#include "global.h" // Note : This file is related to z_vismono, the original name was probably z_vis // z-buffer extern u16 D_0E000000[]; // Init void func_800AD920(struct_80166500* this) { this->useRgba = false; this->setScissor = false; this->primColor.r = 255; this->primColor.g = 255; this->primColor.b = 255; this->primColor.a = 255; this->envColor.a = 255; this->envColor.r = 0; this->envColor.g = 0; this->envColor.b = 0; } // Destroy void func_800AD950(struct_80166500* this) { } // Draw void func_800AD958(struct_80166500* this, Gfx** gfxp) { Gfx* gfx = *gfxp; u16* tex = D_0E000000; s32 fmt = this->useRgba == false ? G_IM_FMT_IA : G_IM_FMT_RGBA; s32 y; s32 height = 6; gDPPipeSync(gfx++); if (this->setScissor == true) { gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); } gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT); gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba); gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba); for (y = 0; y <= SCREEN_HEIGHT - height; y += height) { gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); tex += SCREEN_WIDTH * height; } gDPPipeSync(gfx++); *gfxp = gfx; }