#include "global.h" #include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_jewel/object_gi_jewel.h" #include "assets/objects/object_gi_melody/object_gi_melody.h" #include "assets/objects/object_gi_heart/object_gi_heart.h" #include "assets/objects/object_gi_compass/object_gi_compass.h" #include "assets/objects/object_gi_bosskey/object_gi_bosskey.h" #include "assets/objects/object_gi_medal/object_gi_medal.h" #include "assets/objects/object_gi_nuts/object_gi_nuts.h" #include "assets/objects/object_gi_hearts/object_gi_hearts.h" #include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h" #include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h" #include "assets/objects/object_gi_bottle/object_gi_bottle.h" #include "assets/objects/object_gi_stick/object_gi_stick.h" #include "assets/objects/object_gi_map/object_gi_map.h" #include "assets/objects/object_gi_shield_1/object_gi_shield_1.h" #include "assets/objects/object_gi_magicpot/object_gi_magicpot.h" #include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h" #include "assets/objects/object_gi_purse/object_gi_purse.h" #include "assets/objects/object_gi_gerudo/object_gi_gerudo.h" #include "assets/objects/object_gi_arrow/object_gi_arrow.h" #include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h" #include "assets/objects/object_gi_egg/object_gi_egg.h" #include "assets/objects/object_gi_scale/object_gi_scale.h" #include "assets/objects/object_gi_shield_2/object_gi_shield_2.h" #include "assets/objects/object_gi_hookshot/object_gi_hookshot.h" #include "assets/objects/object_gi_ocarina/object_gi_ocarina.h" #include "assets/objects/object_gi_milk/object_gi_milk.h" #include "assets/objects/object_gi_pachinko/object_gi_pachinko.h" #include "assets/objects/object_gi_boomerang/object_gi_boomerang.h" #include "assets/objects/object_gi_bow/object_gi_bow.h" #include "assets/objects/object_gi_glasses/object_gi_glasses.h" #include "assets/objects/object_gi_liquid/object_gi_liquid.h" #include "assets/objects/object_gi_shield_3/object_gi_shield_3.h" #include "assets/objects/object_gi_letter/object_gi_letter.h" #include "assets/objects/object_gi_clothes/object_gi_clothes.h" #include "assets/objects/object_gi_bean/object_gi_bean.h" #include "assets/objects/object_gi_fish/object_gi_fish.h" #include "assets/objects/object_gi_saw/object_gi_saw.h" #include "assets/objects/object_gi_hammer/object_gi_hammer.h" #include "assets/objects/object_gi_grass/object_gi_grass.h" #include "assets/objects/object_gi_longsword/object_gi_longsword.h" #include "assets/objects/object_gi_niwatori/object_gi_niwatori.h" #include "assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.h" #include "assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h" #include "assets/objects/object_gi_boots_2/object_gi_boots_2.h" #include "assets/objects/object_gi_seed/object_gi_seed.h" #include "assets/objects/object_gi_gloves/object_gi_gloves.h" #include "assets/objects/object_gi_coin/object_gi_coin.h" #include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h" #include "assets/objects/object_gi_redead_mask/object_gi_redead_mask.h" #include "assets/objects/object_gi_skj_mask/object_gi_skj_mask.h" #include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h" #include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h" #include "assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.h" #include "assets/objects/object_gi_powder/object_gi_powder.h" #include "assets/objects/object_gi_mushroom/object_gi_mushroom.h" #include "assets/objects/object_gi_ticketstone/object_gi_ticketstone.h" #include "assets/objects/object_gi_brokensword/object_gi_brokensword.h" #include "assets/objects/object_gi_prescription/object_gi_prescription.h" #include "assets/objects/object_gi_bracelet/object_gi_bracelet.h" #include "assets/objects/object_gi_soldout/object_gi_soldout.h" #include "assets/objects/object_gi_frog/object_gi_frog.h" #include "assets/objects/object_gi_golonmask/object_gi_golonmask.h" #include "assets/objects/object_gi_zoramask/object_gi_zoramask.h" #include "assets/objects/object_gi_gerudomask/object_gi_gerudomask.h" #include "assets/objects/object_gi_hoverboots/object_gi_hoverboots.h" #include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h" #include "assets/objects/object_gi_sutaru/object_gi_sutaru.h" #include "assets/objects/object_gi_goddess/object_gi_goddess.h" #include "assets/objects/object_gi_fire/object_gi_fire.h" #include "assets/objects/object_gi_insect/object_gi_insect.h" #include "assets/objects/object_gi_butterfly/object_gi_butterfly.h" #include "assets/objects/object_gi_ghost/object_gi_ghost.h" #include "assets/objects/object_gi_soul/object_gi_soul.h" #include "assets/objects/object_gi_dekupouch/object_gi_dekupouch.h" #include "assets/objects/object_gi_rupy/object_gi_rupy.h" #include "assets/objects/object_gi_sword_1/object_gi_sword_1.h" #include "assets/objects/object_st/object_st.h" // "Get Item" Model Draw Functions void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId); void GetItem_DrawSoldOut(PlayState* play, s16 drawId); void GetItem_DrawBlueFire(PlayState* play, s16 drawId); void GetItem_DrawPoes(PlayState* play, s16 drawId); void GetItem_DrawFairy(PlayState* play, s16 drawId); void GetItem_DrawMirrorShield(PlayState* play, s16 drawId); void GetItem_DrawSkullToken(PlayState* play, s16 drawId); void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId); void GetItem_DrawCompass(PlayState* play, s16 drawId); void GetItem_DrawPotion(PlayState* play, s16 drawId); void GetItem_DrawGoronSword(PlayState* play, s16 drawId); void GetItem_DrawDekuNuts(PlayState* play, s16 drawId); void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId); void GetItem_DrawFish(PlayState* play, s16 drawId); void GetItem_DrawOpa0(PlayState* play, s16 drawId); void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId); void GetItem_DrawXlu01(PlayState* play, s16 drawId); void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId); void GetItem_DrawMagicArrow(PlayState* play, s16 drawId); void GetItem_DrawMagicSpell(PlayState* play, s16 drawId); void GetItem_DrawOpa1023(PlayState* play, s16 drawId); void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId); void GetItem_DrawSmallRupee(PlayState* play, s16 drawId); void GetItem_DrawScale(PlayState* play, s16 drawId); void GetItem_DrawBulletBag(PlayState* play, s16 drawId); void GetItem_DrawWallet(PlayState* play, s16 drawId); typedef struct { /* 0x00 */ void (*drawFunc)(PlayState*, s16); /* 0x04 */ Gfx* dlists[8]; } DrawItemTableEntry; // size = 0x24 DrawItemTableEntry sDrawItemTable[] = { // bottle, OBJECT_GI_BOTTLE { GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } }, // small key, OBJECT_GI_KEY { GetItem_DrawOpa0, { gGiSmallKeyDL } }, // minuet of forest, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } }, // bolero of fire, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } }, // serenade of water, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } }, // requiem of spirit, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } }, // nocturne of shadow, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } }, // prelude of light, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } }, // recovery heart, OBJECT_GI_HEART { GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } }, // boss key, OBJECT_GI_BOSSKEY { GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } }, // compass, OBJECT_GI_COMPASS { GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } }, // forest medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } }, // fire medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } }, // water medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } }, // spirit medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } }, // shadow medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } }, // light medallion, OBJECT_GI_MEDAL { GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } }, // deku nuts, OBJECT_GI_NUTS { GetItem_DrawDekuNuts, { gGiNutDL } }, // heart container, OBJECT_GI_HEARTS { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } }, // heart piece, OBJECT_GI_HEARTS { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } }, // quiver 30, OBJECT_GI_ARROWCASE { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } }, // quiver 40, OBJECT_GI_ARROWCASE { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } }, // quiver 50, OBJECT_GI_ARROWCASE { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } }, // bomb bag 20, OBJECT_GI_BOMBPOUCH { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } }, // bomb bag 30, OBJECT_GI_BOMBPOUCH { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } }, // bomb bag 40, OBJECT_GI_BOMBPOUCH { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } }, // stick, OBJECT_GI_STICK { GetItem_DrawOpa0, { gGiStickDL } }, // dungeon map, OBJECT_GI_MAP { GetItem_DrawOpa0, { gGiDungeonMapDL } }, // deku shield, OBJECT_GI_SHIELD_1 { GetItem_DrawOpa0, { gGiDekuShieldDL } }, // small magic jar, OBJECT_GI_MAGICPOT { GetItem_DrawOpa0, { gGiMagicJarSmallDL } }, // large magic jar, OBJECT_GI_MAGICPOT { GetItem_DrawOpa0, { gGiMagicJarLargeDL } }, // bombs, OBJECT_GI_BOMB_1 { GetItem_DrawOpa0, { gGiBombDL } }, // stone of agony, OBJECT_GI_MAP { GetItem_DrawOpa0, { gGiStoneOfAgonyDL } }, // adult's wallet, OBJECT_GI_PURSE { GetItem_DrawWallet, { gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, // giant's wallet, OBJECT_GI_PURSE { GetItem_DrawWallet, { gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, // gerudo card, OBJECT_GI_GERUDO { GetItem_DrawOpa0, { gGiGerudoCardDL } }, // arrows (small), OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowSmallDL } }, // arrows (medium), OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowMediumDL } }, // arrows (large), OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowLargeDL } }, // bombchus, OBJECT_GI_BOMB_2 { GetItem_DrawMaskOrBombchu, { gGiBombchuDL } }, // egg, OBJECT_GI_EGG { GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } }, // silver scale, OBJECT_GI_SCALE { GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } }, // gold scale, OBJECT_GI_SCALE { GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } }, // hylian shield, OBJECT_GI_SHIELD_2 { GetItem_DrawOpa0, { gGiHylianShieldDL } }, // hookshot, OBJECT_GI_HOOKSHOT { GetItem_DrawOpa0, { gGiHookshotDL } }, // longshot, OBJECT_GI_HOOKSHOT { GetItem_DrawOpa0, { gGiLongshotDL } }, // ocarina of time, OBJECT_GI_OCARINA { GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } }, // milk, OBJECT_GI_MILK { GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } }, // keaton mask, OBJECT_GI_KI_TAN_MASK { GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } }, // spooky mask, OBJECT_GI_REDEAD_MASK { GetItem_DrawOpa0, { gGiSpookyMaskDL } }, // slingshot, OBJECT_GI_PACHINKO { GetItem_DrawOpa0, { gGiSlingshotDL } }, // boomerang, OBJECT_GI_BOOMERANG { GetItem_DrawOpa0, { gGiBoomerangDL } }, // bow, OBJECT_GI_BOW { GetItem_DrawOpa0, { gGiBowDL } }, // lens, OBJECT_GI_GLASSES { GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } }, // green potion, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL, gGiPotionPatternDL } }, // red potion, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL, gGiPotionPatternDL } }, // blue potion, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL, gGiPotionPatternDL } }, // mirror shield, OBJECT_GI_SHIELD_3 { GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } }, // zelda's letter, OBJECT_GI_LETTER { GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } }, // goron tunic, OBJECT_GI_CLOTHES { GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } }, // zora tunic, OBJECT_GI_CLOTHES { GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } }, // beans, OBJECT_GI_BEAN { GetItem_DrawOpa0, { gGiBeanDL } }, // fish, OBJECT_GI_FISH { GetItem_DrawFish, { gGiFishDL } }, // saw, OBJECT_GI_SAW { GetItem_DrawOpa0, { gGiSawDL } }, // hammer, OBJECT_GI_HAMMER { GetItem_DrawOpa0, { gGiHammerDL } }, // grass, OBJECT_GI_GRASS { GetItem_DrawOpa0, { gGiGrassDL } }, // biggorons sword, OBJECT_GI_LONGSWORD { GetItem_DrawGoronSword, { gGiBiggoronSwordDL } }, // chicken, OBJECT_GI_NIWATORI { GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } }, // ruto's letter, OBJECT_GI_BOTTLE_LETTER { GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } }, // fairy ocarina, OBJECT_GI_OCARINA_0 { GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } }, // iron boots, OBJECT_GI_BOOTS_2 { GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } }, // seeds, OBJECT_GI_SEED { GetItem_DrawOpa0, { gGiSeedDL } }, // silver gauntlets, OBJECT_GI_GLOVES { GetItem_DrawOpa10Xlu32, { gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } }, // golden gauntlets, OBJECT_GI_GLOVES { GetItem_DrawOpa10Xlu32, { gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } }, // yellow n coin, OBJECT_GI_COIN { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } }, // red n coin, OBJECT_GI_COIN { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } }, // green n coin, OBJECT_GI_COIN { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } }, // blue n coin, OBJECT_GI_COIN { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } }, // skull mask, OBJECT_GI_SKJ_MASK { GetItem_DrawOpa0, { gGiSkullMaskDL } }, // bunny hood OBJECT_GI_RABIT_MASK { GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } }, // mask of truth, OBJECT_GI_TRUTH_MASK { GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } }, // eyedrops, OBJECT_GI_EYE_LOTION { GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } }, // odd potion, OBJECT_GI_POWDER { GetItem_DrawOpa0, { gGiOddPotionDL } }, // odd mushroom, OBJECT_GI_MUSHROOM { GetItem_DrawOpa0, { gGiOddMushroomDL } }, // claim check, OBJECT_GI_TICKETSTONE { GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } }, // broken goron's sword, OBJECT_GI_BROKENSWORD { GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } }, // prescription, OBJECT_GI_PRESCRIPTION { GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } }, // goron bracelet, OBJECT_GI_BRACELET { GetItem_DrawOpa0, { gGiGoronBraceletDL } }, // sold out, OBJECT_GI_SOLDOUT { GetItem_DrawSoldOut, { gGiSoldOutDL } }, // frog, OBJECT_GI_FROG { GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } }, // goron mask, OBJECT_GI_GOLONMASK { GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } }, // zora mask, OBJECT_GI_ZORAMASK { GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } }, // gerudo mask, OBJECT_GI_GERUDOMASK { GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } }, // cojiro, OBJECT_GI_NIWATORI { GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } }, // hover boots, OBJECT_GI_HOVERBOOTS { GetItem_DrawOpa0, { gGiHoverBootsDL } }, // fire arrows, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } }, // ice arrows, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } }, // light arrows, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } }, // skulltula token, OBJECT_GI_SUTARU { GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } }, // din's fire, OBJECT_GI_GODDESS { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } }, // farore's wind, OBJECT_GI_GODDESS { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } }, // nayru's Love, OBJECT_GI_GODDESS { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } }, // blue fire, OBJECT_GI_FIRE { GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } }, // bugs, OBJECT_GI_INSECT { GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } }, // butterfly, OBJECT_GI_BUTTERFLY { GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } }, // poe, OBJECT_GI_GHOST { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } }, // fairy, OBJECT_GI_SOUL { GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } }, // bullet bag 40, OBJECT_GI_DEKUPOUCH { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } }, // green rupee, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, // blue rupee, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, // red rupee, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } }, // big poe, OBJECT_GI_GHOST { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } }, // purple rupee, OBJECT_GI_RUPY { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, // gold rupee, OBJECT_GI_RUPY { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, // bullet bag 50, OBJECT_GI_DEKUPOUCH { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL, gGiBulletBagWritingDL } }, // kokiri sword, OBJECT_GI_SWORD_1 { GetItem_DrawOpa0, { gGiKokiriSwordDL } }, // gold skulltula token, OBJECT_ST { GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } }, }; /** * Draw "Get Item" Model * Calls the corresponding draw function for the given draw ID */ void GetItem_Draw(PlayState* play, s16 drawId) { sDrawItemTable[drawId].drawFunc(play, drawId); } // All remaining functions in this file are draw functions referenced in the table and called by the function above void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556); Gfx_SetupDL_26Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 560), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565); } void GetItem_DrawSoldOut(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 576), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581); } void GetItem_DrawBlueFire(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 592), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32)); Matrix_Push(); Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 615), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621); } void GetItem_DrawPoes(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 632), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 641), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 656), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663); } void GetItem_DrawFairy(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 674), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 683), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 698), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704); } void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256, 1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128, 1 * (play->state.frames * 1) % 128, 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 723), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 730), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735); } void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 746), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 760), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765); } void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772); Gfx_SetupDL_26Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 776), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783); } void GetItem_DrawCompass(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 815), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 822), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827); } void GetItem_DrawPotion(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 845), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 855), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861); } void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 878), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883); } void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 901), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906); } void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 924), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929); } void GetItem_DrawFish(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 947), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952); } void GetItem_DrawOpa0(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 963), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968); } void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 979), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 986), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991); } void GetItem_DrawXlu01(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1002), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008); } void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1019), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1027), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032); } void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1043), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1050), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056); } void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1074), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081); } void GetItem_DrawOpa1023(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1092), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100); } void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1112), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1120), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126); } void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133); Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1148), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154); } void GetItem_DrawScale(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1173), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181); } void GetItem_DrawBulletBag(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1192), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1200), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207); } void GetItem_DrawWallet(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214); Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1218), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230); }