#ifndef Z64_H #define Z64_H // TODO: This file still exists ONLY to provide neccesary headers to extracted assets. // After assets are modified to include the headers they need directly, delete this file. #include "array_count.h" #include "gfx.h" #include "sequence.h" #include "sys_matrix.h" #include "ultra64.h" #include "play_state.h" #include "animation.h" #include "animation_legacy.h" #include "curve.h" #include "skin.h" #include "player.h" #include "ocarina.h" #endif