<Root> <!-- Assets for Gibdos and Redeads --> <File Name="object_rd" Segment="6"> <!-- Gibdo Textures --> <Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/> <Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/> <!-- Gibdo Limb DisplayLists --> <DList Name="gGibdoPelvisDL" Offset="0x2C60"/> <DList Name="gGibdoHeadDL" Offset="0x2D40"/> <DList Name="gGibdoTorsoDL" Offset="0x2EB0"/> <DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/> <DList Name="gGibdoRightForearmDL" Offset="0x3120"/> <DList Name="gGibdoRightHandDL" Offset="0x3220"/> <DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/> <DList Name="gGibdoLeftForearmDL" Offset="0x3428"/> <DList Name="gGibdoLeftHandDL" Offset="0x3528"/> <DList Name="gGibdoRightThighDL" Offset="0x3628"/> <DList Name="gGibdoRightShinDL" Offset="0x3738"/> <DList Name="gGibdoRightFootDL" Offset="0x3830"/> <DList Name="gGibdoLeftThighDL" Offset="0x3948"/> <DList Name="gGibdoLeftShinDL" Offset="0x3A58"/> <DList Name="gGibdoLeftFootDL" Offset="0x3B50"/> <!-- Gidbo Limbs --> <Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/> <Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/> <Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/> <Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/> <Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/> <Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/> <Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/> <Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/> <Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/> <Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/> <Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/> <Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/> <Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/> <Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/> <Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/> <Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/> <Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/> <Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/> <Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/> <Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/> <Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/> <Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/> <Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/> <Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/> <Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/> <!-- Gibdo Skeleton --> <Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/> <Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" --> <Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" --> <Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" --> <Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" --> <Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" --> <Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" --> <Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" --> <Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" --> <Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" --> <Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" --> <!-- Redead Textures --> <Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/> <Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/> <Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/> <Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/> <Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/> <Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/> <Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/> <!-- Redead Limb DisplayLists --> <DList Name="gRedeadPelvisDL" Offset="0xD6A0"/> <DList Name="gRedeadTorsoDL" Offset="0xD7C8"/> <DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/> <DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/> <DList Name="gRedeadLeftHandDL" Offset="0xDC60"/> <DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/> <DList Name="gRedeadRightForearmDL" Offset="0xDE08"/> <DList Name="gRedeadRightHandDL" Offset="0xDED8"/> <DList Name="gRedeadHeadDL" Offset="0xDFA8"/> <DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/> <DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/> <DList Name="gRedeadLeftFootDL" Offset="0xE290"/> <DList Name="gRedeadRightThighDL" Offset="0xE358"/> <DList Name="gRedeadRightShinDL" Offset="0xE438"/> <DList Name="gRedeadRightFootDL" Offset="0xE500"/> <!-- Redead Limbs --> <Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/> <Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/> <Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/> <Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/> <Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/> <Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/> <Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/> <Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/> <Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/> <Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/> <Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/> <Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/> <Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/> <Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/> <Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/> <Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/> <Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/> <Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/> <Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/> <Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/> <Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/> <Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/> <Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/> <Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/> <Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/> <!-- Redead Skeleton --> <Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/> <Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" --> </File> </Root>