#include "global.h" #include "assets/textures/parameter_static/parameter_static.h" static s16 sHeartsPrimColors[3][3] = { { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }, { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused { HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused }; static s16 sHeartsEnvColors[3][3] = { { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B }, { HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G }, // unused { HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused }; static s16 sHeartsPrimFactors[3][3] = { { HEARTS_PRIM_R - HEARTS_PRIM_R, HEARTS_PRIM_G - HEARTS_PRIM_G, HEARTS_PRIM_B - HEARTS_PRIM_B, }, // unused { HEARTS_BURN_PRIM_R - HEARTS_PRIM_R, HEARTS_BURN_PRIM_G - HEARTS_PRIM_G, HEARTS_BURN_PRIM_B - HEARTS_PRIM_B, }, // unused { HEARTS_DROWN_PRIM_R - HEARTS_PRIM_R, HEARTS_DROWN_PRIM_G - HEARTS_PRIM_G, HEARTS_DROWN_PRIM_B - HEARTS_PRIM_B, }, }; static s16 sHeartsEnvFactors[3][3] = { { HEARTS_ENV_R - HEARTS_ENV_R, HEARTS_ENV_G - HEARTS_ENV_G, HEARTS_ENV_B - HEARTS_ENV_B, }, // unused { HEARTS_BURN_ENV_R - HEARTS_ENV_R, HEARTS_BURN_ENV_G - HEARTS_ENV_G, HEARTS_BURN_ENV_B - HEARTS_ENV_B, }, // unused { HEARTS_DROWN_ENV_R - HEARTS_ENV_R, HEARTS_DROWN_ENV_G - HEARTS_ENV_G, HEARTS_DROWN_ENV_B - HEARTS_ENV_B, }, }; static s16 sHeartsDDPrimColors[3][3] = { { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B }, { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused { HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused }; static s16 sHeartsDDEnvColors[3][3] = { { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B }, { HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B }, // unused { HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused }; static s16 sHeartsDDPrimFactors[3][3] = { { HEARTS_DD_PRIM_R - HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G - HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B - HEARTS_DD_PRIM_B, }, // unused { HEARTS_BURN_PRIM_R - HEARTS_DD_PRIM_R, HEARTS_BURN_PRIM_G - HEARTS_DD_PRIM_G, HEARTS_BURN_PRIM_B - HEARTS_DD_PRIM_B, }, // unused { HEARTS_DROWN_PRIM_R - HEARTS_DD_PRIM_R, HEARTS_DROWN_PRIM_G - HEARTS_DD_PRIM_G, HEARTS_DROWN_PRIM_B - HEARTS_DD_PRIM_B, }, }; static s16 sHeartsDDEnvFactors[3][3] = { { HEARTS_DD_ENV_R - HEARTS_DD_ENV_R, HEARTS_DD_ENV_G - HEARTS_DD_ENV_G, HEARTS_DD_ENV_B - HEARTS_DD_ENV_B, }, // unused { HEARTS_BURN_ENV_R - HEARTS_DD_ENV_R, HEARTS_BURN_ENV_G - HEARTS_DD_ENV_G, HEARTS_BURN_ENV_B - HEARTS_DD_ENV_B, }, // unused { HEARTS_DROWN_ENV_R - HEARTS_DD_ENV_R, HEARTS_DROWN_ENV_G - HEARTS_DD_ENV_G, HEARTS_DROWN_ENV_B - HEARTS_DD_ENV_B, }, }; // Current colors for the double defense hearts s16 sBeatingHeartsDDPrim[3]; s16 sBeatingHeartsDDEnv[3]; s16 sHeartsDDPrim[2][3]; s16 sHeartsDDEnv[2][3]; void Health_InitMeter(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_226 = gSaveContext.health; interfaceCtx->beatingHeartOscillator = interfaceCtx->heartColorOscillator = 0; interfaceCtx->beatingHeartOscillatorDirection = interfaceCtx->heartColorOscillatorDirection = 0; interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R; interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G; interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B; interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B; sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HEARTS_DD_ENV_R; sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HEARTS_DD_ENV_G; sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B; } void Health_UpdateMeter(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; f32 factor = interfaceCtx->heartColorOscillator * 0.1f; f32 ddFactor; s32 type = 0; s32 ddType; s16 rFactor; s16 gFactor; s16 bFactor; if (interfaceCtx) {} if (interfaceCtx->heartColorOscillatorDirection != 0) { interfaceCtx->heartColorOscillator--; if (interfaceCtx->heartColorOscillator <= 0) { interfaceCtx->heartColorOscillator = 0; interfaceCtx->heartColorOscillatorDirection = 0; } } else { interfaceCtx->heartColorOscillator++; if (interfaceCtx->heartColorOscillator >= 10) { interfaceCtx->heartColorOscillator = 10; interfaceCtx->heartColorOscillatorDirection = 1; } } ddFactor = factor; interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0]; interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1]; interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2]; rFactor = sHeartsPrimFactors[0][0] * factor; gFactor = sHeartsPrimFactors[0][1] * factor; bFactor = sHeartsPrimFactors[0][2] * factor; interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; rFactor = sHeartsEnvFactors[0][0] * factor; gFactor = sHeartsEnvFactors[0][1] * factor; bFactor = sHeartsEnvFactors[0][2] * factor; if (1) {} ddType = type; interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF; interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF; interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF; sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R; sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G; sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B; sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R; sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G; sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B; sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2]; sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0]; sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1]; sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2]; rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF; sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF; sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF; } // Unused s32 func_80078E18(PlayState* play) { gSaveContext.health = play->interfaceCtx.unk_226; return 1; } // Unused s32 func_80078E34(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_226 += 0x10; if (interfaceCtx->unk_226 >= gSaveContext.health) { interfaceCtx->unk_226 = gSaveContext.health; return 1; } return 0; } // Unused s32 func_80078E84(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (interfaceCtx->unk_228 != 0) { interfaceCtx->unk_228--; } else { interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_226 -= 0x10; if (interfaceCtx->unk_226 <= 0) { interfaceCtx->unk_226 = 0; play->damagePlayer(play, -(gSaveContext.health + 1)); return 1; } } return 0; } static void* sHeartTextures[] = { gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, }; static void* sHeartDDTextures[] = { gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, }; void Health_DrawMeter(PlayState* play) { s32 pad[5]; void* heartBgImg; u32 curColorSet; f32 offsetX; f32 offsetY; s32 heartIndex; f32 halfHeartLength; f32 heartCenterX; f32 heartCenterY; f32 heartTexCoordPerPixel; InterfaceContext* interfaceCtx = &play->interfaceCtx; GraphicsContext* gfxCtx = play->state.gfxCtx; Vtx* beatingHeartVtx = interfaceCtx->beatingHeartVtx; s32 curHeartFraction = gSaveContext.health % 0x10; s16 totalHeartCount = gSaveContext.healthCapacity / 0x10; s16 fullHeartCount = gSaveContext.health / 0x10; s32 pad2; f32 beatingHeartPulsingSize = interfaceCtx->beatingHeartOscillator * 0.1f; s32 curCombineModeSet = 0; u8* curBgImgLoaded = NULL; s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1; OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353); if (!(gSaveContext.health % 0x10)) { fullHeartCount--; } curColorSet = -1; offsetY = 0.0f; offsetX = 0.0f; for (heartIndex = 0; heartIndex < totalHeartCount; heartIndex++) { if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) { if (heartIndex < fullHeartCount) { if (curColorSet != 0) { curColorSet = 0; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0], interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0], interfaceCtx->heartsEnvB[0], 255); } } else if (heartIndex == fullHeartCount) { if (curColorSet != 1) { curColorSet = 1; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0], interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1], interfaceCtx->beatingHeartEnv[2], 255); } } else if (heartIndex > fullHeartCount) { if (curColorSet != 2) { curColorSet = 2; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0], interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0], interfaceCtx->heartsEnvB[0], 255); } } else { if (curColorSet != 3) { curColorSet = 3; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1], interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1], interfaceCtx->heartsEnvB[1], 255); } } if (heartIndex < fullHeartCount) { heartBgImg = gHeartFullTex; } else if (heartIndex == fullHeartCount) { heartBgImg = sHeartTextures[curHeartFraction]; } else { heartBgImg = gHeartEmptyTex; } } else { if (heartIndex < fullHeartCount) { if (curColorSet != 4) { curColorSet = 4; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255); } } else if (heartIndex == fullHeartCount) { if (curColorSet != 5) { curColorSet = 5; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1], sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1], sBeatingHeartsDDEnv[2], 255); } } else if (heartIndex > fullHeartCount) { if (curColorSet != 6) { curColorSet = 6; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255); } } else { if (curColorSet != 7) { curColorSet = 7; gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2], interfaceCtx->healthAlpha); gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255); } } if (heartIndex < fullHeartCount) { heartBgImg = gDefenseHeartFullTex; } else if (heartIndex == fullHeartCount) { heartBgImg = sHeartDDTextures[curHeartFraction]; } else { heartBgImg = gDefenseHeartEmptyTex; } } if (curBgImgLoaded != heartBgImg) { curBgImgLoaded = heartBgImg; gDPLoadTextureBlock(OVERLAY_DISP++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } if (heartIndex != fullHeartCount) { if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) { if (curCombineModeSet != 1) { curCombineModeSet = 1; Gfx_SetupDL_39Overlay(gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 3) { curCombineModeSet = 3; Gfx_SetupDL_39Overlay(gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } heartCenterY = 26.0f + offsetY; heartCenterX = 30.0f + offsetX; heartTexCoordPerPixel = 1.0f; heartTexCoordPerPixel /= 0.68f; heartTexCoordPerPixel *= 1 << 10; halfHeartLength = 8.0f; halfHeartLength *= 0.68f; gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4), (s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0, (s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel); } else { if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) { if (curCombineModeSet != 2) { curCombineModeSet = 2; Gfx_SetupDL_42Overlay(gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 4) { curCombineModeSet = 4; Gfx_SetupDL_42Overlay(gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } { Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); Matrix_SetTranslateScaleMtx2( matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), -130.0f + offsetX, 94.5f - offsetY, 0.0f); gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); } } // Move offset to next heart offsetX += 10.0f; // Go down one line after 10 hearts if (heartIndex == 9) { offsetY += 10.0f; offsetX = 0.0f; } } CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606); } void Health_UpdateBeatingHeart(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (interfaceCtx->beatingHeartOscillatorDirection != 0) { interfaceCtx->beatingHeartOscillator--; if (interfaceCtx->beatingHeartOscillator <= 0) { interfaceCtx->beatingHeartOscillator = 0; interfaceCtx->beatingHeartOscillatorDirection = 0; if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && Health_IsCritical() && !Play_InCsMode(play)) { func_80078884(NA_SE_SY_HITPOINT_ALARM); } } } else { interfaceCtx->beatingHeartOscillator++; if (interfaceCtx->beatingHeartOscillator >= 10) { interfaceCtx->beatingHeartOscillator = 10; interfaceCtx->beatingHeartOscillatorDirection = 1; } } } u32 Health_IsCritical(void) { s32 criticalHealth; if (gSaveContext.healthCapacity <= 0x50) { criticalHealth = 0x10; } else if (gSaveContext.healthCapacity <= 0xA0) { criticalHealth = 0x18; } else if (gSaveContext.healthCapacity <= 0xF0) { criticalHealth = 0x20; } else { criticalHealth = 0x2C; } if ((criticalHealth >= gSaveContext.health) && (gSaveContext.health > 0)) { return true; } else { return false; } }