#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "ultra64/gs2dex.h" #include "attributes.h" #include "versions.h" #include "z64player.h" #include "z64audio.h" #include "z64ocarina.h" #include "z64curve.h" #include "z64effect.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64play.h" #include "z64skin.h" #include "z64skin_matrix.h" #include "alignment.h" #include "audiothread_cmd.h" #include "sfx.h" #include "color.h" #include "sys_matrix.h" // in room assets, gIdentityMtx // TODO: include all files listed above into the right place, and then delete this file. #endif