#include "global.h" #include "terminal.h" // these are the main substructs of save context. // we are going to hold off on splitting save context until later on, // so these temporary structs will live here for now. typedef struct { /* 0x00 */ char newf[6]; // string "ZELDAZ" /* 0x06 */ s16 deaths; /* 0x08 */ char playerName[8]; /* 0x10 */ s16 n64ddFlag; /* 0x12 */ s16 healthCapacity; // "max_life" /* 0x14 */ s16 health; // "now_life" /* 0x16 */ s8 magicLevel; /* 0x17 */ s8 magic; /* 0x18 */ s16 rupees; /* 0x1A */ u16 swordHealth; /* 0x1C */ u16 naviTimer; /* 0x1E */ u8 isMagicAcquired; /* 0x1F */ u8 unk_1F; /* 0x20 */ u8 isDoubleMagicAcquired; /* 0x21 */ u8 isDoubleDefenseAcquired; /* 0x22 */ u8 bgsFlag; /* 0x23 */ u8 ocarinaGameRoundNum; /* 0x24 */ ItemEquips childEquips; /* 0x2E */ ItemEquips adultEquips; /* 0x38 */ u32 unk_38; // this may be incorrect, currently used for alignement /* 0x3C */ char unk_3C[0x0E]; /* 0x4A */ s16 savedSceneId; } SavePlayerData; // size = 0x4C typedef struct { /* 0x0000 */ SavePlayerData playerData; // "S_Private" substruct name /* 0x004C */ ItemEquips equips; /* 0x0058 */ Inventory inventory; /* 0x00B8 */ SavedSceneFlags sceneFlags[124]; /* 0x0E48 */ FaroresWindData fw; /* 0x0E70 */ char unk_E70[0x10]; /* 0x0E80 */ s32 gsFlags[6]; /* 0x0E98 */ char unk_E98[0x10]; /* 0x0EA8 */ s32 horseRaceRecord; /* 0x0EAC */ char unk_EAC[0x0C]; /* 0x0EB8 */ u16 eventChkInf[14]; // "event_chk_inf" /* 0x0ED4 */ u16 itemGetInf[4]; // "item_get_inf" /* 0x0EDC */ u16 infTable[30]; // "inf_table" /* 0x0F18 */ char unk_F18[0x04]; /* 0x0F1C */ u32 worldMapAreaData; // "area_arrival" /* 0x0F20 */ char unk_F20[0x4]; /* 0x0F24 */ u8 scarecrowLongSongSet; /* 0x0F25 */ u8 scarecrowLongSong[0x360]; /* 0x1285 */ char unk_1285[0x24]; /* 0x12A9 */ u8 scarecrowSpawnSongSet; /* 0x12AA */ u8 scarecrowSpawnSong[0x80]; /* 0x132A */ char unk_132A[0x02]; /* 0x132C */ HorseData horseData; /* 0x1336 */ u16 checksum; // "check_sum" } SaveInfo; // size = 0x1338 typedef struct { /* 0x00 */ s32 entranceIndex; /* 0x04 */ s32 linkAge; /* 0x08 */ s32 cutsceneIndex; /* 0x0C */ u16 dayTime; // "zelda_time" /* 0x10 */ s32 nightFlag; /* 0x14 */ s32 totalDays; /* 0x18 */ s32 unk_18; // increments with totalDays, gets reset by goron for bgs and one other use /* 0x1C */ SaveInfo info; // "information" } Save; // size = 0x1354 #define SAVE_PLAYER_DATA (*((SavePlayerData*)&gSaveContext.newf)) #define SAVE_INFO (*((SaveInfo*)&gSaveContext.newf)) #define SLOT_SIZE (sizeof(SaveContext) + 0x28) #define CHECKSUM_SIZE (sizeof(Save) / 2) #define DEATHS offsetof(SaveContext, deaths) #define NAME offsetof(SaveContext, playerName) #define N64DD offsetof(SaveContext, n64ddFlag) #define HEALTH_CAP offsetof(SaveContext, healthCapacity) #define QUEST offsetof(SaveContext, inventory.questItems) #define DEFENSE offsetof(SaveContext, inventory.defenseHearts) #define HEALTH offsetof(SaveContext, health) #define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE)) u16 gSramSlotOffsets[] = { SLOT_OFFSET(0), SLOT_OFFSET(1), SLOT_OFFSET(2), // the latter three saves are backup saves for the former saves SLOT_OFFSET(3), SLOT_OFFSET(4), SLOT_OFFSET(5), }; static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' }; static SavePlayerData sNewSavePlayerData = { { '\0', '\0', '\0', '\0', '\0', '\0' }, // newf 0, // deaths { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName 0, // n64ddFlag 0x30, // healthCapacity 0x30, // defense 0, // magicLevel MAGIC_NORMAL_METER, // magic 0, // rupees 0, // swordHealth 0, // naviTimer false, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots 0, // equipment }, // childEquips { { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots 0, // equipment }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C SCENE_LINKS_HOUSE, // savedSceneId }; static ItemEquips sNewSaveEquips = { { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots 0x1100, // equipment }; static Inventory sNewSaveInventory = { // items { ITEM_NONE, // SLOT_DEKU_STICK ITEM_NONE, // SLOT_DEKU_NUT ITEM_NONE, // SLOT_BOMB ITEM_NONE, // SLOT_BOW ITEM_NONE, // SLOT_ARROW_FIRE ITEM_NONE, // SLOT_DINS_FIRE ITEM_NONE, // SLOT_SLINGSHOT ITEM_NONE, // SLOT_OCARINA ITEM_NONE, // SLOT_BOMBCHU ITEM_NONE, // SLOT_HOOKSHOT ITEM_NONE, // SLOT_ARROW_ICE ITEM_NONE, // SLOT_FARORES_WIND ITEM_NONE, // SLOT_BOOMERANG ITEM_NONE, // SLOT_LENS_OF_TRUTH ITEM_NONE, // SLOT_MAGIC_BEAN ITEM_NONE, // SLOT_HAMMER ITEM_NONE, // SLOT_ARROW_LIGHT ITEM_NONE, // SLOT_NAYRUS_LOVE ITEM_NONE, // SLOT_BOTTLE_1 ITEM_NONE, // SLOT_BOTTLE_2 ITEM_NONE, // SLOT_BOTTLE_3 ITEM_NONE, // SLOT_BOTTLE_4 ITEM_NONE, // SLOT_TRADE_ADULT ITEM_NONE, // SLOT_TRADE_CHILD }, // ammo { 0, // SLOT_DEKU_STICK 0, // SLOT_DEKU_NUT 0, // SLOT_BOMB 0, // SLOT_BOW 0, // SLOT_ARROW_FIRE 0, // SLOT_DINS_FIRE 0, // SLOT_SLINGSHOT 0, // SLOT_OCARINA 0, // SLOT_BOMBCHU 0, // SLOT_HOOKSHOT 0, // SLOT_ARROW_ICE 0, // SLOT_FARORES_WIND 0, // SLOT_BOOMERANG 0, // SLOT_LENS_OF_TRUTH 0, // SLOT_MAGIC_BEAN 0, // SLOT_HAMMER }, // equipment (((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) | ((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4))), 0, // upgrades 0, // questItems { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, }, // dungeonKeys 0, // defenseHearts 0, // gsTokens }; static u16 sNewSaveChecksum = 0; /** * Initialize new save. * This save has an empty inventory with 3 hearts and single magic. */ void Sram_InitNewSave(void) { SaveContext* temp = &gSaveContext; bzero(&SAVE_INFO, sizeof(SaveInfo)); gSaveContext.totalDays = 0; gSaveContext.bgsDayCount = 0; SAVE_PLAYER_DATA = sNewSavePlayerData; gSaveContext.equips = sNewSaveEquips; gSaveContext.inventory = sNewSaveInventory; temp->checksum = sNewSaveChecksum; gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; gSaveContext.horseData.angle = -0x6AD9; gSaveContext.magicLevel = 0; gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1; gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000; } static SavePlayerData sDebugSavePlayerData = { { 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf 0, // deaths { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName ( "LINK" ) 0, // n64ddFlag 0xE0, // healthCapacity 0xE0, // health 0, // magicLevel MAGIC_NORMAL_METER, // magic 150, // rupees 8, // swordHealth 0, // naviTimer true, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots 0, // equipment }, // childEquips { { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots 0, // equipment }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C SCENE_HYRULE_FIELD, // savedSceneId }; static ItemEquips sDebugSaveEquips = { { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots // equipment (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)), }; static Inventory sDebugSaveInventory = { // items { ITEM_DEKU_STICK, // SLOT_DEKU_STICK ITEM_DEKU_NUT, // SLOT_DEKU_NUT ITEM_BOMB, // SLOT_BOMB ITEM_BOW, // SLOT_BOW ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE ITEM_DINS_FIRE, // SLOT_DINS_FIRE ITEM_SLINGSHOT, // SLOT_SLINGSHOT ITEM_OCARINA_FAIRY, // SLOT_OCARINA ITEM_BOMBCHU, // SLOT_BOMBCHU ITEM_HOOKSHOT, // SLOT_HOOKSHOT ITEM_ARROW_ICE, // SLOT_ARROW_ICE ITEM_FARORES_WIND, // SLOT_FARORES_WIND ITEM_BOOMERANG, // SLOT_BOOMERANG ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN ITEM_HAMMER, // SLOT_HAMMER ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1 ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2 ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3 ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4 ITEM_POCKET_EGG, // SLOT_TRADE_ADULT ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD }, // ammo { 50, // SLOT_DEKU_STICK 50, // SLOT_DEKU_NUT 10, // SLOT_BOMB 30, // SLOT_BOW 1, // SLOT_ARROW_FIRE 1, // SLOT_DINS_FIRE 30, // SLOT_SLINGSHOT 1, // SLOT_OCARINA 50, // SLOT_BOMBCHU 1, // SLOT_HOOKSHOT 1, // SLOT_ARROW_ICE 1, // SLOT_FARORES_WIND 1, // SLOT_BOOMERANG 1, // SLOT_LENS_OF_TRUTH 1, // SLOT_MAGIC_BEAN 1 // SLOT_HAMMER }, // equipment ((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) | ((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) | ((1 << EQUIP_INV_SWORD_BGS) << (EQUIP_TYPE_SWORD * 4))) | (((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) | (((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) | ((1 << EQUIP_INV_TUNIC_GORON) << (EQUIP_TYPE_TUNIC * 4)) | ((1 << EQUIP_INV_TUNIC_ZORA) << (EQUIP_TYPE_TUNIC * 4))) | (((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4)) | ((1 << EQUIP_INV_BOOTS_IRON) << (EQUIP_TYPE_BOOTS * 4)) | ((1 << EQUIP_INV_BOOTS_HOVER) << (EQUIP_TYPE_BOOTS * 4)))), 0x125249, // upgrades 0x1E3FFFF, // questItems { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys 0, // defenseHearts 0, // gsTokens }; static u16 sDebugSaveChecksum = 0; /** * Initialize debug save. This is also used on the Title Screen * This save has a mostly full inventory with 10 hearts and single magic. * * Some noteable flags that are set: * Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened, * used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched, * and set water level in Water Temple to lowest level. */ void Sram_InitDebugSave(void) { SaveContext* temp = &gSaveContext; bzero(&SAVE_INFO, sizeof(SaveInfo)); gSaveContext.totalDays = 0; gSaveContext.bgsDayCount = 0; SAVE_PLAYER_DATA = sDebugSavePlayerData; gSaveContext.equips = sDebugSaveEquips; gSaveContext.inventory = sDebugSaveInventory; temp->checksum = sDebugSaveChecksum; gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; gSaveContext.horseData.angle = -0x6AD9; gSaveContext.infTable[0] |= 0x5009; gSaveContext.eventChkInf[0] |= 0x123F; SET_EVENTCHKINF(EVENTCHKINF_80); SET_EVENTCHKINF(EVENTCHKINF_C4); if (LINK_AGE_IN_YEARS == YEARS_CHILD) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI; Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI); if (gSaveContext.fileNum == 0xFF) { gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT; gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT; Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU); } } gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.magicLevel = 0; gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000; } static s16 sDungeonEntrances[] = { ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN ENTR_JABU_JABU_0, // SCENE_JABU_JABU ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE }; /** * Copy save currently on the buffer to Save Context and complete various tasks to open the save. * This includes: * - Set proper entrance depending on where the game was saved * - If health is less than 3 hearts, give 3 hearts * - If either scarecrow song is set, copy them from save context to the proper location * - Handle a case where the player saved and quit after zelda cutscene but didnt get the song * - Give and equip master sword if player is adult and doesn't have master sword * - Revert any trade items that spoil */ void Sram_OpenSave(SramContext* sramCtx) { u16 i; u16 j; u8* ptr; osSyncPrintf("個人File作成\n"); // "Create personal file" i = gSramSlotOffsets[gSaveContext.fileNum]; osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // "Point=" MemCpy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save)); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.savedSceneId, ((void)0, gSaveContext.entranceIndex)); switch (gSaveContext.savedSceneId) { case SCENE_DEKU_TREE: case SCENE_DODONGOS_CAVERN: case SCENE_JABU_JABU: case SCENE_FOREST_TEMPLE: case SCENE_FIRE_TEMPLE: case SCENE_WATER_TEMPLE: case SCENE_SPIRIT_TEMPLE: case SCENE_SHADOW_TEMPLE: case SCENE_BOTTOM_OF_THE_WELL: case SCENE_ICE_CAVERN: case SCENE_GANONS_TOWER: case SCENE_GERUDO_TRAINING_GROUND: case SCENE_THIEVES_HIDEOUT: case SCENE_INSIDE_GANONS_CASTLE: gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneId]; break; case SCENE_DEKU_TREE_BOSS: gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; case SCENE_DODONGOS_CAVERN_BOSS: gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; case SCENE_JABU_JABU_BOSS: gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; case SCENE_FOREST_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; case SCENE_FIRE_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; case SCENE_WATER_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; case SCENE_SPIRIT_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; case SCENE_SHADOW_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: case SCENE_GANONDORF_BOSS: case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: case SCENE_GANON_BOSS: gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; default: if (gSaveContext.savedSceneId != SCENE_LINKS_HOUSE) { gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7; } else { gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; } break; } osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex); osSyncPrintf(VT_RST); if (gSaveContext.health < 0x30) { gSaveContext.health = 0x30; } if (gSaveContext.scarecrowLongSongSet) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n====================================================================\n"); MemCpy(gScarecrowLongSongPtr, gSaveContext.scarecrowLongSong, sizeof(gSaveContext.scarecrowLongSong)); ptr = (u8*)gScarecrowLongSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++, ptr++) { osSyncPrintf("%d, ", *ptr); } osSyncPrintf("\n====================================================================\n"); osSyncPrintf(VT_RST); } if (gSaveContext.scarecrowSpawnSongSet) { osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("\n====================================================================\n"); MemCpy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong)); ptr = gScarecrowSpawnSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) { osSyncPrintf("%d, ", *ptr); } osSyncPrintf("\n====================================================================\n"); osSyncPrintf(VT_RST); } // if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter if (GET_EVENTCHKINF(EVENTCHKINF_40) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) { i = gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK; gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] = i; INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN; for (j = 1; j < 4; j++) { if (gSaveContext.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) { gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN; } } } if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER); gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; gSaveContext.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4); } for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) { if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) { INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i]; for (j = 1; j < 4; j++) { if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) { gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i]; } } } } gSaveContext.magicLevel = 0; } /** * Write the contents of the Save Context to a main and backup slot in SRAM. * Note: The whole Save Context is written even though only the `save` substruct is read back later */ void Sram_WriteSave(SramContext* sramCtx) { u16 offset; u16 checksum; u16 j; u16* ptr; gSaveContext.checksum = 0; ptr = (u16*)&gSaveContext; checksum = 0; j = 0; for (offset = 0; offset < CHECKSUM_SIZE; offset++) { if (++j == 0x20) { j = 0; } checksum += *ptr++; } gSaveContext.checksum = checksum; ptr = (u16*)&gSaveContext; checksum = 0; for (offset = 0; offset < CHECKSUM_SIZE; offset++) { if (++j == 0x20) { j = 0; } checksum += *ptr++; } offset = gSramSlotOffsets[gSaveContext.fileNum]; SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); ptr = (u16*)&gSaveContext; checksum = 0; for (offset = 0; offset < CHECKSUM_SIZE; offset++) { if (++j == 0x20) { j = 0; } checksum += *ptr++; } offset = gSramSlotOffsets[gSaveContext.fileNum + 3]; SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); } /** * For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save. * If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom). * * After verifying all 3 saves, pass relevant data to File Select to be displayed. */ void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx) { u16 i; u16 newChecksum; u16 slotNum; u16 offset; u16 j; u16 oldChecksum; u16* ptr; u16 dayTime; osSyncPrintf("SRAM START─LOAD\n"); bzero(sramCtx->readBuff, SRAM_SIZE); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); dayTime = ((void)0, gSaveContext.dayTime); for (slotNum = 0; slotNum < 3; slotNum++) { offset = gSramSlotOffsets[slotNum]; osSyncPrintf("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save)); MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); oldChecksum = gSaveContext.checksum; gSaveContext.checksum = 0; ptr = (u16*)&gSaveContext; osSyncPrintf("\n============= S(%d) =============\n", slotNum); for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) { newChecksum += *ptr++; } // "SAVE checksum calculation" osSyncPrintf("\nSAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum); if (newChecksum != oldChecksum) { // checksum didnt match, try backup save osSyncPrintf("ERROR!!! = %x(%d)\n", gSramSlotOffsets[slotNum], slotNum); offset = gSramSlotOffsets[slotNum + 3]; MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); oldChecksum = gSaveContext.checksum; gSaveContext.checksum = 0; ptr = (u16*)&gSaveContext; osSyncPrintf("================= BACK─UP ========================\n"); for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) { newChecksum += *ptr++; } // "(B) SAVE checksum calculation" osSyncPrintf("\n(B)SAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum); if (newChecksum != oldChecksum) { // backup save didnt work, make new save osSyncPrintf("ERROR!!! = %x(%d+3)\n", gSramSlotOffsets[slotNum + 3], slotNum); bzero(&gSaveContext.entranceIndex, sizeof(s32)); bzero(&gSaveContext.linkAge, sizeof(s32)); bzero(&gSaveContext.cutsceneIndex, sizeof(s32)); // note that gSaveContext.dayTime is not actually the sizeof(s32) bzero(&gSaveContext.dayTime, sizeof(s32)); bzero(&gSaveContext.nightFlag, sizeof(s32)); bzero(&gSaveContext.totalDays, sizeof(s32)); bzero(&gSaveContext.bgsDayCount, sizeof(s32)); if (!slotNum) { Sram_InitDebugSave(); gSaveContext.newf[0] = 'Z'; gSaveContext.newf[1] = 'E'; gSaveContext.newf[2] = 'L'; gSaveContext.newf[3] = 'D'; gSaveContext.newf[4] = 'A'; gSaveContext.newf[5] = 'Z'; osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); } else { Sram_InitNewSave(); } ptr = (u16*)&gSaveContext; osSyncPrintf("\n--------------------------------------------------------------\n"); for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++) { osSyncPrintf("%x ", *ptr); if (++j == 0x20) { osSyncPrintf("\n"); j = 0; } newChecksum += *ptr++; } gSaveContext.checksum = newChecksum; osSyncPrintf("\nCheck_Sum=%x(%x)\n", gSaveContext.checksum, newChecksum); i = gSramSlotOffsets[slotNum + 3]; SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE); osSyncPrintf("????#%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); osSyncPrintf("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", i, slotNum, gSaveContext.checksum, newChecksum); } i = gSramSlotOffsets[slotNum]; SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE); osSyncPrintf("ぽいんと=%x(%d) check_sum=%x(%x)\n", i, slotNum, gSaveContext.checksum, newChecksum); } else { osSyncPrintf("\nSAVEデータ OK!!!!\n"); // "SAVE data OK! ! ! !" } } bzero(sramCtx->readBuff, SRAM_SIZE); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); gSaveContext.dayTime = dayTime; osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD, DEFENSE); MemCpy(&fileSelect->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileSelect->deaths[0])); MemCpy(&fileSelect->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileSelect->deaths[0])); MemCpy(&fileSelect->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileSelect->deaths[0])); MemCpy(&fileSelect->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, sizeof(fileSelect->fileNames[0])); MemCpy(&fileSelect->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, sizeof(fileSelect->fileNames[0])); MemCpy(&fileSelect->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, sizeof(fileSelect->fileNames[0])); MemCpy(&fileSelect->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP, sizeof(fileSelect->healthCapacities[0])); MemCpy(&fileSelect->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP, sizeof(fileSelect->healthCapacities[0])); MemCpy(&fileSelect->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP, sizeof(fileSelect->healthCapacities[0])); MemCpy(&fileSelect->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, sizeof(fileSelect->questItems[0])); MemCpy(&fileSelect->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, sizeof(fileSelect->questItems[0])); MemCpy(&fileSelect->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, sizeof(fileSelect->questItems[0])); MemCpy(&fileSelect->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, sizeof(fileSelect->n64ddFlags[0])); MemCpy(&fileSelect->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, sizeof(fileSelect->n64ddFlags[0])); MemCpy(&fileSelect->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, sizeof(fileSelect->n64ddFlags[0])); MemCpy(&fileSelect->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, sizeof(fileSelect->defense[0])); MemCpy(&fileSelect->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, sizeof(fileSelect->defense[0])); MemCpy(&fileSelect->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, sizeof(fileSelect->defense[0])); MemCpy(&fileSelect->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileSelect->health[0])); MemCpy(&fileSelect->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileSelect->health[0])); MemCpy(&fileSelect->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileSelect->health[0])); osSyncPrintf("f_64dd=%d, %d, %d\n", fileSelect->n64ddFlags[0], fileSelect->n64ddFlags[1], fileSelect->n64ddFlags[2]); osSyncPrintf("heart_status=%d, %d, %d\n", fileSelect->defense[0], fileSelect->defense[1], fileSelect->defense[2]); osSyncPrintf("now_life=%d, %d, %d\n", fileSelect->health[0], fileSelect->health[1], fileSelect->health[2]); } void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) { u16 offset; u16 j; u16* ptr; u16 checksum; if (fileSelect->buttonIndex != 0) { Sram_InitNewSave(); } else { Sram_InitDebugSave(); } gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.linkAge = LINK_AGE_CHILD; gSaveContext.dayTime = CLOCK_TIME(10, 0); gSaveContext.cutsceneIndex = 0xFFF1; if (fileSelect->buttonIndex == 0) { gSaveContext.cutsceneIndex = 0; } for (offset = 0; offset < 8; offset++) { gSaveContext.playerName[offset] = fileSelect->fileNames[fileSelect->buttonIndex][offset]; } gSaveContext.newf[0] = 'Z'; gSaveContext.newf[1] = 'E'; gSaveContext.newf[2] = 'L'; gSaveContext.newf[3] = 'D'; gSaveContext.newf[4] = 'A'; gSaveContext.newf[5] = 'Z'; gSaveContext.n64ddFlag = fileSelect->n64ddFlag; osSyncPrintf("64DDフラグ=%d\n", fileSelect->n64ddFlag); osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n"); ptr = (u16*)&gSaveContext; j = 0; checksum = 0; for (offset = 0; offset < CHECKSUM_SIZE; offset++) { osSyncPrintf("%x ", *ptr); checksum += *ptr++; if (++j == 0x20) { osSyncPrintf("\n"); j = 0; } } gSaveContext.checksum = checksum; osSyncPrintf("\nチェックサム=%x\n", gSaveContext.checksum); // "Checksum = %x" offset = gSramSlotOffsets[gSaveContext.fileNum]; osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum); MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); offset = gSramSlotOffsets[gSaveContext.fileNum + 3]; osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum + 3); MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); osSyncPrintf("SAVE終了\n"); // "SAVE end" osSyncPrintf("z_common_data.file_no = %d\n", gSaveContext.fileNum); osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD); j = gSramSlotOffsets[gSaveContext.fileNum]; MemCpy(&fileSelect->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, sizeof(fileSelect->deaths[0])); MemCpy(&fileSelect->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME, sizeof(fileSelect->fileNames[0])); MemCpy(&fileSelect->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP, sizeof(fileSelect->healthCapacities[0])); MemCpy(&fileSelect->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST, sizeof(fileSelect->questItems[0])); MemCpy(&fileSelect->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD, sizeof(fileSelect->n64ddFlags[0])); MemCpy(&fileSelect->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, sizeof(fileSelect->defense[0])); MemCpy(&fileSelect->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, sizeof(fileSelect->health[0])); osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]); osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]); osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileSelect->health[gSaveContext.fileNum]); } void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 offset; Sram_InitNewSave(); offset = gSramSlotOffsets[fileSelect->selectedFileIndex]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); MemCpy(&fileSelect->n64ddFlags[fileSelect->selectedFileIndex], sramCtx->readBuff + offset + N64DD, sizeof(fileSelect->n64ddFlags[0])); offset = gSramSlotOffsets[fileSelect->selectedFileIndex + 3]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); osSyncPrintf("CLEAR終了\n"); } void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 offset; osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileSelect->selectedFileIndex, gSramSlotOffsets[fileSelect->selectedFileIndex], fileSelect->copyDestFileIndex, gSramSlotOffsets[fileSelect->copyDestFileIndex]); offset = gSramSlotOffsets[fileSelect->selectedFileIndex]; MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); offset = gSramSlotOffsets[fileSelect->copyDestFileIndex]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); offset = gSramSlotOffsets[fileSelect->copyDestFileIndex + 3]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); offset = gSramSlotOffsets[fileSelect->copyDestFileIndex]; MemCpy(&fileSelect->deaths[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS, sizeof(fileSelect->deaths[0])); MemCpy(&fileSelect->fileNames[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + NAME, sizeof(fileSelect->fileNames[0])); MemCpy(&fileSelect->healthCapacities[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP, sizeof(fileSelect->healthCapacities[0])); MemCpy(&fileSelect->questItems[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + QUEST, sizeof(fileSelect->questItems[0])); MemCpy(&fileSelect->n64ddFlags[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + N64DD, sizeof(fileSelect->n64ddFlags[0])); MemCpy(&fileSelect->defense[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE, sizeof(fileSelect->defense[0])); MemCpy(&fileSelect->health[fileSelect->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH, sizeof(fileSelect->health[0])); osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]); osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]); osSyncPrintf("COPY終了\n"); // "Copy end" } /** * Write the first 16 bytes of the read buffer to the SRAM header */ void Sram_WriteSramHeader(SramContext* sramCtx) { SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_HEADER_SIZE, OS_WRITE); } void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { u16 i; osSyncPrintf("sram_initialize( Game *game, Sram *sram )\n"); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) { if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) { osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !" gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; MemCpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic)); sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language; Sram_WriteSramHeader(sramCtx); } } gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3; gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1; gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; if (gSaveContext.language >= LANGUAGE_MAX) { gSaveContext.language = LANGUAGE_ENG; sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language; Sram_WriteSramHeader(sramCtx); } if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) { bzero(sramCtx->readBuff, SRAM_SIZE); for (i = 0; i < CHECKSUM_SIZE; i++) { sramCtx->readBuff[i] = i; } SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !" } // "GOOD! GOOD! Size = %d + %d = %d" osSyncPrintf("GOOD!GOOD! サイズ=%d + %d = %d\n", sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4); osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf(VT_RST); func_800F6700(gSaveContext.audioSetting); } void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { sramCtx->readBuff = GameState_Alloc(gameState, SRAM_SIZE, "../z_sram.c", 1294); ASSERT(sramCtx->readBuff != NULL, "sram->read_buff != NULL", "../z_sram.c", 1295); } void Sram_Init(PlayState* play, SramContext* sramCtx) { }