#include "global.h" #include "vt.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/do_action_static/do_action_static.h" #include "assets/textures/icon_item_static/icon_item_static.h" // TODO extract this information from the texture definitions themselves #define DO_ACTION_TEX_WIDTH 48 #define DO_ACTION_TEX_HEIGHT 16 #define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; /* 0x02 */ u8 flags2; /* 0x03 */ u8 flags3; } RestrictionFlags; static RestrictionFlags sRestrictionFlags[] = { { SCENE_SPOT00, 0x00, 0x00, 0x10 }, { SCENE_SPOT01, 0x00, 0x00, 0x10 }, { SCENE_SPOT02, 0x00, 0x00, 0x10 }, { SCENE_SPOT03, 0x00, 0x00, 0x10 }, { SCENE_SPOT04, 0x00, 0x00, 0x10 }, { SCENE_SPOT05, 0x00, 0x00, 0x10 }, { SCENE_SPOT06, 0x00, 0x00, 0x10 }, { SCENE_SPOT07, 0x00, 0x00, 0x10 }, { SCENE_SPOT08, 0x00, 0x00, 0x10 }, { SCENE_SPOT09, 0x00, 0x00, 0x10 }, { SCENE_SPOT10, 0x00, 0x00, 0x10 }, { SCENE_SPOT11, 0x00, 0x00, 0x10 }, { SCENE_SPOT12, 0x00, 0x00, 0x10 }, { SCENE_SPOT13, 0x00, 0x00, 0x10 }, { SCENE_SPOT15, 0x00, 0x00, 0x10 }, { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, { SCENE_SPOT16, 0x00, 0x00, 0x10 }, { SCENE_SPOT17, 0x00, 0x00, 0x10 }, { SCENE_SPOT18, 0x00, 0x00, 0x10 }, { SCENE_SPOT20, 0x00, 0x00, 0x10 }, { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, { SCENE_BOWLING, 0x11, 0x55, 0x55 }, { SCENE_SOUKO, 0x00, 0x10, 0x15 }, { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, { SCENE_ENTRA, 0x00, 0x10, 0x15 }, { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, { SCENE_SHRINE, 0x00, 0x10, 0x15 }, { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, { SCENE_HUT, 0x10, 0x10, 0x15 }, { SCENE_IMPA, 0x10, 0x10, 0x15 }, { SCENE_LABO, 0x10, 0x10, 0x15 }, { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, { SCENE_TENT, 0x10, 0x10, 0x15 }, { SCENE_SHOP1, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, { SCENE_GOLON, 0x10, 0x10, 0x15 }, { SCENE_ZOORA, 0x10, 0x10, 0x15 }, { SCENE_DRAG, 0x10, 0x10, 0x15 }, { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, { SCENE_MEN, 0x00, 0x03, 0x10 }, { SCENE_YDAN, 0x00, 0x00, 0x00 }, { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, { SCENE_DDAN, 0x00, 0x00, 0x00 }, { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, { SCENE_BDAN, 0x00, 0x00, 0x00 }, { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, { SCENE_BMORI1, 0x00, 0x00, 0x00 }, { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, { SCENE_HIDAN, 0x00, 0x00, 0x00 }, { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, { SCENE_GANON, 0x00, 0x00, 0x00 }, { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, { 0xFF, 0x00, 0x00, 0x00 }, }; static s16 sHBAScoreTier = 0; static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 }; static u16 sCUpInvisible = 0; static u16 sCUpTimer = 0; s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; static s16 sMagicBorderR = 255; static s16 sMagicBorderG = 255; static s16 sMagicBorderB = 255; static s16 sExtraItemBases[] = { ITEM_STICK, // ITEM_STICKS_5 ITEM_STICK, // ITEM_STICKS_10 ITEM_NUT, // ITEM_NUTS_5 ITEM_NUT, // ITEM_NUTS_10 ITEM_BOMB, // ITEM_BOMBS_5 ITEM_BOMB, // ITEM_BOMBS_10 ITEM_BOMB, // ITEM_BOMBS_20 ITEM_BOMB, // ITEM_BOMBS_30 ITEM_BOW, // ITEM_ARROWS_SMALL ITEM_BOW, // ITEM_ARROWS_MEDIUM ITEM_BOW, // ITEM_ARROWS_LARGE ITEM_SEEDS, // ITEM_SEEDS_30 ITEM_BOMBCHU, // ITEM_BOMBCHUS_5 ITEM_BOMBCHU, // ITEM_BOMBCHUS_20 ITEM_STICK, // ITEM_STICK_UPGRADE_20 ITEM_STICK, // ITEM_STICK_UPGRADE_30 ITEM_NUT, // ITEM_NUT_UPGRADE_30 ITEM_NUT, // ITEM_NUT_UPGRADE_40 }; static s16 D_80125A58 = 0; static s16 D_80125A5C = false; static Gfx sSetupDL_80125A60[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD), gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), gsSPEndDisplayList(), }; // original name: "alpha_change" void Interface_ChangeAlpha(u16 alphaType) { if (alphaType != gSaveContext.unk_13EA) { osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE); gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType; gSaveContext.unk_13EC = 1; } } void func_80082644(PlayState* play, s16 alpha) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (gSaveContext.buttonStatus[0] == BTN_DISABLED) { if (interfaceCtx->bAlpha != 70) { interfaceCtx->bAlpha = 70; } } else { if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } } if (gSaveContext.buttonStatus[1] == BTN_DISABLED) { if (interfaceCtx->cLeftAlpha != 70) { interfaceCtx->cLeftAlpha = 70; } } else { if (interfaceCtx->cLeftAlpha != 255) { interfaceCtx->cLeftAlpha = alpha; } } if (gSaveContext.buttonStatus[2] == BTN_DISABLED) { if (interfaceCtx->cDownAlpha != 70) { interfaceCtx->cDownAlpha = 70; } } else { if (interfaceCtx->cDownAlpha != 255) { interfaceCtx->cDownAlpha = alpha; } } if (gSaveContext.buttonStatus[3] == BTN_DISABLED) { if (interfaceCtx->cRightAlpha != 70) { interfaceCtx->cRightAlpha = 70; } } else { if (interfaceCtx->cRightAlpha != 255) { interfaceCtx->cRightAlpha = alpha; } } if (gSaveContext.buttonStatus[4] == BTN_DISABLED) { if (interfaceCtx->aAlpha != 70) { interfaceCtx->aAlpha = 70; } } else { if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } } } void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (gSaveContext.unk_13E7 != 0) { func_80082644(play, alpha); return; } if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } } void func_80082850(PlayState* play, s16 maxAlpha) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 alpha = 255 - maxAlpha; switch (gSaveContext.unk_13E8) { case 1: case 2: case 8: osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); if (gSaveContext.unk_13E8 == 8) { if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } } else { if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; } } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; } if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); break; case 3: if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } func_8008277C(play, maxAlpha, alpha); if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } break; case 4: if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; } if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } break; case 5: func_8008277C(play, maxAlpha, alpha); if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } break; case 6: func_8008277C(play, maxAlpha, alpha); if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } switch (play->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: case SCENE_SPOT03: case SCENE_SPOT04: case SCENE_SPOT05: case SCENE_SPOT06: case SCENE_SPOT07: case SCENE_SPOT08: case SCENE_SPOT09: case SCENE_SPOT10: case SCENE_SPOT11: case SCENE_SPOT12: case SCENE_SPOT13: case SCENE_SPOT15: case SCENE_SPOT16: case SCENE_SPOT17: case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha; } else { interfaceCtx->minimapAlpha = 170; } break; default: if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha; } break; } break; case 7: if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } func_80082644(play, alpha); if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } break; case 9: if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } break; case 10: if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; } if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } break; case 11: if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } break; case 12: if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha; } if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; } if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; } if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; } if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; } if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; } break; case 13: func_8008277C(play, maxAlpha, alpha); if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; } if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; } if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } break; } if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) { interfaceCtx->minimapAlpha = 255; } } void func_80083108(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; Player* player = GET_PLAYER(play); InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 i; s16 sp28 = false; if ((gSaveContext.cutsceneIndex < 0xFFF0) || ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) { gSaveContext.unk_13E7 = 0; if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { gSaveContext.unk_13E7 = 1; if (gSaveContext.buttonStatus[0] == BTN_DISABLED) { gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_ENABLED; } if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) && (gSaveContext.equips.buttonItems[0] != ITEM_BOW) && (gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) && (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; if ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU; Interface_LoadItemIcon1(play, 0); } else { gSaveContext.equips.buttonItems[0] = ITEM_BOW; if (play->shootingGalleryStatus > 1) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT; } Interface_LoadItemIcon1(play, 0); } else { if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; } else { Interface_LoadItemIcon1(play, 0); } } } gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; Interface_ChangeAlpha(6); } if (play->transitionMode != TRANS_MODE_OFF) { Interface_ChangeAlpha(1); } else if (gSaveContext.minigameState == 1) { Interface_ChangeAlpha(8); } else if (play->shootingGalleryStatus > 1) { Interface_ChangeAlpha(8); } else if ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { Interface_ChangeAlpha(8); } else if (player->stateFlags1 & PLAYER_STATE1_23) { Interface_ChangeAlpha(12); } } else { if (player->stateFlags1 & PLAYER_STATE1_23) { Interface_ChangeAlpha(12); } } } else if (play->sceneNum == SCENE_KENJYANOMA) { Interface_ChangeAlpha(1); } else if (play->sceneNum == SCENE_TURIBORI) { gSaveContext.unk_13E7 = 2; if (play->interfaceCtx.unk_260 != 0) { if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE; gSaveContext.unk_13EA = 0; Interface_LoadItemIcon1(play, 0); Interface_ChangeAlpha(12); } if (gSaveContext.unk_13EA != 12) { Interface_ChangeAlpha(12); } } else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; gSaveContext.unk_13EA = 0; if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { Interface_LoadItemIcon1(play, 0); } gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; Interface_ChangeAlpha(50); } else { if (gSaveContext.buttonStatus[0] == BTN_ENABLED) { gSaveContext.unk_13EA = 0; } gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; Interface_ChangeAlpha(50); } } else if (msgCtx->msgMode == MSGMODE_NONE) { if ((func_8008F2F8(play) >= 2) && (func_8008F2F8(play) < 5)) { if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[0] = BTN_DISABLED; for (i = 1; i < 4; i++) { if (func_8008F2F8(play) == 2) { if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } else { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } else { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } if (sp28) { gSaveContext.unk_13EA = 0; } Interface_ChangeAlpha(50); } else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_18)) { if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { gSaveContext.buttonStatus[0] = BTN_DISABLED; gSaveContext.buttonStatus[1] = BTN_DISABLED; gSaveContext.buttonStatus[2] = BTN_DISABLED; gSaveContext.buttonStatus[3] = BTN_DISABLED; gSaveContext.unk_13EA = 0; Interface_ChangeAlpha(50); } } else if (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_1) { if (player->stateFlags1 & PLAYER_STATE1_23) { if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) && (gSaveContext.equips.buttonItems[0] != ITEM_BOW)) { if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; } else { gSaveContext.equips.buttonItems[0] = ITEM_BOW; sp28 = true; } } } else { if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) || (gSaveContext.equips.buttonItems[0] == ITEM_BOW)) { if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; } else { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; } } sp28 = true; } if (sp28) { Interface_LoadItemIcon1(play, 0); sp28 = false; } for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } else { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } if (sp28) { gSaveContext.unk_13EA = 0; } Interface_ChangeAlpha(50); } else { if (interfaceCtx->restrictions.bButton == 0) { if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[INFTABLE_1DX_INDEX] == 0)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; sp28 = true; if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { Interface_LoadItemIcon1(play, 0); } } } else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) { sp28 = true; if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) || ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) { gSaveContext.buttonStatus[0] = BTN_ENABLED; } else { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF; } } } else if (interfaceCtx->restrictions.bButton == 1) { if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[INFTABLE_1DX_INDEX] == 0)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; sp28 = true; if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { Interface_LoadItemIcon1(play, 0); } } } else { if (gSaveContext.buttonStatus[0] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[0] = BTN_DISABLED; } } if (interfaceCtx->restrictions.bottles != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } } else if (interfaceCtx->restrictions.bottles == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.tradeItems != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } } else if (interfaceCtx->restrictions.tradeItems == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.hookshot != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) || (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } } else if (interfaceCtx->restrictions.hookshot == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) || (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.ocarina != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } } else if (interfaceCtx->restrictions.ocarina == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.farores != 0) { for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; osSyncPrintf("***(i=%d)*** ", i); } } } else if (interfaceCtx->restrictions.farores == 0) { for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.dinsNayrus != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) || (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } } } else if (interfaceCtx->restrictions.dinsNayrus == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) || (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } if (interfaceCtx->restrictions.all != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { if ((play->sceneNum != SCENE_TAKARAYA) || (gSaveContext.equips.buttonItems[i] != ITEM_LENS)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_DISABLED; } else { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } } else if (interfaceCtx->restrictions.all == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) && (gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) && (gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) && (gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } gSaveContext.buttonStatus[i] = BTN_ENABLED; } } } } } } if (sp28) { gSaveContext.unk_13EA = 0; if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { Interface_ChangeAlpha(50); osSyncPrintf("???????? alpha_change( 50 ); ?????\n"); } else { osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem"); } } } void Interface_SetSceneRestrictions(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 i; u8 currentScene; interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton = interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles = interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot = interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs = interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores = interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0; i = 0; // "Data settings related to button display scene_data_ID=%d\n" osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneNum); do { currentScene = (u8)play->sceneNum; if (sRestrictionFlags[i].scene == currentScene) { interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6; interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4; interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2; interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0; interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6; interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4; interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2; interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0; interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6; interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4; interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2; interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1, sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3); osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge, interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton, interfaceCtx->restrictions.bottles); osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems, interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina, interfaceCtx->restrictions.warpSongs); osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong, interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus, interfaceCtx->restrictions.all); osSyncPrintf(VT_RST); return; } i++; } while (sRestrictionFlags[i].scene != 0xFF); } Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); return displayListHead; } Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); return displayListHead; } void Inventory_SwapAgeEquipment(void) { s16 i; u16 shieldEquipValue; if (LINK_AGE_IN_YEARS == YEARS_CHILD) { for (i = 0; i < 4; i++) { if (i != 0) { gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; } else { gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; } if (i != 0) { gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } gSaveContext.childEquips.equipment = gSaveContext.equips.equipment; if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { gSaveContext.equips.buttonItems[1] = ITEM_NUT; gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; } else { gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; } gSaveContext.equips.buttonItems[2] = ITEM_BOMB; gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); } else { for (i = 0; i < 4; i++) { gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; if (i != 0) { gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); gSaveContext.equips.buttonItems[i] = gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; } } gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment; } } else { for (i = 0; i < 4; i++) { gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; if (i != 0) { gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { for (i = 0; i < 4; i++) { gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; if (i != 0) { gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); gSaveContext.equips.buttonItems[i] = gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; } } gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); } } shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; if (shieldEquipValue != 0) { shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; } } } void Interface_InitHorsebackArchery(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; gSaveContext.minigameState = 1; interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0; gSaveContext.minigameScore = sHBAScoreTier = 0; interfaceCtx->hbaAmmo = 20; } void func_800849EC(PlayState* play) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS); gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; } else { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; } Interface_LoadItemIcon1(play, 0); } void Interface_LoadItemIcon1(PlayState* play, u16 button) { InterfaceContext* interfaceCtx = &play->interfaceCtx; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000, (u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } void Interface_LoadItemIcon2(PlayState* play, u16 button) { InterfaceContext* interfaceCtx = &play->interfaceCtx; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000, (u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } void func_80084BF4(PlayState* play, u16 flag) { if (flag) { if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) || (gSaveContext.buttonStatus[0] == BTN_DISABLED)) { if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; Interface_LoadItemIcon1(play, 0); } } else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) { if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[INFTABLE_1DX_INDEX] == 0)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; Interface_LoadItemIcon1(play, 0); } } gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_ENABLED; Interface_ChangeAlpha(7); } else { gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_ENABLED; func_80083108(play); } } u8 Item_Give(PlayState* play, u8 item) { static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30 }; // Sticks, nuts, bombs static s16 sArrowRefillCounts[] = { 5, 10, 30 }; static s16 sBombchuRefillCounts[] = { 5, 20 }; static s16 sRupeeRefillCounts[] = { 1, 5, 20, 50, 200, 10 }; s16 i; s16 slot; s16 temp; slot = SLOT(item); if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); } osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]); osSyncPrintf(VT_RST); if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST]; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems); // "Seals = %x" osSyncPrintf(VT_RST); if (item == ITEM_MEDALLION_WATER) { func_8006D0AC(play); } return ITEM_NONE; } else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET]; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems); // "Musical scores = %x" // "Musical scores = %x (%x) (%x)" osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems, gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]); osSyncPrintf(VT_RST); return ITEM_NONE; } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD]; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems); // "Spiritual Stones = %x" osSyncPrintf(VT_RST); return ITEM_NONE; } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY]; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems); // "Items = %x" osSyncPrintf(VT_RST); return ITEM_NONE; } else if (item == ITEM_SKULL_TOKEN) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN]; gSaveContext.inventory.gsTokens++; osSyncPrintf(VT_FGCOL(YELLOW)); // "N Coins = %x(%d)" osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens); osSyncPrintf(VT_RST); return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI); if (item == ITEM_SWORD_BGS) { gSaveContext.swordHealth = 8; if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BGS) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; Interface_LoadItemIcon1(play, 0); } } } else if (item == ITEM_SWORD_MASTER) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4); Interface_LoadItemIcon1(play, 0); } return ITEM_NONE; } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU); return ITEM_NONE; } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI); return ITEM_NONE; } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI); return ITEM_NONE; } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS]; return ITEM_NONE; } else if (item == ITEM_KEY_SMALL) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) { gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1; return ITEM_NONE; } else { gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++; return ITEM_NONE; } } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { Inventory_ChangeUpgrade(UPG_QUIVER, 1); INV_CONTENT(ITEM_BOW) = ITEM_BOW; AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1); return ITEM_NONE; } else { AMMO(ITEM_BOW)++; if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } } } else if (item == ITEM_QUIVER_40) { Inventory_ChangeUpgrade(UPG_QUIVER, 2); AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2); return ITEM_NONE; } else if (item == ITEM_QUIVER_50) { Inventory_ChangeUpgrade(UPG_QUIVER, 3); AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3); return ITEM_NONE; } else if (item == ITEM_BULLET_BAG_40) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2); AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2); return ITEM_NONE; } else if (item == ITEM_BULLET_BAG_50) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3); AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3); return ITEM_NONE; } else if (item == ITEM_BOMB_BAG_20) { if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1); INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1); return ITEM_NONE; } else { AMMO(ITEM_BOMB)++; if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } } } else if (item == ITEM_BOMB_BAG_30) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2); AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2); return ITEM_NONE; } else if (item == ITEM_BOMB_BAG_40) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3); AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3); return ITEM_NONE; } else if (item == ITEM_BRACELET) { Inventory_ChangeUpgrade(UPG_STRENGTH, 1); return ITEM_NONE; } else if (item == ITEM_GAUNTLETS_SILVER) { Inventory_ChangeUpgrade(UPG_STRENGTH, 2); return ITEM_NONE; } else if (item == ITEM_GAUNTLETS_GOLD) { Inventory_ChangeUpgrade(UPG_STRENGTH, 3); return ITEM_NONE; } else if (item == ITEM_SCALE_SILVER) { Inventory_ChangeUpgrade(UPG_SCALE, 1); return ITEM_NONE; } else if (item == ITEM_SCALE_GOLDEN) { Inventory_ChangeUpgrade(UPG_SCALE, 2); return ITEM_NONE; } else if (item == ITEM_WALLET_ADULT) { Inventory_ChangeUpgrade(UPG_WALLET, 1); return ITEM_NONE; } else if (item == ITEM_WALLET_GIANT) { Inventory_ChangeUpgrade(UPG_WALLET, 2); return ITEM_NONE; } else if (item == ITEM_STICK_UPGRADE_20) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_STICK) = ITEM_STICK; } Inventory_ChangeUpgrade(UPG_STICKS, 2); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2); return ITEM_NONE; } else if (item == ITEM_STICK_UPGRADE_30) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_STICK) = ITEM_STICK; } Inventory_ChangeUpgrade(UPG_STICKS, 3); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3); return ITEM_NONE; } else if (item == ITEM_NUT_UPGRADE_30) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_NUT) = ITEM_NUT; } Inventory_ChangeUpgrade(UPG_NUTS, 2); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2); return ITEM_NONE; } else if (item == ITEM_NUT_UPGRADE_40) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_NUT) = ITEM_NUT; } Inventory_ChangeUpgrade(UPG_NUTS, 3); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3); return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { INV_CONTENT(item) = item; for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) { gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT; Interface_LoadItemIcon1(play, i); } } return ITEM_NONE; } else if (item == ITEM_STICK) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = 1; } else { AMMO(ITEM_STICK)++; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5]; } else { AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5]; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } item = ITEM_STICK; } else if (item == ITEM_NUT) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) = ITEM_NUT; } else { AMMO(ITEM_NUT)++; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } } } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; // "Deku Nuts %d(%d)=%d BS_count=%d" osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5, sAmmoRefillCounts[item - ITEM_NUTS_5]); } else { AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } } item = ITEM_NUT; } else if (item == ITEM_BOMB) { // "Bomb Bomb Bomb Bomb Bomb Bomb Bomb" osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n"); if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) { if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if (item == ITEM_BOMBCHU) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) = 10; return ITEM_NONE; } else { AMMO(ITEM_BOMBCHU) += 10; if (AMMO(ITEM_BOMBCHU) > 50) { AMMO(ITEM_BOMBCHU) = 50; } return ITEM_NONE; } } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5]; return ITEM_NONE; } else { AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5]; if (AMMO(ITEM_BOMBCHU) > 50) { AMMO(ITEM_BOMBCHU) = 50; } return ITEM_NONE; } } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) { AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_SMALL]; if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER)); return ITEM_BOW; } else if (item == ITEM_SLINGSHOT) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1); INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT; AMMO(ITEM_SLINGSHOT) = 30; return ITEM_NONE; } else if (item == ITEM_SEEDS) { AMMO(ITEM_SLINGSHOT) += 5; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); } if (!GET_ITEMGETINF(ITEMGETINF_13)) { SET_ITEMGETINF(ITEMGETINF_13); return ITEM_NONE; } return ITEM_SEEDS; } else if (item == ITEM_SEEDS_30) { AMMO(ITEM_SLINGSHOT) += 30; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); } if (!GET_ITEMGETINF(ITEMGETINF_13)) { SET_ITEMGETINF(ITEMGETINF_13); return ITEM_NONE; } return ITEM_SEEDS; } else if (item == ITEM_OCARINA_FAIRY) { INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; return ITEM_NONE; } else if (item == ITEM_OCARINA_TIME) { INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME; for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) { gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME; Interface_LoadItemIcon1(play, i); } } return ITEM_NONE; } else if (item == ITEM_BEAN) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(item) = item; AMMO(ITEM_BEAN) = 1; BEANS_BOUGHT = 1; } else { AMMO(ITEM_BEAN)++; BEANS_BOUGHT++; } return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { gSaveContext.inventory.questItems += 1 << QUEST_HEART_PIECE_COUNT; return ITEM_NONE; } else if (item == ITEM_HEART_CONTAINER) { gSaveContext.healthCapacity += 0x10; gSaveContext.health += 0x10; return ITEM_NONE; } else if (item == ITEM_HEART) { osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart" Health_ChangeBy(play, 0x10); return item; } else if (item == ITEM_MAGIC_SMALL) { if (gSaveContext.magicState != MAGIC_STATE_ADD) { // This function is only used to store the magicState. // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. // I.e. magic is added not filled Magic_Fill(play); } Magic_RequestChange(play, 12, MAGIC_ADD); if (!GET_INFTABLE(INFTABLE_198)) { SET_INFTABLE(INFTABLE_198); return ITEM_NONE; } return item; } else if (item == ITEM_MAGIC_LARGE) { if (gSaveContext.magicState != MAGIC_STATE_ADD) { // This function is only used to store the magicState. // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. // I.e. magic is added not filled. Magic_Fill(play); } Magic_RequestChange(play, 24, MAGIC_ADD); if (!GET_INFTABLE(INFTABLE_198)) { SET_INFTABLE(INFTABLE_198); return ITEM_NONE; } return item; } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]); return ITEM_NONE; } else if (item == ITEM_BOTTLE) { temp = SLOT(item); for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { gSaveContext.inventory.items[temp + i] = item; return ITEM_NONE; } } } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { temp = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; temp = SLOT(item); } for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { // "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d" osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n", gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1], gSaveContext.equips.cButtonSlots[2], temp + i, item); if ((temp + i) == gSaveContext.equips.cButtonSlots[0]) { gSaveContext.equips.buttonItems[1] = item; Interface_LoadItemIcon2(play, 1); gSaveContext.buttonStatus[1] = BTN_ENABLED; } else if ((temp + i) == gSaveContext.equips.cButtonSlots[1]) { gSaveContext.equips.buttonItems[2] = item; Interface_LoadItemIcon2(play, 2); gSaveContext.buttonStatus[2] = BTN_ENABLED; } else if ((temp + i) == gSaveContext.equips.cButtonSlots[2]) { gSaveContext.equips.buttonItems[3] = item; Interface_LoadItemIcon1(play, 3); gSaveContext.buttonStatus[3] = BTN_ENABLED; } gSaveContext.inventory.items[temp + i] = item; return ITEM_NONE; } } } else { for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { gSaveContext.inventory.items[temp + i] = item; return ITEM_NONE; } } } } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { if (item == ITEM_SAW) { SET_ITEMGETINF(ITEMGETINF_1F); } temp = INV_CONTENT(item); INV_CONTENT(item) = item; if (temp != ITEM_NONE) { for (i = 1; i < 4; i++) { if (temp == gSaveContext.equips.buttonItems[i]) { if (item != ITEM_SOLD_OUT) { gSaveContext.equips.buttonItems[i] = item; Interface_LoadItemIcon1(play, i); } else { gSaveContext.equips.buttonItems[i] = ITEM_NONE; } return ITEM_NONE; } } } return ITEM_NONE; } temp = gSaveContext.inventory.items[slot]; osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp); INV_CONTENT(item) = item; return temp; } u8 Item_CheckObtainability(u8 item) { s16 i; s16 slot = SLOT(item); s32 temp; if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); } osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]); osSyncPrintf(VT_RST); if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { return ITEM_NONE; } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) { return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { if (item == ITEM_SWORD_BGS) { return ITEM_NONE; } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) { return item; } else { return ITEM_NONE; } } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { return ITEM_NONE; } else if (item == ITEM_KEY_SMALL) { return ITEM_NONE; } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) { return ITEM_NONE; } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { return ITEM_NONE; } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { return ITEM_NONE; } else { return 0; } } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) { return ITEM_NONE; } else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) { return ITEM_NONE; } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) { if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { return ITEM_NONE; } else { return 0; } } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) { return ITEM_NONE; } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { return ITEM_NONE; } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) { if (!GET_ITEMGETINF(ITEMGETINF_13)) { return ITEM_NONE; } else { return ITEM_SEEDS; } } else if (item == ITEM_BEAN) { return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { return ITEM_NONE; } else if (item == ITEM_HEART_CONTAINER) { return ITEM_NONE; } else if (item == ITEM_HEART) { return ITEM_HEART; } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { // "Magic Pot Get_Inf_Table( 25, 0x0100)=%d" osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198)); if (!GET_INFTABLE(INFTABLE_198)) { return ITEM_NONE; } else { return item; } } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { return ITEM_NONE; } else if (item == ITEM_BOTTLE) { return ITEM_NONE; } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { temp = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; temp = SLOT(item); } for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { return ITEM_NONE; } } } else { for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { return ITEM_NONE; } } } } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { return ITEM_NONE; } return gSaveContext.inventory.items[slot]; } void Inventory_DeleteItem(u16 item, u16 invSlot) { s16 i; if (item == ITEM_BEAN) { BEANS_BOUGHT = 0; } gSaveContext.inventory.items[invSlot] = ITEM_NONE; osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]); for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == item) { gSaveContext.equips.buttonItems[i] = ITEM_NONE; gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE; } } } s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) { s16 i; for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) { if (gSaveContext.inventory.items[i] == oldItem) { gSaveContext.inventory.items[i] = newItem; osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)" for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == oldItem) { gSaveContext.equips.buttonItems[i] = newItem; Interface_LoadItemIcon1(play, i); break; } } return true; } } return false; } s32 Inventory_HasEmptyBottle(void) { u8* items = gSaveContext.inventory.items; if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) { return true; } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) { return true; } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) { return true; } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) { return true; } else { return false; } } s32 Inventory_HasSpecificBottle(u8 bottleItem) { u8* items = gSaveContext.inventory.items; if (items[SLOT_BOTTLE_1] == bottleItem) { return true; } else if (items[SLOT_BOTTLE_2] == bottleItem) { return true; } else if (items[SLOT_BOTTLE_3] == bottleItem) { return true; } else if (items[SLOT_BOTTLE_4] == bottleItem) { return true; } else { return false; } } void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) { osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button, gSaveContext.equips.cButtonSlots[button - 1], gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]); // Special case to only empty half of a Lon Lon Milk Bottle if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) && (item == ITEM_BOTTLE)) { item = ITEM_MILK_HALF; } gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item; gSaveContext.equips.buttonItems[button] = item; Interface_LoadItemIcon1(play, button); play->pauseCtx.cursorItem[PAUSE_ITEM] = item; gSaveContext.buttonStatus[button] = BTN_ENABLED; } s32 Inventory_ConsumeFairy(PlayState* play) { s32 bottleSlot = SLOT(ITEM_FAIRY); s16 i; s16 j; for (i = 0; i < 4; i++) { if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) { for (j = 1; j < 4; j++) { if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) { gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE; Interface_LoadItemIcon1(play, j); i = 0; bottleSlot = gSaveContext.equips.cButtonSlots[j - 1]; break; } } osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d" gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE; return true; } } return false; } void func_80086D5C(s32* buf, u16 size) { u16 i; for (i = 0; i < size; i++) { buf[i] = 0; } } void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) { static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex }; if (action >= DO_ACTION_MAX) { action = DO_ACTION_NONE; } if (gSaveContext.language != LANGUAGE_ENG) { action += DO_ACTION_MAX; } if (gSaveContext.language == LANGUAGE_FRA) { action += DO_ACTION_MAX; } if ((action != DO_ACTION_NONE) && (action != DO_ACTION_MAX + DO_ACTION_NONE) && (action != 2 * DO_ACTION_MAX + DO_ACTION_NONE)) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), (u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } else { gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment); func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4); } } void Interface_SetDoAction(PlayState* play, u16 action) { InterfaceContext* interfaceCtx = &play->interfaceCtx; PauseContext* pauseCtx = &play->pauseCtx; if (interfaceCtx->unk_1F0 != action) { interfaceCtx->unk_1F0 = action; interfaceCtx->unk_1EC = 1; interfaceCtx->unk_1F4 = 0.0f; Interface_LoadActionLabel(interfaceCtx, action, 1); if (pauseCtx->state != 0) { interfaceCtx->unk_1EC = 3; } } } void Interface_SetNaviCall(PlayState* play, u16 naviCallState) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && (play->csCtx.state == CS_STATE_IDLE)) { // clang-format off if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on if (naviCallState == 0x1D) { func_800F4524(&gSfxDefaultPos, NA_SE_VO_NA_HELLO_2, 32); } interfaceCtx->naviCalling = true; sCUpInvisible = 0; sCUpTimer = 10; } else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) { interfaceCtx->naviCalling = false; } } void Interface_LoadActionLabelB(PlayState* play, u16 action) { InterfaceContext* interfaceCtx = &play->interfaceCtx; if (gSaveContext.language != LANGUAGE_ENG) { action += DO_ACTION_MAX; } if (gSaveContext.language == LANGUAGE_FRA) { action += DO_ACTION_MAX; } interfaceCtx->unk_1FC = action; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, (u32)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); interfaceCtx->unk_1FA = true; } /** * @return false if player is out of health */ s32 Health_ChangeBy(PlayState* play, s16 amount) { u16 heartCount; u16 healthLevel; // "***** Fluctuation=%d (now=%d, max=%d) ***" osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", amount, gSaveContext.health, gSaveContext.healthCapacity); // clang-format off if (amount > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (gSaveContext.doubleDefense && (amount < 0)) { amount >>= 1; osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d" } // clang-format on gSaveContext.health += amount; if (gSaveContext.health > gSaveContext.healthCapacity) { gSaveContext.health = gSaveContext.healthCapacity; } heartCount = gSaveContext.health % 0x10; healthLevel = heartCount; if (heartCount != 0) { if (heartCount > 10) { healthLevel = 3; } else if (heartCount > 5) { healthLevel = 2; } else { healthLevel = 1; } } // "Life=%d *** %d ******" osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel); if (gSaveContext.health <= 0) { gSaveContext.health = 0; return false; } else { return true; } } void Health_GiveHearts(s16 hearts) { gSaveContext.healthCapacity += hearts * 0x10; } void Rupees_ChangeBy(s16 rupeeChange) { gSaveContext.rupeeAccumulator += rupeeChange; } void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { // "Item = (%d) Amount = (%d + %d)" osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange); if (item == ITEM_STICK) { AMMO(ITEM_STICK) += ammoChange; if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } else if (AMMO(ITEM_STICK) < 0) { AMMO(ITEM_STICK) = 0; } } else if (item == ITEM_NUT) { AMMO(ITEM_NUT) += ammoChange; if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } else if (AMMO(ITEM_NUT) < 0) { AMMO(ITEM_NUT) = 0; } } else if (item == ITEM_BOMBCHU) { AMMO(ITEM_BOMBCHU) += ammoChange; if (AMMO(ITEM_BOMBCHU) >= 50) { AMMO(ITEM_BOMBCHU) = 50; } else if (AMMO(ITEM_BOMBCHU) < 0) { AMMO(ITEM_BOMBCHU) = 0; } } else if (item == ITEM_BOW) { AMMO(ITEM_BOW) += ammoChange; if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } else if (AMMO(ITEM_BOW) < 0) { AMMO(ITEM_BOW) = 0; } } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) { AMMO(ITEM_SLINGSHOT) += ammoChange; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); } else if (AMMO(ITEM_SLINGSHOT) < 0) { AMMO(ITEM_SLINGSHOT) = 0; } } else if (item == ITEM_BOMB) { AMMO(ITEM_BOMB) += ammoChange; if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } else if (AMMO(ITEM_BOMB) < 0) { AMMO(ITEM_BOMB) = 0; } } else if (item == ITEM_BEAN) { AMMO(ITEM_BEAN) += ammoChange; } osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)" } void Magic_Fill(PlayState* play) { if (gSaveContext.isMagicAcquired) { gSaveContext.prevMagicState = gSaveContext.magicState; gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER; gSaveContext.magicState = MAGIC_STATE_FILL; } } void Magic_Reset(PlayState* play) { if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { if (gSaveContext.magicState == MAGIC_STATE_ADD) { gSaveContext.prevMagicState = gSaveContext.magicState; } gSaveContext.magicState = MAGIC_STATE_RESET; } } /** * Request to either increase or consume magic. * @param amount the positive-valued amount to either increase or decrease magic by * @param type how the magic is increased or consumed. * @return false if the request failed */ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { if (!gSaveContext.isMagicAcquired) { return false; } if ((type != MAGIC_ADD) && (gSaveContext.magic - amount) < 0) { if (gSaveContext.magicCapacity != 0) { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return false; } switch (type) { case MAGIC_CONSUME_NOW: case MAGIC_CONSUME_NOW_ALT: // Consume magic immediately if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } gSaveContext.magicTarget = gSaveContext.magic - amount; gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_WAIT_NO_PREVIEW: // Sets consume target but waits to consume. // No yellow magic to preview target consumption. // Unused if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } gSaveContext.magicTarget = gSaveContext.magic - amount; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_LENS: if (gSaveContext.magicState == MAGIC_STATE_IDLE) { if (gSaveContext.magic != 0) { play->interfaceCtx.lensMagicConsumptionTimer = 80; gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS; return true; } else { return false; } } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { return true; } else { return false; } case MAGIC_CONSUME_WAIT_PREVIEW: // Sets consume target but waits to consume. // Preview consumption with a yellow bar if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } gSaveContext.magicTarget = gSaveContext.magic - amount; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_ADD: // Sets target for magic to increase to if (gSaveContext.magic <= gSaveContext.magicCapacity) { gSaveContext.magicTarget = gSaveContext.magic + amount; if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) { gSaveContext.magicTarget = gSaveContext.magicCapacity; } gSaveContext.magicState = MAGIC_STATE_ADD; return true; } break; } return false; } void Magic_Update(PlayState* play) { static s16 sMagicBorderColors[][3] = { { 255, 255, 255 }, { 150, 150, 150 }, { 255, 255, 150 }, // unused { 255, 255, 50 }, // unused }; static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 }; static s16 sMagicBorderRatio = 2; static s16 sMagicBorderStep = 1; MessageContext* msgCtx = &play->msgCtx; InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 borderChangeR; s16 borderChangeG; s16 borderChangeB; s16 temp; // target for magicCapacity, or magicBorderIndex switch (gSaveContext.magicState) { case MAGIC_STATE_STEP_CAPACITY: // Step magicCapacity to the capacity determined by magicLevel // This changes the width of the magic meter drawn temp = gSaveContext.magicLevel * MAGIC_NORMAL_METER; if (gSaveContext.magicCapacity != temp) { if (gSaveContext.magicCapacity < temp) { gSaveContext.magicCapacity += 8; if (gSaveContext.magicCapacity > temp) { gSaveContext.magicCapacity = temp; } } else { gSaveContext.magicCapacity -= 8; if (gSaveContext.magicCapacity <= temp) { gSaveContext.magicCapacity = temp; } } } else { // Once the capacity has reached its target, // follow up by filling magic to magicFillTarget gSaveContext.magicState = MAGIC_STATE_FILL; } break; case MAGIC_STATE_FILL: // Add magic until magicFillTarget is reached gSaveContext.magic += 4; if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) { Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // "Storage MAGIC_NOW=%d (%d)" osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.magicFillTarget); if (gSaveContext.magic >= gSaveContext.magicFillTarget) { gSaveContext.magic = gSaveContext.magicFillTarget; gSaveContext.magicState = gSaveContext.prevMagicState; gSaveContext.prevMagicState = MAGIC_STATE_IDLE; } break; case MAGIC_STATE_CONSUME_SETUP: // Sets the speed at which magic border flashes sMagicBorderRatio = 2; gSaveContext.magicState = MAGIC_STATE_CONSUME; break; case MAGIC_STATE_CONSUME: // Consume magic until target is reached or no more magic is available gSaveContext.magic -= 2; if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; } else if (gSaveContext.magic == gSaveContext.magicTarget) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; } FALLTHROUGH; // Flash border while magic is being consumed case MAGIC_STATE_METER_FLASH_1: case MAGIC_STATE_METER_FLASH_2: case MAGIC_STATE_METER_FLASH_3: temp = sMagicBorderIndices[sMagicBorderStep]; borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio; borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio; borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio; if (sMagicBorderR >= sMagicBorderColors[temp][0]) { sMagicBorderR -= borderChangeR; } else { sMagicBorderR += borderChangeR; } if (sMagicBorderG >= sMagicBorderColors[temp][1]) { sMagicBorderG -= borderChangeG; } else { sMagicBorderG += borderChangeG; } if (sMagicBorderB >= sMagicBorderColors[temp][2]) { sMagicBorderB -= borderChangeB; } else { sMagicBorderB += borderChangeB; } sMagicBorderRatio--; if (sMagicBorderRatio == 0) { sMagicBorderR = sMagicBorderColors[temp][0]; sMagicBorderG = sMagicBorderColors[temp][1]; sMagicBorderB = sMagicBorderColors[temp][2]; sMagicBorderRatio = YREG(40 + sMagicBorderStep); sMagicBorderStep++; if (sMagicBorderStep >= 4) { sMagicBorderStep = 0; } } break; case MAGIC_STATE_RESET: sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; gSaveContext.magicState = MAGIC_STATE_IDLE; break; case MAGIC_STATE_CONSUME_LENS: // Slowly consume magic while lens is on if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { if ((gSaveContext.magic == 0) || ((func_8008F2F8(play) >= 2) && (func_8008F2F8(play) < 5)) || ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) || !play->actorCtx.lensActive) { // Force lens off and set magic meter state to idle play->actorCtx.lensActive = false; Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.magicState = MAGIC_STATE_IDLE; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; break; } interfaceCtx->lensMagicConsumptionTimer--; if (interfaceCtx->lensMagicConsumptionTimer == 0) { gSaveContext.magic--; interfaceCtx->lensMagicConsumptionTimer = 80; } } temp = sMagicBorderIndices[sMagicBorderStep]; borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio; borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio; borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio; if (sMagicBorderR >= sMagicBorderColors[temp][0]) { sMagicBorderR -= borderChangeR; } else { sMagicBorderR += borderChangeR; } if (sMagicBorderG >= sMagicBorderColors[temp][1]) { sMagicBorderG -= borderChangeG; } else { sMagicBorderG += borderChangeG; } if (sMagicBorderB >= sMagicBorderColors[temp][2]) { sMagicBorderB -= borderChangeB; } else { sMagicBorderB += borderChangeB; } sMagicBorderRatio--; if (sMagicBorderRatio == 0) { sMagicBorderR = sMagicBorderColors[temp][0]; sMagicBorderG = sMagicBorderColors[temp][1]; sMagicBorderB = sMagicBorderColors[temp][2]; sMagicBorderRatio = YREG(40 + sMagicBorderStep); sMagicBorderStep++; if (sMagicBorderStep >= 4) { sMagicBorderStep = 0; } } break; case MAGIC_STATE_ADD: // Add magic until target is reached gSaveContext.magic += 4; Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (gSaveContext.magic >= gSaveContext.magicTarget) { gSaveContext.magic = gSaveContext.magicTarget; gSaveContext.magicState = gSaveContext.prevMagicState; gSaveContext.prevMagicState = MAGIC_STATE_IDLE; } break; default: gSaveContext.magicState = MAGIC_STATE_IDLE; break; } } void Magic_DrawMeter(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 magicMeterY; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2650); if (gSaveContext.magicLevel != 0) { if (gSaveContext.healthCapacity > 0xA0) { magicMeterY = R_MAGIC_METER_Y_LOWER; // two rows of hearts } else { magicMeterY = R_MAGIC_METER_Y_HIGHER; // one row of hearts } Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, R_MAGIC_METER_X, magicMeterY, 8, 16, 1 << 10, 1 << 10); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, R_MAGIC_METER_X + 8, magicMeterY, gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 8) << 2, magicMeterY << 2, ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 16) << 2, (magicMeterY + 16) << 2, G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) { // Yellow part of the meter indicating the amount of magic to be subtracted gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); // Fill the rest of the meter with the normal magic color gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magicTarget) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole meter with the normal magic color gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 2731); } void func_80088AA0(s16 arg0) { gSaveContext.timerX[1] = 140; gSaveContext.timerY[1] = 80; D_80125A5C = false; gSaveContext.timer2Value = arg0; if (arg0 != 0) { gSaveContext.timer2State = 1; } else { gSaveContext.timer2State = 7; } } void func_80088AF0(PlayState* play) { if (gSaveContext.timer2State != 0) { if (GET_EVENTINF(EVENTINF_10)) { gSaveContext.timer2Value = 239; } else { gSaveContext.timer2Value = 1; } } } void func_80088B34(s16 arg0) { gSaveContext.timerX[0] = 140; gSaveContext.timerY[0] = 80; D_80125A5C = false; gSaveContext.timer1Value = arg0; if (arg0 != 0) { gSaveContext.timer1State = 5; } else { gSaveContext.timer1State = 11; } } void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820); gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829); } void Interface_DrawItemButtons(PlayState* play) { static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex }; static s16 startButtonLeftPos[] = { 132, 130, 130 }; InterfaceContext* interfaceCtx = &play->interfaceCtx; Player* player = GET_PLAYER(play); PauseContext* pauseCtx = &play->pauseCtx; s16 temp; // Used as both an alpha value and a button index s16 dxdy; s16 width; s16 height; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2900); // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2, (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); // C-Down Button Color & Texture gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2, (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); // C-Right Button Color & Texture gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2, (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) { // Start Button Texture, Color & Label gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 68, (startButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462, 1462); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); gSPTextureRectangle( OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2, R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2, (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); } } if (interfaceCtx->naviCalling && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (play->csCtx.state == CS_STATE_IDLE)) { if (!sCUpInvisible) { // C-Up Button Texture, Color & Label (Navi Text) gDPPipeSync(OVERLAY_DISP++); if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { temp = 0; } else if ((player->stateFlags1 & PLAYER_STATE1_21) || (func_8008F2F8(play) == 4) || (player->stateFlags2 & PLAYER_STATE2_18)) { temp = 70; } else { temp = interfaceCtx->healthAlpha; } gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } sCUpTimer--; if (sCUpTimer == 0) { sCUpInvisible ^= 1; sCUpTimer = 10; } } gDPPipeSync(OVERLAY_DISP++); // Empty C Button Arrows for (temp = 1; temp < 4; temp++) { if (gSaveContext.equips.buttonItems[temp] > 0xF0) { if (temp == 1) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); } else if (temp == 2) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex + ((32 * 32) * (temp + 1))), 32, 32, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); } } CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 3071); } void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 3079); gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 3094); } void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { s16 i; s16 ammo; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 3105); i = gSaveContext.equips.buttonItems[button]; if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) || (i == ITEM_BEAN)) { if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) { i = ITEM_BOW; } ammo = AMMO(i); gDPPipeSync(OVERLAY_DISP++); if ((button == 0) && (gSaveContext.minigameState == 1)) { ammo = play->interfaceCtx.hbaAmmo; } else if ((button == 0) && (play->shootingGalleryStatus > 1)) { ammo = play->shootingGalleryStatus - 1; } else if ((button == 0) && (play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { ammo = play->bombchuBowlingStatus; if (ammo < 0) { ammo = 0; } } else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) || ((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) || ((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) || ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) || ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) || ((i == ITEM_BEAN) && (ammo == 15))) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha); } if (ammo == 0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha); } for (i = 0; ammo >= 10; i++) { ammo -= 10; } if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * i)), 8, 8, R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * ammo)), 8, 8, R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); } CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 3158); } void Interface_DrawActionButton(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 3172); Matrix_Translate(0.0f, 0.0f, XREG(18) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 3187); } void Interface_InitVertices(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 i; interfaceCtx->actionVtx = Graph_Alloc(play->state.gfxCtx, 8 * sizeof(Vtx)); interfaceCtx->actionVtx[0].v.ob[0] = interfaceCtx->actionVtx[2].v.ob[0] = -14; interfaceCtx->actionVtx[1].v.ob[0] = interfaceCtx->actionVtx[3].v.ob[0] = interfaceCtx->actionVtx[0].v.ob[0] + 28; interfaceCtx->actionVtx[0].v.ob[1] = interfaceCtx->actionVtx[1].v.ob[1] = 14; interfaceCtx->actionVtx[2].v.ob[1] = interfaceCtx->actionVtx[3].v.ob[1] = interfaceCtx->actionVtx[0].v.ob[1] - 28; interfaceCtx->actionVtx[4].v.ob[0] = interfaceCtx->actionVtx[6].v.ob[0] = -(XREG(21) / 2); interfaceCtx->actionVtx[5].v.ob[0] = interfaceCtx->actionVtx[7].v.ob[0] = interfaceCtx->actionVtx[4].v.ob[0] + XREG(21); interfaceCtx->actionVtx[4].v.ob[1] = interfaceCtx->actionVtx[5].v.ob[1] = XREG(28) / 2; interfaceCtx->actionVtx[6].v.ob[1] = interfaceCtx->actionVtx[7].v.ob[1] = interfaceCtx->actionVtx[4].v.ob[1] - XREG(28); for (i = 0; i < 8; i += 4) { interfaceCtx->actionVtx[i].v.ob[2] = interfaceCtx->actionVtx[i + 1].v.ob[2] = interfaceCtx->actionVtx[i + 2].v.ob[2] = interfaceCtx->actionVtx[i + 3].v.ob[2] = 0; interfaceCtx->actionVtx[i].v.flag = interfaceCtx->actionVtx[i + 1].v.flag = interfaceCtx->actionVtx[i + 2].v.flag = interfaceCtx->actionVtx[i + 3].v.flag = 0; interfaceCtx->actionVtx[i].v.tc[0] = interfaceCtx->actionVtx[i].v.tc[1] = interfaceCtx->actionVtx[i + 1].v.tc[1] = interfaceCtx->actionVtx[i + 2].v.tc[0] = 0; interfaceCtx->actionVtx[i + 1].v.tc[0] = interfaceCtx->actionVtx[i + 2].v.tc[1] = interfaceCtx->actionVtx[i + 3].v.tc[0] = interfaceCtx->actionVtx[i + 3].v.tc[1] = 1024; interfaceCtx->actionVtx[i].v.cn[0] = interfaceCtx->actionVtx[i + 1].v.cn[0] = interfaceCtx->actionVtx[i + 2].v.cn[0] = interfaceCtx->actionVtx[i + 3].v.cn[0] = interfaceCtx->actionVtx[i].v.cn[1] = interfaceCtx->actionVtx[i + 1].v.cn[1] = interfaceCtx->actionVtx[i + 2].v.cn[1] = interfaceCtx->actionVtx[i + 3].v.cn[1] = interfaceCtx->actionVtx[i].v.cn[2] = interfaceCtx->actionVtx[i + 1].v.cn[2] = interfaceCtx->actionVtx[i + 2].v.cn[2] = interfaceCtx->actionVtx[i + 3].v.cn[2] = 255; interfaceCtx->actionVtx[i].v.cn[3] = interfaceCtx->actionVtx[i + 1].v.cn[3] = interfaceCtx->actionVtx[i + 2].v.cn[3] = interfaceCtx->actionVtx[i + 3].v.cn[3] = 255; } interfaceCtx->actionVtx[5].v.tc[0] = interfaceCtx->actionVtx[7].v.tc[0] = 1536; interfaceCtx->actionVtx[6].v.tc[1] = interfaceCtx->actionVtx[7].v.tc[1] = 512; interfaceCtx->beatingHeartVtx = Graph_Alloc(play->state.gfxCtx, 4 * sizeof(Vtx)); interfaceCtx->beatingHeartVtx[0].v.ob[0] = interfaceCtx->beatingHeartVtx[2].v.ob[0] = -8; interfaceCtx->beatingHeartVtx[1].v.ob[0] = interfaceCtx->beatingHeartVtx[3].v.ob[0] = 8; interfaceCtx->beatingHeartVtx[0].v.ob[1] = interfaceCtx->beatingHeartVtx[1].v.ob[1] = 8; interfaceCtx->beatingHeartVtx[2].v.ob[1] = interfaceCtx->beatingHeartVtx[3].v.ob[1] = -8; interfaceCtx->beatingHeartVtx[0].v.ob[2] = interfaceCtx->beatingHeartVtx[1].v.ob[2] = interfaceCtx->beatingHeartVtx[2].v.ob[2] = interfaceCtx->beatingHeartVtx[3].v.ob[2] = 0; interfaceCtx->beatingHeartVtx[0].v.flag = interfaceCtx->beatingHeartVtx[1].v.flag = interfaceCtx->beatingHeartVtx[2].v.flag = interfaceCtx->beatingHeartVtx[3].v.flag = 0; interfaceCtx->beatingHeartVtx[0].v.tc[0] = interfaceCtx->beatingHeartVtx[0].v.tc[1] = interfaceCtx->beatingHeartVtx[1].v.tc[1] = interfaceCtx->beatingHeartVtx[2].v.tc[0] = 0; interfaceCtx->beatingHeartVtx[1].v.tc[0] = interfaceCtx->beatingHeartVtx[2].v.tc[1] = interfaceCtx->beatingHeartVtx[3].v.tc[0] = interfaceCtx->beatingHeartVtx[3].v.tc[1] = 512; interfaceCtx->beatingHeartVtx[0].v.cn[0] = interfaceCtx->beatingHeartVtx[1].v.cn[0] = interfaceCtx->beatingHeartVtx[2].v.cn[0] = interfaceCtx->beatingHeartVtx[3].v.cn[0] = interfaceCtx->beatingHeartVtx[0].v.cn[1] = interfaceCtx->beatingHeartVtx[1].v.cn[1] = interfaceCtx->beatingHeartVtx[2].v.cn[1] = interfaceCtx->beatingHeartVtx[3].v.cn[1] = interfaceCtx->beatingHeartVtx[0].v.cn[2] = interfaceCtx->beatingHeartVtx[1].v.cn[2] = interfaceCtx->beatingHeartVtx[2].v.cn[2] = interfaceCtx->beatingHeartVtx[3].v.cn[2] = interfaceCtx->beatingHeartVtx[0].v.cn[3] = interfaceCtx->beatingHeartVtx[1].v.cn[3] = interfaceCtx->beatingHeartVtx[2].v.cn[3] = interfaceCtx->beatingHeartVtx[3].v.cn[3] = 255; } void func_8008A8B8(PlayState* play, s32 topY, s32 bottomY, s32 leftX, s32 rightX) { InterfaceContext* interfaceCtx = &play->interfaceCtx; Vec3f eye; Vec3f lookAt; Vec3f up; eye.x = eye.y = eye.z = 0.0f; lookAt.x = lookAt.y = 0.0f; lookAt.z = -1.0f; up.x = up.z = 0.0f; up.y = 1.0f; View_LookAt(&interfaceCtx->view, &eye, &lookAt, &up); interfaceCtx->viewport.topY = topY; interfaceCtx->viewport.bottomY = bottomY; interfaceCtx->viewport.leftX = leftX; interfaceCtx->viewport.rightX = rightX; View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport); View_SetPerspective(&interfaceCtx->view, 60.0f, 10.0f, 60.0f); View_ApplyPerspectiveToOverlay(&interfaceCtx->view); } void func_8008A994(InterfaceContext* interfaceCtx) { SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view); View_ApplyOrthoToOverlay(&interfaceCtx->view); } void Interface_Draw(PlayState* play) { static s16 magicArrowEffectsR[] = { 255, 100, 255 }; static s16 magicArrowEffectsG[] = { 0, 100, 255 }; static s16 magicArrowEffectsB[] = { 0, 255, 100 }; static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; static s16 digitWidth[] = { 9, 9, 8, 9, 9 }; // unused, most likely colors static s16 D_80125B1C[][3] = { { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, }; static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; static s16 rupeeDigitsCount[] = { 2, 3, 3 }; static s16 spoilingItemEntrances[] = { ENTR_SPOT10_2, ENTR_SPOT07_3, ENTR_SPOT07_3 }; static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused static s16 D_80125B5C[] = { 91, 91 }; // unused static s16 D_8015FFE0; static s16 D_8015FFE2; static s16 D_8015FFE4; static s16 D_8015FFE6; static s16 timerDigits[5]; InterfaceContext* interfaceCtx = &play->interfaceCtx; PauseContext* pauseCtx = &play->pauseCtx; MessageContext* msgCtx = &play->msgCtx; Player* player = GET_PLAYER(play); s16 svar1; s16 svar2; s16 svar3; s16 svar4; s16 svar5; s16 svar6; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 3405); gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment); gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment); gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment); gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment); if (pauseCtx->debugState == 0) { Interface_InitVertices(play); func_8008A994(interfaceCtx); Health_DrawMeter(play); Gfx_SetupDL_39Overlay(play->state.gfxCtx); // Rupee Icon gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10); switch (play->sceneNum) { case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_GANON: case SCENE_MEN: case SCENE_GERUDOWAY: case SCENE_GANONTIKA: case SCENE_GANON_SONOGO: case SCENE_GANONTIKA_SONOGO: case SCENE_TAKARAYA: if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16, 1 << 10, 1 << 10); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; while (interfaceCtx->counterDigits[3] >= 10) { interfaceCtx->counterDigits[2]++; interfaceCtx->counterDigits[3] -= 10; } svar3 = 42; if (interfaceCtx->counterDigits[2] != 0) { OVERLAY_DISP = Gfx_TextureI8( OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[2])), 8, 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); svar3 += 8; } OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[3])), 8, 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); } break; default: break; } // Rupee Counter gDPPipeSync(OVERLAY_DISP++); if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); } else if (gSaveContext.rupees != 0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) { interfaceCtx->counterDigits[2] &= 0xDDD; } while (interfaceCtx->counterDigits[2] >= 100) { interfaceCtx->counterDigits[0]++; interfaceCtx->counterDigits[2] -= 100; } while (interfaceCtx->counterDigits[2] >= 10) { interfaceCtx->counterDigits[1]++; interfaceCtx->counterDigits[2] -= 10; } svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[svar2])), 8, 16, svar3, 206, 8, 16, 1 << 10, 1 << 10); } Magic_DrawMeter(play); Minimap_Draw(play); if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target } Gfx_SetupDL_39Overlay(play->state.gfxCtx); Interface_DrawItemButtons(play); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); if (!(interfaceCtx->unk_1FA)) { // B Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, 0); if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(play, 0, interfaceCtx->bAlpha); } } } else { // B Button Do Action Label gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + DO_ACTION_TEX_WIDTH) << 2, (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD); } gDPPipeSync(OVERLAY_DISP++); // C-Left Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[1] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x1000, 1); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(play, 1, interfaceCtx->cLeftAlpha); } gDPPipeSync(OVERLAY_DISP++); // C-Down Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[2] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x2000, 2); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(play, 2, interfaceCtx->cDownAlpha); } gDPPipeSync(OVERLAY_DISP++); // C-Right Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[3] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x3000, 3); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha); } // A Button Gfx_SetupDL_42Overlay(play->state.gfxCtx); func_8008A8B8(play, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45); gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha); Interface_DrawActionButton(play); gDPPipeSync(OVERLAY_DISP++); func_8008A8B8(play, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45); gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_parameter.c", 3701), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) { Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment); } else { Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE); } gDPPipeSync(OVERLAY_DISP++); func_8008A994(interfaceCtx); if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) { // Inventory Equip Effects gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment); Gfx_SetupDL_42Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10; pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = pauseCtx->cursorVtx[16].v.ob[0] + WREG(90) / 10; pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = pauseCtx->equipAnimY / 10; pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = pauseCtx->cursorVtx[16].v.ob[1] - WREG(90) / 10; if (pauseCtx->equipTargetItem < 0xBF) { // Normal Equip (icon goes from the inventory slot to the C button when equipping it) gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha); gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else { // Magic Arrow Equip Effect svar1 = pauseCtx->equipTargetItem - 0xBF; gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1], magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha); if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) { svar1 = (pauseCtx->equipAnimAlpha / 8) / 2; pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->cursorVtx[16].v.ob[0] - svar1; pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32; pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = pauseCtx->cursorVtx[16].v.ob[1] + svar1; pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32; } gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); } Gfx_SetupDL_39Overlay(play->state.gfxCtx); if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if (gSaveContext.minigameState != 1) { // Carrots rendering if the action corresponds to riding a horse if (interfaceCtx->unk_1EE == 8) { // Load Carrot Icon gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); // Draw 6 carrots for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) { // Carrot Color (based on availability) if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); } gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2, (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } } else { // Score for the Horseback Archery svar5 = WREG(32); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); // Target Icon gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, (svar5 + 28) << 2, ZREG(15) << 2, (svar5 + 52) << 2, (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); // Score Counter gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); svar5 = WREG(32) + 6 * 9; for (svar1 = svar2 = 0; svar1 < 4; svar1++) { if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) { OVERLAY_DISP = Gfx_TextureI8( OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sHBAScoreDigits[svar1])), 8, 16, svar5, (ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1); svar5 += 9; svar2++; } } gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); } } if ((gSaveContext.timer2State == 5) && (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) { // Trade quest timer reached 0 D_8015FFE6 = 40; gSaveContext.cutsceneIndex = 0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.timer2State = 0; if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { if (gSaveContext.buttonStatus[0] != BTN_ENABLED) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; } else { gSaveContext.equips.buttonItems[0] = ITEM_NONE; } } // Revert any spoiling trade quest items for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) { if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) { gSaveContext.eventInf[EVENTINF_HORSES_INDEX] &= (u16) ~(EVENTINF_HORSES_STATE_MASK | EVENTINF_HORSES_HORSETYPE_MASK | EVENTINF_HORSES_05_MASK | EVENTINF_HORSES_06_MASK | EVENTINF_HORSES_0F_MASK); osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_HORSES_INDEX]); play->nextEntranceIndex = spoilingItemEntrances[svar1]; INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1]; for (svar2 = 1; svar2 < 4; svar2++) { if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) { gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1]; Interface_LoadItemIcon1(play, svar2); } } } } } if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) && !((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { svar6 = 0; switch (gSaveContext.timer1State) { case 1: D_8015FFE2 = 20; D_8015FFE0 = 20; gSaveContext.timer1Value = gSaveContext.health >> 1; gSaveContext.timer1State = 2; break; case 2: D_8015FFE2--; if (D_8015FFE2 == 0) { D_8015FFE2 = 20; gSaveContext.timer1State = 3; } break; case 5: case 11: D_8015FFE2 = 20; D_8015FFE0 = 20; if (gSaveContext.timer1State == 5) { gSaveContext.timer1State = 6; } else { gSaveContext.timer1State = 12; } break; case 6: case 12: D_8015FFE2--; if (D_8015FFE2 == 0) { D_8015FFE2 = 20; if (gSaveContext.timer1State == 6) { gSaveContext.timer1State = 7; } else { gSaveContext.timer1State = 13; } } break; case 3: case 7: svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; gSaveContext.timerX[0] -= svar1; if (gSaveContext.healthCapacity > 0xA0) { svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; } else { svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; } gSaveContext.timerY[0] -= svar1; D_8015FFE2--; if (D_8015FFE2 == 0) { D_8015FFE2 = 20; gSaveContext.timerX[0] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; } else { gSaveContext.timerY[0] = 46; } if (gSaveContext.timer1State == 3) { gSaveContext.timer1State = 4; } else { gSaveContext.timer1State = 8; } } FALLTHROUGH; case 4: case 8: if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) { if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; } else { gSaveContext.timerY[0] = 46; } } if ((gSaveContext.timer1State >= 3) && (msgCtx->msgLength == 0)) { D_8015FFE0--; if (D_8015FFE0 == 0) { if (gSaveContext.timer1Value != 0) { gSaveContext.timer1Value--; } D_8015FFE0 = 20; if (gSaveContext.timer1Value == 0) { gSaveContext.timer1State = 10; if (D_80125A5C) { gSaveContext.health = 0; play->damagePlayer(play, -(gSaveContext.health + 2)); } D_80125A5C = false; } else if (gSaveContext.timer1Value > 60) { if (timerDigits[4] == 1) { Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (gSaveContext.timer1Value >= 11) { if (timerDigits[4] & 1) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } break; case 13: svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; gSaveContext.timerX[0] -= svar1; if (gSaveContext.healthCapacity > 0xA0) { svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; } else { svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; } gSaveContext.timerY[0] -= svar1; D_8015FFE2--; if (D_8015FFE2 == 0) { D_8015FFE2 = 20; gSaveContext.timerX[0] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; } else { gSaveContext.timerY[0] = 46; } gSaveContext.timer1State = 14; } FALLTHROUGH; case 14: if (gSaveContext.timer1State == 14) { if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; } else { gSaveContext.timerY[0] = 46; } } if (gSaveContext.timer1State >= 3) { D_8015FFE0--; if (D_8015FFE0 == 0) { gSaveContext.timer1Value++; D_8015FFE0 = 20; if (gSaveContext.timer1Value == 3599) { D_8015FFE2 = 40; gSaveContext.timer1State = 15; } else { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } break; case 10: if (gSaveContext.timer2State != 0) { D_8015FFE6 = 20; D_8015FFE4 = 20; gSaveContext.timerX[1] = 140; gSaveContext.timerY[1] = 80; if (gSaveContext.timer2State < 7) { gSaveContext.timer2State = 2; } else { gSaveContext.timer2State = 8; } gSaveContext.timer1State = 0; } else { gSaveContext.timer1State = 0; } case 15: break; default: svar6 = 1; switch (gSaveContext.timer2State) { case 1: case 7: D_8015FFE6 = 20; D_8015FFE4 = 20; gSaveContext.timerX[1] = 140; gSaveContext.timerY[1] = 80; if (gSaveContext.timer2State == 1) { gSaveContext.timer2State = 2; } else { gSaveContext.timer2State = 8; } break; case 2: case 8: D_8015FFE6--; if (D_8015FFE6 == 0) { D_8015FFE6 = 20; if (gSaveContext.timer2State == 2) { gSaveContext.timer2State = 3; } else { gSaveContext.timer2State = 9; } } break; case 3: case 9: osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", ((void)0, gSaveContext.timerX[1]), ((void)0, gSaveContext.timerY[1]), gSaveContext.timer2Value); svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6; gSaveContext.timerX[1] -= svar1; if (gSaveContext.healthCapacity > 0xA0) { svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6; } else { svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6; } gSaveContext.timerY[1] -= svar1; D_8015FFE6--; if (D_8015FFE6 == 0) { D_8015FFE6 = 20; gSaveContext.timerX[1] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[1] = 54; } else { gSaveContext.timerY[1] = 46; } if (gSaveContext.timer2State == 3) { gSaveContext.timer2State = 4; } else { gSaveContext.timer2State = 10; } } FALLTHROUGH; case 4: case 10: if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) { if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[1] = 54; } else { gSaveContext.timerY[1] = 46; } } if (gSaveContext.timer2State >= 3) { D_8015FFE4--; if (D_8015FFE4 == 0) { D_8015FFE4 = 20; if (gSaveContext.timer2State == 4) { gSaveContext.timer2Value--; osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value); if (gSaveContext.timer2Value <= 0) { if (!Flags_GetSwitch(play, 0x37) || ((play->sceneNum != SCENE_GANON_DEMO) && (play->sceneNum != SCENE_GANON_FINAL) && (play->sceneNum != SCENE_GANON_SONOGO) && (play->sceneNum != SCENE_GANONTIKA_SONOGO))) { D_8015FFE6 = 40; gSaveContext.timer2State = 5; gSaveContext.cutsceneIndex = 0; Message_StartTextbox(play, 0x71B0, NULL); func_8002DF54(play, NULL, 8); } else { D_8015FFE6 = 40; gSaveContext.timer2State = 6; } } else if (gSaveContext.timer2Value > 60) { if (timerDigits[4] == 1) { Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (gSaveContext.timer2Value > 10) { if (timerDigits[4] & 1) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.timer2Value++; if (GET_EVENTINF(EVENTINF_10)) { if (gSaveContext.timer2Value == 240) { Message_StartTextbox(play, 0x6083, NULL); CLEAR_EVENTINF(EVENTINF_10); gSaveContext.timer2State = 0; } } } if ((gSaveContext.timer2Value % 60) == 0) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } break; case 6: D_8015FFE6--; if (D_8015FFE6 == 0) { gSaveContext.timer2State = 0; } break; } break; } if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) || (gSaveContext.timer2State != 0)) { timerDigits[0] = timerDigits[1] = timerDigits[3] = 0; timerDigits[2] = 10; // digit 10 is used as ':' (colon) if (gSaveContext.timer1State != 0) { timerDigits[4] = gSaveContext.timer1Value; } else { timerDigits[4] = gSaveContext.timer2Value; } while (timerDigits[4] >= 60) { timerDigits[1]++; if (timerDigits[1] >= 10) { timerDigits[0]++; timerDigits[1] -= 10; } timerDigits[4] -= 60; } while (timerDigits[4] >= 10) { timerDigits[3]++; timerDigits[4] -= 10; } // Clock Icon gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, ((void)0, gSaveContext.timerX[svar6]), ((void)0, gSaveContext.timerY[svar6]) + 2, 16, 16, 1 << 10, 1 << 10); // Timer Counter gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); if (gSaveContext.timer1State != 0) { if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); } } else { if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255); } } for (svar1 = 0; svar1 < 5; svar1++) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * timerDigits[svar1])), 8, 16, ((void)0, gSaveContext.timerX[svar6]) + timerDigitLeftPos[svar1], ((void)0, gSaveContext.timerY[svar6]), digitWidth[svar1], VREG(42), VREG(43) << 1, VREG(43) << 1); } } } } if (pauseCtx->debugState == 3) { FlagSet_Update(play); } if (interfaceCtx->unk_244 != 0) { gDPPipeSync(OVERLAY_DISP++); gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244); gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); } CLOSE_DISPS(play->state.gfxCtx, "../z_parameter.c", 4269); } void Interface_Update(PlayState* play) { static u8 D_80125B60 = false; static s16 sPrevTimeSpeed = 0; MessageContext* msgCtx = &play->msgCtx; InterfaceContext* interfaceCtx = &play->interfaceCtx; Player* player = GET_PLAYER(play); s16 alpha; s16 alpha1; u16 action; Input* debugInput = &play->state.input[2]; if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { gSaveContext.language = LANGUAGE_ENG; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) { gSaveContext.language = LANGUAGE_GER; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) { gSaveContext.language = LANGUAGE_FRA; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); } if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) || ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) { if ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOWLING))) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { func_80083108(play); } } } } switch (gSaveContext.unk_13E8) { case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: alpha = 255 - (gSaveContext.unk_13EC << 5); if (alpha < 0) { alpha = 0; } func_80082850(play, alpha); gSaveContext.unk_13EC++; if (alpha == 0) { gSaveContext.unk_13E8 = 0; } break; case 50: alpha = 255 - (gSaveContext.unk_13EC << 5); if (alpha < 0) { alpha = 0; } alpha1 = 255 - alpha; if (alpha1 >= 255) { alpha1 = 255; } osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1); func_80082644(play, alpha1); if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha1; } if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha1; } switch (play->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: case SCENE_SPOT03: case SCENE_SPOT04: case SCENE_SPOT05: case SCENE_SPOT06: case SCENE_SPOT07: case SCENE_SPOT08: case SCENE_SPOT09: case SCENE_SPOT10: case SCENE_SPOT11: case SCENE_SPOT12: case SCENE_SPOT13: case SCENE_SPOT15: case SCENE_SPOT16: case SCENE_SPOT17: case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha1; } else { interfaceCtx->minimapAlpha = 170; } break; default: if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha1; } break; } gSaveContext.unk_13EC++; if (alpha1 == 255) { gSaveContext.unk_13E8 = 0; } break; case 52: gSaveContext.unk_13E8 = 1; func_80082850(play, 0); gSaveContext.unk_13E8 = 0; default: break; } Map_Update(play); if (gSaveContext.healthAccumulator != 0) { gSaveContext.healthAccumulator -= 4; gSaveContext.health += 4; if ((gSaveContext.health & 0xF) < 4) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity); if (gSaveContext.health >= gSaveContext.healthCapacity) { gSaveContext.health = gSaveContext.healthCapacity; osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity); gSaveContext.healthAccumulator = 0; } } Health_UpdateBeatingHeart(play); D_80125A58 = func_8008F2F8(play); if (D_80125A58 == 1) { if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON) { D_80125A58 = 0; } } else if ((func_8008F2F8(play) >= 2) && (func_8008F2F8(play) < 5)) { if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA) { D_80125A58 = 0; } } Health_UpdateMeter(play); if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {} if (gSaveContext.rupeeAccumulator != 0) { if (gSaveContext.rupeeAccumulator > 0) { if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupeeAccumulator--; gSaveContext.rupees++; Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { // "Rupee Amount MAX = %d" osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET)); gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET); gSaveContext.rupeeAccumulator = 0; } } else if (gSaveContext.rupees != 0) { if (gSaveContext.rupeeAccumulator <= -50) { gSaveContext.rupeeAccumulator += 10; gSaveContext.rupees -= 10; if (gSaveContext.rupees < 0) { gSaveContext.rupees = 0; } Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { gSaveContext.rupeeAccumulator++; gSaveContext.rupees--; Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.rupeeAccumulator = 0; } } switch (interfaceCtx->unk_1EC) { case 1: interfaceCtx->unk_1F4 += 31400.0f / WREG(5); if (interfaceCtx->unk_1F4 >= 15700.0f) { interfaceCtx->unk_1F4 = -15700.0f; interfaceCtx->unk_1EC = 2; } break; case 2: interfaceCtx->unk_1F4 += 31400.0f / WREG(5); if (interfaceCtx->unk_1F4 >= 0.0f) { interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_1EC = 0; interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; action = interfaceCtx->unk_1EE; if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) { action = DO_ACTION_NONE; } Interface_LoadActionLabel(interfaceCtx, action, 0); } break; case 3: interfaceCtx->unk_1F4 += 31400.0f / WREG(5); if (interfaceCtx->unk_1F4 >= 15700.0f) { interfaceCtx->unk_1F4 = -15700.0f; interfaceCtx->unk_1EC = 2; } break; case 4: interfaceCtx->unk_1F4 += 31400.0f / WREG(5); if (interfaceCtx->unk_1F4 >= 0.0f) { interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_1EC = 0; interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; action = interfaceCtx->unk_1EE; if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) { action = DO_ACTION_NONE; } Interface_LoadActionLabel(interfaceCtx, action, 0); } break; } WREG(7) = interfaceCtx->unk_1F4; // Update Magic if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { if (gSaveContext.isMagicAcquired && (gSaveContext.magicLevel == 0)) { gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1; gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!" osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel); osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic); osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget); osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity); osSyncPrintf(VT_RST); } Magic_Update(play); } if (gSaveContext.timer1State == 0) { if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) { gSaveContext.timer1State = 1; gSaveContext.timerX[0] = 140; gSaveContext.timerY[0] = 80; D_80125A5C = true; } } else { if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) { gSaveContext.timer1State = 0; } } if (gSaveContext.minigameState == 1) { gSaveContext.minigameScore += interfaceCtx->unk_23C; interfaceCtx->unk_23C = 0; if (sHBAScoreTier == 0) { if (gSaveContext.minigameScore >= 1000) { sHBAScoreTier++; } } else if (sHBAScoreTier == 1) { if (gSaveContext.minigameScore >= 1500) { sHBAScoreTier++; } } sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0; sHBAScoreDigits[2] = 0; sHBAScoreDigits[3] = gSaveContext.minigameScore; while (sHBAScoreDigits[3] >= 1000) { sHBAScoreDigits[0]++; sHBAScoreDigits[3] -= 1000; } while (sHBAScoreDigits[3] >= 100) { sHBAScoreDigits[1]++; sHBAScoreDigits[3] -= 100; } while (sHBAScoreDigits[3] >= 10) { sHBAScoreDigits[2]++; sHBAScoreDigits[3] -= 10; } } if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) { // exit out of ocarina mode after suns song finishes playing if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) && (gSaveContext.sunsSongState == SUNSSONG_START)) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; } // handle suns song in areas where time moves if (play->envCtx.sceneTimeSpeed != 0) { if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) { D_80125B60 = false; if ((gSaveContext.dayTime >= CLOCK_TIME(6, 30)) && (gSaveContext.dayTime <= CLOCK_TIME(18, 0) + 1)) { D_80125B60 = true; } gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME; sPrevTimeSpeed = gTimeSpeed; gTimeSpeed = 400; } else if (!D_80125B60) { if ((gSaveContext.dayTime >= CLOCK_TIME(6, 30)) && (gSaveContext.dayTime <= CLOCK_TIME(18, 0) + 1)) { gSaveContext.sunsSongState = SUNSSONG_INACTIVE; gTimeSpeed = sPrevTimeSpeed; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } } else if (gSaveContext.dayTime > CLOCK_TIME(18, 0) + 1) { gSaveContext.sunsSongState = SUNSSONG_INACTIVE; gTimeSpeed = sPrevTimeSpeed; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } } else if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->restrictions.sunsSong != 3)) { if ((gSaveContext.dayTime >= CLOCK_TIME(6, 30)) && (gSaveContext.dayTime < CLOCK_TIME(18, 0) + 1)) { gSaveContext.nextDayTime = NEXT_TIME_NIGHT; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; play->unk_11DE9 = true; } else { gSaveContext.nextDayTime = NEXT_TIME_DAY; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; play->unk_11DE9 = true; } if (play->sceneNum == SCENE_SPOT13) { play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST; } gSaveContext.respawnFlag = -2; play->nextEntranceIndex = gSaveContext.entranceIndex; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.sunsSongState = SUNSSONG_INACTIVE; func_800F6964(30); gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = NATURE_ID_DISABLED; } else { gSaveContext.sunsSongState = SUNSSONG_SPECIAL; } } }