#ifndef SEQUENCE_H #define SEQUENCE_H #include "ultra64.h" #define DEFINE_SEQUENCE(_0, seqId, _2, _3, _4) seqId, #define DEFINE_SEQUENCE_PTR(_0, seqId, _2, _3, _4) seqId, typedef enum { #include "tables/sequence_table.h" NA_BGM_MAX, NA_BGM_NO_MUSIC = 0x7F, NA_BGM_NATURE_SFX_RAIN = 0x80, NA_BGM_DISABLED = 0xFFFF } NA_BGM; #undef DEFINE_SEQUENCE #undef DEFINE_SEQUENCE_PTR typedef enum SequencePlayerId { /* 0 */ SEQ_PLAYER_BGM_MAIN, /* 1 */ SEQ_PLAYER_FANFARE, /* 2 */ SEQ_PLAYER_SFX, /* 3 */ SEQ_PLAYER_BGM_SUB } SequencePlayerId; typedef enum SequenceMode { /* 0 */ SEQ_MODE_DEFAULT, /* 1 */ SEQ_MODE_ENEMY, /* 2 */ SEQ_MODE_STILL, // Not moving or first-person view /* 3 */ SEQ_MODE_IGNORE } SequenceMode; typedef enum SequenceCutsceneEffects { /* 0x0 */ SEQ_CS_EFFECTS_SWORD_GLOW, // Master sword glow /* 0x1 */ SEQ_CS_EFFECTS_SHEIK_TRANSFORM, // Sheik's transformation to Zelda /* 0x2 */ SEQ_CS_EFFECTS_SAGE_SEAL, // Sages accumulating their power /* 0x3 */ SEQ_CS_EFFECTS_FARORE_MAGIC, // Farore's magic creating life /* 0x4 */ SEQ_CS_EFFECTS_NAYRU_MAGIC, // Nayru's magic establishing order /* 0x5 */ SEQ_CS_EFFECTS_DIN_MAGIC, // Din's building of the earth /* 0x6 */ SEQ_CS_EFFECTS_LAVA_ERUPT, // Lava erupting from Volvagia's pit /* 0x7 */ SEQ_CS_EFFECTS_BONGO_HURL_LINK, // Link screaming while attacked by invisible Bongo Bongo /* 0x8 */ SEQ_CS_EFFECTS_BONGO_HOVER, // Bongo Bongo hovering menacingly /* 0x9 */ SEQ_CS_EFFECTS_BONGO_EMERGES, // Bongo Bongo emerging from the well /* 0xA */ SEQ_CS_EFFECTS_TRIAL_WARP, // Warping from one of the trial barriers /* 0xB */ SEQ_CS_EFFECTS_TRIAL_DESTROY, // Destroying one of the trial barriers /* 0xC */ SEQ_CS_EFFECTS_DISPEL_BARRIER, // Dispelling the Tower barrier /* 0xD */ SEQ_CS_EFFECTS_TOWER_COLLAPSE, // Ganon's Tower's collapse /* 0xE */ SEQ_CS_EFFECTS_LINK_SCREAM, // Child Link screaming (unused) /* 0xF */ SEQ_CS_EFFECTS_RAINFALL // Rain with thunder effects } SequenceCutsceneEffects; typedef enum ChannelIOPort { /* 0x0 */ CHANNEL_IO_PORT_0, /* 0x1 */ CHANNEL_IO_PORT_1, /* 0x2 */ CHANNEL_IO_PORT_2, /* 0x3 */ CHANNEL_IO_PORT_3, /* 0x4 */ CHANNEL_IO_PORT_4, /* 0x5 */ CHANNEL_IO_PORT_5, /* 0x6 */ CHANNEL_IO_PORT_6, /* 0x7 */ CHANNEL_IO_PORT_7 } ChannelIOPort; typedef enum VolumeScaleIndex { /* 0 */ VOL_SCALE_INDEX_BGM_MAIN, /* 1 */ VOL_SCALE_INDEX_FANFARE, /* 2 */ VOL_SCALE_INDEX_SFX, /* 3 */ VOL_SCALE_INDEX_BGM_SUB, /* 4 */ VOL_SCALE_INDEX_MAX } VolumeScaleIndex; // May be worth using SequencePlayerId instead typedef struct ActiveSequenceChannelData { /* 0x00 */ f32 volCur; /* 0x04 */ f32 volTarget; /* 0x08 */ f32 volStep; /* 0x0C */ u16 volTimer; /* 0x10 */ f32 freqScaleCur; /* 0x14 */ f32 freqScaleTarget; /* 0x18 */ f32 freqScaleStep; /* 0x1C */ u16 freqScaleTimer; } ActiveSequenceChannelData; // size = 0x20 typedef struct ActiveSequence { /* 0x000 */ f32 volCur; /* 0x004 */ f32 volTarget; /* 0x008 */ f32 volStep; /* 0x00C */ u16 volTimer; /* 0x00E */ u8 volScales[VOL_SCALE_INDEX_MAX]; /* 0x012 */ u8 volFadeTimer; /* 0x013 */ u8 fadeVolUpdate; /* 0x014 */ u32 tempoCmd; /* 0x018 */ u16 tempoOriginal; // stores the original tempo before modifying it (to reset back to) /* 0x01C */ f32 tempoCur; /* 0x020 */ f32 tempoTarget; /* 0x024 */ f32 tempoStep; /* 0x028 */ u16 tempoTimer; /* 0x02C */ u32 setupCmd[8]; // a queue of cmds to execute once the player is disabled /* 0x04C */ u8 setupCmdTimer; // only execute setup commands when the timer is at 0. /* 0x04D */ u8 setupCmdNum; // number of setup commands requested once the player is disabled /* 0x04E */ u8 setupFadeTimer; /* 0x050 */ ActiveSequenceChannelData channelData[16]; /* 0x250 */ u16 freqScaleChannelFlags; /* 0x252 */ u16 volChannelFlags; /* 0x254 */ u16 seqId; // active seqId currently playing. Resets when sequence stops /* 0x256 */ u16 prevSeqId; // last seqId played on a player. Does not reset when sequence stops /* 0x258 */ u16 channelPortMask; /* 0x25C */ u32 startSeqCmd; // This name comes from MM /* 0x260 */ u8 isWaitingForFonts; // This name comes from MM } ActiveSequence; // size = 0x264 typedef enum NatureChannelIndex { /* 0x0 */ NATURE_CHANNEL_STREAM_0, /* 0x1 */ NATURE_CHANNEL_CRITTER_0, /* 0x2 */ NATURE_CHANNEL_CRITTER_1, /* 0x3 */ NATURE_CHANNEL_CRITTER_2, /* 0x4 */ NATURE_CHANNEL_CRITTER_3, /* 0x5 */ NATURE_CHANNEL_CRITTER_4, /* 0x6 */ NATURE_CHANNEL_CRITTER_5, /* 0x7 */ NATURE_CHANNEL_CRITTER_6, /* 0x8 */ NATURE_CHANNEL_CRITTER_7, /* 0xC */ NATURE_CHANNEL_STREAM_1 = 12, /* 0xD */ NATURE_CHANNEL_UNK, /* 0xE */ NATURE_CHANNEL_RAIN, /* 0xF */ NATURE_CHANNEL_LIGHTNING } NatureChannelIndex; // seqPlayerIndex = 0 (Overlaps with main bgm) typedef enum NatureAmbienceId { /* 0x00 */ NATURE_ID_GENERAL_NIGHT, /* 0x01 */ NATURE_ID_MARKET_ENTRANCE, /* 0x02 */ NATURE_ID_KAKARIKO_REGION, /* 0x03 */ NATURE_ID_MARKET_RUINS, /* 0x04 */ NATURE_ID_KOKIRI_REGION, /* 0x05 */ NATURE_ID_MARKET_NIGHT, /* 0x06 */ NATURE_ID_06, /* 0x07 */ NATURE_ID_GANONS_LAIR, /* 0x08 */ NATURE_ID_08, /* 0x09 */ NATURE_ID_09, /* 0x0A */ NATURE_ID_WASTELAND, /* 0x0B */ NATURE_ID_COLOSSUS, /* 0x0C */ NATURE_ID_DEATH_MOUNTAIN_TRAIL, /* 0x0D */ NATURE_ID_0D, /* 0x0E */ NATURE_ID_0E, /* 0x0F */ NATURE_ID_0F, /* 0x10 */ NATURE_ID_10, /* 0x11 */ NATURE_ID_11, /* 0x12 */ NATURE_ID_12, /* 0x13 */ NATURE_ID_NONE, /* 0xFF */ NATURE_ID_DISABLED = 0xFF } NatureAmbienceId; typedef enum NatureStreamId { /* 0x00 */ NATURE_STREAM_RUSHING_WATER, /* 0x01 */ NATURE_STREAM_HOWLING_WIND, /* 0x02 */ NATURE_STREAM_SCREECHING_WIND, /* 0x03 */ NATURE_STREAM_SCREECHING_WIND_ALT1 } NatureStreamId; typedef enum NatureAmimalId { /* 0x00 */ NATURE_CRITTER_BIRD_CHIRP_1, /* 0x01 */ NATURE_CRITTER_TAP, /* 0x02 */ NATURE_CRITTER_BIRD_CHIRP_2, /* 0x03 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT1, /* 0x04 */ NATURE_CRITTER_CRICKETS, /* 0x05 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT2, /* 0x06 */ NATURE_CRITTER_LOUD_CHIRPING, /* 0x07 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT3, /* 0x08 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT4, /* 0x09 */ NATURE_CRITTER_CROWS_CAWS, /* 0x0A */ NATURE_CRITTER_SMALL_BIRD_CHIRPS, /* 0x0B */ NATURE_CRITTER_BIRD_SCREECH, /* 0x0C */ NATURE_CRITTER_BIRD_SONG, /* 0x0D */ NATURE_CRITTER_OWL_HOOT, /* 0x0E */ NATURE_CRITTER_HAWK_SCREECH, /* 0x0F */ NATURE_CRITTER_BIRD_CALL, /* 0x10 */ NATURE_CRITTER_CAWING_BIRD, /* 0x11 */ NATURE_CRITTER_CUCCO_CROWS, /* 0x12 */ NATURE_CRITTER_BIRD_CHIRP_2_ALT1, /* 0x13 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT5 } NatureAmimalId; #define NATURE_IO_CRITTER_0_TYPE(type) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_0_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_0_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_0_PORT5(reverb) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_1_TYPE(type) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_1_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_1_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_1_PORT5(reverb) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_2_TYPE(type) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_2_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_2_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_2_PORT5(reverb) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_3_TYPE(type) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_3_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_3_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_3_PORT5(reverb) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_4_TYPE(type) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_4_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_4_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_4_PORT5(reverb) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_5_TYPE(type) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_5_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_5_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_5_PORT5(reverb) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_CRITTER_6_TYPE(type) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_2, type #define NATURE_IO_CRITTER_6_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_3, bend #define NATURE_IO_CRITTER_6_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_4, num #define NATURE_IO_CRITTER_6_PORT5(reverb) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_5, reverb #define NATURE_IO_STREAM_0_TYPE(type) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_2, type #define NATURE_IO_STREAM_0_PORT3(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_3, data #define NATURE_IO_STREAM_0_PORT4(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_4, data #define NATURE_IO_STREAM_1_TYPE(type) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_2, type #define NATURE_IO_STREAM_1_PORT3(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_3, data #define NATURE_IO_STREAM_1_PORT4(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_4, data #define NATURE_IO_ENTRIES_END 0xFF // functions in sequence.c void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration); void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration); void Audio_QueueSeqCmd(u32 cmd); void Audio_ProcessSeqCmds(void); u16 Audio_GetActiveSeqId(u8 seqPlayerIndex); s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask); void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer); void Audio_UpdateActiveSequences(void); u8 func_800FAD34(void); void Audio_ResetActiveSequences(void); void Audio_ResetActiveSequencesAndVolume(void); #endif