<Root> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/> <File Name="object_sst" Segment="6"> <!-- Boss Title Card --> <Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/> <!-- Skeletons --> <Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/> <Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/> <Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/> <!-- Left hand animations --> <Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/> <Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/> <Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/> <Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/> <Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/> <Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/> <Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/> <Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/> <!-- Right hand animations --> <Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/> <Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/> <Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/> <Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/> <Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/> <Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/> <Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/> <Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/> <!-- Head animations --> <Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/> <Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/> <Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/> <Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/> <Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/> <Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/> <Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/> <Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/> <Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/> <Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/> <!-- Ice effect display lists --> <DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/> <DList Name="gBongoIceShardDL" Offset="0x17F80"/> <!-- Drum head data --> <DList Name="gBongoDrumDL" Offset="0x19210"/> <Collision Name="gBongoDrumCol" Offset="0x194F8"/> <!-- Unused textures --> <Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/> <Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/> </File> </Root>