<Root> <File Name="object_bl" Segment="6"> <!-- Biri Animations --> <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/> <Animation Name="gBiriClimbAnim" Offset="0x64"/> <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle --> <!-- Biri DLists --> <DList Name="gBiriTentaclesDL" Offset="0x3B0"/> <DList Name="gBiriInnerHoodDL" Offset="0x448"/> <DList Name="gBiriOuterHoodDL" Offset="0x530"/> <!-- Biri Textures --> <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/> <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/> <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/> <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/> <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/> <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/> <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/> <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/> <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/> <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> <!-- Biri Limbs and Skeleton --> <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/> <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/> <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/> <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/> <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> </File> </Root>