#include "global.h" // The latest generated random number, used to generate the next number in the sequence. static u32 sRandInt = 1; // Space to store a value to be re-interpreted as a float. static u32 sRandFloat; /** * Gets the next integer in the sequence of pseudo-random numbers. */ u32 Rand_Next(void) { return sRandInt = (sRandInt * 1664525) + 1013904223; } /** * Seeds the pseudo-random number generator by providing a starting value. */ void Rand_Seed(u32 seed) { sRandInt = seed; } /** * Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating * the next integer and masking it to an IEEE-754 compliant floating-point number * between 1.0f and 2.0f, returning the result subtract 1.0f. */ f32 Rand_ZeroOne(void) { sRandInt = (sRandInt * 1664525) + 1013904223; sRandFloat = ((sRandInt >> 9) | 0x3F800000); return *((f32*)&sRandFloat) - 1.0f; } /** * Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same * manner in which Rand_ZeroOne generates its result. */ f32 Rand_Centered(void) { sRandInt = (sRandInt * 1664525) + 1013904223; sRandFloat = ((sRandInt >> 9) | 0x3F800000); return *((f32*)&sRandFloat) - 1.5f; } /** * Seeds a pseudo-random number at rndNum with a provided seed. */ void Rand_Seed_Variable(u32* rndNum, u32 seed) { *rndNum = seed; } /** * Generates the next pseudo-random integer from the provided rndNum. */ u32 Rand_Next_Variable(u32* rndNum) { return *rndNum = (*rndNum * 1664525) + 1013904223; } /** * Generates the next pseudo-random floating-point number between 0.0f and * 1.0f from the provided rndNum. */ f32 Rand_ZeroOne_Variable(u32* rndNum) { u32 next = (*rndNum * 1664525) + 1013904223; sRandFloat = ((*rndNum = next) >> 9) | 0x3F800000; return *((f32*)&sRandFloat) - 1.0f; } /** * Generates the next pseudo-random floating-point number between -0.5f and * 0.5f from the provided rndNum. */ f32 Rand_Centered_Variable(u32* rndNum) { u32 next = (*rndNum * 1664525) + 1013904223; *rndNum = next; sRandFloat = (next >> 9) | 0x3F800000; return *((f32*)&sRandFloat) - 1.5f; }