#!/usr/bin/env python3 import os import struct import argparse from filemap import GetFromVRam, GetFromRom T_DEFAULT = '' TType1 = 'Type1' T_ACTOR = '_Actor' TYPE_ENUM = [ "COLTYPE_HIT0", "COLTYPE_HIT1", "COLTYPE_HIT2", "COLTYPE_HIT3", "COLTYPE_HIT4", "COLTYPE_HIT5", "COLTYPE_HIT6", "COLTYPE_HIT7", "COLTYPE_HIT8", "COLTYPE_METAL", "COLTYPE_NONE", "COLTYPE_WOOD", "COLTYPE_HARD", "COLTYPE_TREE" ] SHAPE_ENUM = [ "COLSHAPE_JNTSPH", "COLSHAPE_CYLINDER", "COLSHAPE_TRIS", "COLSHAPE_QUAD" ] ELEMTYPE_UNKENUM = [ "ELEMTYPE_UNK0", "ELEMTYPE_UNK1", "ELEMTYPE_UNK2", "ELEMTYPE_UNK3", "ELEMTYPE_UNK4", "ELEMTYPE_UNK5", "ELEMTYPE_UNK6"] ATFLAGS_ENUM = [ "AT_ON", "AT_HIT", "AT_BOUNCED", "AT_TYPE_PLAYER", "AT_TYPE_ENEMY", "AT_TYPE_OTHER", "AT_SELF"] ACFLAGS_ENUM = [ "AC_ON", "AC_HIT", "AC_HARD", "AC_TYPE_PLAYER", "AC_TYPE_ENEMY", "AC_TYPE_OTHER", "AC_NO_DAMAGE", "AC_BOUNCED"] OCFLAGS_ENUM = [ "OC1_ON", "OC1_HIT", "OC1_NO_PUSH", "OC1_TYPE_PLAYER", "OC1_TYPE_1", "OC1_TYPE_2"] OCTYPE_ENUM = [ "OC2_HIT_PLAYER", "OC2_UNK1", "OC2_UNK2", "OC2_TYPE_PLAYER", "OC2_TYPE_1", "OC2_TYPE_2", "OC2_FIRST_ONLY"] TOUCHERFLAGS_ENUM = [ "TOUCH_ON", "TOUCH_HIT", "TOUCH_NEAREST", "TOUCH_SFX_HARD", "TOUCH_SFX_WOOD", "TOUCH_AT_HITMARK", "TOUCH_DREW_HITMARK", "TOUCH_UNK7"] BUMPERFLAGS_ENUM = [ "BUMP_ON", "BUMP_HIT", "BUMP_HOOKABLE", "BUMP_NO_AT_INFO", "BUMP_NO_DAMAGE", "BUMP_NO_SWORD_SFX", "BUMP_NO_HITMARK", "BUMP_DRAW_HITMARK"] OCELEMFLAGS_ENUM = [ "OCELEM_ON", "OCELEM_HIT", "OCELEM_UNK2", "OCELEM_UNK3", "OCELEM_UNK4", "OCELEM_UNK5", "OCELEM_UNK6", "OCELEM_UNK7",] sf_ColliderInit = ">BBBBBB" sf_ColliderInitType1 = ">BBBBB" sf_ColliderInitToActor = ">IBBBB" sf_ColliderBodyInit = ">B3xIBB2xIBB2xBBB" sf_JntSph = ">II" sf_JntSphElement = ">Bx5h" sf_Cylinder16 = ">6h" sf_Tris = ">II" sf_TrisElement = ">9f" sf_Quad = ">12f" f_ColliderInit = "{{ {0}, {1}, {2}, {3}, {4}, {5}, }}" f_ColliderInitType1 = "{{ {0}, {1}, {2}, {3}, {4}, }}" f_ColliderInitToActor = "{{ {0}, {1}, {2}, {3}, {4}, }}" f_ColliderBodyInit = "{{ {0}, {{ 0x{1:08X}, 0x{2:02X}, 0x{3:02X} }}, {{ 0x{4:08X}, 0x{5:02X}, 0x{6:02X} }}, {7}, {8}, {9}, }}" f_JntSph = "{0}, D_{1:08X}" f_JntSphElement = "{{ {0}, {{ {{ {1}, {2}, {3} }}, {4} }}, {5} }}" f_Cylinder16 = "{{ {0}, {1}, {2}, {{ {3}, {4}, {5} }} }}" f_Tris = "{0}, D_{1:08X}" f_TrisElement = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }} }} }}" f_Quad = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }}, {{ {9}f, {10}f, {11}f }} }} }}" def GetATflags(at): for i, flag in enumerate(ATFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "AT_ON" else: output = "AT_NONE" elif(at & (1 << i)): output += " | " + flag return output.replace("AT_TYPE_PLAYER | AT_TYPE_ENEMY | AT_TYPE_OTHER","AT_TYPE_ALL") def GetACflags(at): for i, flag in enumerate(ACFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "AC_ON" else: output = "AC_NONE" elif(at & (1 << i)): output += " | " + flag return output.replace("AC_TYPE_OTHER | AC_TYPE_ENEMY | AC_TYPE_PLAYER","AC_TYPE_ALL") def GetOCflags(at): for i, flag in enumerate(OCFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "OC1_ON" else: output = "OC1_NONE" elif(at & (1 << i)): output += " | " + flag return output.replace("OC1_TYPE_PLAYER | OC1_TYPE_1 | OC1_TYPE_2","OC1_TYPE_ALL") def GetOCtype(at): output = "" for i, flag in enumerate(OCTYPE_ENUM): if(at & (1 << i)): output = " | " + flag + output if(output == ""): return "OC2_NONE" else: return output.strip(" | ") def GetToucherFlags(at): for i, flag in enumerate(TOUCHERFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "TOUCH_ON" else: output = "TOUCH_NONE" elif(at & (1 << i)): output += " | " + flag if(i == 4 and output.find("SFX") == -1 and output.find("OFF") == -1): output += " | TOUCH_SFX_NORMAL" return output.replace("TOUCH_SFX_HARD | TOUCH_SFX_WOOD", "TOUCH_SFX_NONE") def GetBumperFlags(at): for i, flag in enumerate(BUMPERFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "BUMP_ON" else: output = "BUMP_NONE" elif(at & (1 << i)): output += " | " + flag return output def GetOcElemFlags(at): for i, flag in enumerate(OCELEMFLAGS_ENUM): if(i == 0): if(at & (1 << i)): output = "OCELEM_ON" else: output = "OCELEM_NONE" elif(at & (1 << i)): output += " | " + flag return output def GetColliderFormat(type): if type == T_DEFAULT: return (sf_ColliderInit, f_ColliderInit) if type == TType1: return (sf_ColliderInitType1, f_ColliderInitType1) if type == T_ACTOR: return (sf_ColliderInitToActor, f_ColliderInitToActor) return None def GetColliderStr(data, off, type): cf = GetColliderFormat(type) cBase = list(struct.unpack_from(cf[0], data, off)) if type == T_ACTOR: if cBase[0] == 0: cBase[0] = 'NULL' else: cBase[0] = '0x{0:08X}'.format(cBase[0]) else: if cBase[0] < 14: cBase[0] = TYPE_ENUM[cBase[0]] else: cBase[0] = '0x{0:02X}'.format(cBase[0]) cBase[1] = GetATflags(cBase[1]) cBase[2] = GetACflags(cBase[2]) cBase[3] = GetOCflags(cBase[3]) if type == T_DEFAULT: cBase[4] = GetOCtype(cBase[4]) i = 5 else: i = 4 if cBase[i] < 4: cBase[i] = SHAPE_ENUM[cBase[i]] else: cBase[i] = '0x{0:02X}'.format(cBase[i]) return cf[1].format(*cBase) def GetItems(data, off, count, structf, fmt, size): result = '' for i in range(count): ioff = (i * size) cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + ioff)) cItem = struct.unpack_from(structf, data, off + 0x18 + ioff) if cBody[0] < 7: cBody[0] = ELEMTYPE_UNKENUM[cBody[0]] else: cBody[0] = '0x{0:02X}'.format(cBody[0]) cBody[7] = GetToucherFlags(cBody[7]) cBody[8] = GetBumperFlags(cBody[8]) cBody[9] = GetOcElemFlags(cBody[9]) result += ''' {{ {0}, {1}, }},'''.format(f_ColliderBodyInit.format(*cBody), fmt.format(*cItem)) return result def GetJntSphElements(data, off, count): items = GetItems(data, off, count, sf_JntSphElement, f_JntSphElement, 0x24) return(''' static ColliderJntSphElementInit sJntSphElementsInit[{0}] = {{{1} }}; '''.format(count, items)) def GetJntSph(data, off, type): sBase = GetColliderStr(data, off, type) cJntSph = struct.unpack_from(sf_JntSph, data, off + 8) return(''' static ColliderJntSphInit{0} sJntSphInit = {{ {1}, {2}, }}; '''.format(type, sBase, f_JntSph.format(*cJntSph))) def GetTrisElements(data, off, count): items = GetItems(data, off, count, sf_TrisElement, f_TrisElement, 0x3C) return(''' static ColliderTrisElementInit sTrisElementsInit[{0}] = {{{1} }}; '''.format(count, items)) def GetCylinder(data, off, type): sBase = GetColliderStr(data, off, type) cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08)) cCyl16 = struct.unpack_from(sf_Cylinder16, data, off + 0x20) if cBody[0] < 7: cBody[0] = ELEMTYPE_UNKENUM[cBody[0]] else: cBody[0] = '0x{0:02X}'.format(cBody[0]) cBody[7] = GetToucherFlags(cBody[7]) cBody[8] = GetBumperFlags(cBody[8]) cBody[9] = GetOcElemFlags(cBody[9]) return(''' static ColliderCylinderInit{0} sCylinderInit = {{ {1}, {2}, {3}, }}; '''.format(type,sBase,f_ColliderBodyInit.format(*cBody),f_Cylinder16.format(*cCyl16))) def GetTris(data, off, type): sBase = GetColliderStr(data, off, type) cTris = struct.unpack_from(sf_Tris, data, off + 8) return(''' static ColliderTrisInit{0} sTrisInit = {{ {1}, {2}, }}; '''.format(type, sBase, f_Tris.format(*cTris))) def GetQuad(data, off, type): sBase = GetColliderStr(data, off, type) cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08)) cQuad = struct.unpack_from(sf_Quad, data, off + 0x20) if cBody[0] < 7: cBody[0] = ELEMTYPE_UNKENUM[cBody[0]] else: cBody[0] = '0x{0:02X}'.format(cBody[0]) cBody[7] = GetToucherFlags(cBody[7]) cBody[8] = GetBumperFlags(cBody[8]) cBody[9] = GetOcElemFlags(cBody[9]) return(''' static ColliderQuadInit{0} sQuadInit = {{ {1}, {2}, {3}, }}; '''.format(type, sBase, f_ColliderBodyInit.format(*cBody), f_Quad.format(*cQuad))) def GetColliderInit(address, type, num, path): TYPE_DICT = { 'ColliderJntSphInit' : (GetJntSph, 'Shape', T_DEFAULT), 'ColliderCylinderInit' : (GetCylinder, 'Shape', T_DEFAULT), 'ColliderTrisInit': (GetTris, 'Shape', T_DEFAULT), 'ColliderQuadInit': (GetQuad, 'Shape', T_DEFAULT), 'ColliderJntSphElementInit' : (GetJntSphElements, 'Item'), 'ColliderTrisElementInit' : (GetTrisElements, 'Item') } update = [(k, v[0]) for k,v in TYPE_DICT.items() if v[1] == 'Shape'] for i in update: for j in (TType1, T_ACTOR): TYPE_DICT[i[0] + j] = (i[1], 'Shape', j) fileResult = None if address >= 0x80000000: fileResult = GetFromVRam(address) else: fileResult = GetFromRom(address) if fileResult is None: return("Invalid address") print(fileResult) selectedType = TYPE_DICT[type] arg2 = None if selectedType[1] == 'Shape': arg2 = selectedType[2] elif num > 0: arg2 = num else: return("ItemInit type must specify number of elements") ovlFile = open(path + "/extracted/gc-eu-mq-dbg/baserom/" + fileResult.name, "rb") ovlData = bytearray(ovlFile.read()) ovlFile.close() return selectedType[0](ovlData, fileResult.offset, arg2) def GetColliderInitFull(address, type, num, path): if(type.find('Element') != -1): return GetColliderInit(address, type, num, path) base = GetColliderInit(address, type, 0, path) if(type.find('JntSph') != -1): [num, address2, dummy] = base.split('\n')[3].split(',') hexaddress = int(address2.strip(' D_'), 16) if(hexaddress == 0): return base.replace(address2,' NULL') else: elements = GetColliderInit(hexaddress, 'ColliderJntSphElementInit', int(num), path) return elements + base.replace(address2,' sJntSphElementsInit') elif(type.find('Tris') != -1): [num, address2, dummy] = base.split('\n')[3].split(',') hexaddress = int(address2.strip(' D_'), 16) if(hexaddress == 0): return base.replace(address2,' NULL') else: elements = GetColliderInit(hexaddress, 'ColliderTrisElementInit', int(num), path) return elements + base.replace(address2,' sTrisElementsInit') else: return base #ovlName = 'ovl_Obj_Comb' #address = 0x000780 #inputType = 'ColliderJntSphElementInit' #ovlName = 'ovl_En_Boom' #address = 0x0007D0 #inputType = 'ColliderQuadInit' #ovlName = input("Overlay Name (baserom): ") def HexParse(s): return int(s, 16) parser = argparse.ArgumentParser() parser.add_argument('address', help="VRam or Rom address of the struct", type=HexParse) parser.add_argument('type', help="Type name (e.g. ColliderQuadInit)") parser.add_argument('num', nargs='?', default=0, type=HexParse, help="Number of elements. Only applies to ItemInit types") args = parser.parse_args() scriptDir = os.path.dirname(os.path.realpath(__file__)) repo = scriptDir + os.sep + ".." + os.sep + ".." print(GetColliderInitFull(args.address, args.type, args.num, repo)) # print(GetColliderInit(args.address, args.type, args.num, "../..")) # fileResult = None # if args.address >= 0x80000000: # fileResult = GetFromVRam(args.address) # else: # fileResult = GetFromRom(args.address) # if fileResult is None: # print("Invalid address") # exit() # print(fileResult) # selectedType = TYPE_DICT[args.type] # arg2 = None # if selectedType[1] == 'Shape': # arg2 = selectedType[2] # elif args.num > 0: # arg2 = args.num # else: # print("ItemInit type must specify number of elements") # exit() # script_dir = os.path.dirname(os.path.realpath(__file__)) # ovlFile = open(script_dir + "/../../baseroms/" + fileResult.name, "rb") # ovlData = bytearray(ovlFile.read()) # ovlFile.close() # selectedType[0](ovlData, fileResult.offset, arg2)