#include "global.h" #include "vt.h" #include "objects/gameplay_keep/gameplay_keep.h" MapData* gMapData; s16 sPlayerInitialPosX = 0; s16 sPlayerInitialPosZ = 0; s16 sPlayerInitialDirection = 0; s16 sEntranceIconMapIndex = 0; void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) { Player* player = PLAYER; sPlayerInitialPosX = player->actor.world.pos.x; sPlayerInitialPosZ = player->actor.world.pos.z; sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400); } void Map_SetPaletteData(GlobalContext* globalCtx, s16 room) { s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 paletteNum = gMapData->roomPalette[mapIndex][room]; if (interfaceCtx->mapRoomNum == room) { interfaceCtx->mapPaletteNum = paletteNum; } osSyncPrintf(VT_FGCOL(YELLOW)); // Translates to: "PALETE Set" osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteNum, room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteNum); osSyncPrintf(VT_RST); interfaceCtx->unk_140[paletteNum * 2] = 2; interfaceCtx->unk_140[paletteNum * 2 + 1] = 0xBF; } void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor) { s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 room; s16 i; for (i = 0; i < 16; i++) { interfaceCtx->unk_140[i] = 0; interfaceCtx->unk_140[i + 16] = 0; } if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { interfaceCtx->unk_140[30] = 0; interfaceCtx->unk_140[31] = 1; } switch (globalCtx->sceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) { room = gMapData->paletteRoom[mapIndex][floor][i]; if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) { Map_SetPaletteData(globalCtx, room); } } break; } } void Map_InitData(GlobalContext* globalCtx, s16 room) { s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 extendedMapIndex; switch (globalCtx->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: case SCENE_SPOT03: case SCENE_SPOT04: case SCENE_SPOT05: case SCENE_SPOT06: case SCENE_SPOT07: case SCENE_SPOT08: case SCENE_SPOT09: case SCENE_SPOT10: case SCENE_SPOT11: case SCENE_SPOT12: case SCENE_SPOT13: case SCENE_SPOT15: case SCENE_SPOT16: case SCENE_SPOT17: case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: extendedMapIndex = mapIndex; if (globalCtx->sceneNum == SCENE_SPOT02) { if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) { extendedMapIndex = 0x14; } } else if (globalCtx->sceneNum == SCENE_SPOT06) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) { extendedMapIndex = 0x15; } } else if (globalCtx->sceneNum == SCENE_SPOT09) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) { extendedMapIndex = 0x16; } } else if (globalCtx->sceneNum == SCENE_SPOT12) { if ((gSaveContext.eventChkInf[9] & 0xF) == 0xF) { extendedMapIndex = 0x17; } } osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("KKK=%d\n", extendedMapIndex); osSyncPrintf(VT_RST); sEntranceIconMapIndex = extendedMapIndex; DmaMgr_SendRequest1(interfaceCtx->mapSegment, (u32)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex], gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309); interfaceCtx->unk_258 = mapIndex; break; case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: osSyncPrintf(VT_FGCOL(YELLOW)); // Translates to: "Deku Tree Dungeon MAP Texture DMA" osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room, mapIndex, VREG(30)); osSyncPrintf(VT_RST); DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment, (u32)_map_i_staticSegmentRomStart + ((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0), 0xFF0, "../z_map_exp.c", 346); R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room]; R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room]; Map_SetFloorPalettesData(globalCtx, VREG(30)); // Translates to: "MAP Individual Floor ON Check" osSyncPrintf("MAP 各階ONチェック\n"); break; } } void Map_InitRoomData(GlobalContext* globalCtx, s16 room) { s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; osSyncPrintf("*******\n*******\nroom_no=%d (%d)(%d)\n*******\n*******\n", room, mapIndex, globalCtx->sceneNum); if (room >= 0) { switch (globalCtx->sceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room]; osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms); interfaceCtx->mapRoomNum = room; interfaceCtx->unk_25A = mapIndex; Map_SetPaletteData(globalCtx, room); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d" osSyncPrintf(VT_RST); Map_InitData(globalCtx, room); break; } } else { interfaceCtx->mapRoomNum = 0; } if (gSaveContext.unk_1422 != 2) { gSaveContext.unk_1422 = 0; } } void Map_Destroy(GlobalContext* globalCtx) { MapMark_ClearPointers(globalCtx); gMapData = NULL; } void Map_Init(GlobalContext* globalCtx) { s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; gMapData = &gMapDataTable; interfaceCtx->unk_258 = -1; interfaceCtx->unk_25A = -1; interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457); // Translates to "MAP TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum, interfaceCtx->mapSegment, globalCtx); if (interfaceCtx->mapSegment == NULL) { __assert("parameter->mapSegment != NULL", "../z_map_exp.c", 459); } switch (globalCtx->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: case SCENE_SPOT03: case SCENE_SPOT04: case SCENE_SPOT05: case SCENE_SPOT06: case SCENE_SPOT07: case SCENE_SPOT08: case SCENE_SPOT09: case SCENE_SPOT10: case SCENE_SPOT11: case SCENE_SPOT12: case SCENE_SPOT13: case SCENE_SPOT15: case SCENE_SPOT16: case SCENE_SPOT17: case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: mapIndex = globalCtx->sceneNum - SCENE_SPOT00; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2]; R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3]; Map_InitData(globalCtx, mapIndex); R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex]; R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex]; break; case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: case SCENE_GANON: case SCENE_MEN: case SCENE_GERUDOWAY: case SCENE_GANONTIKA: case SCENE_GANON_SONOGO: case SCENE_GANONTIKA_SONOGO: case SCENE_TAKARAYA: case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: mapIndex = (globalCtx->sceneNum >= SCENE_YDAN_BOSS) ? globalCtx->sceneNum - SCENE_YDAN_BOSS : globalCtx->sceneNum; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; if ((globalCtx->sceneNum <= SCENE_ICE_DOUKUTO) || (globalCtx->sceneNum >= SCENE_YDAN_BOSS)) { R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2]; R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3]; R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex]; Map_InitRoomData(globalCtx, globalCtx->roomCtx.curRoom.num); MapMark_Init(globalCtx); } break; } } void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { s32 pad; Player* player = PLAYER; s16 tempX, tempZ; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565); if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) { func_80094A14(globalCtx->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); tempX = player->actor.world.pos.x; tempZ = player->actor.world.pos.z; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; Matrix_Translate((R_COMPASS_OFFSET_X + tempX) / 10.0f, (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); tempX = sPlayerInitialPosX; tempZ = sPlayerInitialPosZ; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; Matrix_Translate((R_COMPASS_OFFSET_X + tempX) / 10.0f, (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607); } void Minimap_Draw(GlobalContext* globalCtx) { s32 pad[2]; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s32 mapIndex = gSaveContext.mapIndex; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626); if (globalCtx->pauseCtx.state < 4) { switch (globalCtx->sceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2, (R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) { Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position func_80094520(globalCtx->state.gfxCtx); MapMark_DrawConditionally(globalCtx); } } if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) { osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx)); // clang-format off if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } // clang-format on R_MINIMAP_TOGGLED ^= 1; } break; case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: case SCENE_SPOT03: case SCENE_SPOT04: case SCENE_SPOT05: case SCENE_SPOT06: case SCENE_SPOT07: case SCENE_SPOT08: case SCENE_SPOT09: case SCENE_SPOT10: case SCENE_SPOT11: case SCENE_SPOT12: case SCENE_SPOT13: case SCENE_SPOT15: case SCENE_SPOT16: case SCENE_SPOT17: case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2, (R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2, (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && (globalCtx->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && (gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) { gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2, gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2, (gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2, (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } } if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) { gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024); } Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position } if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) { // clang-format off if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } // clang-format on R_MINIMAP_TOGGLED ^= 1; } break; } } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782); } s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) { return gMapData->floorTexIndexOffset[mapIndex][floor]; } void Map_Update(GlobalContext* globalCtx) { static s16 sLastRoomNum = 99; Player* player = PLAYER; s32 mapIndex = gSaveContext.mapIndex; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 floor; s16 i; if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) { switch (globalCtx->sceneNum) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: case SCENE_JYASINZOU: case SCENE_HAKADAN: case SCENE_HAKADANCH: case SCENE_ICE_DOUKUTO: interfaceCtx->unk_140[30] = 0; if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { interfaceCtx->unk_140[31] = 1; } else { interfaceCtx->unk_140[31] = 0; } for (floor = 0; floor < 8; floor++) { if (player->actor.world.pos.y > gMapData->floorCoordY[mapIndex][floor]) { break; } } gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor]; VREG(30) = floor; if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) { R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor); } if (1) {} // Appears to be necessary to match if (interfaceCtx->mapRoomNum != sLastRoomNum) { // Translates to "Current floor = %d Current room = %x Number of rooms = %d" osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum, gMapData->switchEntryCount[mapIndex]); sLastRoomNum = interfaceCtx->mapRoomNum; } for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) { if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) && (floor == gMapData->switchFromFloor[mapIndex][i])) { interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i]; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum); // "Layer switching = %x" osSyncPrintf(VT_RST); Map_InitData(globalCtx, interfaceCtx->mapRoomNum); gSaveContext.unk_1422 = 0; Map_SavePlayerInitialInfo(globalCtx); } } VREG(10) = interfaceCtx->mapRoomNum; break; case SCENE_YDAN_BOSS: case SCENE_DDAN_BOSS: case SCENE_BDAN_BOSS: case SCENE_MORIBOSSROOM: case SCENE_FIRE_BS: case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: VREG(30) = gMapData->bossFloor[globalCtx->sceneNum - SCENE_YDAN_BOSS]; R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[globalCtx->sceneNum - SCENE_YDAN_BOSS][VREG(30)]; break; } } }