#ifndef Z64OBJECT_H #define Z64OBJECT_H #include "ultra64.h" #include "z64dma.h" #define OBJECT_EXCHANGE_BANK_MAX 19 typedef struct { /* 0x00 */ s16 id; /* 0x04 */ void* segment; /* 0x08 */ DmaRequest dmaRequest; /* 0x28 */ OSMesgQueue loadQueue; /* 0x40 */ OSMesg loadMsg; } ObjectStatus; // size = 0x44 typedef struct { /* 0x0000 */ void* spaceStart; /* 0x0004 */ void* spaceEnd; // original name: "endSegment" /* 0x0008 */ u8 num; // number of objects in bank /* 0x0009 */ u8 unk_09; /* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank /* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank /* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX]; } ObjectContext; // size = 0x518 #define DEFINE_OBJECT(_0, enum) enum, #define DEFINE_OBJECT_NULL(_0, enum) enum, #define DEFINE_OBJECT_UNSET(enum) enum, typedef enum { #include "tables/object_table.h" /* 0x0192 */ OBJECT_ID_MAX } ObjectID; #undef DEFINE_OBJECT #undef DEFINE_OBJECT_NULL #undef DEFINE_OBJECT_UNSET #endif