<Root> <File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88"> <!-- D_80A8AA98. Carpet texture. --> <Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/> <!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. --> <Array Name="gShadowOddVtx" Count="144" Offset="0x22F8"> <Vtx/> </Array> <!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. --> <Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8"> <Vtx/> </Array> <!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. --> <Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8"> <Vtx/> </Array> <!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL --> <Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/> <!-- D_80A8D598. Draws the carpet's texture. --> <DList Name="sCarpetMaterialDL" Offset="0x3DF8"/> <!-- D_80A8D618. Draws the carpet's shadow texture. --> <DList Name="sShadowMaterialDL" Offset="0x3E78"/> <!-- D_80A8D688. Draws vertices in segment 0x0C. --> <DList Name="sModelDL" Offset="0x3EE8"/> <!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. --> <Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318"> <Vtx/> </Array> <!-- D_80A8E400 --> <Collision Name="sCol" Offset="0x4C60"/> </File> </Root>