ OBJECT_GI_TICKETSTONE, /* 0x0143 */ OBJECT_GI_BROKENSWORD, /* 0x0144 */ OBJECT_JS, /* 0x0145 */ OBJECT_CS, /* 0x0146 */ OBJECT_GI_PRESCRIPTION, /* 0x0147 */ OBJECT_GI_BRACELET, /* 0x0148 */ OBJECT_GI_SOLDOUT, /* 0x0149 */ OBJECT_GI_FROG, /* 0x014A */ OBJECT_MAG, /* 0x014B */ OBJECT_DOOR_GERUDO, /* 0x014C */ OBJECT_GT, /* 0x014D */ OBJECT_EFC_ERUPC, /* 0x014E */ OBJECT_ZL2_ANIME1, /* 0x014F */ OBJECT_ZL2_ANIME2, /* 0x0150 */ OBJECT_GI_GOLONMASK, /* 0x0151 */ OBJECT_GI_ZORAMASK, /* 0x0152 */ OBJECT_GI_GERUDOMASK, /* 0x0153 */ OBJECT_GANON2, /* 0x0154 */ OBJECT_KA, /* 0x0155 */ OBJECT_TS, /* 0x0156 */ OBJECT_ZG, /* 0x0157 */ OBJECT_GI_HOVERBOOTS, /* 0x0158 */ OBJECT_GI_M_ARROW, /* 0x0159 */ OBJECT_DS2, /* 0x015A */ OBJECT_EC, /* 0x015B */ OBJECT_FISH, /* 0x015C */ OBJECT_GI_SUTARU, /* 0x015D */ OBJECT_GI_GODDESS, /* 0x015E */ OBJECT_SSH, /* 0x015F */ OBJECT_BIGOKUTA, /* 0x0160 */ OBJECT_BG, /* 0x0161 */ OBJECT_SPOT05_OBJECTS, /* 0x0162 */ OBJECT_SPOT12_OBJ, /* 0x0163 */ OBJECT_BOMBIWA, /* 0x0164 */ OBJECT_HINTNUTS, /* 0x0165 */ OBJECT_RS, /* 0x0166 */ OBJECT_SPOT00_BREAK, /* 0x0167 */ OBJECT_GLA, /* 0x0168 */ OBJECT_SHOPNUTS, /* 0x0169 */ OBJECT_GELDB, /* 0x016A */ OBJECT_GR, /* 0x016B */ OBJECT_DOG, /* 0x016C */ OBJECT_JYA_IRON, /* 0x016D */ OBJECT_JYA_DOOR, /* 0x016E */ OBJECT_UNSET_16E, /* 0x016F */ OBJECT_SPOT11_OBJ, /* 0x0170 */ OBJECT_KIBAKO2, /* 0x0171 */ OBJECT_DNS, /* 0x0172 */ OBJECT_DNK, /* 0x0173 */ OBJECT_GI_FIRE, /* 0x0174 */ OBJECT_GI_INSECT, /* 0x0175 */ OBJECT_GI_BUTTERFLY, /* 0x0176 */ OBJECT_GI_GHOST, /* 0x0177 */ OBJECT_GI_SOUL, /* 0x0178 */ OBJECT_BOWL, /* 0x0179 */ OBJECT_DEMO_KEKKAI, /* 0x017A */ OBJECT_EFC_DOUGHNUT, /* 0x017B */ OBJECT_GI_DEKUPOUCH, /* 0x017C */ OBJECT_GANON_ANIME1, /* 0x017D */ OBJECT_GANON_ANIME2, /* 0x017E */ OBJECT_GANON_ANIME3, /* 0x017F */ OBJECT_GI_RUPY, /* 0x0180 */ OBJECT_SPOT01_MATOYA, /* 0x0181 */ OBJECT_SPOT01_MATOYAB, /* 0x0182 */ OBJECT_MU, /* 0x0183 */ OBJECT_WF, /* 0x0184 */ OBJECT_SKB, /* 0x0185 */ OBJECT_GJ, /* 0x0186 */ OBJECT_GEFF, /* 0x0187 */ OBJECT_HAKA_DOOR, /* 0x0188 */ OBJECT_GS, /* 0x0189 */ OBJECT_PS, /* 0x018A */ OBJECT_BWALL, /* 0x018B */ OBJECT_COW, /* 0x018C */ OBJECT_COB, /* 0x018D */ OBJECT_GI_SWORD_1, /* 0x018E */ OBJECT_DOOR_KILLER, /* 0x018F */ OBJECT_OUKE_HAKA, /* 0x0190 */ OBJECT_TIMEBLOCK, /* 0x0191 */ OBJECT_ZL4 } ObjectID; #endif