#ifndef N64DD_H #define N64DD_H #include "z64scene.h" struct RegEditor; struct SaveContext; // TODO Use the specific pointer types instead of void* typedef struct n64ddStruct_800FF4B0_pointers { void* unk_00; void* unk_04; struct RegEditor* unk_08; void* unk_0C[31]; struct SaveContext* unk_88; void* unk_8C[9]; } n64ddStruct_800FF4B0_pointers; // size = 0xB0 struct n64ddStruct_80121AF0; struct PlayState; typedef struct n64ddStruct_80121AF0 { void (*unk_00)(n64ddStruct_800FF4B0_pointers*, struct n64ddStruct_80121AF0*); void (*unk_04)(void); char unk_08[0x34]; void (*unk_3C)(void); void (*unk_40)(void); s32 (*unk_44)(struct PlayState*); char unk_48[0x24]; void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*); } n64ddStruct_80121AF0; // size = ? void func_800ADA80(void); void func_800ADAF8(void); n64ddStruct_80121AF0* func_800ADB30(n64ddStruct_80121AF0* arg0); void func_800ADB8C(void); n64ddStruct_800FF4B0_pointers* func_800ADBD0(void); void func_800ADC00(void); void func_800ADC08(s32 arg0, s32 arg1, s32 arg2); extern n64ddStruct_800FF4B0_pointers D_800FF4B0; extern n64ddStruct_80121AF0* B_80121AF0; extern u8 B_80121AE0; extern s8 B_80121AE1; extern u8 B_80121AE2; extern char D_801DA410; // type ? extern char D_801E8090; // type ? #endif